In this presentation, I describe the Context-Aware concept, Context-Aware Computing, and Context-Aware application with some application example of use it
Pervasive computing also known as Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear everywhere and anywhere. Eg:laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses.
•It is also termed as ambient intelligence, Ubiquitous computing ,everyware,physical computing, the Internet of Things, haptic computing, and 'things that think’.
In this presentation, I describe the Context-Aware concept, Context-Aware Computing, and Context-Aware application with some application example of use it
Pervasive computing also known as Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear everywhere and anywhere. Eg:laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses.
•It is also termed as ambient intelligence, Ubiquitous computing ,everyware,physical computing, the Internet of Things, haptic computing, and 'things that think’.
Personal Information Management Strategies and ToolsRobin D
Personal Information Management is a combination of digital organization strategies and tools that empower you to work more effectively, save time, and accomplish your goals.
Highlighted strategies: smart backup, retaining control of your data, device- and place-agnostic acces to your files
Highlighted tools: Backblaze, Evernote, Mendeley
Ubiquitous Computing Applications
Outline
Ubiquitous Computing
Virtual Reality
Augmented Reality
Information and Data Visualization.
What is ubiquitous computing?
Any computing technology that permits human interaction away from a single workstation.
This includes
pen-based technology,
handheld or portable devices,
large-scale interactive screens,
voice or vision technology.
Human-centered vision with these technologies presents many challenges. Here we Focus
defining the appropriate physical interaction experience;
discovering general application features;
theories for designing and evaluating the human experience within ubiquitous computing.
Scales of devices
Mark Weiser proposed three basic forms for ubiquitous system devices:
Inch
Foot
Yard
Implications for device size as well as relationship to people.
Ubiquitous computing is one of the most prodiously growing topic which will be covering all facets of life.In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is considered an advancement from the older desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs".
Ubiquitous Computing - The Future of ComputingShiraz Shrestha
Ubiquitous Computing is a technology that interlinks physical and digital world together. It aims to do so by embedding microprocessors in devices of various forms including laptops, tablets and in everyday objects such as fridge, tables, pair of glasses, etc. The basic idea behind Ubiquitous Computing is to embed chips in almost any devices, from clothing to tools to appliances to cars to homes to kitchens to the human body to connect it to an infinite network of other devices.
This slide deals with ubiquitous computing, the eras of computing, generic features of ubiquitous computing like natural interfaces, context-aware learning and automated capture and access to live experiences, related areas of ubiquitous computing like ambient intelligence, augmented reality, wearable computing, how it has changed the way humans interact with the computers and the future of computing.
Personal Information Management Strategies and ToolsRobin D
Personal Information Management is a combination of digital organization strategies and tools that empower you to work more effectively, save time, and accomplish your goals.
Highlighted strategies: smart backup, retaining control of your data, device- and place-agnostic acces to your files
Highlighted tools: Backblaze, Evernote, Mendeley
Ubiquitous Computing Applications
Outline
Ubiquitous Computing
Virtual Reality
Augmented Reality
Information and Data Visualization.
What is ubiquitous computing?
Any computing technology that permits human interaction away from a single workstation.
This includes
pen-based technology,
handheld or portable devices,
large-scale interactive screens,
voice or vision technology.
Human-centered vision with these technologies presents many challenges. Here we Focus
defining the appropriate physical interaction experience;
discovering general application features;
theories for designing and evaluating the human experience within ubiquitous computing.
Scales of devices
Mark Weiser proposed three basic forms for ubiquitous system devices:
Inch
Foot
Yard
Implications for device size as well as relationship to people.
Ubiquitous computing is one of the most prodiously growing topic which will be covering all facets of life.In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is considered an advancement from the older desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs".
Ubiquitous Computing - The Future of ComputingShiraz Shrestha
Ubiquitous Computing is a technology that interlinks physical and digital world together. It aims to do so by embedding microprocessors in devices of various forms including laptops, tablets and in everyday objects such as fridge, tables, pair of glasses, etc. The basic idea behind Ubiquitous Computing is to embed chips in almost any devices, from clothing to tools to appliances to cars to homes to kitchens to the human body to connect it to an infinite network of other devices.
This slide deals with ubiquitous computing, the eras of computing, generic features of ubiquitous computing like natural interfaces, context-aware learning and automated capture and access to live experiences, related areas of ubiquitous computing like ambient intelligence, augmented reality, wearable computing, how it has changed the way humans interact with the computers and the future of computing.
This is a version of series of talks given at NCSA-UIUC's director seminar, IBM Almaden, HP Labs, DERI-Galway, City Univ of Dublin, and KMI-Open University during Aug-Oct 2010 (replaces earlier keynote version). It deals with couple of items of the vision outlined at http://bit.ly/4ynB7A
A video of this presentation: http://www.ncsa.illinois.edu/News/Video/2010/sheth.html
Link to this talk as http://bit.ly/CHE-talk
Towards the Intelligent Internet of EverythingRECAP Project
In this presentation, Prof. Theo Lynn (DCU) was talking about observations on Multi-disciplinary Challenges in Intelligent Systems Research, at the RECAP consortium meeting in Dublin, Ireland on 06 November 2018.
The Internet of Things, Ambient Intelligence, and the Move Towards Intelligen...George Vanecek
With the successful adoption of cloud-based services and the increasing capabilities of smart connected/wireless devices, the software and consumer electronics industries are turning towards innovating solutions within the Internet-of-Things (IoT) to offer consumers (and enterprises) smart solutions that take the dynamics of the real-world into consideration.
The vision is to bring the awareness of what happens in the real-world, how people live and how smart devices operate in the real world into the view and control of the digital world. Here the digital world is the totality of the Internet, the Web, and the private and public cloud services.
In this session, we will look at key technical trends and their increasing interdependency in the areas of real-world Sensing, Perception, Machine Learning, Context-awareness, dynamic Trust Determination, Semantic Web and Artificial Intelligence which are now enabling ambient intelligence and driving the emergence of Intelligence Systems within the Internet of Things. We will also look at the challenges that such interdependencies expose, and the opportunities that their solutions offer to the industry.
Bridging Sensor Data Streams and Human KnowledgeMattia Zeni
Generating useful and meaningful knowledge out of personal big data is a difficult task that presents multiple challenges due to the intrinsic characteristics of these type of data, namely their volume, velocity, variety and noisiness. This work proposes an interdisciplinary approach for solving this problem that is based on the idea that the user and the world surrounding him can be modeled, defining most of the elements of her context as entities (locations, people, objects) in addition with their attributes and the relations among them. This allows to create a structure out of the unstructured, noisy and highly variable sensor data that can then be used by the machine to provide personalized, context-aware services to the final user with the final goal of improving her quality of life.
Smart Data for you and me: Personalized and Actionable Physical Cyber Social ...Amit Sheth
Featured Keynote at Worldcomp'14, July 2014: http://www.world-academy-of-science.org/worldcomp14/ws/keynotes/keynote_sheth
Video of the talk at: http://youtu.be/2991W7OBLqU
Big Data has captured a lot of interest in industry, with the emphasis on the challenges of the four Vs of Big Data: Volume, Variety, Velocity, and Veracity, and their applications to drive value for businesses. Recently, there is rapid growth in situations where a big data challenge relates to making individually relevant decisions. A key example is human health, fitness, and well-being. Consider for instance, understanding the reasons for and avoiding an asthma attack based on Big Data in the form of personal health signals (e.g., physiological data measured by devices/sensors or Internet of Things around humans, on the humans, and inside/within the humans), public health signals (information coming from the healthcare system such as hospital admissions), and population health signals (such as Tweets by people related to asthma occurrences and allergens, Web services providing pollen and smog information, etc.). However, no individual has the ability to process all these data without the help of appropriate technology, and each human has different set of relevant data!
In this talk, I will forward the concept of Smart Data that is realized by extracting value from Big Data, to benefit not just large companies but each individual. If I am an asthma patient, for all the data relevant to me with the four V-challenges, what I care about is simply, “How is my current health, and what is the risk of having an asthma attack in my personal situation, especially if that risk has changed?” As I will show, Smart Data that gives such personalized and actionable information will need to utilize metadata, use domain specific knowledge, employ semantics and intelligent processing, and go beyond traditional reliance on ML and NLP.
For harnessing volume, I will discuss the concept of Semantic Perception, that is, how to convert massive amounts of data into information, meaning, and insight useful for human decision-making. For dealing with Variety, I will discuss experience in using agreement represented in the form of ontologies, domain models, or vocabularies, to support semantic interoperability and integration. For Velocity, I will discuss somewhat more recent work on Continuous Semantics, which seeks to use dynamically created models of new objects, concepts, and relationships, using them to better understand new cues in the data that capture rapidly evolving events and situations.
Smart Data applications in development at Kno.e.sis come from the domains of personalized health, energy, disaster response, and smart city. I will present examples from a couple of these.
201404 Multimodal Detection of Affective States: A Roadmap Through Diverse Te...Javier Gonzalez-Sanchez
This course presents devices and explores methodologies for multimodal detection of affective states, as well as a discussion about presenter’s experiences using them both in learning and gaming scenarios.
Abstract
One important way for systems to adapt to their individual users is related to their ability to show empathy. Being empathetic implies that the computer is able to recognize a user’s affective states and understand the implication of those states. Detection of affective states is a step forward to provide machines with the necessary intelligence to appropriately interact with humans. This course provides a description and demonstration of tools and methodologies for automatically detecting affective states with a multimodal approach.
Objectives
Describe the sensing devices used to detect affective states including brain-computer interfaces, face-based emotion recognition systems, eye-tracking systems, and physiological sensors.
Compare the pros and cons of the sensing devices used to detect affective states.
Describe the data that is gathered from each sensing device and its characteristics.
Examine what it takes to gather, filter, and integrate affective data.
Present approaches and algorithms used to analyze affective data and how it could be used to drive computer functionality or behavior.
This course is open to researchers, practitioners, and educators interested in incorporating detection of affective states as part of their technology toolbox.
Visualizações de dados sobre Covid-19 no Espirito SantoMauro Pinheiro
Apresentação realizada durante o ciclo de webinars “O que o Design pode informar sobre a Covid-19”, idealizada pelo Laboratório de Visualidade e Visualização – Labvis, pelo projeto de extensão Design: Desafios e Inquietações Contemporâneas e pelo Programa de Pós Graduação em Design da UFRJ. O webinar contou com a mediação de Doris Kosminsky e Julia Gianella.
Experiencias com ensino e aprendizagem em visualizacao de dadosMauro Pinheiro
Apresentação realizada no 9º Dataviz.Rio, encontro da comunidade ligada a visualização de dados no Rio de Janeiro, em setembro de 2019. Falei sobre minha trajetória e o que aprendi com o ensino de visualização de dados.
Apresentação realizada no 12º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design, P&D 2016., sobre o mapeamento de acessibilidade dos caminhos do campus Goiabeiras da Universidade Federal do Espírito Santo, para cadeirantes e para pessoas que apresentam alguma dificuldade de locomoção. Descreve-se a metodologia utilizada na análise dos caminhos, destacando-se a utilização da cadeira de rodas, que possibilitou identificar os diferentes graus de dificuldade dos trajetos. Descreve-se ainda o sistema de representação desenvolvido para apresentar os resultados do diagnóstico, criando uma família de pictogramas que indicam os diferentes tipos de problemas e padrões cromáticos para os niveis de severidade encontrados.
Apresentação realizada durante o 7º Congresso Internacional de Design da Informação (CIDI 2015), em Brasília, com a pesquisa sobre os trajetos dos usuários na Ufes.
The use of ceramics within a signage project in hostile and environmental pr...Mauro Pinheiro
The research goal is to measure the suitability of ceramics as a material for manufacturing sign prototypes and support components of the signage system for the Comandante Ferraz Brazilian Antarctic Station, Brazil's main installment in the Antarctic region. The latter represents an environment with particular characteristics, having unique rules of occupation and material extraction and disposal, which demands a special approach when inserting any kind of foreign body to it.
Design de interação e computação Pervasiva: um estudo sobre mecanismos atenci...Mauro Pinheiro
Apresentação da minha defesa de tese de doutorado, no Programa de Pós-Graduação em Design da PUC-Rio.
A partir da delimitação da computação pervasiva e da contextualização de sua relação com o campo do design, faço um estudo sobre mecanismos atencionais e sistemas de informação ambiente.
Designers e Internet: uma relação em constante renovaçãoMauro Pinheiro
Participação na conferência "Curitiba Arte Design 2002", como convidado. A palestra proferida "Designers e Internet - uma relação em constante renovação", fazia parte da mesa de debates "Webart, webdesign e comunicação".
Arquitetura de Informacao em Projetos de DesignMauro Pinheiro
Palestra apresentada para os alunos do curso de design da ESDI, em 2005, tratando de Arquitetura de Informação em projetos de design, não ficando restrito ao projeto de websites.
Neste artigo discute-se uma categoria particular de sistemas de informação, a saber, sistemas de informação ambiente. Estes sistemas apresentam informações de maneira não intrusiva, privilegiando a periferia de nossa percepção, valendo-se dos princípios da tecnologia sem estresse (calm technology). São descritos projetos dessa natureza, evidenciando suas características e limitações. Ao final do artigo são propostas algumas questões e possíveis desdobramentos. O artigo é fruto de uma pesquisa exploratória desenvolvida pelo autor, como parte de sua tese de doutorado em andamento, cujo tema trata do design de interação em contextos de pervasividade computacional.
In this article a specific category of information systems, known as ambient information systems, is discussed. These systems present information in a non-intrusive manner, mostly on the periphery of our attention, following the concept of calm technology. Some ambient information systems are discussed, highlighting their characteristics and limitations. This article is an exploratory research conducted by the author as part of his PhD thesis about interaction design and pervasive computing.
Segunda aula da disciplina "Mobilidade e Computação Pervasiva", no curso de especialização em Design de Interação do Instituto Faber-Ludens.
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Second class of the discipline "Pervasive Computing and Mobility", for the Interaction Design course of Faber-Ludens Institute
Primeira aula da disciplina "Mobilidade e Computação Pervasiva", no curso de especialização em Design de Interação do Instituto Faber-Ludens.
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First class of the discipline "Pervasive Computing and Mobility", for the Interaction Design course of Faber-Ludens Institute.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Designing for the periphery of our attention - a study on Ambient Information Systems
1. designing for the periphery of our attention a study on ambient information system s 2010 Design Research Society (DRS) international conference · Design & Complexity mauro pinheiro Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]
2. information systems refers to all the persons, procedures and equipment designed, built, operated and maintained in order to collect, record, process, store, retrieve and display information, using different technologies. (Houaiss & Villar, 2001)
22. pervasive computing pervasive computing (also known as Ubiquitous Computing or simply ubicomp) is a post-desktop model of human-computer interaction in which information processing has been integrated into everyday objects and activities. in pervasive computing, ordinary objects not only have computational resources; they are networked, connected in a way that they can share information.
23. pervasive computing anything can be a “node” of a complex information system multiple information sources in different formats and contexts
30. not all information is important all the time information must be available, but not all information needs to be in the center of our attention how can we make it less stressful? Mark Weiser’s concept of calm technology
31. demands more cognitive resources more stressful more rational response works in the background, less demanding less stressful more intuitive response attention // perception center periphery
47. thank you merci mauro pinheiro 2010 Design Research Society (DRS) international conference · Design & Complexity Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]