The document compares the game design patterns of the traditional board game Risk and the computer game Warcraft III, highlighting the strengths and complexities of computer-facilitated gameplay. It emphasizes that while both games share core gameplay elements, Warcraft III incorporates more advanced design patterns and mechanics, enabled by computational power, resulting in a richer and more complex gaming experience. The analysis suggests that understanding these differences can aid in successfully adapting non-computer games into computer formats.