DESIGN SPRINTS
AT SCALE
CEO OF FRESH TILLED SOIL
700+ DIGITAL PRODUCTS
CO-AUTHOR OF DESIGN SPRINT
AUTHOR OF DESIGN LEADERSHIP
CO-AUTHOR OF PRODUCT LEADERSHIP
RICHARD BANFIELD
HIGH FIVES
CHALLENGES
ONE PERSON MAKES EVERYONE HAPPY
EACH ANSWER “WHAT MATTERS TO YOU?”
DESCRIBE A VULNERABLE OR EMBARRASSING
MOMENT FROM THE LAST ~6 MONTHS
AGENDA
INTRO & PHASE 1 PHASE 2 & 3 PHASE 4 PHASE 5
Q&A Q&A
✓X
INTRO:
THE DESIGN SPRINT
“A DESIGN SPRINT IS A FLEXIBLE TIME-BOXED
PROBLEM SOLVING FRAMEWORK THAT
INCREASES THE CHANCES OF MAKING
SOMETHING PEOPLE WANT”
WHAT IS A DESIGN SPRINT?
SPARK SESSION
INNOVATION SPRINT
CONCEPT SPRINT
DEEP DIVE
WHATEVER FITS WITH YOUR CULTURE
WHAT TO CALL A DESIGN SPRINT?
THE DESIGN SPRINT
UNDERSTAND DIVERGE BUILD
✓X
TESTCONVERGE
ANYTIME USER VALIDATION IS REQUIRED
WHEN YOU DON’T HAVE ENOUGH DATA
WHEN THERE ARE RISKY ASSUMPTIONS
WHEN YOU ENTER NEW MARKETS
WHEN YOU DESIGN SOMETHING NEW
WHEN YOU WANT TO AVOID POLITICS
WHEN IS A DESIGN SPRINT USED
WHEN YOUR PRODUCT IS WELL DEFINED
WHEN IT INVOLVES PEOPLE’S LIVES
WHEN THERE IS MASSIVE SCOPE
WHEN CHANGES ARE VERY SMALL
WHEN REPLACING PRODUCT DEVELOPMENT
WHEN IS A DESIGN SPRINT NOT USED
DESIGN
SPRINT
SCIENTIFIC
METHOD
DESIGN
PROCESS
AGILE
PHILOSOPHY
Henrik Kniberg
DESIRABILITY FEASIBILITY VIABILITY
they’ll pay enough for
thi$$$$
we can create
t h i sthis
somebody wants
IDEAL FOR DETERMINING DESIRABILITY
WHY IS MARKET RESEARCH NOT ENOUGH?
WHAT IS THE VALUE OF THE DESIGN SPRINT
WHAT IS THE VALUE OF THE DESIGN SPRINT
ACCURATELY FRAME THE PROBLEM
WHAT IS THE VALUE
WHY IS THE HEADLINE ALWAYS SOMETHING
LIKE ‘MILLENNIALS AREN’T BUYING FABRIC
SOFTENER’ RATHER THAN ‘P&G FAILS TO
ADAPT TO NEW MARKET’?
ALYSSA SMITH
MILLENNIAL CONSUMER
WHAT IS THE VALUE
FOCUS THE TEAM ON FACTS
EVIDENCE OVER HIPPO
HIGHEST PAID PERSON’S OPINION
WHAT IS THE VALUE
ALIGN THE TEAM
ALIGN THE SOLUTION
WHAT IS THE VALUE
VALIDATE THE SOLUTION
WHAT IS THE VALUE
REDUCE RISK
GET CLARITY
GET FOCUS
PRIORITIZE
WHAT ARE WE CREATING
ANSWERS
PROTOTYPE
ANSWERS OUTWEIGHS ARTIFACTS
WHAT REALLY MATTERS
OUTCOMES
OUTPUTS
THE DESIGN SPRINT
UNDERSTAND DIVERGE BUILD
✓X
TESTCONVERGE
1 2 3 4 5
WHO NEEDS TO BE THERE?
ORGANIZATIONAL
AND EXPERIENTIAL
DIVERSITY IS KEY
}
PHASE ZERO:
PREPARE
DO YOU HAVE THE BACKGROUND RESEARCH?
WHO WILL BE THERE?
DO THEY KNOW WHAT TO EXPECT?
DO YOU HAVE TEST SUBJECTS LINED UP?
WHAT SUPPLIES DO YOU NEED?
PRE-SPRINT RESEARCH AND PREP
SET EXPECTATIONS
PHASE ONE:
UNDERSTAND
USING A SERIES OF EXERCISES WE WILL
BUILD A FOUNDATION OF UNDERSTANDING
OF THE PROBLEM WE NEED TO SOLVE.
WHY?
UNDERSTAND
- EVERYONE PARTICIPATES
- ALL VOICES ARE EQUAL
- BE TOUGH ON IDEAS, GENTLE ON PEOPLE
- ADOPT A PLAYFUL MINDSET
- …?
RULES OF THE SPRINT
GOAL: FOSTER CLIENT
LOYALTY
$$$
BUY EXPENSIVE
LOYALTY SOLUTION?
Points Program
lots of money & 00/100
DESIGN SPRINT:
LOYALTY IDEATION
TESTED MULTIPLE
PROTOTYPES
1 2 3
RANDOM ACTS OF
KINDNESS > POINTS
SAVE $, HAND WRITTEN
NOTES
just
because
SOLVING THE WRONG PROBLEM
SOUTHWEST AIRLINES HAS A PROBLEM.
TEAM CHALLENGE
SOUTHWEST AIRLINES HAS FOUND THAT
CUSTOMER SATISFACTION IS SIGNIFICANTLY
HIGHER ON FLIGHTS LEAVING FROM TOP
RATED AIRPORTS LIKE PHOENIX OR
PORTLAND (OR).
BOSTON IS RANKED 18 OUT OF 30 (BEST TO WORST).
TEAM CHALLENGE
THEIR HYPOTHESIS IS THAT…
IF A PASSENGER IS ALREADY UNHAPPY FROM
THE PRE-FLIGHT EXPERIENCE, IT IS MORE
DIFFICULT FOR THEM TO ACHIEVE HIGH
SATISFACTION RATING.
TEAM CHALLENGE
SOUTHWEST HAS HIRED YOUR TEAM TO
CREATE FRESH NEW IDEAS FOR IMPROVING
THE EXPERIENCE OF FLYING OUT OF BOSTON
LOGAN, FROM THE MOMENT PASSENGERS
LEAVE THEIR HOME OR HOTEL TO THE
MOMENT THE PLANE TAKES OFF.
TEAM CHALLENGE
BACKGROUND
EXISTING PRODUCT, COMPETITORS, AND SUBSTITUTES
RESEARCH DATA OR ANALYSIS
FACTS AND ASSUMPTIONS
DEFINE THE PROBLEM
PROBLEM STATEMENT
CHALLENGE MAP(S)
KNOW THE USER
WHO / DO - EMPATHY MAP
PERSONAS
USER JOURNEY MAP
UNDERSTAND
WHAT DO WE REALLY KNOW?
WHO ARE YOU DESIGNING FOR?
WHAT IS THE PROBLEM?
PURPOSE OF THIS PHASE
ASSUMPTIONS STORMING
ON YOUR OWN, WRITE DOWN WHAT YOU KNOW
OR THINK YOU KNOW ABOUT THE TOPIC.
(ONE IDEA PER POST-IT)
5 MINS
ASSUMPTIONS VS FACTS
FACTS ASSUMPTIONS
THE THINGS THAT
ARE SUPPORTED
BY DATA OR
EVIDENCE
THE THINGS WE
CAN’T PROVE YET
ASSUMPTIONS VS FACTS
AN ASSUMPTION IS A STATEMENT,
COMMUNICATED AS A FACT BUT WITH NO
EVIDENCE TO SUPPORT IT.
ASSUMPTIONS VS FACTS
FACTS ASSUMPTIONS
2 MINS
ASSUMPTIONS VS FACTS
FACTS ASSUMPTIONS
ASSUMPTIONS VS FACTS
FACTS ASSUMPTIONS
2 MINS
QUADRANT: CONFIDENCE VS. IMPORTANCE
LOW
IMPORTANCE
HIGH
IMPORTANCE
HIGH CONFIDENCE
LOW CONFIDENCE
QUADRANT: CONFIDENCE VS. IMPORTANCE
THINGS WE’RE SURE
ABOUT AND ARE
VERY IMPORTANT
THINGS WE’RE NOT
SO SURE ABOUT
AND IT’S NOT RISKY
THINGS WE’RE
SURE ABOUT AND
IT’S NOT RISKY
THINGS WE’RE NOT
SO SURE ABOUT
BUT THEY ARE
VERY IMPORTANT
ASSUMPTIONS VS FACTS
LOW
IMPORTANCE
HIGH
IMPORTANCE
HIGH CONFIDENCE
LOW CONFIDENCE
ASSUMPTIONS VS FACTS
LOW
IMPORTANCE
HIGH
IMPORTANCE
HIGH CONFIDENCE
LOW CONFIDENCE
5 MINS
ORGANIZING AND PRIORITIZING
SELECT THE ASSUMPTIONS THAT POSE THE
HIGHEST RISK IF THEY ARE FOUND TO BE
INCORRECT.
THEN PRIORITIZE THOSE ASSUMPTIONS
USING EITHER THE DOT VOTE OR MONEY
VOTE OPTIONS.
VOTING OPTION: MONEY
ASSUMPTIONS $$
VOTING OPTION: MONEY
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
$
ASSUMPTIONS $$
VOTING OPTION: MONEY
$
$$
$
$
$
$
$
$
$$
$
$
$
$$
$
$
$
$
$
$
$
$
$
VOTING OPTION: MONEY
ASSUMPTIONS $$
$100
$60
$40
$20
$10
5 MINS
ASSUMPTIONS TESTING BOARD
ASSUMPTIONS VALIDATED IF…TEST BY…
PROTOTYPED INTERACTIONS
NO INSTRUCTIONS ON PAGE
$$
INTERVIEW QUESTION IS “YES”
$40
$30
$20
SELECTED OPTION ONE
$20
$10
EMPATHY MAPPING AND WHO/DO
IDENTIFY THE MOST IMPORTANT USERS,
CUSTOMERS AND INFLUENCERS.
DETERMINE THEIR EMOTIONAL AND
SENSORY INPUTS AND OUTPUTS.
WHO / DO
WHO DO
ENGINEERING LEAD
CEO
MARKETING MANAGER
LOGISTICS MANAGER
ACCOUNTANT
EMPATHY MAPPING
source: boagworld
6 MINS
PROBLEM STATEMENTS
WE HAVE OBSERVED THAT [PRODUCT/
SERVICE/ORGANIZATION] ISN’T MEETING
[THESE GOALS/NEEDS], WHICH IS
CAUSING [THIS ADVERSE EFFECT].
PROBLEM STATEMENTS
THE PROBLEM TO SOLVE IS:
5 MINS
PHASE ONE:
COMPLETE!
LUNCH BREAK
PHASE TWO:
DIVERGE
NOW WE WIDEN THE LENS AND GENERATE
POSSIBLE SOLUTIONS TO THE PROBLEM.
THE OBJECTIVE IS TO GENERATE AS MANY
IDEAS AS POSSIBLE. YOU’LL WORK
INDEPENDENTLY AND IN GROUPS TO
MAXIMIZE YOUR POWERS OF IDEATION.
DIVERGE
CRITICISM FREE ZONE
FOLD THE PAGE INTO 6
DRAW 6 NEW SOLUTIONS
(ON YOUR OWN)
SIX-UPS
5 MINS
SHARE YOUR IDEAS WITH THE GROUP
REMEMBER, NO JUDGEMENT YET
SIX-UPS
8 MINS
EACH SELECT ONE IDEA
DRAW THREE SCENES FROM
THE IDEA:
1. THE PAIN OR PROBLEM
2. EXPERIENCING THE SOLUTION
3. THE OUTCOME
STORYBOARDS
1
2
3
6 MINS
WRITE A FEW SENTENCES
TO EXPLAIN EACH PART OF
THE STORY
DESCRIBE THE EVENTS
DESCRIBE THE CONTEXT
STORYBOARDS
5 MINS
PHASE THREE:
CONVERGE
WE MAKE HARD CHOICES AND PICK A SINGLE
DIRECTION TO PROTOTYPE AND TEST.
YOU’LL FOCUS ON HAVING THE RIGHT (AND
SOMETIMES DIFFICULT) CONVERSATIONS
ABOUT HOW YOU CAN SOLVE YOUR CHOSEN
PROBLEM.
CONVERGE
SHARE YOUR IDEAS AND DISCUSS WITH THE
ENTIRE GROUP.
REMEMBER: TOUGH ON IDEAS, GENTLE ON
PEOPLE.
SKETCHING
EACH PERSON TAKES TURNS IN PRESENTING
THEIR IDEA TO THE REST OF THE TEAM.
LISTENING TEAM MEMBERS PROVIDE
FEEDBACK. PRESENTER TAKES NOTES.
REPEAT UNTIL EACH MEMBER HAS GONE.
RITUAL DISCENT
12 MINS
USING THE FEEDBACK YOU RECEIVED, MAKE
IMPROVEMENTS TO YOUR SOLUTION
SKETCHING, AGAIN
5 MINS
IDENTIFY THE TWO SOLUTIONS FROM YOUR
TEAM SKETCHES YOU LIKE MOST AND PLACE
YOUR VOTE NEXT TO THEM.
VOTING
3 MINS
PHASE 2 & 3:
COMPLETE!
Q & A
15MIN
PHASE FOUR:
BUILD
ONE:
CREATE A SHARABLE VERSION OF YOUR
SOLUTION THAT CAN TEST YOUR SOLUTION
TWO:
DESIGN AN EXPERIMENT THAT WILL SUPPORT
YOUR SOLUTION TESTING
PURPOSE
TYPES OF PROTOTYPES
PHYSICAL DIGITAL SERVICE
PAPER FLIP CHART
INTERACTIVE SKETCHES
STATIC-LINKED SCREENS
VIDEO
CONCEPT MODEL
SCENARIO
ROLE-PLAYING
PHYSICAL MODEL
INTERACTIVE MODEL
LANDSCAPE MODEL
EXPERIENCE DIORAMA
TYPES OF PROTOTYPES
DIGITAL SERVICE
PAPER FLIP CHART
INTERACTIVE SKETCHES
STATIC-LINKED SCREENS
VIDEO
CONCEPT MODEL
SCENARIO
ROLE-PLAYING
PHYSICAL MODEL
INTERACTIVE MODEL
LANDSCAPE MODEL
EXPERIENCE DIORAMA
PHYSICAL
TYPES OF PROTOTYPES
PAPER FLIP CHART
INTERACTIVE SKETCHES
STATIC-LINKED SCREENS
VIDEO
CONCEPT MODEL
SCENARIO
ROLE-PLAYING
PHYSICAL MODEL
INTERACTIVE MODEL
LANDSCAPE MODEL
EXPERIENCE DIORAMA
PHYSICAL DIGITAL SERVICE
103
Lo
Hi
INTERACTIVE
FIDELITY
Hi
TYPES OF PROTOTYPES
PAPER FLIP CHART
INTERACTIVE SKETCHES
STATIC-LINKED SCREENS
VIDEO
CONCEPT MODEL
SCENARIO
ROLE-PLAYING
PHYSICAL MODEL
INTERACTIVE MODEL
LANDSCAPE MODEL
EXPERIENCE DIORAMA
PHYSICAL DIGITAL SERVICE
photo credit: Field Innovation Team
TYPES OF PROTOTYPES
PAPER FLIP CHART
INTERACTIVE SKETCHES
STATIC-LINKED SCREENS
VIDEO
CONCEPT MODEL
SCENARIO
ROLE-PLAYING
PHYSICAL MODEL
INTERACTIVE MODEL
LANDSCAPE MODEL
EXPERIENCE DIORAMA
PHYSICAL DIGITAL SERVICE
PRODUCT PROTOTYPES ARE LIVING
VERSIONS OF YOUR IDEAS.
PROTOTYPES DON'T HAVE TO BE PERFECT,
BUT SHOULD PROVIDE ENOUGH DETAIL TO
ADEQUATELY TEST YOUR ASSUMPTIONS
WITH USERS OTHER THAN YOURSELVES.
BUILD
AS A TEAM, DETERMINE THESE ROLES:
- PROTOTYPE DESIGNERS
- EXPERIMENT DESIGNERS
- INTERVIEWER
- INTERVIEW NOTE TAKERS
PROTOTYPING EXERCISE
PROTOTYPING EXERCISE
PROTOTYPE
DESIGNERS
EXPERIMENT OR
INTERVIEW
DESIGNERS
INTERVIEWER OBSERVERS
1 MIN
AS A TEAM, CREATE A MULTI-STEP PROTOTYPE
OF YOUR SOLUTION.
BUILD WITH THE INTERVIEW IN MIND
(DRAW, VIDEO, ROLE PLAYING, ETC.)
PROTOTYPING
10 MINS
AS A TEAM CREATE 3 QUESTIONS TO ASK
DURING THE PROTOTYPE TEST.
DETERMINE WHICH QUESTIONS WILL GET
ASKED BEFORE THE PROTOTYPE IS SHOWN
(UNBIASED), DURING THE PROTOTYPE
(CONNECTED TO A FEATURE), OR AFTER
(WRAP UP)
QUESTION FORMULATION
10 MINS
IDENTIFY TOP ASSUMPTIONS FROM PHASE
ONE, RELATED TO THIS IDEA AND LINE UP
VERTICALLY.
ASSUMPTION MAPPING
ASSUMPTIONS TESTING BOARD
ASSUMPTIONS VALIDATED IF…TEST BY…
PROTOTYPED INTERACTIONS
NO INSTRUCTIONS ON PAGE
$$
INTERVIEW QUESTION IS “YES”
$40
$30
$20
SELECTED OPTION ONE
$20
$10
5 MINS
DEFINE “VALID IF…” CRITERIA
WHAT WILL THE USER SAY OR DO TO
DEMONSTRATE THIS ASSUMPTION IS TRUE?
ASSUMPTION MAPPING
ASSUMPTION MAPPING
VALID IF:
VALID IF:
VALID IF:
VALID IF:
5 MINS
PHASE 4:
COMPLETE!
PHASE FIVE:
TEST
YOUR USERS AND/OR CUSTOMERS ARE THE
ONES WHO WILL GIVE YOU THE BEST
FEEDBACK.
GO BEYOND THE VERBAL FEEDBACK AND
ALSO OBSERVE BEHAVIORS, BODY
LANGUAGE, AND EMOTIONS.
TEST
ASK WHEN AND HOW QUESTIONS?
SAY “TELL ME MORE?”
DON’T ASK YES & NO QUESTIONS
DON’T ASK LEADING QUESTIONS
ALLOW FOR SILENCES
INTERVIEWING
PAIR UP WITH ANOTHER TEAM
ONE TEAM PRESENTS AND THE OTHER TEAM
ASKS QUESTIONS
SWITCH TEAMS AND REPEAT
INTERVIEWING EXERCISE
2 MINS + 5 MINS
WHAT DID YOU LEARN FROM THE TEST?
WHAT WOULD YOU CHANGE OR ADD TO
IMPROVE THE SOLUTION?
RETROSPECTIVE
ASSUMPTION MAPPING
ASSUMPTION EXPERIMENT VALIDATED
X
Trigger Email Sent to Prospective
Customers Leads To Engagement
Prototype Showing User
Journey Explains Value Prop
Sales Call Based on New Value
Proposition Script Closes Deals
ASSUMPTION MAPPING
4 MINS
X ?IT WORKED! INVALIDATED UNANSWERED
QUESTIONS
FIRST POSSIBLE OUTCOME
ASSUMPTIONS
BUILD
TEST
LEARN
X ?IT WORKED! INVALIDATED UNANSWERED
QUESTIONS
SECOND POSSIBLE OUTCOME
DON’T PANIC
YOU JUST SAVED TIME, FACE, MONEY
X ?IT WORKED! INVALIDATED UNANSWERED
QUESTIONS
THIRD POSSIBLE OUTCOME
ASSUMPTIONS
BUILD
TEST
LEARN
BEYOND THE SPRINT
}
DESIGN
SPRINT
Understand
Diverge
Build
Test
Converge
Sprint 1
}
AGILE
SCRUM
Refine
Build
Test
Sprint 4
Refine
Build
Test
Sprint n
}DESIGN
INTERVALS
Sprint 2
Refine
Build
Test
Sprint 3
Refine
Build
Test
CONGRATULATIONS!
YOU DID IT.
Hopes & Fears
Goal & Anti-Goal
Who / Do
Persona Design
User Journey Map
Experience Map
Problem Reframe
Daily Retrospective
Pitch Practice
Parking Lot
Job-Stories
Challenge Map
Mind Map
Silent Critique
$100 Test
Service Blueprint
Sprint Debrief
richard@freshtilledsoil.com
@rmbanfield
@freshtilledsoil
#designsprint
Available on
CTodd Lombardo
Evan Ryan
Bruce MacCarthy
Michael Connors
Available on
Thank you!
richard@freshtilledsoil.com
@rmbanfield
@freshtilledsoil
#designsprint
www.productleadershipbook.com
Q & A
30MIN
Who knew our account managers would
have such great ideas for our product?
They generated more than half the ideas
we came up with, including the idea we
prototyped. I’d never have tapped into
them if we hadn’t done this.
Dan Koziak
CXO OF PROMOBOXX
“
”

Design Sprints at Scale