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Bi Tech Overview Aug2010

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Bi Tech Overview Aug2010

  1. 1. Business Insights Consumer Technology Portfolio Overview Richard Absalom Business Insights Technology Analyst rabsalom@globalbusinessinsights.com +44 (0)20 7551 9428 August 2010 1
  2. 2. What is BI Tech’s focus? Internet, Cloud & TV Converging Consumer Social Networks Technology areas: Music Technology, Content and Business Models Telecoms Gaming Market disruption Portability Convergence / Mobility Key Trends & Consumer Specialization / Behaviour Differentiation Social Personalization Networking
  3. 3. BI Tech’s content… How do we differ from the competition? … is strategically focused – provides a top level A Core focus on emerging technology and view of each market, giving executives the big disruption – we don’t have as rigid a production picture schedule as others, don’t simply update the same reports year on year, can react quickly to the market to produce in-depth reports (c.150 pages) before anyone else … is future focused – what changes do we expect to see? How can businesses adapt and deal with change successfully? Quality and depth of reports – where else can you find such complete overviews of the TV, Home Entertainment, or Mobile Internet markets, for example? … provides unique insight and thought leadership on the most important strategic issues We don’t have a particularly small niche. With affecting any Consumer Tech business business models, content and technology converging, why go to a supplier that only deals with one area of Consumer Tech when they are all … combines primary and secondary research to becoming increasingly inter-related? make use of the most reliable data available We show the big picture – how do developments in one area affect players in others? Telcos can … examines emerging and major players in each understand how changes in the gaming market will market, analyzing their business models and affect them, for example providing examples of both success and failure, and their impact on the market We cover areas that have a huge footprint on consumer behaviour, which no other mainstream provider covers in detail or from the same angle e.g. Adult Entertainment, Gambling, size of the Social Networking market Reports written by external authors with years of industry experience – the inside view User-friendly interactive system
  4. 4. Who is our content relevant to, and why? Service Providers (Telcos, ISPs, Cable Providers Device / Hardware Manufacturers etc) Constant disruption, race to keep up with the Customer churn competition •Caused by network strain. What is causing this strain? Emergence of new technologies, interfaces, changing Are these trends set to continue? What can providers do consumer demands and business models about it? Commoditization of components and resulting slide in •Caused by lack of differentiation from competitors. How margins can providers improve their offerings (bundling, content, Recent / upcoming reports that deal with these added value etc) to compete and retain customers? issues: Recent / upcoming reports that deal with these •The Top 10 Consumer Electronics Manufacturers issues: •The Future of Natural User Interfaces •The Future of 4G Technologies •The Future of Digital Home Entertainment •The Future of Consumer VoIP •The Future of TV •The Future of PC/Mobile Convergence •The Future of Video Content Convergence •The Future of Triple-Play •Trends in Disruptive Consumer Technologies •The Future of PC/TV Convergence •The Future of PC/Mobile Convergence •The Future of Digital Home Entertainment •The Future of PC/TV Convergence •The Future of TV •The Future of 4G Technologies •The Future of Video Content Convergence •The Future of Consumer VoIP •Trends in Disruptive Consumer Technologies •The Video Gaming Market Outlook •The Social Networking Market Opportunity •The Digital Music Market Outlook •Consumers and the Cloud •Emerging Hardware Vendors •The Future of Digital Gambling •The Future of Online Adult Entertainment •Key Mobile Telecoms Service Providers in Emerging Markets
  5. 5. Who is our content relevant to, and why? (cont.) Content Providers (TV, Video, Music, Gaming, Software Vendors, Internet Companies Internet Companies etc) Traditional ways of distribution being disrupted – how to Consumer demands for more access to content – adapt in new environment of the Cloud, Apps, mobility, anyhow, anywhere, anytime ubiquitous Internet Content platform convergence – how to monetize, Recent / upcoming reports that deal with these maintain margins? issues: Recent / upcoming reports that deal with these •Consumers and the Cloud issues: •The Social Networking Market Opportunity •The Future of Video Content Convergence •The Future of Digital Home Entertainment •The Future of Digital Home Entertainment •The Future of PC/Mobile Convergence •The Future of TV •The Future of PC/TV Convergence •The Video Gaming Market Outlook •The Future of 4G Technologies •The Digital Music Market Outlook •The Future of Natural User Interfaces •Trends in Disruptive Consumer Technologies •New Mobile Purchasing Opportunities •The Future of PC/Mobile Convergence •Trends in Disruptive Consumer Technologies •The Future of PC/TV Convergence •The Future of 4G Technologies •The Future of Natural User Interfaces •Consumers and the Cloud •The Social Networking Market Opportunity •The Future of Digital Gambling •The Future of Online Adult Entertainment

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