This document provides an overview of a class on JavaScript fundamentals. It includes an agenda covering JS syntax for variables, operators, conditional statements, and loops. It also provides examples and explanations of JS concepts like variable declaration, object properties, arithmetic operators, and for/while loops. The instructor aims to brush up students' coding skills through examples like a simple "alphabet shifter" algorithm to replace each character in a string with the next letter.
This document provides an overview of functions in JavaScript. It discusses functions as objects that have a [[Call]] property allowing them to be executed. It describes function declarations vs expressions and how declarations are hoisted. Functions can be treated as values that can be assigned to variables or passed as arguments. Parameters and the arguments object are covered. The document also discusses mimicking function overloading, using functions as object methods, and how the this keyword works differently depending on how a function is called using call, apply, or bind.
The document discusses JavaScript, including its history and differences from Java. It describes JavaScript's uses in modifying HTML documents dynamically and embedding it in HTML. The document outlines JavaScript's object-based nature, primitive data types, variables, operators, and functions. It provides examples of numeric, string, and boolean literals as well as type conversions.
JavaScript Tutorial For Beginners | JavaScript Training | JavaScript Programm...Edureka!
( ** Full Stack Web Development Training: https://www.edureka.co/masters-program/full-stack-developer-training ** )
This Edureka tutorial on JavaScript explains all the fundamentals of JavaScript with examples. It also explains various features and applications of JavaScript. Following are the topics included in this tutorial:
1. What Is JavaScript?
2. Why Use JavaScript
3. JavaScript Fundamentals
- Data Types
- Variables
- Constants
- Loops
- Conditional Statements
- Functions
This the slide stack for the two videos on Data types in my YouTube series on JavaScript. The videos are at https://www.youtube.com/watch?v=UAtJXkGggOU and https://www.youtube.com/watch?v=H2sjsGZyYaw
The document discusses object-oriented programming (OOP) concepts in C++. It defines key OOP concepts like classes, objects, encapsulation, inheritance and polymorphism. It explains that in OOP, classes encapsulate both data and functions that operate on that data. Classes define public and private sections to control access to members. The document also provides examples to demonstrate class definition, object creation, member functions and destructors.
Object Oriented Programming using C++ Part IAjit Nayak
This document provides an introduction to object-oriented programming using C++. It outlines the topics that will be covered in the course, including fundamentals, simple programs, operators, data types, namespaces, function prototypes, references, default arguments, function overloading, and inline functions. It discusses the motivation for learning OOP and C++. The document also contains examples of simple C++ programs and explanations of concepts like function prototypes, call by value/reference, and overloading. The goal of the course is to understand object-oriented thinking and become familiar with programming in C++.
Esoft Metro Campus - Diploma in Web Engineering - (Module V) Programming with JavaScript
(Template - Virtusa Corporate)
Contents:
Introduction to JavaScript
What JavaScript Can Do?
Script tag in HTML
Noscript tag in HTML
Your First JavaScript Program
JavaScript Placement in HTML File
JavaScript Syntax
JavaScript Data Types
JavaScript Variables
JavaScript Identifiers
Arithmetic Operators
String Concatenation Operators
Assignment Operators
Comparison Operators
Logical Operators
Bitwise Operators
If Statement
If… Else Statement
If… Else if… Else Statement
Switch Statement
The ? Operator
While Loop
Do While Loop
For Loop
For…in Loop
break Statement
continue Statement
Arrays
Functions
JavaScript Objects
JavaScript Scope
Strings
Regular Expressions
JavaScript Numbers
Math Object
Date and Time
JavaScript Events
Dialog Boxes
Error Handling in JavaScript
JavaScript Forms Validation
JavaScript HTML DOM
JavaScript BOM
This document provides an overview of functions in JavaScript. It discusses functions as objects that have a [[Call]] property allowing them to be executed. It describes function declarations vs expressions and how declarations are hoisted. Functions can be treated as values that can be assigned to variables or passed as arguments. Parameters and the arguments object are covered. The document also discusses mimicking function overloading, using functions as object methods, and how the this keyword works differently depending on how a function is called using call, apply, or bind.
The document discusses JavaScript, including its history and differences from Java. It describes JavaScript's uses in modifying HTML documents dynamically and embedding it in HTML. The document outlines JavaScript's object-based nature, primitive data types, variables, operators, and functions. It provides examples of numeric, string, and boolean literals as well as type conversions.
JavaScript Tutorial For Beginners | JavaScript Training | JavaScript Programm...Edureka!
( ** Full Stack Web Development Training: https://www.edureka.co/masters-program/full-stack-developer-training ** )
This Edureka tutorial on JavaScript explains all the fundamentals of JavaScript with examples. It also explains various features and applications of JavaScript. Following are the topics included in this tutorial:
1. What Is JavaScript?
2. Why Use JavaScript
3. JavaScript Fundamentals
- Data Types
- Variables
- Constants
- Loops
- Conditional Statements
- Functions
This the slide stack for the two videos on Data types in my YouTube series on JavaScript. The videos are at https://www.youtube.com/watch?v=UAtJXkGggOU and https://www.youtube.com/watch?v=H2sjsGZyYaw
The document discusses object-oriented programming (OOP) concepts in C++. It defines key OOP concepts like classes, objects, encapsulation, inheritance and polymorphism. It explains that in OOP, classes encapsulate both data and functions that operate on that data. Classes define public and private sections to control access to members. The document also provides examples to demonstrate class definition, object creation, member functions and destructors.
Object Oriented Programming using C++ Part IAjit Nayak
This document provides an introduction to object-oriented programming using C++. It outlines the topics that will be covered in the course, including fundamentals, simple programs, operators, data types, namespaces, function prototypes, references, default arguments, function overloading, and inline functions. It discusses the motivation for learning OOP and C++. The document also contains examples of simple C++ programs and explanations of concepts like function prototypes, call by value/reference, and overloading. The goal of the course is to understand object-oriented thinking and become familiar with programming in C++.
Esoft Metro Campus - Diploma in Web Engineering - (Module V) Programming with JavaScript
(Template - Virtusa Corporate)
Contents:
Introduction to JavaScript
What JavaScript Can Do?
Script tag in HTML
Noscript tag in HTML
Your First JavaScript Program
JavaScript Placement in HTML File
JavaScript Syntax
JavaScript Data Types
JavaScript Variables
JavaScript Identifiers
Arithmetic Operators
String Concatenation Operators
Assignment Operators
Comparison Operators
Logical Operators
Bitwise Operators
If Statement
If… Else Statement
If… Else if… Else Statement
Switch Statement
The ? Operator
While Loop
Do While Loop
For Loop
For…in Loop
break Statement
continue Statement
Arrays
Functions
JavaScript Objects
JavaScript Scope
Strings
Regular Expressions
JavaScript Numbers
Math Object
Date and Time
JavaScript Events
Dialog Boxes
Error Handling in JavaScript
JavaScript Forms Validation
JavaScript HTML DOM
JavaScript BOM
Kotlin is a statically typed programming language that is 100% interoperable with Java. It aims to combine object-oriented and functional programming features and to be more concise than Java. Some key features of Kotlin include type inference, properties that replace getter/setter methods, higher-order functions, lambdas, and coroutines. Using Kotlin can increase developer productivity through less code, fewer errors, and clearer syntax. It also allows existing Java code to remain unchanged while new features are developed in Kotlin. Integrating Kotlin into a project requires adding dependencies and plugins, setting up tooling, and initially targeting a small component for parallel development in both languages.
Constructors are used to initialize objects and allocate memory. A constructor has the same name as its class and is invoked when an object is created. There are different types of constructors including default, parameterized, copy, and dynamic constructors. A destructor is used to destroy objects and does not have any arguments or return values.
An introduction to the Java Persistence API 2.x (JPA). Namely, this set of slides first introduces the problem of impedance mismatch between the object model and the relation model. Then, the EntityManager's public interface is discussed, together with the parallelism between a persistence context and a L1 cache. The issue of encapsulating the different application's use cases (which are exposed by the service objects) is solved by means of the @Transactional annotation, which provides a declarative way of demarcating the application's transactional boundaries. It follows an in-depth explanation on how to integrate a local, container-managed EntityManager within an existing Spring MVC application, so as to correctly support the propagation of the persistence context throughout the different beans involved in the same transaction. We then turn our attention to the problem of mapping relationships, thus introducing the @OneToMany, @ManyToMany and @OneToOne annotations. The additional topics of how to cascade operations and how to support lazy loading are covered as well. The presentation concludes with a discussion on how to use both the Criteria and Query API (and JPQL) to query the underlying database.
A quick introduction to the object-oriented programming language Smalltalk, part of a full lecture on Programming Paradigms at UCL university in Belgium, focussing on the programming languages Smalltalk, Ruby and Java, with reflection and meta programming as underlying theme.
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
This document provides an overview of Objective-C, including key concepts like runtime, objects, classes, memory management, class interfaces and implementations, protocols, properties, and selectors. It discusses how Objective-C performs tasks at runtime and uses object-oriented programming principles. Methods are invoked by sending object messages, and classes define object types. Memory is managed using reference counting or a garbage collector. The document also provides examples of class interfaces and implementations, as well as using properties and protocols.
This document discusses using math and programming concepts for computer graphics artists. It covers scripting and automation, math topics like trigonometry and 3D geometry, and how to connect these concepts. For example, it shows how to use trigonometric functions like sine and cosine in Maya expressions to animate objects moving in circular paths. The document is intended as an introduction for non-programmers to understand basic principles of math and programming that can expand their CG capabilities.
The document provides an overview of ASP.NET including:
- It was developed by Microsoft to create web and desktop applications that run on Windows.
- It includes frameworks, class libraries, languages and tools to develop web and desktop applications.
- Programming languages that can be used to build applications include WinForms, ASP.NET and ADO.NET.
The document provides an introduction to JavaScript, including its history and uses. It discusses how JavaScript is an interpreted programming language used for client-side scripting of web pages to make them dynamic and interactive. The document outlines key JavaScript concepts like variables, functions, operators, and conditional statements. It provides examples of how to write JavaScript programs and embed them in HTML files using the <script> tag.
This document provides an overview of a 4-week course on learning Maya Embedded Language (MEL) for beginners. Week 1 covers Maya's dependency graph architecture and introduces MEL syntax and commands. Week 2 covers variables, data types, operators, and manipulating attributes. Week 3 discusses using the Hypergraph and Hypershade as well as conditional and looping statements. Week 4 covers user interaction, custom UI design, and creating a customized tool project. The document also compares the advantages of MEL and Python for Maya scripting.
This document provides an agenda and overview of a presentation on JavaScript. It introduces JavaScript, covering its history, cores, uses today, and programming paradigms. It then discusses object-oriented JavaScript, data types and structures, and control statements in JavaScript. The document also mentions functions, prototypes, and JSON before concluding with examples of libraries and frameworks that could be used in a demo program.
1. The document provides an introduction to object-oriented programming concepts and C++ programming.
2. It discusses the need for OOP over procedure-oriented programming and highlights the differences between the two approaches.
3. The document then covers basic C++ concepts like data types, functions, classes, inheritance and polymorphism through examples.
The JavaScript programming language is a multi-paradigm language that is misunderstood due to its name, design errors in early implementations, and use in web browsers. It is a functional language that uses objects, prototypes, and closures. Values in JavaScript include numbers, strings, Booleans, objects, null, and undefined. All other values are objects.
This document provides an overview of Python programming in Katana for beginners. It discusses scripting languages and their advantages, different programming paradigms like procedural and object-oriented programming, and key Python concepts like data types, variables, functions, modules and packages. The document also demonstrates how to get started with Python in Katana, covering topics like syntax, comments, writing scripts and using the interactive console.
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 1 after the intro
The document discusses classes, objects, and methods in object-oriented programming. It introduces the Dice class as an example, which models the behavior and properties of dice. The Dice class has private member variables to store the number of sides and rolls, and public methods like Roll() and NumSides() to access and manipulate these properties. The document explains concepts like encapsulation, properties, static methods, and the importance of classes and objects in organizing code into reusable components.
Clojure and Swing – a new productivity sweet spot? discusses how Clojure, a Lisp dialect that runs on the JVM, can be used to develop graphical user interfaces (GUIs) using Java Swing in a more productive way than plain Java. It presents several advantages of Clojure for Swing development, such as reducing boilerplate code, easier definition of actions and event bindings, and increased flexibility and reusability through functional programming techniques. Examples are provided of common Swing programming tasks implemented more concisely and readably in Clojure compared to Java. The document concludes that Clojure is a powerful and flexible language that offers opportunities to apply Lisp concepts to Swing GUI development
The document discusses the evolution of the Java platform, including new features in Java SE 7 and Java SE 8. Some key changes in Java SE 7 include better integer literals, string switches, simplified generics using diamond operator, and automatic resource management. Java SE 8 will focus on invokedynamic for multi-language support on the JVM and method handles. The JVM specification defines the runtime environment independently of the Java programming language.
Kotlin is a statically typed programming language that is 100% interoperable with Java. It aims to combine object-oriented and functional programming features and to be more concise than Java. Some key features of Kotlin include type inference, properties that replace getter/setter methods, higher-order functions, lambdas, and coroutines. Using Kotlin can increase developer productivity through less code, fewer errors, and clearer syntax. It also allows existing Java code to remain unchanged while new features are developed in Kotlin. Integrating Kotlin into a project requires adding dependencies and plugins, setting up tooling, and initially targeting a small component for parallel development in both languages.
Constructors are used to initialize objects and allocate memory. A constructor has the same name as its class and is invoked when an object is created. There are different types of constructors including default, parameterized, copy, and dynamic constructors. A destructor is used to destroy objects and does not have any arguments or return values.
An introduction to the Java Persistence API 2.x (JPA). Namely, this set of slides first introduces the problem of impedance mismatch between the object model and the relation model. Then, the EntityManager's public interface is discussed, together with the parallelism between a persistence context and a L1 cache. The issue of encapsulating the different application's use cases (which are exposed by the service objects) is solved by means of the @Transactional annotation, which provides a declarative way of demarcating the application's transactional boundaries. It follows an in-depth explanation on how to integrate a local, container-managed EntityManager within an existing Spring MVC application, so as to correctly support the propagation of the persistence context throughout the different beans involved in the same transaction. We then turn our attention to the problem of mapping relationships, thus introducing the @OneToMany, @ManyToMany and @OneToOne annotations. The additional topics of how to cascade operations and how to support lazy loading are covered as well. The presentation concludes with a discussion on how to use both the Criteria and Query API (and JPQL) to query the underlying database.
A quick introduction to the object-oriented programming language Smalltalk, part of a full lecture on Programming Paradigms at UCL university in Belgium, focussing on the programming languages Smalltalk, Ruby and Java, with reflection and meta programming as underlying theme.
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
This document provides an overview of Objective-C, including key concepts like runtime, objects, classes, memory management, class interfaces and implementations, protocols, properties, and selectors. It discusses how Objective-C performs tasks at runtime and uses object-oriented programming principles. Methods are invoked by sending object messages, and classes define object types. Memory is managed using reference counting or a garbage collector. The document also provides examples of class interfaces and implementations, as well as using properties and protocols.
This document discusses using math and programming concepts for computer graphics artists. It covers scripting and automation, math topics like trigonometry and 3D geometry, and how to connect these concepts. For example, it shows how to use trigonometric functions like sine and cosine in Maya expressions to animate objects moving in circular paths. The document is intended as an introduction for non-programmers to understand basic principles of math and programming that can expand their CG capabilities.
The document provides an overview of ASP.NET including:
- It was developed by Microsoft to create web and desktop applications that run on Windows.
- It includes frameworks, class libraries, languages and tools to develop web and desktop applications.
- Programming languages that can be used to build applications include WinForms, ASP.NET and ADO.NET.
The document provides an introduction to JavaScript, including its history and uses. It discusses how JavaScript is an interpreted programming language used for client-side scripting of web pages to make them dynamic and interactive. The document outlines key JavaScript concepts like variables, functions, operators, and conditional statements. It provides examples of how to write JavaScript programs and embed them in HTML files using the <script> tag.
This document provides an overview of a 4-week course on learning Maya Embedded Language (MEL) for beginners. Week 1 covers Maya's dependency graph architecture and introduces MEL syntax and commands. Week 2 covers variables, data types, operators, and manipulating attributes. Week 3 discusses using the Hypergraph and Hypershade as well as conditional and looping statements. Week 4 covers user interaction, custom UI design, and creating a customized tool project. The document also compares the advantages of MEL and Python for Maya scripting.
This document provides an agenda and overview of a presentation on JavaScript. It introduces JavaScript, covering its history, cores, uses today, and programming paradigms. It then discusses object-oriented JavaScript, data types and structures, and control statements in JavaScript. The document also mentions functions, prototypes, and JSON before concluding with examples of libraries and frameworks that could be used in a demo program.
1. The document provides an introduction to object-oriented programming concepts and C++ programming.
2. It discusses the need for OOP over procedure-oriented programming and highlights the differences between the two approaches.
3. The document then covers basic C++ concepts like data types, functions, classes, inheritance and polymorphism through examples.
The JavaScript programming language is a multi-paradigm language that is misunderstood due to its name, design errors in early implementations, and use in web browsers. It is a functional language that uses objects, prototypes, and closures. Values in JavaScript include numbers, strings, Booleans, objects, null, and undefined. All other values are objects.
This document provides an overview of Python programming in Katana for beginners. It discusses scripting languages and their advantages, different programming paradigms like procedural and object-oriented programming, and key Python concepts like data types, variables, functions, modules and packages. The document also demonstrates how to get started with Python in Katana, covering topics like syntax, comments, writing scripts and using the interactive console.
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 1 after the intro
The document discusses classes, objects, and methods in object-oriented programming. It introduces the Dice class as an example, which models the behavior and properties of dice. The Dice class has private member variables to store the number of sides and rolls, and public methods like Roll() and NumSides() to access and manipulate these properties. The document explains concepts like encapsulation, properties, static methods, and the importance of classes and objects in organizing code into reusable components.
Clojure and Swing – a new productivity sweet spot? discusses how Clojure, a Lisp dialect that runs on the JVM, can be used to develop graphical user interfaces (GUIs) using Java Swing in a more productive way than plain Java. It presents several advantages of Clojure for Swing development, such as reducing boilerplate code, easier definition of actions and event bindings, and increased flexibility and reusability through functional programming techniques. Examples are provided of common Swing programming tasks implemented more concisely and readably in Clojure compared to Java. The document concludes that Clojure is a powerful and flexible language that offers opportunities to apply Lisp concepts to Swing GUI development
The document discusses the evolution of the Java platform, including new features in Java SE 7 and Java SE 8. Some key changes in Java SE 7 include better integer literals, string switches, simplified generics using diamond operator, and automatic resource management. Java SE 8 will focus on invokedynamic for multi-language support on the JVM and method handles. The JVM specification defines the runtime environment independently of the Java programming language.
mloc.js 2014 - JavaScript and the browser as a platform for game developmentDavid Galeano
JavaScript and the browser can be a viable platform for game development, as demonstrated by games like Polycraft and a Quake 4 demo ported to JavaScript. However, to reach the level of native applications, improvements are needed in areas like memory usage, parallelism, and floating point performance. Specifically, typed objects could help memory usage, a task-based parallelism API could improve multi-core support, and SIMD and single-precision floats could enhance performance of common game operations like vectors and matrices.
JavaScript is a scripting language originally designed for web browsers but now used everywhere. It has dynamic typing and supports object-oriented, imperative, and functional programming. JavaScript was created in 1995 and standardized in 1999. It is now the most popular language on GitHub. JavaScript can be used to build interactive web pages, desktop applications, server-side applications, IoT applications, and real-time applications. The core data types in JavaScript are Number, String, Boolean, Object, Function, Array, Date, and Regular Expressions. JavaScript supports features like variables, flow control, error handling, debugging, and JSON for data exchange.
Compilers have been improving programmer productivity ever since IBM produced the first FORTRAN compiler in 1957. Today, we mostly take them for granted but even after more than 60 years, compiler researchers and practitioners continue to push the boundaries for what compilers can achieve as well as how easy it is to leverage the sophisticated code bases that encapsulate those six decades of learning in this field. In this talk, I want to highlight how industry trends like the migration to cloud infrastructures and data centers as well as the rise of flexibly licensed open source projects like LLVM and Eclipse OMR are paving the way towards even more effective and powerful compilation infrastructures than have ever existed: compilers with the opportunity to contribute to programmer productivity in even more ways than simply better hardware instruction sequences, and with simpler APIs so they can be readily used in scenarios where even today's most amazing Just In Time compilers are not really practical.
This document provides an introduction and overview of JavaScript. It begins with definitions of JavaScript and why it is important to study. It then discusses what JavaScript can do, such as manipulate HTML, respond to events, and more. The document outlines where JavaScript code can be written, either internally or externally. It also covers JavaScript output, input, statements, syntax, comments, variables, data types, and arrays. The high-level topics covered provide a good initial overview of JavaScript for someone new to the language.
This document provides an introduction and overview of JavaScript. It begins with definitions of JavaScript and why it is important to study. It then discusses what JavaScript can do, such as manipulate HTML, respond to events, and validate forms. The document covers JavaScript syntax including values, variables, operators, and data types. It also discusses JavaScript statements, comments, functions, and conditions. The last few sections cover JavaScript output, input, and how to integrate JavaScript with HTML documents and web pages.
This document provides an introduction and overview of JavaScript. It begins with definitions of JavaScript and why it is important to study. It then covers what JavaScript can do, such as manipulating HTML content and responding to events. It also discusses where JavaScript code can be written, either internally in HTML or externally in JavaScript files. The document proceeds to explain JavaScript output methods like innerHTML, document.write(), alert boxes, and console.log(). It also covers getting user input in JavaScript. It concludes with brief sections on JavaScript statements, syntax, comments, variables, and data types.
This document discusses exciting features of JavaScript including how it can be used in browsers and non-browser environments. It covers how JavaScript supports object-oriented, functional, and aspect-oriented programming paradigms through its first-class functions, closures, and other language features. The document also discusses how code generation and introspection are possible in JavaScript and how this enables implementing domain-specific languages through techniques like lambda functions. In conclusion, the author expresses optimism about JavaScript's potential for large-scale development.
This document contains the slides from a class on algorithms, computer graphics, and mathematics for game developers and computer scientists. The class covered introductions to JavaScript, computer graphics, and Three.js. It included discussions of debugging JavaScript code, the HTML DOM, Fibonacci sequences, Z-buffering, and more. The class was presented by Dr. Saajid Abuluaih and included code examples and references for further reading.
this presentation is an introduction to R programming language.we will talk about usage, history, data structure and feathers of R programming language.
The document discusses Duff's device, a technique that exploits the fall-through behavior of switch statements in C to optimize a copying loop. It describes how Duff's device works by using a switch statement to determine how many times a do-while loop needs to execute based on a count value, allowing the loop to be executed fewer times with fewer goto statements than a standard do-while implementation. While an interesting technique, the document notes that Duff's device is not widely used due to its exploitation of undefined C behavior.
This document provides an overview of an intermediate computer programming course at the University of Gondar in Ethiopia. The course code is CoEng2111 and it is taught by instructor Wondimu B. Topics that will be covered in the course include C++ basics, arrays, strings, functions, and recursion. The course materials are presented over several pages that define concepts, provide code examples, and explain key ideas like variables, data types, operators, and array implementation in C++.
Guillaume Laforge presents on creating domain-specific languages with Groovy. He discusses how DSLs can help bridge communication between developers and subject matter experts by using a more expressive shared language. He provides examples of Groovy's capabilities for building DSLs, including its flexible syntax, optional typing, native constructs, closures, and dynamic metaprogramming features. He also covers integrating DSLs into applications and considerations for designing custom DSLs.
JCConf 2020 - New Java Features Released in 2020Joseph Kuo
The document discusses new features in Java releases from JDK 13 to JDK 15, including syntax changes like switch expressions and text blocks, API changes like helpful NullPointerExceptions and reimplementing sockets, and improvements to garbage collectors like ZGC and NUMA-aware memory allocation for G1. It provides code examples to demonstrate the new features and explains their motivations and impacts.
Lab Practices and Works Documentation / Report on Computer GraphicsRup Chowdhury
This is a report that I have prepared during my Computer Graphics Lab course. This contains the theoretical information that we learned in our introduction class. It also contains information on different computer graphics tools and software. It contains codes to create different and also the procedure.
1. Information on GLUT
2. Flag drawing with GLUT
3. DDA Algorithm
4. Midpoint Line Drawing Algorithm
5. Tansformation
Uniformity in mechanical properties of the slab affects quality of subsequent rolling process. One of the most important factors deciding quality of the slab is fluctuation of the molten steel level in the mould. That is, smoothing pouring without fluctuating in the mould level means improvement in quality of the slab and protects break-out problem and allows high speed casting process. If molten steel surface fluctuates severely, the forming oscillation marks on the slab is unstable, solidification of molten steel is not uniform and there will be entrapment of mould powder in the solidified cast strand. It makes quality of the slab inferior and generates defects on the slab.
This document outlines tasks for team members working on a school management system project. It discusses organizing the project into logic and artistic development teams led by the project manager, Saajid Akram. Tasks are assigned through the ClickUP task management platform and an VSCode extension helps locate code. The project structure is reorganized into core, scenes, players, controllers, and asset manager divisions. Individual team members like Papa and Nazhif are assigned tasks like developing the third-person camera and an AI agent with fear and aggression behaviors. Resources for completing the tasks are provided.
The document provides an overview of 3D geometric primitives and meshes in Three.js. It discusses various geometry types like BoxGeometry, SphereGeometry, CylinderGeometry, and their constructors. It also covers coordinate systems and basic 3D components like points, lines, and triangles. The document is from a lecture on Three.js meshes, geometries, and primitives, with code examples for creating different geometric shapes.
This document is a presentation on algorithms, computer graphics, and mathematics for game developers and computer scientists. It covers topics like the Twelve-Marble Problem, Fibonacci sequences, 3D modeling with lathe modifiers, cameras and lights in Three.js, depth of field, and assigning homework on modeling a chess board and creating scenes with different lights and cameras. Homework is due on July 2nd.
The document is a lecture presentation on algorithms and computer graphics for game developers and computer scientists. It covers the following topics:
- An introduction to the course, which will cover algorithms, computer graphics using Three.js, mathematics, and physics for 3D simulations.
- A discussion of algorithms, including their definition, characteristics, design, optimization, and programming examples. Big-O notation for analyzing algorithm efficiency is also introduced.
- An overview of the class structure, which will include weekly lessons, quizzes, homework, and group discussions.
- A section on simple algorithms, including examples to calculate factorials and an explanation of recursion versus iteration.
- An introduction to Big-O
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Create a More Engaging and Human Online Learning Experience
Class[2][29th may] [javascript]
1. ALGORITHMS, COMPUTER GRAPHICS,
AND MATHEMATICS FOR GAME
DEVELOPERS & COMPUTER
SCIENTISTS
Class[2]: Introduction to JavaScript [Part 1]
PREPARED AND PRESENTED BY
Dr.Saajid Abuluaih, PhD
30th of May, 2021
4. 4
ANCIENT EGYPTIAN MATH RIDDLE,
RHIND MATHEMATICAL PAPYRUS
References:
Math Puzzles’ Oldest Ancestors Took Form on Egyptian Papyrus
Episode Transcript – Episode 17 - Rhind Mathematical Papyrus
Rhind papyrus
In seven houses there are seven cats. Each cat catches seven
mice. Each mouse would have eaten seven ears of corn and
each ear of corn, if sown, would have produced seven gallons
of grain. How many things are mentioned in total?
(made around 3,500 years ago)
5. 5
ANCIENT EGYPTIAN MATH RIDDLE,
RHIND MATHEMATICAL PAPYRUS
References:
Math Puzzles’ Oldest Ancestors Took Form on Egyptian Papyrus
Episode Transcript – Episode 17 - Rhind Mathematical Papyrus
Rhind papyrus
In seven houses there are seven cats. Each cat catches seven
mice. Each mouse would have eaten seven ears of corn and
each ear of corn, if sown, would have produced seven gallons
of grain. How many things are mentioned in total?
(made around 3,500 years ago)
The answer is as easy as:
7 + 72 + 73 + 74 + 75
8. Given a string, replace each its character by the next one in the English alphabet (z would be replaced by
a). Example: Example: “o`kdrshmd”, the output should be “palestine”
8
A SIMPLE ALGORITHM,
Alphabet Shifter
9. Given a string, replace each its character by the next one in the English alphabet (z would be replaced by
a). Example: “o`kdrshmd”, the output should be “palestine”
• Method [1] (Stupid):
9
A SIMPLE ALGORITHM,
Alphabet Shifter
function Alphabet_Shift(str) {
var dictionary = {
'a' : 'b', 'b' : 'c', 'c' : 'd', 'd' : 'e', 'e' : 'f', 'f' : 'g',
'g' : 'h', 'h' : 'i', 'i' : 'j', 'j' : 'k', 'k' : 'l', 'l' : 'm',
'm' : 'n', 'n' : 'o', 'o' : 'p', 'p' : 'q', 'q' : 'r', 'r' : 's',
's' : 't', 't' : 'u', 'u' : 'v', 'v' : 'w', 'w' : 'x', 'x' : 'y',
'y' : 'z', 'z' : 'a’};
var temp = str.split('');
for(var i=0; i<temp.length; i++){
temp[i] = dictionary[temp[i]]
}
return temp.join("");
}
10. Given a string, replace each its character by the next one in the English alphabet (z would be replaced by
a). Example: “o`kdrshmd”, the output should be “palestine”
• Method [2] (smarter solution):
10
A SIMPLE ALGORITHM,
Alphabet Shifter
function alphabet_char_Shift(str) {
var all_chars = str.split('');
for(var i = 0; i < all_chars.length; i++) {
var n = all_chars[i].charCodeAt() - 'a'.charCodeAt();
n = (n + 1) % 26;
all_chars[i] = String.fromCharCode(n + 'a'.charCodeAt());
}
return all_chars.join("");
}
console.log(alphabet_char_Shift("o`kdrshmd"))
References:
Look at the following solution to see how do they solve the ‘z’ letter.
12. The early to mid-1990s were a pivotal period in the history of the internet. Browser wars were raging
between major players like Netscape and Microsoft, with Netscape's Navigator and Microsoft's Internet
Explorer going head-to-head.
Due to the rapid growth of JavaScript, it became evident in 1997 that the language would need to be
properly maintained and managed. As a result, Netscape delegated the task of developing a language
definition to the European Computer Manufacturers Association (ECMA), an organization dedicated to
computer standardization.
12
INTRODUCTION,
BRIEF HISTORY
References:
The History of JavaScript: Everything You Need to Know
Netscape Navigator 2
- JavaScript was developed by NetScape to provide functionality to their internet browser in 1995
- Netscape handed the job of creating a language specification to the European Computer
Manufacturers Association (ECMA)
13. JavaScript is a scripting language designed for building interactive functionalities to websites. It is one of
the three most common languages for web development. Unlike HTML and CSS, which offer a website's
structure and appearance, JavaScript allows you to programs functionality and handle event behaviors to
webpages, allowing visitors to interact with page’s contents.
JavaScript is designed to operate on client-side. That means, the browser receives a copy of the source
code and runs it on the client machine within the browser environment. However, recently the
introduction of Node.js, JavaScript can now execute code on servers as well.
13
INTRODUCTION,
WHAT THIS COURSE IS ALL ABOUT
- HTML: is a markup language for
managing the contents
- CSS: cascading style sheet for styling
webpages contents
- JavaScript: programing language for
webpabes
- Most likely to be used as a Client-Side
Programming language
- JavaScript is an interpreter not a compiler
- JavaScript is a case-sensitive language
- JavaScript is a whitespace insensitive
- JavaScript has nothing to do with Java
15. The structure of delivering classes:
• Single line comment //
• Multi-lines comment /* */
15
JS SYNTAX,
COMMENTS
16. To store values, you can use variables. There are three primitive data types, and they are: Numbers,
Strings, and Booleans.
• Declare variables using var keyword, or the key word let (Homework: what is the differences between
them both?)
• You can use the const keyword to define variable that cannot be reassigned
var x = 5;
var y = 6;
var z = x + y;
const pi = 3.14;
let personFirstName = "Hiroyuki";
let personLastName = 'Iida’;
let personFullName = personFirstName + " " + personLastName;
var bool1 = true;
var bool2 = 11 < 10;
var arr = [true, 'true', 1];
16
JS SYNTAX,
VARIABLES DECLARATION & TYPES [1]
17. Objects is one of the most common variable types used in the language.
var car = {type:"Toyota", model:"500", color:"white"};
The Key:Value pairs in JavaScript objects are called properties
You can access object’s properties using the following two methods:
• car.type
• car["type"]
An object can have functions as well:
var car = {
type:"Toyota",
model:"500",
color:"white",
fullInfo:function() {
return this.type + " " + this.model + " " + this.color;
}
};
17
JS SYNTAX,
VARIABLES DECLARATION & TYPES [2]
18. Arithmetic operators are used to perform arithmetic on values of type numbers.
18
JS SYNTAX,
OPERATORS [PART 1]
Operator Description
+ Addition
- Subtraction
* Multiplication
** Exponentiation
/ Division
% Modulus (Division Remainder)
++ Increment
-- Decrement
Operator Example Same As
= x = y x = y
+= x += y x = x + y
-= x -= y x = x - y
*= x *= y x = x * y
/= x /= y x = x / y
%= x %= y x = x % y
**= x **= y x = x ** y
Can you tell the difference of the following statements?
var x = 5;
x++;
var y = 6;
++y;
19. Comparison and Logical operators are used to test a statement to check whether it is true or false.
19
JS SYNTAX,
OPERATORS [PART 2]
Operator Description
== equal to
=== equal value and equal type
!= not equal
!== not equal value or not equal type
> greater than
< less than
>= greater than or equal to
<= less than or equal to
? ternary operator
Operator Description
&& logical and
|| logical or
! logical not
Can you tell the difference of the following statements?
var voltage = (volt == 110) ? "low voltage" : "high voltage";
21. Conditional statement is a set of rules performed if a certain
set of constraints is met (IF a set of constraints is true THEN
perform the following rules).
if (Condition) {
statements;
}
if (Condition) {
statements;
} else {
statements;
}
21
JS SYNTAX,
CONDITIONAL STATEMENT [1]
Start
Condition
Execute the
following set of rules
End
Start
Condition
Execute the
following set of rules
End
Execute another set
of rules
True
False
False
True
22. Switch statement is used to perform a set of actions based on
different sets of conditions
var day = "";
switch (dayNum) {
case 0:
day = "Sunday";
break;
case 1:
day = "Monday";
break;
case 2:
day = "Tuesday";
break;
case 3:
day = "Wednesday";
break;
default:
day = " undefined";
}
22
JS SYNTAX,
CONDITIONAL STATEMENT [2]
Start
Condition
Execute the
following set of rules
End
False
True
Condition
Execute the
following set of rules
False
True
Condition
Execute the
following set of rules
False
True
Execute the default
set of rules
24. Loops used to repeat a specific block of code until some condition
is met.
for (i = 0; i < length; i++) {
statements;
}
You can move more than one step at a time.
There are the following loops that works with arrays and objects:
var obj = {prop1:"Hiroyuki", prop2:"Iida"};
var fullName = ""; var x;
for (x in obj) { fullName += obj[x] + " "; }
let arr = ["elm1", "elm2", "elm3"];
let text = "";
for (let x of cars) { text += x + " ";}
24
JS SYNTAX,
LOOPS STATEMENT [1]
Start
Condition
Execute the
following set of rules
End
True
False
25. Loops used to repeat a specific block of code until some
condition is met.
while (i < 10) {
text += "i = " + i;
i++;
}
do {
text += "The number is " + i;
i++;
}
while (i < 10);
25
JS SYNTAX,
LOOPS STATEMENT [2]
Start
Condition
Execute the
following set of rules
End
True
False
Start
Condition
Execute the
following set of rules
End
True
False
26. Break and Continue are used to skip or break the loop if upon request
for (i = 0; i < 10; i++) {
if (i === 5)
break;
text += "i = " + i;
}
for (i = 0; i < 10; i++) {
if (i === 5)
continue;
text += "i = " + i;
}
26
JS SYNTAX,
LOOPS STATEMENT [3]
28. A JavaScript function is a block of code designed to perform a particular task.
function printMessage() {
console.log("JS is a great language");
}
printMessage();
function times(num1, num2) {
console.log("The first number time the second number = " + num1 * num2);
}
time(5, 4);
function toCelsius(fahrenheit) {
return (5/9) * (fahrenheit-32);
}
var Cel = toCelsius(95);
28
JS SYNTAX,
FUNCTIONS