Colin Dockerty created a sprite called "no-eyes-spr" using different colors in GameMaker. He then made an object called "noeyes_obj" and set the origin to center. For the object, he added keyboard controls to move it up, down, left and right using code. He created a room called "place" that is 1024x576 pixels with a blue background. The sprite is placed in the center of the room. Movement is limited to the room boundaries using boundary check code. A scrolling background was also created that moves at -6 horizontal speed. A particle system effect was added to the object using code to create a thrust effect behind it when moving.