My closing keynote at the LITA National Forum, which was supposed to be my "technical, tangible, social" theme, but which I ended up shifting into an overview of how Picture the Impossible came to be.
Slides from my GDC presentation. Nearly identical to the slides used at Web 2.0 and University of Delaware (though the narrative accompanying each was modified for the specific audience).
A consideration of the role of technology in contemporary Drama Education - delivered as a keynote to the Drama Australia copnference, NIDA, Sydney 2006.
Apresentação feita na 1ª CIAAF (Conferencia Ibero-Americana de Aprendizagem Futura) que se realizou nos dias 1 e 2 de Outubro de Universidade Portucalense.
My closing keynote at the LITA National Forum, which was supposed to be my "technical, tangible, social" theme, but which I ended up shifting into an overview of how Picture the Impossible came to be.
Slides from my GDC presentation. Nearly identical to the slides used at Web 2.0 and University of Delaware (though the narrative accompanying each was modified for the specific audience).
A consideration of the role of technology in contemporary Drama Education - delivered as a keynote to the Drama Australia copnference, NIDA, Sydney 2006.
Apresentação feita na 1ª CIAAF (Conferencia Ibero-Americana de Aprendizagem Futura) que se realizou nos dias 1 e 2 de Outubro de Universidade Portucalense.
Video of this presentation given at Power to the Pixel, London Film Festival, 2009 is available at: http://www.babelgum.com/4005320/what-did-they-lessons-learned-crossmedia-christy-dena.html. Event details are at http://www.PowertothePixel.com
Modern Media Conference 19th September 2014 "Think like a dj final final.pptxl"Derek Woodgate
Think Like a DJ…and Remix Your Chosen Field
Whether you’re a musician, a journalist, a filmmaker…all forms of media now have worldwide audiences thanks to digital technology. But what does this mean for you? How can you brand yourself and your work so that it goes beyond Georgia to the world at large? Derek Woodgate is a futurist: which means that he won’t tell you not how to keep up with changes in your field. Instead, he’ll tell you how you can reconceptualize how you think about your chosen media profession. And soon, you will be the change and the world will follow.
An extended narrated version of a presentation I gave at The Pixel Lab, UK, July 2010 - http://www.powertothepixel.com/events-and-training/pttp-events/pixel-lab.
Should We? Could We? Would We? Films in the Age of Cross-Media ProductionChristy Dena
Keynote presentation at Power to the Pixel, London Film Festival, October 2008. This presentation won't make much sense without the accompanying video, which is now at Blip.tv here: http://powertothepixel.blip.tv/file/1410667/. NTB have also put up audio files of all the talks: http://notthisbody.wordpress.com/2008/10/28/ntb-pttp/
Save 10% off any upcoming FITC event with discount code 'slideshare'.
Details at www.fitc.ca
Sleepy Hollow & Narrative In VR with Stefan Grambart
OVERVIEW
Narrative experiences in VR have come a long way this past year, and Secret Location was at the forefront with our Emmy-winning Sleepy Hollow VR experience. This new medium poses many challenges to historically reliable cinematic and scripting techniques, forcing VR storytellers to innovate and develop new strategies to engage audiences.
OBJECTIVE
As the creative lead on Sleepy, I want to share my experiences working on our first VR project and outline our discoveries and challenges around what it takes to tell a meaningful story in virtual reality.
TARGET AUDIENCE
Content creators in the Film & TV industries, game developers, and VR enthusiasts
ASSUMED AUDIENCE KNOWLEDGE
Awareness of virtual and augmented reality as new media, and the difference between the two.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How Secret Location brought Sleepy Hollow to life in VR
A method to script 360º narrative experiences
Live vs computer modelled actors
The importance of audio as an immersion technique
Leveraging contextual interactivity
Complexity and scale conquered: the making of Godzilla - Case study, The Futu...Technicolor
The huge box-office success of Gareth Edwards’ Godzilla illustrates the great affection movie audiences retain for the iconic dino-lizard whose cinematic pedigree goes back to the original 1954 Japanese film directed by Ishiro Honda.
Video of this presentation given at Power to the Pixel, London Film Festival, 2009 is available at: http://www.babelgum.com/4005320/what-did-they-lessons-learned-crossmedia-christy-dena.html. Event details are at http://www.PowertothePixel.com
Modern Media Conference 19th September 2014 "Think like a dj final final.pptxl"Derek Woodgate
Think Like a DJ…and Remix Your Chosen Field
Whether you’re a musician, a journalist, a filmmaker…all forms of media now have worldwide audiences thanks to digital technology. But what does this mean for you? How can you brand yourself and your work so that it goes beyond Georgia to the world at large? Derek Woodgate is a futurist: which means that he won’t tell you not how to keep up with changes in your field. Instead, he’ll tell you how you can reconceptualize how you think about your chosen media profession. And soon, you will be the change and the world will follow.
An extended narrated version of a presentation I gave at The Pixel Lab, UK, July 2010 - http://www.powertothepixel.com/events-and-training/pttp-events/pixel-lab.
Should We? Could We? Would We? Films in the Age of Cross-Media ProductionChristy Dena
Keynote presentation at Power to the Pixel, London Film Festival, October 2008. This presentation won't make much sense without the accompanying video, which is now at Blip.tv here: http://powertothepixel.blip.tv/file/1410667/. NTB have also put up audio files of all the talks: http://notthisbody.wordpress.com/2008/10/28/ntb-pttp/
Save 10% off any upcoming FITC event with discount code 'slideshare'.
Details at www.fitc.ca
Sleepy Hollow & Narrative In VR with Stefan Grambart
OVERVIEW
Narrative experiences in VR have come a long way this past year, and Secret Location was at the forefront with our Emmy-winning Sleepy Hollow VR experience. This new medium poses many challenges to historically reliable cinematic and scripting techniques, forcing VR storytellers to innovate and develop new strategies to engage audiences.
OBJECTIVE
As the creative lead on Sleepy, I want to share my experiences working on our first VR project and outline our discoveries and challenges around what it takes to tell a meaningful story in virtual reality.
TARGET AUDIENCE
Content creators in the Film & TV industries, game developers, and VR enthusiasts
ASSUMED AUDIENCE KNOWLEDGE
Awareness of virtual and augmented reality as new media, and the difference between the two.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How Secret Location brought Sleepy Hollow to life in VR
A method to script 360º narrative experiences
Live vs computer modelled actors
The importance of audio as an immersion technique
Leveraging contextual interactivity
Complexity and scale conquered: the making of Godzilla - Case study, The Futu...Technicolor
The huge box-office success of Gareth Edwards’ Godzilla illustrates the great affection movie audiences retain for the iconic dino-lizard whose cinematic pedigree goes back to the original 1954 Japanese film directed by Ishiro Honda.
Meaningful Play 2010: ARG/transmedia panelKari Kraus
Slides from our Meaningful Play panel presentation (Oct. 2010). Elizabeth Bonsignore, Rachel Donahue, Georgina Goodlander, Kari Kraus, Marc Ruppel: http://www.karikraus.com/?p=63
Building Intelligence: How Data + Storytelling is the Ultimate Act of CreationGunther Sonnenfeld
Innovative methods and use cases for developing story-driven platforms that comprise various uses of data, content and media. Considerations for revenue opportunities and scale. Heavy emphasis on co-creation with audiences and stakeholders, and how we can enable people to participate in meaningful ways. Real tools, real methods, real examples!
World, Film, Game: The Transmedia Storytelling of Golf Club: WastelandUnity Technologies
Golf Club: Wasteland started with the concept of a post-apocalyptic world in ruins that turned into a playground for the ultra-rich. Only after they developed the world did they design the game, story, and music videos – using the same assets and tools within the Unity framework. Closer to a virtual film set with real-time rendering, the experience across multiple media remains cohesive creatively and in terms of the pipelines for different outputs. This talk includes an overview of the development process for the latest music video from the soundtrack, followed by a look at the workflow, directing, camera scripting, and editing. Igor Simic, the creative director, will be joined on stage by Ivan Stankovic, the head programmer.
Ivan Stankovic - Demagog Studio
Igor Simic - Demagog Studio
Presented at Sweden Games Conference,19th Oct, 2018, Skvode, Sweden. Video and speech available here: https://www.christydena.com/2018/11/my-sweden-games-conference-talk-worldbuilding-our-world/
This is a workshop on cross-media writing I gave at www.PowertothePixel.com, London Film Festival. The slides won't make much sense without the video, which is available at: http://blip.tv/file/1409685.
The Who, What, When, Where, Why and How of Cross-MediaChristy Dena
A special presentation by Christy Dena for DIYDays: the conference part of the film distribution and discovery festival From Here to Awesome: http://www.DIYDays.com. (BTW: the fonts were not as originally designed -- slideshare reverts fonts it doesn't recognise.)
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Unit 8 - Information and Communication Technology (Paper I).pdf
Cross-Media and Animation
1. Cross-Media and Animation: What has Changed? A Special Presentation for Cartoons on the Bay , Italy (www.cartoonsbay.com) 17 th April, 2010 by Christy Dena Director, Universe Creation 101
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3. ‘ Cross-Media Production Process Comparison’ Chart, Crossover Nordic Conceived by Crossover Nordic Team, chart visualization by Daniel (DaPonte, 2008)
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5. Nov 2007 Oct 2009 Nov 2009 Shared Assets = visual continuity
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7. “ Taking something like Brothers in Arms and making it into a historically accurate documentary, is awesome. We made two hour and a half shows in three and a half months, with gameplay and cinematics together. We took these games and made them into a property in line with the main message.” Gregg Backer, President Foglight Entertainment, Hollywood and Games Summit [ G ]
16. Liquid Comics (Virgin) “…uses the medium of graphic novel publishing to develop properties for theatrical live-action films, animation and video games”