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Designing
Mobile 

Interfaces
1
Waiting? 

Download Prott already


Why YOU should prototype
&

How you can prototype
2
• Intro

• Prototyping & Design Research @ Stanford University

• Design Sprints

• Modulor principle by Le Corbusier

• Challenge: Build & Test Low-res prototype

• Sharing & Wrap-up

• Drinks
3
4






































5
6
7
8
9
10
11
12
13
14
15
Task: Design the toothbrush of the future
16
Task: Design the toothbrush of the future
17


18
Winning 

team
19
Understand the problem
20
Divergent thinking

-
Go wide
21
Don’t judge
22
23
24


25
Convergent thinking 

-
Bring the baby home
26


Rough Rapid Right
27
Rough Rapid Right
28
Rough Rapid Right
29
Rough Rapid Right
Evolution of a prototype: Alternative F2F communication (Deutsche Bank)
30
Criticial functions arise from peoples’ needs, discovered
requirements, constraints, and also from assumptions…
CF:Need:



31
One question, one prototype 

Which material wins? Asking user to compare wood /pastic/metal
32
Source: Aalto ME310 Teaching team


When people stop being polite…

…and start getting real.
33
- General craft supplies
- Foam core
- Cardboard
- Pink foam & cardboard
- Play doh
- Modeling clay
- Laser cut wood/cardboard
- Sheet metal
- CAD + renderings
- 3D printing
- Service/ space prototyping
- System prototyping

- Experience prototyping
- Electronics Prototyping
- Electronic breadboarding
- Arduino Microprocessor
- Software paper prototyping
- Mobile paper prototyping
- Mobile Interaction prototyping
- Digital Prototyping
- Interface mockups
- State diagrams/ flowcharts
- Video prototyping
- Wizard of oz/ role play
Prototyping techniques
34
Source: Nik Martelaro
- General craft supplies
- Foam core
- Cardboard
- Pink foam & cardboard
- Play doh
- Modeling clay
- Laser cut wood/cardboard
- Sheet metal
- CAD + renderings
- 3D printing
- Service/ space prototyping
- System prototyping

- Experience prototyping
- Electronics Prototyping
- Electronic breadboarding
- Arduino Microprocessor
- Software paper prototyping
- Mobile paper prototyping
- Mobile Interaction prototyping
- Digital Prototyping
- Interface mockups
- State diagrams/ flowcharts
- Video prototyping
- Wizard of oz/ role play
Prototyping techniques
35
Source: Nik Martelaro
36
Golden rules of prototyping:



1. One question, one prototype
2. Go far enough

3. Stop before it’s perfect
4. Don’t fall in love with your prototype
5. Always build and share more than one prototype
6. Create to provoke and persuade
37
Source: Nik Martelaro
7. Break rules

38
39
Challenge 1: 

Build a low-res prototype (15 min)



Tools: 

- Sketch on paper

- Prott (prottapp.com)
40
Now, test your prototype (10 min)



Don’t demo or sell your prototype…



Show, don’t tell…



41
If only we had more time…



Name 3 things you would improve
on your prototype!
42
43


44

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