A PowerPoint presentation which includes the deconstruction of 3 pop music videos, discussing how they conform, develop and challenge genre conventions. Also linking the videos to Goodwin's theory.
A PowerPoint presentation which includes the deconstruction of 3 pop music videos, discussing how they conform, develop and challenge genre conventions. Also linking the videos to Goodwin's theory.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
2. CONVENTIONS
Artists in the pop genre are often clothed in fashionable, stylish and mainstream outfits.
Artists are portrayed as happy, fun loving and content with life.
The lyrics that are in the genre are usually based around love or relationships
Often bands express the unity associated with teens, which is the main target audience for
this genre..
Music genre is normally conveyed through the video and setting.
Pop magazines are often themed with bright and bold colour which are normally associated
with positive vibes.
A pop song is usually between 3-5 minutes long with a set structure and consistent beat.
3. Another convention of pop music is that within the music industry it
tends to follow current trends rather than being independent and making
something new, unique and different to hear.
The for normally follows a verse- chorus- verse structure and uses
hooks lines which are catchy therefore stays in the audiences mind.
Pop music promotion is via radio stations and magazines. In the UK
pop songs are guaranteed to be heard everyday on well known radio
stations or through channels such as MTV or VIVA.
4. IMAGERY
The songs usually are very dance- orientated.
The genre is stereotypically associated with young people who enjoy
partying and clubbing and dancing, which is the main purpose of pop music.
A lot of imagery created is based on partying and having a good time as
this is stereotypically what teens enjoy
5. MUSIC VIDEOS
It is often performance based and the performance
illustrates the lyrics.
•The pace of editing is very fast.
•Normally shot during the summer time.
•The artist mostly wears designer labels which suggest
wealth. The female costumes are often revealing and tight
emphasising the body figure and this also relates to the male
gaze. If the music video is shot on the beach then the female
would be wearing bikinis, other costumes may be high heels
and short skirts.
•A prop used would be sunglasses for example, which the
main artist would be wearing this might give out a cool
appearance.
•Females in the video are often wearing heavy make up.
6. Mostly shot in luxurious and appealing
locations such as beaches, or large
mansions to connote a fun, party and not
so serious atmosphere. On the other hand
urban locations are also used such a the
artist preforming in front of a wall of
graffiti.
Music videos typically incorporate a lot of
bright colours in terms of clothing, props,
and the overall editing of the video.
There is often a party atmosphere with the
artist or crowds partying and dancing..
Overall pop music videos are very upbeat
and light-hearted to appeal to its generally
younger audience.
The lyrics are usually on the good things
on life this is shown through the mise-en-
scene.
7. REPRESENTATION OF
ARTISTS
In pop music, the artists are usually females, under 25 and very
clean cut. They are often portrayed as very glamorous with perfect air
brushed faces and beautiful bouncy hair. Their costumes are bright and
bold and very girly. They are often smiling and happy. However, even
though male artists are also clean cut and young, they are usually
portrayed with quite an average look. For example, they will be wearing
clothes such as simple t- shirts or jeans and very rarely have anything
‘fancy’ to wear.
The artists are mostly white and black and they are often portrayed
as quite rich and wealthy.