Introduction to media & technology


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An attempt to define media and technology, and to consider the educational foundations for use.

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Introduction to media & technology

  1. 1. Technology in Education Media & Technology
  2. 2. Contents <ul><li>Understanding media and technology </li></ul><ul><li>Examples of media and technology in education </li></ul><ul><li>Technology Advantages </li></ul><ul><li>Learning with media and technology </li></ul>
  3. 3. Understanding Media & Technology Media Technology
  4. 4. Media <ul><li>“ . . .all means of communication, whatever its format.” </li></ul>
  5. 5. Technology <ul><li>“ . . . any object or process of human origin that can be used to convey media.” </li></ul>
  6. 6. Categories of Media & Technology Print, Graphics Print, Graphics Sound Graphics, Print Print, Graphics Graphics, Animation, Motion, Print Graphics, Animation, Motion, Print Print Print, Graphics Sound, Motion, Graphics Print Graphics, Motion Sound Media Charts, displays Overhead Projector Radio Posters Text Books Television Projector (LCD) Whiteboard, Chalkboard, Blackboard Paper Compact Disks, Laser Disk etc. Chalk, Markers Cameras Audio Tapes/Players Technology
  7. 7. Technology Advantages Easy to use, Easy to see across the room, Available in most classrooms, Relatively inexpensive Whiteboard, Chalkboard, Blackboard Easy to use, Encourages creativity, Many uses, Relatively inexpensive Paper High-quality sound, Easy to use, Often portable Compact Disks, Laser Disk etc. Easy to use, Inexpensive Chalk, Markers Easy to use, Promotes creativity, Creates high resolution images Portable Cameras Portable, Easy to use, Relatively inexpensive Audio Tapes/Players Advantages Technology
  8. 8. Technology Advantages Advantages Technology Easily illustrate facts and concepts Charts, displays High resolution, Easy to use, Portable, Good for large groups, Can be accompanied by an oral or recorded presentation Overhead Projector Easy to use, Relatively inexpensive, Encourages use of imagination, Multiple formats (e.g., news, talk, music, sports) Radio Portable, High resolution image, Relatively inexpensive, Pleasant to view Posters Portable, Archival, Inexpensive, Multiple copies available, Contains much information, Contents are reliable and edited, Easy to use Text Books Television High resolution images, Relatively easy to use, Can be used to create animation Projector (LCD)
  9. 9. A lot of thought on the affordances of using different technologies focus on the advantages of use. Can you think of any disadvantages of using these technologies?
  10. 10. Multimedia <ul><li>“ . . . Multimedia refers to communication of more than one media type such as that involving text, audio, graphics, animated graphics, and full-motion video.” </li></ul>Show Multimedia
  11. 11. Multimedia
  12. 12. Learning with Media & Technology <ul><li>Behaviourist Foundations: </li></ul><ul><li>In this sense learners use the technology as a way of getting information and learning set skills. </li></ul><ul><li>Media and Technology are used as instructional tools. </li></ul><ul><li>Learners are learning from the media and technology ( Reeves,1998). </li></ul>
  13. 13. Learning with Media & Technology <ul><li>Behaviourist Foundations: </li></ul><ul><li>Uses the tutorial approach. </li></ul><ul><li>Activities include: </li></ul><ul><li>demonstrations and presentations </li></ul><ul><li>drill and practice </li></ul><ul><li>watching educational video, TV programs </li></ul><ul><li>listening to instructional audio </li></ul><ul><li>Computer Based Instruction software </li></ul>
  14. 14. Learning with Media & Technology <ul><li>Cognitive Foundations: </li></ul><ul><li>Technologies that enhance the cognitive powers of human beings during thinking, problem solving and learning. </li></ul><ul><li>Allows off loading of mental tasks onto an external resource. (Reeves, 1998) </li></ul><ul><li>Graphic organisers </li></ul><ul><li>Productivity tools </li></ul>
  15. 15. Learning with Media & Technology <ul><li>Cognitive Foundations: </li></ul><ul><li>Media and technology function as intellectual partners to facilitate critical thinking and higher order learning. </li></ul><ul><li>Allows students to create ways of representing how they think about things. </li></ul><ul><li>open-ended software, graphic organisers, </li></ul><ul><li>process approach to writing, problem-solving activities. </li></ul>
  16. 16. Learning with Media & Technology <ul><li>Cognitive Foundations: </li></ul><ul><li>Multimedia </li></ul><ul><li>PCs have allowed the integration of sound, animation, motion (video) and images to represent thinking processes. </li></ul><ul><li>Also provides tools to structure thinking processes. </li></ul>
  17. 17. Learning with Media & Technology <ul><li>Cognitive Foundations: </li></ul><ul><li>Multimedia </li></ul><ul><li>Multimedia can be used by teachers as tools to help direct learning. In this sense it can be used in a number of paradigms: </li></ul>
  18. 18. Paradigms of Multimedia Use <ul><li>Revelatory Paradigm: </li></ul><ul><li>Involves guiding a student through a process of learning by discovery. </li></ul><ul><li>The subject matter and its underlying meaning are gradually revealed to the learner as he or she uses the program. </li></ul>(Blease, 1986; Rushby, 1979; Sewell, 1990; Wellington, 1985)
  19. 19. Paradigms of Multimedia Use <ul><li>Conjectural Paradigm: </li></ul><ul><li>Involves increasing control by the student over the technology by allowing students to manipulate and test their own ideas and hypotheses. </li></ul><ul><li>Involves allowing students to use technology to create models and simulations. </li></ul>(Blease, 1986; Rushby, 1979; Sewell, 1990; Wellington, 1985)
  20. 20. Learning with Media & Technology <ul><li>Constructivist Foundations: </li></ul><ul><li>Media and technologies based on constructivists principles provide students with the experiences that allow them to discover or re-invent concepts. </li></ul>
  21. 21. Learning with Media & Technology <ul><li>Constructivist Foundations: </li></ul><ul><li>Students are given access to a variety of technologies that they use to help construct more complex understandings. </li></ul>
  22. 22. Questions <ul><li>What are the advantages and disadvantages of modern media and technologies over traditional ones? </li></ul><ul><li>How does the use of modern media and technologies affect the roles of: </li></ul><ul><li>a. The Teacher </li></ul><ul><li>b. The Student </li></ul><ul><li>Does the nature of learning change with modern media and technologies? </li></ul><ul><li>Consider the instruction to construction model. What technologies can be used to facilitate the point of construction. </li></ul>