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DESIGNING FOR VIRTUAL EMBODIMENT
Julien Denoel - March 2019
TRAINING FOR THE FUTURE & THE FUTURE OF TRAINING
2
THE BOB DE NIRO CAREER PICKER
Senator McLaughlin
(Machete, 2010)
Travis Bickle
(Taxi Driver, 1976)
Father Des Spellacy
(True Confessions 1981)
3
AUTOMATION IS HERE - AMEN!
Racist Politicians
0%
Taxi Drivers
89%
The Future of Employment (Oxford University, 2013)
Clergy
<1%
4
15m 35%
UK jobs could be
replaced by automation
in the next 20 years
Change in top skills
needed by 2020
STEEL COLLAR
Source: Bank of England (2016)
Source: “Five Million Jobs by 2020: The Real Challenge of the 4th Industrial Revolution”,
World Economic Forum, 2016.
“Automation blind to the color of your collar.”
It doesn’t matter whether you’re a factory worker, a financial advisor or a professional flute-player: automation is coming for you.
5
Source: “Jobs lost, jobs gained: What the future of work will mean for jobs, skills, and wages - McKinsey Global Institute”
ADAPTABILITY IS THE NEW CURRENCY
Learn to Learn
Learn to Adapt
Adapt and Thrive
6
TRAINING FOR THE FUTURE & THE FUTURE OF TRAINING
7
“In the old days (...) we either had a one-to-one relationship for the few
or a one-to-many relationship for the many, but now, there’s a
possibility of a one-to-one relationship for the many. Everyone can
have a teacher in the form of the gathered knowledge of the human
species.”
Isaac Asimov
THE EVOLUTION OF LEARNING
8
8
L&D relied for a long time on
lectures, which were supported
by text and images and
delivered by huge departments
of trainers. One Size Fits All.
MOBILE, SOCIAL
Mobile and Social implementations
continue to increase the reach and
impact of learning experiences -
following an increasingly digital and
tech-savy workforce. Learning
becomes more specifically tailored to
the needs of the learner.
COMPUTERS
In the 80’s, the appearance of
the personal computer opened
a new world of possibilities to the
Learning and Development
world.
E-LEARNING
With the widespread
popularization of digital devices,
e-learning became relevant. It
allowed for more flexibility of
content, portability and
deployment advantages.
IMMERSIVE TECH
The next frontier - a quantum
leap - is in Immersive Tech. The
paradigm shift comes from the
accuracy and believability of the
simulation, which radically
increases memorability and
retention, while greatly reducing
costs. VR, AR and also AI are at
the helm of this revolution.
1970 1980 2000-2015 2015 2020+
LECTURES
1990
The internet greatly increased
speed of access to information
and kickstarted a revolution in
how we interact with the world.
INTERNET GAMIFICATION
Serious games improved
performance and brought
improvements to the Learning
experience.
THE EVOLUTION OF LEARNING TECHNOLOGIES
9
9
THE SPECIAL POWERS OF IMMERSIVE
TRAINING
10
DANGEROUS RARE
COSTLY IMPOSSIBLE
POWER #1 - ROI & ROI
11
11
Source: Beijing iBokan Wisdom Mobile Internet Technology Training Institutions
High-presence VR is
the most high-bandwidth communication
ever devised.
POWER #2 - IMPROVED LEARNING PERFORMANCE
12
Hearing
Remember 20%
Seeing
Remember 30%
Seeing & Hearing
Remember 50%
Say & Write
Remember 70%
READ
HEAR
VIEW IMAGES, VIDEOS
EXHIBITS, DEMONSTRATIONS
WORKSHOPS, COLLABORATIVE
LESSONS
DIRECT EXPERIENCE
Do
Remember 90%
Read
Remember 10%
TEXT
VOICE
IMAGES, VIDEOS
EXHIBITS, DEMONSTRATIONS
WORKSHOPS, COLLABORATIVE
LESSONS
DIRECT EXPERIENCE
VR Simulations
Remember ??%
Source: Edgar Dale - Cone of Experience (1946)
POWER #2 - IMPROVED LEARNING PERFORMANCE
13
13
Source: Stanford - Virtual Human Interaction Lab
POWER #3 - A BEHAVIOR-ALTERING MACHINE
0914
VIRTUAL EMBODIMENT FOR LEARNING
-
SAGE PUBLISHING
15
16
YouTube Link
BEHAVIOR-BASED VR TRAINING
1 - MEET
YOUR NEW
BODY
2 - GET BRIEFED 4 - RESPOND 5 - BODY SWAP
6 -ANALYSE &
SHARE3 - LISTEN
The user picks a virtual
avatar and goes through a
simple exercise designed to
create virtual body
ownership.
The user learns about the
context of the interaction to
come.
The user answers the
Virtual Human using the
headset’s microphone.
The user listens back to
the response they just
gave from the Virtual
Human’s perspective.
The user is shown
semantic, speech
emotion and VR-native
analytics. A recorded
version can be shared.
The user listens to the
Virtual Human and
assesses the situation.
17
17
WHAT WE LEARNED
ABOUT
IMMERSIVE LEARNING
18
3D TV STRIKES BACK
ILT E-Learning
Immersive Learning
E-LearningILT
Immersive Learning
19
19
MAKERS ARE NOT TEACHERS
Subject
Matter
Expert
VR UX
Designer
Learning
Designer
UAT
20
20
THE TAMAGOTCHI EFFECT
21
21
THE TAMAGOTCHI EFFECT
BELIEVABILITY REALISM
Matters more
than
22
22
THE PROTEUS EFFECT
Source: “Drumming in Immersive Virtual Reality: The Body Shapes the Way We PlaySlater, Bergstrom, Kilteni (2013)
23
23
THE PROTEUS EFFECT
We take on, sometimes for weeks, elements of the
identities we inhabit in VR:
● Taller: more confident
● Beautiful: more social
● Minority: implicit racism bias reduced
● Child-like: more easily scared
24
24
EMPATHY VS. INTERACTIVITY
(Ludonarrative dissonance)
Say something nice
Ignore
Slap
25
ONTOLOGICAL DESIGN
THE SPACE IS THE STORY
26
AX DESIGN
Stanford - Human Interaction Lab - 2016
27
Somewhereelse.co
hello@somewhereelse.co
+4479 1773 5078
MAKING THE WORKPLACE A BETTER PLACE
@SomewhereVR

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Designing for Virtual Embodiment, Somewhere Else

  • 1. DESIGNING FOR VIRTUAL EMBODIMENT Julien Denoel - March 2019
  • 2. TRAINING FOR THE FUTURE & THE FUTURE OF TRAINING 2
  • 3. THE BOB DE NIRO CAREER PICKER Senator McLaughlin (Machete, 2010) Travis Bickle (Taxi Driver, 1976) Father Des Spellacy (True Confessions 1981) 3
  • 4. AUTOMATION IS HERE - AMEN! Racist Politicians 0% Taxi Drivers 89% The Future of Employment (Oxford University, 2013) Clergy <1% 4
  • 5. 15m 35% UK jobs could be replaced by automation in the next 20 years Change in top skills needed by 2020 STEEL COLLAR Source: Bank of England (2016) Source: “Five Million Jobs by 2020: The Real Challenge of the 4th Industrial Revolution”, World Economic Forum, 2016. “Automation blind to the color of your collar.” It doesn’t matter whether you’re a factory worker, a financial advisor or a professional flute-player: automation is coming for you. 5
  • 6. Source: “Jobs lost, jobs gained: What the future of work will mean for jobs, skills, and wages - McKinsey Global Institute” ADAPTABILITY IS THE NEW CURRENCY Learn to Learn Learn to Adapt Adapt and Thrive 6
  • 7. TRAINING FOR THE FUTURE & THE FUTURE OF TRAINING 7
  • 8. “In the old days (...) we either had a one-to-one relationship for the few or a one-to-many relationship for the many, but now, there’s a possibility of a one-to-one relationship for the many. Everyone can have a teacher in the form of the gathered knowledge of the human species.” Isaac Asimov THE EVOLUTION OF LEARNING 8 8
  • 9. L&D relied for a long time on lectures, which were supported by text and images and delivered by huge departments of trainers. One Size Fits All. MOBILE, SOCIAL Mobile and Social implementations continue to increase the reach and impact of learning experiences - following an increasingly digital and tech-savy workforce. Learning becomes more specifically tailored to the needs of the learner. COMPUTERS In the 80’s, the appearance of the personal computer opened a new world of possibilities to the Learning and Development world. E-LEARNING With the widespread popularization of digital devices, e-learning became relevant. It allowed for more flexibility of content, portability and deployment advantages. IMMERSIVE TECH The next frontier - a quantum leap - is in Immersive Tech. The paradigm shift comes from the accuracy and believability of the simulation, which radically increases memorability and retention, while greatly reducing costs. VR, AR and also AI are at the helm of this revolution. 1970 1980 2000-2015 2015 2020+ LECTURES 1990 The internet greatly increased speed of access to information and kickstarted a revolution in how we interact with the world. INTERNET GAMIFICATION Serious games improved performance and brought improvements to the Learning experience. THE EVOLUTION OF LEARNING TECHNOLOGIES 9 9
  • 10. THE SPECIAL POWERS OF IMMERSIVE TRAINING 10
  • 12. Source: Beijing iBokan Wisdom Mobile Internet Technology Training Institutions High-presence VR is the most high-bandwidth communication ever devised. POWER #2 - IMPROVED LEARNING PERFORMANCE 12
  • 13. Hearing Remember 20% Seeing Remember 30% Seeing & Hearing Remember 50% Say & Write Remember 70% READ HEAR VIEW IMAGES, VIDEOS EXHIBITS, DEMONSTRATIONS WORKSHOPS, COLLABORATIVE LESSONS DIRECT EXPERIENCE Do Remember 90% Read Remember 10% TEXT VOICE IMAGES, VIDEOS EXHIBITS, DEMONSTRATIONS WORKSHOPS, COLLABORATIVE LESSONS DIRECT EXPERIENCE VR Simulations Remember ??% Source: Edgar Dale - Cone of Experience (1946) POWER #2 - IMPROVED LEARNING PERFORMANCE 13 13
  • 14. Source: Stanford - Virtual Human Interaction Lab POWER #3 - A BEHAVIOR-ALTERING MACHINE 0914
  • 15. VIRTUAL EMBODIMENT FOR LEARNING - SAGE PUBLISHING 15
  • 17. BEHAVIOR-BASED VR TRAINING 1 - MEET YOUR NEW BODY 2 - GET BRIEFED 4 - RESPOND 5 - BODY SWAP 6 -ANALYSE & SHARE3 - LISTEN The user picks a virtual avatar and goes through a simple exercise designed to create virtual body ownership. The user learns about the context of the interaction to come. The user answers the Virtual Human using the headset’s microphone. The user listens back to the response they just gave from the Virtual Human’s perspective. The user is shown semantic, speech emotion and VR-native analytics. A recorded version can be shared. The user listens to the Virtual Human and assesses the situation. 17 17
  • 19. 3D TV STRIKES BACK ILT E-Learning Immersive Learning E-LearningILT Immersive Learning 19 19
  • 20. MAKERS ARE NOT TEACHERS Subject Matter Expert VR UX Designer Learning Designer UAT 20 20
  • 22. THE TAMAGOTCHI EFFECT BELIEVABILITY REALISM Matters more than 22 22
  • 23. THE PROTEUS EFFECT Source: “Drumming in Immersive Virtual Reality: The Body Shapes the Way We PlaySlater, Bergstrom, Kilteni (2013) 23 23
  • 24. THE PROTEUS EFFECT We take on, sometimes for weeks, elements of the identities we inhabit in VR: ● Taller: more confident ● Beautiful: more social ● Minority: implicit racism bias reduced ● Child-like: more easily scared 24 24
  • 25. EMPATHY VS. INTERACTIVITY (Ludonarrative dissonance) Say something nice Ignore Slap 25
  • 26. ONTOLOGICAL DESIGN THE SPACE IS THE STORY 26
  • 27. AX DESIGN Stanford - Human Interaction Lab - 2016 27
  • 28. Somewhereelse.co hello@somewhereelse.co +4479 1773 5078 MAKING THE WORKPLACE A BETTER PLACE @SomewhereVR