SQLite4 was a project started at the beginning of 2012 and designed to provide a follow-on to SQLite3 without the constraints of backwards compatibility. SQLite4 was built around a Log Structured Merge (LSM) storage engine that is transactional, stores all content in a single file on disk, and that is faster than LevelDB. Other innovations in include the use of decimal floating-point arthimetic and a single storage engine namespace used for all tables and indexes. Expectations were initially high. However, development stopped about 2.5 years later, after finding that the design of SQLite4 would never be competitive with SQLite3. This talk overviews the technological ideas tried in SQLite4 and discusses why they did not work out for the kinds of workloads typically encountered for an embedded database engine.