Architectural Design Guidance
Dr Karthikeyan P
Associate Professor, SITE
1. Guidance for User-Interface Architecture
1.1. Design Space & Rules
1.1.1. The Utility of Codified Knowledge
1.1.2. The Notion of Design Space
1.2. A Design space for User Interface Architecture
1.2.1. A Basic Structural Model
1.2.2. Sample functional Dimensions
1.2.3. Sample Structural Dimensions
1.3. Design Rules for User-Interface Architecture
1.3.1. Sample Rules
1.4. Applying the Design Space
1.5. A Validation Experiment
1.6. How the Design Space was prepared
1.1. Design Spaces and Rules
 Alternate for system designer by constructing a
design space.
 Formulate design rules that indicates good and bad
combination of choices
 For s/w engineers – day –to-day practice
 Need not to be perfect or best possible.
 So the rules should be complete, reliable .
1.1.2. The Utility of Codified Knowledge
 Software design knowledge in a useful form.
 Developing vocabulary of well-understood , reusable
design concepts and patterns.
 Benefits of Vocabulary : aids in creating design, helps
to understand or predicting the properties of a design
by offering a context for the creation and application
of knowledge, reduces the effort needed to
understand another person’s design by reducing the
number of new concepts to be learned.
1.1.2 The Notion of a Design Space
1.2. A Design space for User Interface Architecture
 User Interface Management systems(UIMS), graphic
packages, UI tool kits, window managers, stand alone
applns.,
 U I into 3 components:
1.2.1. Basic Structural Model:
1. An application specific component : codes
2. A shared user interface: codes and I/O devices
specific
3. A device-dependent component: specific code to
particular I/O devices
Application
specific
component
Device
Dependent
Component
Shared user
interface
component
Device Interface Application Interface
1.2.2. Sample Functional Dimensions
 Functional Dimensions fall into 3 categories
1. External requirements: applications, users, I/O
devices, constraints
2. Basic Interactive behavior: key decisions about
UI behavior which influence internal structure.
3. Practical considerations: covers development
cost considerations , adaptability of the system
External requirements
 3 alternatives:
No external events, Process events while waiting for
input, External events preempt user commands.
 3 levels of user customizability:
High : add, redefine commands
Medium : modify but without affecting UI
Low: no user customizability is required.
 User-interface adaptability across devices depends on the expected
range of I/O devices .
Dimension indicates the extent of change in user interface behavior
when changing I/O devices
None, Local Behavior changes, Global behavior changes,
Application semantics changes, Computer system organization,
Uniprocessing, Multiprocessing, Distributed processing
Basic Interactive Behavior
 Basic interface class identifies the basic kind of interaction
supported by the user-interface system.
Menu selection: Alternatives.
Form Filling: Entry of values
Command Language: Symbolic language, procedure
definition
Natural language: Human language-English, Resolution to
ambiguous input.
Direct Manipulation: Graphs manipulation, Incremental
Practical Consideration
 Application portability across user interface
styles….
 3 level degrees to which application-specific code is
insulated from user interface style changes.
High: Portable across significantly different styles
Medium: Independent of minor variations
Low: User interface variability is not a concern, or
application changes are acceptable when modifying
Design Rules for User interface Architecture
( Functional to structural dimensions)
 Event Handling – Preemptive, Non Preemptive control thread
mechanism – Response time
 User customizability
 User interface adaptability – user interface code or application
code
 Event based communication( Distributed system) or state
based communication (Shared memory).
 Direct manipulation – no form filling and menus.
Extensible managers and toolkits are favored.
 Hybrid communication – is normally tuned to particular
Design Rules for User interface Architecture
(Interconnecting structural dimensions)
 Choice of notations
 Implicit representation is usually sufficient
 Toolkit system include implicit and internal
declarative notations
 Interaction managers of all types use external and/or
internal declarative notations.
 Extensible interaction managers rely heavily on
procedural notations, particularly internal procedural
notation, since customization is often done by

WINSEM2022-23_SWE2004_ETH_VL2022230501954_2023-02-17_Reference-Material-I.ppt

  • 1.
    Architectural Design Guidance DrKarthikeyan P Associate Professor, SITE
  • 2.
    1. Guidance forUser-Interface Architecture 1.1. Design Space & Rules 1.1.1. The Utility of Codified Knowledge 1.1.2. The Notion of Design Space 1.2. A Design space for User Interface Architecture 1.2.1. A Basic Structural Model 1.2.2. Sample functional Dimensions 1.2.3. Sample Structural Dimensions 1.3. Design Rules for User-Interface Architecture 1.3.1. Sample Rules 1.4. Applying the Design Space 1.5. A Validation Experiment 1.6. How the Design Space was prepared
  • 3.
    1.1. Design Spacesand Rules  Alternate for system designer by constructing a design space.  Formulate design rules that indicates good and bad combination of choices  For s/w engineers – day –to-day practice  Need not to be perfect or best possible.  So the rules should be complete, reliable .
  • 4.
    1.1.2. The Utilityof Codified Knowledge  Software design knowledge in a useful form.  Developing vocabulary of well-understood , reusable design concepts and patterns.  Benefits of Vocabulary : aids in creating design, helps to understand or predicting the properties of a design by offering a context for the creation and application of knowledge, reduces the effort needed to understand another person’s design by reducing the number of new concepts to be learned.
  • 5.
    1.1.2 The Notionof a Design Space
  • 6.
    1.2. A Designspace for User Interface Architecture  User Interface Management systems(UIMS), graphic packages, UI tool kits, window managers, stand alone applns.,  U I into 3 components: 1.2.1. Basic Structural Model: 1. An application specific component : codes 2. A shared user interface: codes and I/O devices specific 3. A device-dependent component: specific code to particular I/O devices
  • 7.
  • 8.
    1.2.2. Sample FunctionalDimensions  Functional Dimensions fall into 3 categories 1. External requirements: applications, users, I/O devices, constraints 2. Basic Interactive behavior: key decisions about UI behavior which influence internal structure. 3. Practical considerations: covers development cost considerations , adaptability of the system
  • 9.
    External requirements  3alternatives: No external events, Process events while waiting for input, External events preempt user commands.  3 levels of user customizability: High : add, redefine commands Medium : modify but without affecting UI Low: no user customizability is required.
  • 10.
     User-interface adaptabilityacross devices depends on the expected range of I/O devices . Dimension indicates the extent of change in user interface behavior when changing I/O devices None, Local Behavior changes, Global behavior changes, Application semantics changes, Computer system organization, Uniprocessing, Multiprocessing, Distributed processing
  • 11.
    Basic Interactive Behavior Basic interface class identifies the basic kind of interaction supported by the user-interface system. Menu selection: Alternatives. Form Filling: Entry of values Command Language: Symbolic language, procedure definition Natural language: Human language-English, Resolution to ambiguous input. Direct Manipulation: Graphs manipulation, Incremental
  • 12.
    Practical Consideration  Applicationportability across user interface styles….  3 level degrees to which application-specific code is insulated from user interface style changes. High: Portable across significantly different styles Medium: Independent of minor variations Low: User interface variability is not a concern, or application changes are acceptable when modifying
  • 13.
    Design Rules forUser interface Architecture ( Functional to structural dimensions)  Event Handling – Preemptive, Non Preemptive control thread mechanism – Response time  User customizability  User interface adaptability – user interface code or application code  Event based communication( Distributed system) or state based communication (Shared memory).  Direct manipulation – no form filling and menus. Extensible managers and toolkits are favored.  Hybrid communication – is normally tuned to particular
  • 14.
    Design Rules forUser interface Architecture (Interconnecting structural dimensions)  Choice of notations  Implicit representation is usually sufficient  Toolkit system include implicit and internal declarative notations  Interaction managers of all types use external and/or internal declarative notations.  Extensible interaction managers rely heavily on procedural notations, particularly internal procedural notation, since customization is often done by