Virtual Mouse using hand gesture recognitionMuktiKalsekar
This project is to develop a Virtual Mouse using Hand Gesture Recognition. Hand gestures are the most effortless and natural way of communication. The aim is to perform various operations of the cursor. Instead of using more expensive sensors, a simple web camera can identify the gesture and perform the action. It helps the user to interact with a computer without any physical or hardware device to control mouse operation.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
Virtual Mouse using hand gesture recognitionMuktiKalsekar
This project is to develop a Virtual Mouse using Hand Gesture Recognition. Hand gestures are the most effortless and natural way of communication. The aim is to perform various operations of the cursor. Instead of using more expensive sensors, a simple web camera can identify the gesture and perform the action. It helps the user to interact with a computer without any physical or hardware device to control mouse operation.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
Mobile Software Engineering (at University of Cambridge Wednesday Seminars)3scale.net
The talk gave an insight into characteristics and challenges in software engineering of mobile apps from a more industrial perspective. A model for mobile software engineering was discussed and various best-practices proposed. Essential mobile software engineering techniques, such as experience prototyping, in-context requirement gathering (and testing), or UI/UIX design were explained using examples, case studies from real-world projects, and tools.
This project presents one of the solutions among various others, for operating a computer using hand gestures. It is one of the easiest ways of interaction between human and computer. It is a cost effective model which is only based on Arduino UNO and ultrasonic sensor. The python IDE allows a seamless integration with Arduino UNO in order to achieve different processing and controlling method for creating new gesture control solution.
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Sign Language Recognition based on Hands symbols ClassificationTriloki Gupta
Communication is always having a great impact in every domain and how it is considered the meaning of the thoughts and expressions that attract the researchers to bridge this gap for every living being.
The objective of this project is to identify the symbolic expression through images so that the communication gap between a normal and hearing impaired person can be easily bridged.
Github Link:https://github.com/TrilokiDA/Hand_Sign_Language
VSP will end the physical dependency of the mobile phone. VSP provides novel interaction method to seamlessly communicate with each other in a fun and intuitive way.
Keyboard without keys, virtual keyboard uses sensor technology and artificial intelligence. Awesome replacement for QWERTY keyboard. Can implement all types of keyboards. Example of Augmented Reality.
Generally human having five sense, Sixth sense is a gesture wearable interface that augment the physical world around us with digital information and lets us use natural hands gestures to interact with that information.it was developed by a Phd Scholar, a flood interface group at the MIT, Pranav Mistry
Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation.
Early work in this area was done at the University of Toronto, Alias Research, and MIT.Surface work has included customized solutions from vendors such as LM3LABS or GestureTek, Applied Minds for Northrop Grumman.Major computer vendor platforms are in various stages of release: the iTable by PQLabs, Linux MPX,the Ideum MT-50, interactive bar by spinTOUCH, and Microsoft PixelSense (formerly known as Microsoft Surface).
Mobile Software Engineering (at University of Cambridge Wednesday Seminars)3scale.net
The talk gave an insight into characteristics and challenges in software engineering of mobile apps from a more industrial perspective. A model for mobile software engineering was discussed and various best-practices proposed. Essential mobile software engineering techniques, such as experience prototyping, in-context requirement gathering (and testing), or UI/UIX design were explained using examples, case studies from real-world projects, and tools.
This project presents one of the solutions among various others, for operating a computer using hand gestures. It is one of the easiest ways of interaction between human and computer. It is a cost effective model which is only based on Arduino UNO and ultrasonic sensor. The python IDE allows a seamless integration with Arduino UNO in order to achieve different processing and controlling method for creating new gesture control solution.
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Sign Language Recognition based on Hands symbols ClassificationTriloki Gupta
Communication is always having a great impact in every domain and how it is considered the meaning of the thoughts and expressions that attract the researchers to bridge this gap for every living being.
The objective of this project is to identify the symbolic expression through images so that the communication gap between a normal and hearing impaired person can be easily bridged.
Github Link:https://github.com/TrilokiDA/Hand_Sign_Language
VSP will end the physical dependency of the mobile phone. VSP provides novel interaction method to seamlessly communicate with each other in a fun and intuitive way.
Keyboard without keys, virtual keyboard uses sensor technology and artificial intelligence. Awesome replacement for QWERTY keyboard. Can implement all types of keyboards. Example of Augmented Reality.
Generally human having five sense, Sixth sense is a gesture wearable interface that augment the physical world around us with digital information and lets us use natural hands gestures to interact with that information.it was developed by a Phd Scholar, a flood interface group at the MIT, Pranav Mistry
Surface computing is the use of a specialized computer GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and mouse, the user interacts directly with a touch-sensitive screen. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation.
Early work in this area was done at the University of Toronto, Alias Research, and MIT.Surface work has included customized solutions from vendors such as LM3LABS or GestureTek, Applied Minds for Northrop Grumman.Major computer vendor platforms are in various stages of release: the iTable by PQLabs, Linux MPX,the Ideum MT-50, interactive bar by spinTOUCH, and Microsoft PixelSense (formerly known as Microsoft Surface).
Gesture Based Interface Using Motion and Image Comparisonijait
This paper gives a new approach for movement of mouse and implementation of its functions using a real time camera. Here we propose to change the hardware design. Most of the existing technologies mainly depend on changing the mouse parts features like changing the position of tracking ball and adding more buttons. We use a camera, colored substance, image comparison technology and motion detection technology to control mouse movement and implement its functions (right click, left click, scrolling and double click) .
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping.
Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are
not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an
innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia-supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer
interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping. Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device. The research effort centralizes on the efforts of implementing an application that employs computer vision algorithms and gesture recognition techniques which in turn results in developing a low cost interface device for interacting with objects in virtual environment using hand gestures. The prototype architecture of the application comprises of a central computational module that applies the camshift technique for tracking of hands and its gestures. Haar like technique has been utilized as a classifier that is creditworthy for locating hand position and classifying gesture. The patterning of gestures has been done for recognition by mapping the number of defects that is formed in the hand with the assigned gestures. The virtual objects are produced using Open GL library. This hand gesture recognition technique aims to substitute the use of mouse for interaction with the virtual objects. This will be useful to promote controlling applications like virtual games, browsing images etc in virtual environment using hand gestures.
Natural Hand Gestures Recognition System for Intelligent HCI: A SurveyEditor IJCATR
Gesture recognition is to recognizing meaningful expressions of motion by a human, involving the hands, arms, face, head,
and/or body. Hand Gestures have greater importance in designing an intelligent and efficient human–computer interface. The applications
of gesture recognition are manifold, ranging from sign language through medical rehabilitation to virtual reality. In this paper a survey on
various recent gesture recognition approaches is provided with particular emphasis on hand gestures. A review of static hand posture
methods are explained with different tools and algorithms applied on gesture recognition system, including connectionist models, hidden
Markov model, and fuzzy clustering. Challenges and future research directions are also highlighted.
An analysis of desktop control and information retrieval from the internet us...eSAT Journals
Abstract
As the use of computers is ever increasing new and easier methods of interaction with the system are needed. Augmented reality makes any application more interactive and full of life making it easier and attractive. The conventional mouse and keyboard can be replaced by human hand to interact with the computer. Addition of augmented reality to do so will make it more attractive. The same concept of using hand as interaction device and adding augmented reality can be used for retrieval of information from the internet. This will make our daily tasks relating computer easier and fun increasing productivity.
Keywords: Human Computer Interaction, Desktop Control, Information Access, Augmented Reality, Image Processing, Information Retrieval, Image Formation
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
2. INTRODUCTION
Human Computer Interaction
today greatly emphasizes on
developing more spontaneous
and natural interfaces.
In the present day scenario most of
the mobile phones are using touch
screen technology to interact with the
user. But this technology is still not
cheap to be used in desktops and
laptops.
3. Our objective was to create a
virtue mouse system using Web
camera to interact with the
computer in a more user friendly
manner that can be alternative
approach for the touch screen.
On developing this approach that
uses a video device to control the
mouse system
4. Computer technology has tremendously grown over the
past decade and has become a necessary part of everyday
live. The primary computer accessory for Human
Computer Interaction (HCI) is the mouse. We all wonder
it would have been so comfortable if we could control
cursor through the use of hand gestures
These gaming technologies provide a more natural and
interactive means of playing videogames. Motion controls
is the future of gaming and it have tremendously boosted
the sales of video games, such as the Nintendo
5. ABSTRACT
Several new interfaces provide
possibilities for the realization of
human-computer interaction
including the controlling systems
based on human movement. The
human - computer interaction is able
to detect the cognitive actions, the
human and computer can have much
more than an interaction (HCI).
On the basis of the results of the
mouse cursor movement analysis
differences were shown in the course
of controlling performed by a
conventional mouse, and hand
gesture detection.
6. Here we propose to change the
hardware design. Most of the
existing technologies mainly
depend on changing the
mouse parts features like
changing the position of tracking
ball and adding more buttons.
We use a camera, image
comparison
technology and motion detection
technology to control mouse
movement and implement its
functions.
7. The applications of real time hand gesture recognition in the
real world are numerous, due to the fact that it can be used
almost anywhere where we interact with computers. Hand
gesture depend upon camera based color detection
technique.
Current methods involve changing mouse parts such as
adding more buttons or changing the position of the tracking
ball. Instead, our method is to use a camera and computer
vision technology, such as image segmentation and gesture
recognition, to control mouse tasks (left and right clicking,
double-clicking, and scrolling) and we show how it can
perform everything as current mouse devices can.
8. DESIGN AND
IMPLEMENTAION
Color detection involves detecting the color
pixels of the tapes bearing on the finger tip in
an image. It is a fundamental step. A wide range
of image processing applications such as face
detection, hand tracking and hand gesture
recognition
The assumption was made that the hand contour is
the largest contour therefore ignoring all the noise
contours in the image. This assumption can be
void, if the face contour is larger than the hand
contour. To solve this problem, the face region
must be eliminated from the frame.
9. In the contour extraction process, we are
interested in extracting the hand contour so that
shape analysis can be done on it to determine the
hand gesture. The movement of the cursor was
controlled by the tip of the index finger. In order
to identify the tip of the index finger, the centre of
the palm must first be found.
The gesture recognition method used in the
proposed design is a combination of two methods,
the method proposed by Yeo and method
proposed by Balazs. The algorithm for the
proposed gesture recognition method is described
in the flow chart that cab be shown below. It can be
seen that the convexity defects for the hand
contour must firstly be calculated
10. . The parameters of the convexity defects (start
point, end point and depth point) are stored in a
sequence of arrays. After the convexity defects
are obtained, there are two main steps for
gesture recognition: 1. Finger Tip Identification
2. Number Of Fingers
It involves mapping different hand gestures to
specific mouse functions There is no inbuilt
function in MATLAB which can directly access the
mouse drivers of the computer. But MATLAB code
supports integration with other languages like C,
C++, and JAVA.
11. LITERATURE REVIEW
In 2013, Ashwini M. Patil, Focuses on the
development of machine-user interface which
implements hand gesture recognition using simple
computer vision and multimedia techniques.
Before actual implementing gesture comparison
algorithms, skin pixel detection and hand
segmentation from stored frames need to be done.
There are traditional approaches for virtual
keyboard and mouse systems which are usually
based on eye gestures. Our literature review
focuses on the research works on virtual keyboard
and virtual mouse which were published in
Elsevier, Springer, ACM Digital Library, IEEE
Digital Library etc. We discussed about few related
works on virtual keyboard and virtual mouse in
the following two subsections.
12. Year Author Title Methodology Limitations
2014 Abhik
Banerjee,
Abhirup
Ghosh
Mouse Control
using a Web
Camera based
on Colour
Detection
Mainly focuses on the
use of a WebCam to
develop a virtual
human computer
interaction. Hand
gestures were
acquired using a
camera based on
colour detection
technique.
The operating
background be
light and no bright
colored objects be
present. The system
might run slower on
certain computers
with low
computational
capabilities
2013 Angel,
Neethu. P.S
Real Time
Static and
Dynamic
Hand Gesture
Recognition
design, develop and
study a practical
framework for real-
time gesture
recognition that can
be used in a variety
of human computer
interaction
applications.
unable to work at
much complex
background and
not compatible
13. Year Author Title Methodology Limitations
2010 ChenChiung
Hsieh and
Dung-Hua
Liou
A Real Time
Hand
Gesture
Recogniti on
System
Using Motion
History
Image.
Focuses on a real
time hand gesture
recognition
system based on
adaptive skin
color model and
motion history
image (MHI). A
face based
adaptive skin
color model and a
motion history
image based
hand moving
direction
detection method
were proposed.
Cannot work
for
recognition of
more
complicated
hand gestures
.
14. CONCLUSION
Mouse actually form an integral
part of the computer system. Our
system architecture can facilitate
the use of computer for the
paralyzed people. We have
developed a virtual system
where people can communicate
with the computer without using
any physical keyboard and
mouse.
This could lead to a new age of
Human Computer Interaction
in which physical contact with
the computer would not be
necessary at all.
15. The system control the mouse
pointer and implement its
operation using a real time
camera. The goal of this project
is to form a system which will
acknowledge the hand
gestures and control the
computer/laptop in line with
those gestures. The project will
profit the mobile systems
where using pointing devices
like mouse is tough.
The project is additionally
developed in such the way that
the user, new to the system
can simply have to install the
set up and not run the full
project