Invited keynote given at the IEEE 21st International Conference on Computer Supported Cooperative Work in Design (CSCWD 2017) in Wellington, New Zealand, 26 April 2017.
7. Energy + Informatics < Energy
Watson, R.T., Boudreau, M.-C., and Chen, A.J. "Information Systems and Environmentally Sustainable Development:
Energy Informatics and New Directions for the IS Community," MIS Quarterly (34:1) 2010, pp 23-38.
15. Malhotra, A., Melville,
N.P., and Watson, R.T.
"Spurring Impactful
Research on
Information Systems
for Environmental
Sustainability," MIS
Quarterly (37:4) 2013,
pp 1265-1274.
The Void of
Ir-relevance…
30. Present
Need
Future
Need
Fit with INNER
environment
Allow for changing role
of stakeholders
Provide affordances
for current
stakeholders
Provide
affordances for
future
stakeholders
Fit with OUTER
environment
Promote sustainability fit:
Conservation (will not consume or compromise)
&
Restoration (allow return to equilibrium)
&
Resilience (be able to withstand and recover …)
DESIGN
Baskerville, R., Pries-Heje, J., and Recker, J. "Principles for Re-Designing Information Systems for Environmental Sustainability," in: ICT for
Promoting Human Development and Protecting the Environment: WITFOR 2016, F.J. Mata and A. Pont (eds.), Springer, San Jose, Costa Rica, 2016, pp.
14-25.
36. Of course it’s possible.
Seidel, S. et al. "Design Principles for Sensemaking Support Systems in Environmental Sustainability Transformations," European
Journal of Information Systems (In Press) 2017, doi: 10.1057/s41303-017-0039-0.
40. Experiential outcomesGamified information system Instrumental
outcomes
Gamification
design elements
• Objects
• Mechanics
Extrinsic
motivation
Perceived
usefulness
Intrinsic
motivation
Perceived
enjoyment
Intention to
use gamified
information
system
Energy
reduction
through actual
system use
Target system
• User
• Task
• Technology
User-system
interaction
Perceived
ease of use
Instrumental
outcomes
Group Mean Std. error N 95% confidence interval
Lower bound Upper bound
Energy consumption
visual on 18.28 0.38 20 17.52 19.04
visual off 18.17 0.35 22 17.47 18.88
w/ audio 16.89* 0.39 21 16.11 17.68
Experiental outcomes Group Mean Std. Deviation N
Perceived usefulness
visual on 3.70 1.31 20
w/ audio 3.04 1.17 21
Perceived ease of use
visual on 4.25 1.45 20
w/ audio 4.11 0.91 21
Perceived enjoyment
visual on 4.48 1.15 20
w/ audio 3.38 1.30 21
Intention to use
visual on 3.79 1.22 20
w/ audio 2.51 1.38 21
43. • The community interested in System and Technology
Design is challenged even more than other streams to
produce impactful research on grand challenges.
– Do we live up to our own ambitions?
• Building “smart” information systems could be a powerful
solution-oriented approach to environmental sustainability.
– Are we doing this well (enough)?
• We need to agree on key concepts, problem space,
solution space and relevant metrics!
– What can we learn from other fields?
Main Takeaways
44.
45. Prof. Jan Recker, PhD
QUT Business School
Digital Innovation Research Group
Queensland University of Technology
email j.recker@qut.edu.au
web www.janrecker.com
twitter @janrecker