Cloth simulation models the behavior of cloth using various simulation techniques. It is used in games and films to realistically model garment movement. The basic algorithm involves summing forces, calculating acceleration, and updating velocity and position over time. A common method uses springs to model structural, bend, and shear interactions between particles. Forces are applied to springs based on their rest length. Wind forces are calculated based on the dot product of wind direction and triangle normals. More advanced methods use continuum mechanics to model internal forces based on deformation.