This document provides information about 3D relief sculptures. It defines relief as a 3D form that is between 2D images and fully 3D objects. Reliefs are viewed frontally like paintings but become active in physical space. The document discusses different types of reliefs including bas-relief and discusses artistic techniques used in reliefs like chiaroscuro and modeling. It also covers continuous and discontinuous surface designs, explaining things like facets and face angles. Examples of famous reliefs and architects who worked with reliefs are provided. The document concludes with an assignment for students to design a 3D object made of 10 or more parts as a "kit assemblage."
"This meeting is a waste of my time." When was the last time you had that thought? Was it because the conversation wasn't focused, or people couldn't agree, or maybe they were in violent agreement, but couldn't see it? How easily do you think you can get this meeting back on track? In this session, you will learn a skill that you can apply on the spot that will help you focus the conversation and drive to consensus. Everything you need is probably already in the room.
This technique is specifically for conversations around the features, functions, and behaviors of your product. Most people are visual thinkers, so give them something visual to focus on. You can do that by walking up to the whiteboard and drawing out what people are talking about. By visually capturing the conversation in a public way, you will help all participants understand each other and come to consensus faster. "But I can't draw," you say. Neither can I, and I’ve been successfully using this technique for over 15 years. If you can draw a straight-ish line and a box, you have all the drawing skills necessary.
In this engaging workshop, you will learn how to create a basic sketch of an interface using some simple sketching techniques and UX principles as well as practice thinking-on-your-feet that will help you comfortably do this with a group.
I have used this technique to help teams focus the conversation, visualize the requirements they were requesting, quickly experiment with new ideas, and provide detailed input that I can use to design the outcome. Often, the sketch (or a photo of it) acts as the deliverable for simple problems, eliminating the need for more formal wireframes. This technique is accessible to everyone. You don’t need any special software and anyone on the team can use it. Pick up the pen and get on track again.
מצגת זכויות יוצרים - מבוסס על הרצאתה של ד"ר אבישג גורדון זכויות יוצרים בספריה, מתוך אתר של עו"ד קדם, רותם ופלד (2008) לקראת בית ספר מקוון – פרק 14 זכויות יוצרים, יום עיון - מיט"ל שימוש ברשיונות קריאיטיב קומונס אוגוסט 2008.
"This meeting is a waste of my time." When was the last time you had that thought? Was it because the conversation wasn't focused, or people couldn't agree, or maybe they were in violent agreement, but couldn't see it? How easily do you think you can get this meeting back on track? In this session, you will learn a skill that you can apply on the spot that will help you focus the conversation and drive to consensus. Everything you need is probably already in the room.
This technique is specifically for conversations around the features, functions, and behaviors of your product. Most people are visual thinkers, so give them something visual to focus on. You can do that by walking up to the whiteboard and drawing out what people are talking about. By visually capturing the conversation in a public way, you will help all participants understand each other and come to consensus faster. "But I can't draw," you say. Neither can I, and I’ve been successfully using this technique for over 15 years. If you can draw a straight-ish line and a box, you have all the drawing skills necessary.
In this engaging workshop, you will learn how to create a basic sketch of an interface using some simple sketching techniques and UX principles as well as practice thinking-on-your-feet that will help you comfortably do this with a group.
I have used this technique to help teams focus the conversation, visualize the requirements they were requesting, quickly experiment with new ideas, and provide detailed input that I can use to design the outcome. Often, the sketch (or a photo of it) acts as the deliverable for simple problems, eliminating the need for more formal wireframes. This technique is accessible to everyone. You don’t need any special software and anyone on the team can use it. Pick up the pen and get on track again.
מצגת זכויות יוצרים - מבוסס על הרצאתה של ד"ר אבישג גורדון זכויות יוצרים בספריה, מתוך אתר של עו"ד קדם, רותם ופלד (2008) לקראת בית ספר מקוון – פרק 14 זכויות יוצרים, יום עיון - מיט"ל שימוש ברשיונות קריאיטיב קומונס אוגוסט 2008.
A short presentation of image manipulation examples for my Introduction to the Digital Toolbox class at Hostos Community College.
THANKS TO ALL OF THE ARTISTS WHO HAVE MADE THIS POSSIBLE.
http://www.webdesignerdepot.com/2009/06/40-examples-of-incredible-photo-manipulation/
http://www.sugarrhyme.com/
http://erikjohanssonphoto.com/
http://www.buzzfeed.com/expresident/39-amazing-photomanipulations
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
6. Neutrality Reliefs are viewed frontally similarly to paintings Paintings are spatially neutral Reliefs become active in the physical space St George and the Dragon 1508 Marble, 128 x 182 cm Musée du Louvre, Paris Raphael, St. George Fighting the Dragon, 1505; Oil on wood, 12×10 1/4 in (30×26 cm); Musée du Louvre, Paris
7. Nativity, Annunication , the Annunciation to the Shepherds and Washing of the Infant Jesus, pulpit, Pisa Baptistery, Nicola Pisano
12. What was the original purpose of relief? To adorn architecture Modulate the sun’s light and shadow Help to elaborate the beliefs embodied by the building
18. What are Chiaroscuro & Modeling? Chiaroscuro creates distinct contrasts between light and dark Smooth, gradual transitions from shadowed to light areas characterize a modeled surface.
19. Lorenzo Ghiberti (Italian, 1378-1380–1455) Jacob and Esau relief, Gates of Paradise, 1425–52, from the east portal of the Baptistery of San Giovanni, Florence
29. Continuous vs. Discontinuous A continuous surface is flowing and gradually changing A discontinuous surface is constructed from flat, planar segments. Joseph Havel Curtains, 1999 KallmannMcKinnell & Knowles, 1968
30. Discontinuous Surface What are the flat segments of a discontinuous surface called? Surface planes Facets Faces
39. Greg Taylor - Partner at Studio Formwork Research: Tectonic Architecture
40. Kit Assemblage Develop a three-dimensional design for a structure or device made up of ten or more individual parts. These should be simple geometric elements making up a more complex design form. The Assemblage should be developed in four stages: Stage 1 – Design Proposal – single paragraph proposal with concept sketches of design and individual elements Stage 2 – Digital parts list – digital renderings of the kit parts of your design labeled and organized. Stage 3 – Orthographic views of kit parts and final construct Stage 4 – Digital information board of the kit
41. Extra Credit Assignment Build your 3D object Requirements: Choose a material suitable to your 3D object (foam core, cardboard, plastic, wood, etc) Schedule a meeting with me to discuss Construct your 10 pieces to form your 3D object Document your full process with photo/video/text Present with your final Kit on April 7 (after Spring Break)
42. Your Design Process Make sure to document the ENTIRE design process Identify the Problem Generate Ideas Sketches & Notes Refine & Analyze Create the Prototype Decide on Prototype Implement (Sell/Exhibit/Produce) All Stages of design process should be presented at Step 4
43. Homework – DUE APRIL 7 Stage 4 – Digital information board of the kit Use Illustrator to lay out the items Uselabels for each section (based on the stages of the assignment) Professional Look Name your Object Be creative SIZE: TABLOID Export as PDF so that we can view in detail or zoomed out Include all stages of kit assemblage
Not far from The Thinker stands Rodin's monumental masterpiece, The Gates of Hell, installed in the garden of the Museum in 1937. By a decree of 16 August 1880, Rodin received a commission from the Directorate of Fine Arts for a monumental door which was to be decorated with low reliefs inspired by The Divine Comedy of Dante. This door was intended for the planned Museum of Decorative Arts in Paris to be built on the site of the Cour des Comptes, demolished in 1871 (this site is now occupied by the Musée d'Orsay). The subject was probably suggested by Rodin for it is known that he admired Dante and used to keep a copy of his book in his pocket. He started to work feverishly in a studio specially allocated to him for the purpose at the Dépôt des Marbres in Rue de l'Université. His initial idea was a composition in panels similar to the Door of Paradise in the Baptistery of Florence by Ghiberti (1425-1452). However, he soon changed his mind about dividing the door into sections, preferring the example of Michelangelo's Last Judgement in the Sistine Chapel. The third maquette (exhibited in room 10) shows that already in 1880 its composition was close to the one finally adopted.