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designing for the periphery of our attention a study on ambient information system s 2010  Design Research Society (DRS) international conference  ·  Design & Complexity mauro pinheiro Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]
information systems refers to all the persons, procedures and equipment designed, built, operated and maintained in order to collect, record, process, store, retrieve and display information,  using different technologies. (Houaiss & Villar, 2001)
 
 
 
 
 
 
the medium influence the way we perceive, comprehend and use information
media creates environments environment implies behavior
shush!
in which environment are we living?
 
 
 
 
 
Many functions and programs # Bubble Breaker # Calculator # Camera (photos & video) # Downloads (Verizon) # File Explorer # Internet Explorer Mobile # Microsoft® Office Mobile # - Word Mobile™ # - Excel® Mobile # - PowerPoint® Mobile # Microsoft® Office Outlook® Mobile # - Email # - Calendar # - Contacts # - Tasks # - Notes # Phone # Pocket MSN® # Quick Tour # Search # SMS & MMS Messaging # Solitaire # Sounds Manager # Terminal Services Client # Voice Command # Windows Media® Player Mobile # Wireless Sync Downloader
Different interfaces to deal with in order to use the product
 
different trends in product development trend for interactive devices
pervasive computing pervasive computing (also known as Ubiquitous Computing or simply ubicomp) is a post-desktop model of human-computer interaction in which  information processing has been integrated into everyday objects and activities. in pervasive computing, ordinary objects not only have computational resources;  they are networked, connected in a way that they can share information.
pervasive computing anything  can be a “node” of a complex information system multiple information sources  in different formats and contexts
Pileus Internet Umbrella (Takashi Matsumoto, Sho Hashimoto, Keio University) http://www.pileus.net/
Hug Shirt http://www.cutecircuit.com
multiple information sources pervasive computing constant connection mobility increasing complexity
pervasive computing constant connection mobility information overload stress increasing complexity
 
 
not all information is important  all the time information must be available, but not all information needs to be  in the center of our attention how can we make it less stressful? Mark Weiser’s concept of  calm technology
demands more cognitive resources more stressful more rational response works in the background, less demanding less stressful more intuitive response attention // perception center periphery
ambient information systems ,[object Object],[object Object],[object Object],[object Object],[object Object],most common application of the  calm technology  concept
dangling string Natalie Jeremijenko , Xerox PARC (80’s)
galo meteorológico  (weather rooster)
ambient umbrella
datafountain
goodnight lamp
 
thirsty light
ladybag
ladybag
[object Object],[object Object],[object Object],ambient information systems general guidelines
[object Object],[object Object],[object Object],ambient information systems some conclusions
preliminary findings about perception //attention // preattentive processing based on psychology studies ,[object Object]
preliminary findings about perception //attention // preattentive processing based on psychology studies ,[object Object],[object Object]
topics for future research ,[object Object],[object Object],[object Object],[object Object]
thank you merci mauro pinheiro 2010  Design Research Society (DRS) international conference  ·  Design & Complexity Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]

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Designing for the periphery of our attention - a study on Ambient Information Systems

  • 1. designing for the periphery of our attention a study on ambient information system s 2010 Design Research Society (DRS) international conference · Design & Complexity mauro pinheiro Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]
  • 2. information systems refers to all the persons, procedures and equipment designed, built, operated and maintained in order to collect, record, process, store, retrieve and display information, using different technologies. (Houaiss & Villar, 2001)
  • 3.  
  • 4.  
  • 5.  
  • 6.  
  • 7.  
  • 8.  
  • 9. the medium influence the way we perceive, comprehend and use information
  • 10. media creates environments environment implies behavior
  • 12. in which environment are we living?
  • 13.  
  • 14.  
  • 15.  
  • 16.  
  • 17.  
  • 18. Many functions and programs # Bubble Breaker # Calculator # Camera (photos & video) # Downloads (Verizon) # File Explorer # Internet Explorer Mobile # Microsoft® Office Mobile # - Word Mobile™ # - Excel® Mobile # - PowerPoint® Mobile # Microsoft® Office Outlook® Mobile # - Email # - Calendar # - Contacts # - Tasks # - Notes # Phone # Pocket MSN® # Quick Tour # Search # SMS & MMS Messaging # Solitaire # Sounds Manager # Terminal Services Client # Voice Command # Windows Media® Player Mobile # Wireless Sync Downloader
  • 19. Different interfaces to deal with in order to use the product
  • 20.  
  • 21. different trends in product development trend for interactive devices
  • 22. pervasive computing pervasive computing (also known as Ubiquitous Computing or simply ubicomp) is a post-desktop model of human-computer interaction in which information processing has been integrated into everyday objects and activities. in pervasive computing, ordinary objects not only have computational resources; they are networked, connected in a way that they can share information.
  • 23. pervasive computing anything can be a “node” of a complex information system multiple information sources in different formats and contexts
  • 24. Pileus Internet Umbrella (Takashi Matsumoto, Sho Hashimoto, Keio University) http://www.pileus.net/
  • 26. multiple information sources pervasive computing constant connection mobility increasing complexity
  • 27. pervasive computing constant connection mobility information overload stress increasing complexity
  • 28.  
  • 29.  
  • 30. not all information is important all the time information must be available, but not all information needs to be in the center of our attention how can we make it less stressful? Mark Weiser’s concept of calm technology
  • 31. demands more cognitive resources more stressful more rational response works in the background, less demanding less stressful more intuitive response attention // perception center periphery
  • 32.
  • 33. dangling string Natalie Jeremijenko , Xerox PARC (80’s)
  • 34. galo meteorológico (weather rooster)
  • 38.  
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47. thank you merci mauro pinheiro 2010 Design Research Society (DRS) international conference · Design & Complexity Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]