3. THE BOB DE NIRO CAREER PICKER
Senator McLaughlin
(Machete, 2010)
Travis Bickle
(Taxi Driver, 1976)
Father Des Spellacy
(True Confessions 1981)
3
4. AUTOMATION IS HERE - AMEN!
Racist Politicians
0%
Taxi Drivers
89%
The Future of Employment (Oxford University, 2013)
Clergy
<1%
4
5. 15m 35%
UK jobs could be
replaced by automation
in the next 20 years
Change in top skills
needed by 2020
STEEL COLLAR
Source: Bank of England (2016)
Source: “Five Million Jobs by 2020: The Real Challenge of the 4th Industrial Revolution”,
World Economic Forum, 2016.
“Automation blind to the color of your collar.”
It doesn’t matter whether you’re a factory worker, a financial advisor or a professional flute-player: automation is coming for you.
5
6. Source: “Jobs lost, jobs gained: What the future of work will mean for jobs, skills, and wages - McKinsey Global Institute”
ADAPTABILITY IS THE NEW CURRENCY
Learn to Learn
Learn to Adapt
Adapt and Thrive
6
8. “In the old days (...) we either had a one-to-one relationship for the few
or a one-to-many relationship for the many, but now, there’s a
possibility of a one-to-one relationship for the many. Everyone can
have a teacher in the form of the gathered knowledge of the human
species.”
Isaac Asimov
THE EVOLUTION OF LEARNING
8
8
9. L&D relied for a long time on
lectures, which were supported
by text and images and
delivered by huge departments
of trainers. One Size Fits All.
MOBILE, SOCIAL
Mobile and Social implementations
continue to increase the reach and
impact of learning experiences -
following an increasingly digital and
tech-savy workforce. Learning
becomes more specifically tailored to
the needs of the learner.
COMPUTERS
In the 80’s, the appearance of
the personal computer opened
a new world of possibilities to the
Learning and Development
world.
E-LEARNING
With the widespread
popularization of digital devices,
e-learning became relevant. It
allowed for more flexibility of
content, portability and
deployment advantages.
IMMERSIVE TECH
The next frontier - a quantum
leap - is in Immersive Tech. The
paradigm shift comes from the
accuracy and believability of the
simulation, which radically
increases memorability and
retention, while greatly reducing
costs. VR, AR and also AI are at
the helm of this revolution.
1970 1980 2000-2015 2015 2020+
LECTURES
1990
The internet greatly increased
speed of access to information
and kickstarted a revolution in
how we interact with the world.
INTERNET GAMIFICATION
Serious games improved
performance and brought
improvements to the Learning
experience.
THE EVOLUTION OF LEARNING TECHNOLOGIES
9
9
12. Source: Beijing iBokan Wisdom Mobile Internet Technology Training Institutions
High-presence VR is
the most high-bandwidth communication
ever devised.
POWER #2 - IMPROVED LEARNING PERFORMANCE
12
13. Hearing
Remember 20%
Seeing
Remember 30%
Seeing & Hearing
Remember 50%
Say & Write
Remember 70%
READ
HEAR
VIEW IMAGES, VIDEOS
EXHIBITS, DEMONSTRATIONS
WORKSHOPS, COLLABORATIVE
LESSONS
DIRECT EXPERIENCE
Do
Remember 90%
Read
Remember 10%
TEXT
VOICE
IMAGES, VIDEOS
EXHIBITS, DEMONSTRATIONS
WORKSHOPS, COLLABORATIVE
LESSONS
DIRECT EXPERIENCE
VR Simulations
Remember ??%
Source: Edgar Dale - Cone of Experience (1946)
POWER #2 - IMPROVED LEARNING PERFORMANCE
13
13
14. Source: Stanford - Virtual Human Interaction Lab
POWER #3 - A BEHAVIOR-ALTERING MACHINE
0914
17. BEHAVIOR-BASED VR TRAINING
1 - MEET
YOUR NEW
BODY
2 - GET BRIEFED 4 - RESPOND 5 - BODY SWAP
6 -ANALYSE &
SHARE3 - LISTEN
The user picks a virtual
avatar and goes through a
simple exercise designed to
create virtual body
ownership.
The user learns about the
context of the interaction to
come.
The user answers the
Virtual Human using the
headset’s microphone.
The user listens back to
the response they just
gave from the Virtual
Human’s perspective.
The user is shown
semantic, speech
emotion and VR-native
analytics. A recorded
version can be shared.
The user listens to the
Virtual Human and
assesses the situation.
17
17
23. THE PROTEUS EFFECT
Source: “Drumming in Immersive Virtual Reality: The Body Shapes the Way We PlaySlater, Bergstrom, Kilteni (2013)
23
23
24. THE PROTEUS EFFECT
We take on, sometimes for weeks, elements of the
identities we inhabit in VR:
● Taller: more confident
● Beautiful: more social
● Minority: implicit racism bias reduced
● Child-like: more easily scared
24
24