Designing a Desktop Virtual Reality-based Learning Environment with Emotional Consideration - ICCE2010
1. Designing a Desktop Virtual Reality-based Learning Environment with Emotional Consideration Kee-Man Chuah Chwen-Jen Chen Chee-SiongTeh Faculty of Cognitive Sciences and Human Development Universiti Malaysia Sarawak www.unimas.my
2. Background VR for educational purposes Compatible with constructivist principles supports experiential learning supports active learning allows learners to gain more control (Dickey, 2007; Hamada, 2008). Many variants of VR - Desktop-based VR is preferred in education - cost-effectiveness. VR is not instructional, but simply a technology.
14. Methodology Design and Development of VR-based Learning Environment ViSTREET is used as a case Instructional Design - VRID Model (Chen, Toh & Wan, 2004)
17. Methodology Kansei Evaluation Selection of Kansei Words Collected from pertinent literature (Astleitner, 2000; Cornelius, 1996; Kort et al., 2001) Determining/Selecting Design Elements
27. Results & Discussions Relationship between Design Element and Emotion Factor 1 Confident, curious, motivated, safe and satisfied Factor 2 Appealing, enjoyable, fun, interesting and lively
28. Results & Discussions the principles as proposed by Mayer (2002) directly affect the look and feel of the VR-based learning environment’s interface. consider a virtual environment as attractive if the image quality is high and vice versa (Villanueva et al., 2004)
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31. Conclusion Important design elements that influence a specific emotion is revealed assist designers of desktop VR-based learning environment to decide what should and should not be emphasised.
32. Future Works a comparison of more than one VR-based learning environment comparative analysis on the identification of emotions. inclusion of individual differences (integrate the use of qualitative methods )