This document contains the slides from a class on algorithms, computer graphics, and mathematics for game developers and computer scientists. The class covered introductions to JavaScript, computer graphics, and Three.js. It included discussions of debugging JavaScript code, the HTML DOM, Fibonacci sequences, Z-buffering, and more. The class was presented by Dr. Saajid Abuluaih and included code examples and references for further reading.
This document outlines tasks for team members working on a school management system project. It discusses organizing the project into logic and artistic development teams led by the project manager, Saajid Akram. Tasks are assigned through the ClickUP task management platform and an VSCode extension helps locate code. The project structure is reorganized into core, scenes, players, controllers, and asset manager divisions. Individual team members like Papa and Nazhif are assigned tasks like developing the third-person camera and an AI agent with fear and aggression behaviors. Resources for completing the tasks are provided.
The document is a lecture presentation on algorithms and computer graphics for game developers and computer scientists. It covers the following topics:
- An introduction to the course, which will cover algorithms, computer graphics using Three.js, mathematics, and physics for 3D simulations.
- A discussion of algorithms, including their definition, characteristics, design, optimization, and programming examples. Big-O notation for analyzing algorithm efficiency is also introduced.
- An overview of the class structure, which will include weekly lessons, quizzes, homework, and group discussions.
- A section on simple algorithms, including examples to calculate factorials and an explanation of recursion versus iteration.
- An introduction to Big-O
This document is a presentation on algorithms, computer graphics, and mathematics for game developers and computer scientists. It covers topics like the Twelve-Marble Problem, Fibonacci sequences, 3D modeling with lathe modifiers, cameras and lights in Three.js, depth of field, and assigning homework on modeling a chess board and creating scenes with different lights and cameras. Homework is due on July 2nd.
The document provides an overview of basic image processing concepts and techniques using MATLAB, including:
- Reading and displaying images
- Performing operations on image matrices like dilation, erosion, and thresholding
- Segmenting images using global and local thresholding methods
- Identifying and labeling connected components
- Extracting properties of connected components using regionprops
- Performing tasks like edge detection and noise removal
Code examples and explanations are provided for key functions like imread, imshow, imdilate, imerode, im2bw, regionprops, and edge.
Introduction to Image Processing with MATLABSriram Emarose
The document discusses various concepts related to computer vision and image processing including:
1. It describes how the human eye works as an optical sensor and the brain acts as a processor to interpret visual signals.
2. It explains different types of images like RGB, grayscale, binary and their pixel representations.
3. It provides algorithms to extract specific colors from an image, count objects, apply thresholding, and perform morphological operations.
4. Concepts of feature detection using kernels and image filtering are also covered along with examples.
Generative Adversarial Networks (GANs) are a type of deep learning model used to generate realistic samples. GANs work by having two neural networks, a generator and discriminator, compete against each other. The generator tries to generate samples that look real, while the discriminator tries to tell the difference between real and generated samples. Applications of GANs include generating photo-realistic images from text descriptions, retrieving similar images from historical archives, and assisting with drug discovery.
This document discusses image processing with MATLAB. It provides an overview of the different image formats supported by MATLAB, including JPEG, TIFF, and BMP. It also describes the different types of images like binary, grayscale, and RGB images. It explains how to read images into MATLAB, extract color channels, remove noise, and find properties like the centroid and area. Finally, it discusses how to do serial communication between MATLAB and an Arduino board to process images in real-time and send signals to a microcontroller.
The document discusses a workshop on image processing using MATLAB. It provides an overview of MATLAB and its image processing toolbox. It describes how to read, display, and convert between different image formats in MATLAB. It also demonstrates various image processing operations that can be performed, such as arithmetic operations, conversion between color and grayscale, image rotation, blurring and deblurring, and filling regions of interest. The document aims to introduce the basics of working with images in the MATLAB environment.
This document outlines tasks for team members working on a school management system project. It discusses organizing the project into logic and artistic development teams led by the project manager, Saajid Akram. Tasks are assigned through the ClickUP task management platform and an VSCode extension helps locate code. The project structure is reorganized into core, scenes, players, controllers, and asset manager divisions. Individual team members like Papa and Nazhif are assigned tasks like developing the third-person camera and an AI agent with fear and aggression behaviors. Resources for completing the tasks are provided.
The document is a lecture presentation on algorithms and computer graphics for game developers and computer scientists. It covers the following topics:
- An introduction to the course, which will cover algorithms, computer graphics using Three.js, mathematics, and physics for 3D simulations.
- A discussion of algorithms, including their definition, characteristics, design, optimization, and programming examples. Big-O notation for analyzing algorithm efficiency is also introduced.
- An overview of the class structure, which will include weekly lessons, quizzes, homework, and group discussions.
- A section on simple algorithms, including examples to calculate factorials and an explanation of recursion versus iteration.
- An introduction to Big-O
This document is a presentation on algorithms, computer graphics, and mathematics for game developers and computer scientists. It covers topics like the Twelve-Marble Problem, Fibonacci sequences, 3D modeling with lathe modifiers, cameras and lights in Three.js, depth of field, and assigning homework on modeling a chess board and creating scenes with different lights and cameras. Homework is due on July 2nd.
The document provides an overview of basic image processing concepts and techniques using MATLAB, including:
- Reading and displaying images
- Performing operations on image matrices like dilation, erosion, and thresholding
- Segmenting images using global and local thresholding methods
- Identifying and labeling connected components
- Extracting properties of connected components using regionprops
- Performing tasks like edge detection and noise removal
Code examples and explanations are provided for key functions like imread, imshow, imdilate, imerode, im2bw, regionprops, and edge.
Introduction to Image Processing with MATLABSriram Emarose
The document discusses various concepts related to computer vision and image processing including:
1. It describes how the human eye works as an optical sensor and the brain acts as a processor to interpret visual signals.
2. It explains different types of images like RGB, grayscale, binary and their pixel representations.
3. It provides algorithms to extract specific colors from an image, count objects, apply thresholding, and perform morphological operations.
4. Concepts of feature detection using kernels and image filtering are also covered along with examples.
Generative Adversarial Networks (GANs) are a type of deep learning model used to generate realistic samples. GANs work by having two neural networks, a generator and discriminator, compete against each other. The generator tries to generate samples that look real, while the discriminator tries to tell the difference between real and generated samples. Applications of GANs include generating photo-realistic images from text descriptions, retrieving similar images from historical archives, and assisting with drug discovery.
This document discusses image processing with MATLAB. It provides an overview of the different image formats supported by MATLAB, including JPEG, TIFF, and BMP. It also describes the different types of images like binary, grayscale, and RGB images. It explains how to read images into MATLAB, extract color channels, remove noise, and find properties like the centroid and area. Finally, it discusses how to do serial communication between MATLAB and an Arduino board to process images in real-time and send signals to a microcontroller.
The document discusses a workshop on image processing using MATLAB. It provides an overview of MATLAB and its image processing toolbox. It describes how to read, display, and convert between different image formats in MATLAB. It also demonstrates various image processing operations that can be performed, such as arithmetic operations, conversion between color and grayscale, image rotation, blurring and deblurring, and filling regions of interest. The document aims to introduce the basics of working with images in the MATLAB environment.
This document contains the tutorial on the different digital image processing methods.
It gives the details on how images can be processed and how to make a GUI and work with it.
JavaScript is evolving. It’s an exciting time to be involved with this ubiquitous language of the web. Every year, we get exciting new features landing as part of the language. Let’s explore the freshly released features that were part of the 2019 ECMAScript specification. We’ll also briefly explore the process of how new features get proposed and added to the language, as well as the leading contenders expected to land in ES2020.
The document discusses image processing techniques including image derivatives, integral images, convolution, morphology operations, and image pyramids.
It explains that image derivatives detect edges by capturing changes in pixel intensity, and provides an example calculation. Integral images allow fast computation of box filters by precomputing pixel sums. Convolution is used to calculate probabilities as the sliding overlap of distributions. Morphology operations like erosion and dilation modify images based on pixel neighborhoods. Image pyramids create multiple resolution layers that aid in object detection across scales.
This document discusses deep learning and various deep learning techniques such as backpropagation, autoencoders, restricted Boltzmann machines, and dropout. It provides an overview of these concepts and algorithms as well as discussing implementations in Python and Theano. It also proposes future work applying these techniques to tasks like defect classification, speech recognition, and independent component analysis.
Unsupervised learning representation with Deep Convolutional Generative Adversarial Network, Paper by Alec Radford, Luke Metz, and Soumith Chintala
(indico Research, Facebook AI Research).
The document discusses various techniques for edge detection and line detection in images, including:
- Canny edge detection, which uses thresholds to detect and link edges.
- Hough transforms, which detect shapes like lines and circles by counting points that agree with a shape model.
- RANSAC for line detection, which forms line hypotheses from random samples and counts supporting points.
- Techniques for thinning thick edges and detecting edge contours.
The document provides legal notices and disclaimers for an Intel presentation. It states that the presentation is for informational purposes only and that Intel makes no warranties. It also notes that Intel technologies' features and benefits depend on system configuration and may require enabled hardware, software or service activation. Performance varies depending on system configuration. The document further states that sample source code is released under the Intel Sample Source Code License Agreement and that Intel and its logo are trademarks.
ASP.Net is a web development platform that provides a programming model, infrastructure, and services for building robust web applications. It uses HTTP to enable two-way communication between a browser and server. ASP.Net applications are compiled code written in languages like C# and VB.Net that can use classes in the .Net framework. The ASP.Net lifecycle involves initializing and loading pages, handling events, rendering output, and unloading pages. Key stages include initialization, loading, validation, handling postback events, and rendering.
Design patterns refer to reusable program solutions that aim to solve similar design problem during development process. The good practise of using patterns is encouraged and efforts have to be taken to knowledge on design patterns. We use a decorator pattern to improving a web application. Web application is implemented using HTML language, ASP.NET, and C#.
ASP.NET is a web development platform that provides the programming model, infrastructure, and services needed to build robust web applications for desktops and mobile devices. It uses HTTP to enable two-way communication between the browser and server. ASP.NET applications are compiled code written using reusable components in the .NET framework and can be written in languages like C#, VB.NET, JavaScript, and J#. ASP.NET is used to create interactive, data-driven web applications accessed over the internet using various server controls.
mloc.js 2014 - JavaScript and the browser as a platform for game developmentDavid Galeano
JavaScript and the browser can be a viable platform for game development, as demonstrated by games like Polycraft and a Quake 4 demo ported to JavaScript. However, to reach the level of native applications, improvements are needed in areas like memory usage, parallelism, and floating point performance. Specifically, typed objects could help memory usage, a task-based parallelism API could improve multi-core support, and SIMD and single-precision floats could enhance performance of common game operations like vectors and matrices.
These slides describes about rendering engine, types of rendering engine and how Webkit rendering works.
A rendering engine (also called layout engine or web browser engine) is a software component that takes marked up content (like HTML, XML, image files, etc.) and formatting information (like CSS, XSL, etc.) and displays the formatted content on the screen.
This document provides details about a student project titled "Multifunctional Tools" created using Python. The project allows users to perform various mathematical and logical operations through a graphical user interface. It includes functions for calculations, string manipulation, ASCII conversions, checking vowels/consonants, palindromes, prime numbers and more. The project was created by the student to provide a single platform for different operations and help users with schoolwork. It makes use of Python modules and functions along with a Tkinter GUI.
The document discusses several design patterns including composite, strategy, decorator, abstract factory, bridge, and singleton. It provides examples of when and how each pattern can be used, such as using composite to group graphical elements uniformly, strategy to allow interchangeable algorithms, and decorator to add responsibilities dynamically without subclassing. Code snippets are referenced but not included.
Digital Fabrication Studio.03 _Software @ Aalto Media FactoryMassimo Menichinelli
DIGITAL FABRICATION STUDIO (25438)
The course provides a general understanding on how to design and manufacture products and prototypes in a Fab Lab, using digital fabrication technologies and understanding their features and limits.
Students will learn how information shapes design, manufacturing and collaboration processes and artifacts in a Fab Lab. They will learn how to digitally fabricate a project or how to digitally modify an existing project; students will also learn how to manage, embed and retrieve information about a project. Projects and prototypes developed and manufactured in this course will not be interactive.
The course consists of lectures and a group project to be digitally fabricated, be it a project already designed but not yet realized or be it the modification of an existing project. Every lecture (3 hours) includes time for testing the technologies covered (1 hour) and for developing part of the group project and for receiving feedback about it (1 hour).
http://mlab.taik.fi/studies/courses/course?id=1963
This document provides steps to create an interactive infographic using SVG, CSS, and jQuery:
1. Set up your development environment and folders for CSS and JavaScript. Download the jQuery library.
2. Draw the image as an SVG file with named layers for interactive elements.
3. Write jQuery code to define interactions like hover events between layers. Include jQuery and load the SVG.
4. Write CSS code to style layers and add visual effects. Include the CSS file.
5. Additional resources are provided for making interactive charts and graphics.
This document describes a presentation for a project called Game Studio. It includes sections on supervisors and members, agenda, objectives, problems in current game development, motivation, software currently in the market, system architecture including the IDE, event system, database, and more. It also describes features developed like graphics and texture designers. Future work, challenges, and a conclusion are provided.
This document provides an overview of new features and enhancements in Visual Studio 2005, also known as Whidbey. It summarizes improvements to languages like Visual Basic .NET, Visual C#, C++, and Visual J#, the .NET Framework, data access, web services, and mobile development. Key areas of focus include increased productivity, simplified development, and better integration across languages, frameworks, and platforms.
Intro to mobile web application developmentzonathen
Learn all the basics of web app development including bootstrap, handlebars templates, jquery and angularjs, as well as using hybrid app deployment on a phone.
Thug is a new low-interaction honeyclient for analyzing malicious web content and browser exploitation. It uses the Google V8 JavaScript engine and emulates different browser personalities to detect exploits. Thug analyzes content using static and dynamic analysis and logs results using MAEC format. Future work includes improving DOM emulation and JavaScript analysis to better identify vulnerabilities and exploit kits. The source code for Thug will be publicly released after the presentation.
This document contains the tutorial on the different digital image processing methods.
It gives the details on how images can be processed and how to make a GUI and work with it.
JavaScript is evolving. It’s an exciting time to be involved with this ubiquitous language of the web. Every year, we get exciting new features landing as part of the language. Let’s explore the freshly released features that were part of the 2019 ECMAScript specification. We’ll also briefly explore the process of how new features get proposed and added to the language, as well as the leading contenders expected to land in ES2020.
The document discusses image processing techniques including image derivatives, integral images, convolution, morphology operations, and image pyramids.
It explains that image derivatives detect edges by capturing changes in pixel intensity, and provides an example calculation. Integral images allow fast computation of box filters by precomputing pixel sums. Convolution is used to calculate probabilities as the sliding overlap of distributions. Morphology operations like erosion and dilation modify images based on pixel neighborhoods. Image pyramids create multiple resolution layers that aid in object detection across scales.
This document discusses deep learning and various deep learning techniques such as backpropagation, autoencoders, restricted Boltzmann machines, and dropout. It provides an overview of these concepts and algorithms as well as discussing implementations in Python and Theano. It also proposes future work applying these techniques to tasks like defect classification, speech recognition, and independent component analysis.
Unsupervised learning representation with Deep Convolutional Generative Adversarial Network, Paper by Alec Radford, Luke Metz, and Soumith Chintala
(indico Research, Facebook AI Research).
The document discusses various techniques for edge detection and line detection in images, including:
- Canny edge detection, which uses thresholds to detect and link edges.
- Hough transforms, which detect shapes like lines and circles by counting points that agree with a shape model.
- RANSAC for line detection, which forms line hypotheses from random samples and counts supporting points.
- Techniques for thinning thick edges and detecting edge contours.
The document provides legal notices and disclaimers for an Intel presentation. It states that the presentation is for informational purposes only and that Intel makes no warranties. It also notes that Intel technologies' features and benefits depend on system configuration and may require enabled hardware, software or service activation. Performance varies depending on system configuration. The document further states that sample source code is released under the Intel Sample Source Code License Agreement and that Intel and its logo are trademarks.
ASP.Net is a web development platform that provides a programming model, infrastructure, and services for building robust web applications. It uses HTTP to enable two-way communication between a browser and server. ASP.Net applications are compiled code written in languages like C# and VB.Net that can use classes in the .Net framework. The ASP.Net lifecycle involves initializing and loading pages, handling events, rendering output, and unloading pages. Key stages include initialization, loading, validation, handling postback events, and rendering.
Design patterns refer to reusable program solutions that aim to solve similar design problem during development process. The good practise of using patterns is encouraged and efforts have to be taken to knowledge on design patterns. We use a decorator pattern to improving a web application. Web application is implemented using HTML language, ASP.NET, and C#.
ASP.NET is a web development platform that provides the programming model, infrastructure, and services needed to build robust web applications for desktops and mobile devices. It uses HTTP to enable two-way communication between the browser and server. ASP.NET applications are compiled code written using reusable components in the .NET framework and can be written in languages like C#, VB.NET, JavaScript, and J#. ASP.NET is used to create interactive, data-driven web applications accessed over the internet using various server controls.
mloc.js 2014 - JavaScript and the browser as a platform for game developmentDavid Galeano
JavaScript and the browser can be a viable platform for game development, as demonstrated by games like Polycraft and a Quake 4 demo ported to JavaScript. However, to reach the level of native applications, improvements are needed in areas like memory usage, parallelism, and floating point performance. Specifically, typed objects could help memory usage, a task-based parallelism API could improve multi-core support, and SIMD and single-precision floats could enhance performance of common game operations like vectors and matrices.
These slides describes about rendering engine, types of rendering engine and how Webkit rendering works.
A rendering engine (also called layout engine or web browser engine) is a software component that takes marked up content (like HTML, XML, image files, etc.) and formatting information (like CSS, XSL, etc.) and displays the formatted content on the screen.
This document provides details about a student project titled "Multifunctional Tools" created using Python. The project allows users to perform various mathematical and logical operations through a graphical user interface. It includes functions for calculations, string manipulation, ASCII conversions, checking vowels/consonants, palindromes, prime numbers and more. The project was created by the student to provide a single platform for different operations and help users with schoolwork. It makes use of Python modules and functions along with a Tkinter GUI.
The document discusses several design patterns including composite, strategy, decorator, abstract factory, bridge, and singleton. It provides examples of when and how each pattern can be used, such as using composite to group graphical elements uniformly, strategy to allow interchangeable algorithms, and decorator to add responsibilities dynamically without subclassing. Code snippets are referenced but not included.
Digital Fabrication Studio.03 _Software @ Aalto Media FactoryMassimo Menichinelli
DIGITAL FABRICATION STUDIO (25438)
The course provides a general understanding on how to design and manufacture products and prototypes in a Fab Lab, using digital fabrication technologies and understanding their features and limits.
Students will learn how information shapes design, manufacturing and collaboration processes and artifacts in a Fab Lab. They will learn how to digitally fabricate a project or how to digitally modify an existing project; students will also learn how to manage, embed and retrieve information about a project. Projects and prototypes developed and manufactured in this course will not be interactive.
The course consists of lectures and a group project to be digitally fabricated, be it a project already designed but not yet realized or be it the modification of an existing project. Every lecture (3 hours) includes time for testing the technologies covered (1 hour) and for developing part of the group project and for receiving feedback about it (1 hour).
http://mlab.taik.fi/studies/courses/course?id=1963
This document provides steps to create an interactive infographic using SVG, CSS, and jQuery:
1. Set up your development environment and folders for CSS and JavaScript. Download the jQuery library.
2. Draw the image as an SVG file with named layers for interactive elements.
3. Write jQuery code to define interactions like hover events between layers. Include jQuery and load the SVG.
4. Write CSS code to style layers and add visual effects. Include the CSS file.
5. Additional resources are provided for making interactive charts and graphics.
This document describes a presentation for a project called Game Studio. It includes sections on supervisors and members, agenda, objectives, problems in current game development, motivation, software currently in the market, system architecture including the IDE, event system, database, and more. It also describes features developed like graphics and texture designers. Future work, challenges, and a conclusion are provided.
This document provides an overview of new features and enhancements in Visual Studio 2005, also known as Whidbey. It summarizes improvements to languages like Visual Basic .NET, Visual C#, C++, and Visual J#, the .NET Framework, data access, web services, and mobile development. Key areas of focus include increased productivity, simplified development, and better integration across languages, frameworks, and platforms.
Intro to mobile web application developmentzonathen
Learn all the basics of web app development including bootstrap, handlebars templates, jquery and angularjs, as well as using hybrid app deployment on a phone.
Thug is a new low-interaction honeyclient for analyzing malicious web content and browser exploitation. It uses the Google V8 JavaScript engine and emulates different browser personalities to detect exploits. Thug analyzes content using static and dynamic analysis and logs results using MAEC format. Future work includes improving DOM emulation and JavaScript analysis to better identify vulnerabilities and exploit kits. The source code for Thug will be publicly released after the presentation.
Jeremy Grancher discusses creating custom components for React Native. He demonstrates how to build both a custom utility component and a custom UI component that renders native views. For a utility component, you create an Objective-C or Java class that extends RCTBridgeModule and export methods. For a UI component, you create a view class, a manager class that extends RCTViewManager, and export view properties and methods. Custom components allow you to extend React Native with platform-specific functionality and provide wrappers for existing native modules.
[1D6]RE-view of Android L developer PRE-viewNAVER D2
The document discusses key architectural changes and performance improvements in Android L, including:
1. The introduction of a separate UI and render thread to improve responsiveness.
2. A move from just-in-time (JIT) compilation to ahead-of-time (AOT) compilation with the new Android Runtime (ART) to boost performance.
3. Enhancements to the garbage collection model to reduce pause times and fragmentation.
Data structures are used to organize graphics data and allow individual portions of an image to be referenced and modified independently. Common data structures include those based on vertices, edges, and surfaces. A database implements these data structures for storage. Relational and hierarchical models are two common database models. OpenGL is a widely used graphics library that provides a standardized interface for 3D graphics across platforms through functions that output graphics primitives.
Software Language Design & Engineering: Mobl & SpoofaxEelco Visser
This document describes the Mobl programming language for developing mobile web applications. Mobl allows developers to write applications declaratively using a model-view pattern with integrated data models, user interfaces, and application logic. It aims to reduce accidental complexity from platforms by providing domain abstractions. Mobl supports reusable controls, reactive user interfaces, navigation between screens, and continuations to increase coverage of user interface idioms. The Spoofax Language Workbench is used to construct an IDE for Mobl with static cross-concern consistency checking.
This document discusses linguistic abstraction as a software engineering tool, specifically for web languages. It describes how domain-specific languages (DSLs) can bridge the gap between problem domains and solution domains by allowing for more specialization. The document outlines research into software language engineering to automatically derive efficient compilers and IDEs from high-level language definitions. It provides examples of DSLs like WebDSL for server-side web applications and Mobl for client-side mobile applications. In summary, the document advocates for DSLs and linguistic integration to improve software engineering for web and mobile platforms by separating concerns and enabling static analysis.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
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Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
BÀI TẬP BỔ TRỢ TIẾNG ANH LỚP 9 CẢ NĂM - GLOBAL SUCCESS - NĂM HỌC 2024-2025 - ...
Class[3][5th jun] [three js]
1. ALGORITHMS, COMPUTER GRAPHICS,
AND MATHEMATICS FOR GAME
DEVELOPERS & COMPUTER
SCIENTISTS
Class[3]: Introduction to JavaScript [Part 2] + Introduction to Computer
Graphic [Part 1]
PREPARED AND PRESENTED BY
Dr.Saajid Abuluaih, PhD
5th of Jun, 2021
4. 4
GRAPH COLORING
FOUR-COLOR THEOREM
How many colors do you think we need to color “conservatively” (the minimum number of colors) the
following picture such that no two adjacent regions are colored with the same color?
Only two colors are enough to color the above picture. Two-color theorem theorize that a map with only
straight lines, curves, or closed loops requires not more than two colors to be colored
References:
Discrete Mathematics and Probability Theory
Four color theorem
The Four-Color Map Theorem - Numberphile
5. 5
GRAPH COLORING
FOUR-COLOR THEOREM
Map coloring was first used by cartographers to depict different segments on a map to display different
elevations, kind of roads, or even political boundaries. This problem demands the minimal number of
colors to be applied to make maps easier for reading, which makes the problem a mind challenging puzzle
as well.
References:
Discrete Mathematics and Probability Theory
Four color theorem
The Four-Color Map Theorem - Numberphile
One of the favorited theorems for mathematicians is Four-Color Theorem. The theorem proposes that
every existing map can be colored using only 4 colors such that no two adjacent countries would be
colored with the same color …
7. Write a function ‘fib(n)’ that takes in a number as an argument and returns the nth number of the
Fibonacci sequence.
Example:
n: 1st , 2nd , 3rd , 4th , 5th , 6th , 7th , 8th , 9th …
Fib(n): 1 , 1 , 2 , 3 , 5 , 8 , 13 , 21 , 34 …
7
TODAY’S ALGORITHM,
FIBONACCI SEQUENCE
8. Write a function ‘fib(n)’ that takes in a number as an argument and returns the nth number of the
Fibonacci sequence.
Example:
n: 1st , 2nd , 3rd , 4th , 5th , 6th , 7th , 8th , 9th …
Fib(n): 1 , 1 , 2 , 3 , 5 , 8 , 13 , 21 , 34 …
8
TODAY’S ALGORITHM,
FIBONACCI SEQUENCE
function fib(n){
return (fib(n-1) + fib(n-2));
}
This algorithm will be an introduction
to Dynamic Programming that we’ll see next week
9. Write a function ‘fib(n)’ that takes in a number as an argument and returns the nth number of the
Fibonacci sequence.
Example:
n: 1st , 2nd , 3rd , 4th , 5th , 6th , 7th , 8th , 9th …
Fib(n): 1 , 1 , 2 , 3 , 5 , 8 , 13 , 21 , 34 …
9
TODAY’S ALGORITHM,
FIBONACCI SEQUENCE
function fib(n){
if (n <= 2) return 1;
else
return (fib(n-1) + fib(n-2));
}
This algorithm will be an introduction
to Dynamic Programming that we’ll see next week
11. 11
JS CODE INTEGRATION,
THE HTML DOM (DOCUMENT OBJECT MODEL)
References:
JavaScript HTML DOM
The HTML DOM is a standard object model and programming interface for HTML. The browser produces a
Document Object Model of a web page when it is loaded. The HTML DOM model is built as a tree of
Objects as follows:
JavaScript is designed to interact with the object model to create/manipulate HTML documents
dynamically. It can:
• Change the elements order and content in the page
• Alter the existed elements or remove them
• Change CSS styles
• Change, add, and remove elements’ attributes
• Handle events when users interact with the HTML
12. 12
JS CODE INTEGRATION,
HTML5 DOCUMENT STRUCTURE
References:
HTML5 Page Structure
<!DOCTYPE html>
<html lang="en">
<head>
<title>Document</title>
</head>
<body>
</body>
</html>
The Document Type Declaration, or doctype, is the first element on a standard HTML page. This tells the
browser what kind of document it's looking at. Any HTML file's doctype is always the first element at the
top. Then there are sections and subsections, each with its own title and subheading. These heading and
sectioning components help the reader in comprehending the meaning of the text.
The <head> element contains metadata (document title, character set, styles, links, scripts), specific
information about the web page that only browsers use (not displayed to the user). In <head> element,
<link> and <script> elements can be added. Link element establishes the link between the current HTML
document and the external resource. It's usually used to point to an external CSS stylesheet. Whereas
script element may used to include a JavaScript file.
<link rel="stylesheet" type="text/css" href="style.css">
<script src="/js/myScript1.js"></script>
13. 13
JS CODE INTEGRATION,
IN A WEB PAGE USING <SCRIPT> TAGS
- The <script> tag is used to embed JavaScript code.
- The <script> element used either for embedding some JavaScript client-side code, or it points to an
external JavaScript script file using the src attribute.
<body>
<div id="TextArea"></div>
<script type="text/javascript">
for (var i = 0; i < 10; i++) {
if (i < 5)
document.getElementById("TextArea").innerText += " " + i;
}
</script>
<script src="/js/myScript1.js"></script>
</body>
15. 15
JS CODE INTEGRATION,
DEVTOOLS ON GOOGLE CHROME
Chrome DevTools is a set of web developer tools built directly into the browser which helps in editing
pages on-the-fly conveniently and debug your code.
There are several ways to access different part of the DevTools UI:
• Simply R-Click anywhere in the document and select Inspect from
• Use F12 to open DevTools.
• Control+ Shift + C to select Inspect and jump directly into Elements Panel.
• Control + Shift + J to to jump directly into the Console panel.
References:
Chrome DevTools
Chrome DevTools. Similar tool existed
in almost all other browsers as well
16. 16
JS CODE INTEGRATION,
DEVTOOLS: OUTPUT TO CONSOLE FOR
DEBUGGING PURPOSES [Part 1]
- console.log() / console.debug():
allows you to output messages or variables value to the console panel.
References:
Console MDN Web Docs
- console.worn() / console.error():
allows you to output messages to the console with distinct label
color.
Note: ‘undefined’ message
that you see means that the
function didn’t return any
value. It is expected that a
function returns a value.
17. 17
JS CODE INTEGRATION,
DEVTOOLS: OUTPUT TO CONSOLE FOR
DEBUGGING PURPOSES [Part 2]
References:
Console MDN Web Docs
• console.dir(document.body):
displays an interactive list of the properties of
the specified an object.
• console.table():
This function logs data as a table. Very useful
to printout arrays and objects
18. 18
JS CODE INTEGRATION,
DEVTOOLS: OUTPUT TO CONSOLE FOR
DEBUGGING PURPOSES [Part 3]
References:
Console MDN Web Docs
- window.alert(message):
a very common function to show messages without accessing the console.
- window.prompt(message):
Another very common function for reading user inputs and showing messages
simultaneously.
- console.clear():
A function the clear the outputs on console panel (you can press t “Clear Console” button
or press control + L).
19. 19
JS CODE INTEGRATION,
DEVTOOLS: DEBUGGING WITH THE DEBUGGER
- In sources panel, find your file.
- Click beside the line number to add a breakpoint
- Run the application
- Use the following buttons:
- Step over next function call
- Step into next function call
- Step out of the current function
- Use the following panels:
- Scope
- Watch
- Breakpoints
- Try conditional breakpoints
21. WebGL is an API (Application Program Interface) that controls GPUs. WebGL is
based on OpenGL ES (for Embedded Systems), an API for mobile devices which
itself is based on OpenGL. OpenGL is an API for desktop computers that dates
back to 1992.
Three.js is a JavaScript framework that uses WebGL to generate dynamic 3D
computer graphics in a web browser without relying on proprietary browser
plugin.
21
JS + THREEJS,
GETTING STARTED WITH ThreeJS
References:
Three.js
OpenGL ES
OpenGL
22. <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="https://threejs.org/build/three.js"></script>
</head>
<body>
<script></script>
</body>
</html>
22
JS + THREEJS,
CREATE A SIMPLE 3D SCENE
Create the basic HTML document structure and add the CDN reference to
ThreeJS library.
TIP: You can create the basic HTML structure with VS Code by typing
exclamation mark and then hit tab from the keyboard :: ! -> tab
23. <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="https://threejs.org/build/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75, window.innerWidth/window.innerHeight, 0.1, 1000 );
</script>
</body>
</html>
23
JS + THREEJS,
CREATE A SIMPLE 3D SCENE
Create a scene and a camera as follows:
Move the camera back on z axis:
camera.position.z = 5;
24. var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
24
JS + THREEJS,
CREATE A SIMPLE 3D SCENE
Add the renderer and append it to the document:
Render the scene
renderer.render( scene, camera );
Create a box geometry 1,2,1 with red material and attach it to the scene
var geometry = new THREE.BoxGeometry( 1, 2, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
The 3d geometry is going to look like this:
25. var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
renderer.render( scene, camera );
};
animate();
25
JS + THREEJS,
CREATE A SIMPLE 3D SCENE
Add some animation:
We have created a scene with a rotating box using only few lines of code!
27. In CGI (Computer-Generated Imagery), a 3D scene is made of
objects that having a very wild variety of shapes, appearances
and structures arranged in a three-dimensional representation
of geometric data. These objects are sorted in the computer for
the purpose of performing rendering into 2D images.
27
Computer Graphics,
3D scene
References:
3D computer graphics
A basic 3D scene consist of 3d objects and
their materials, cameras, and light sources.
(Image Source)
Basically, a 3D scene defines a virtual world that contains three
main elements:
• 3D Objects: described by some 3D geometry and material
description that defines the looks of the current object and
how light interacts with it. These object can be in a
continues motion.
• Light Sources: describe the position, the motion, and the
direction of each light in the scene.
• Cameras: describe the view frustum, and the motion of
each camera in the scene.
28. In 3D Computer Graphic, the imagery generation considers
only those objects located within a pyramid-shaped view of
the world that is called the view frustum
28
Computer Graphics,
View Frustum
The near plane at distance n and the far plan at
distance f from the camera C define the View
frustum. (Image source)
BTY, frustum means a pyramid with a head chopped off
References:
Viewing frustum
(Image source)
29. 3D rendering is the process of converting the data of 3d
objects into 2D images. In other word, to render is to create
an image, or simply depiction.
29
Computer Graphics,
3D rendering
3Ds Max Scanline renderer
References:
3D rendering
30. Interactive rendering means that a user can instantly
interact with an application, resulting in a changes in the
final rendered images of a 3D world printed to screen.
Examples:
Video games
Simulations application
30
COMPUTER GRAPHICS,
INTERACTIVE 3D RENDERING
References:
Protected interactive 3D graphics via remote rendering
Interactive 3D Rendering - Interactive 3D Graphics
Interactive 3D Visualization in Jupyter | SciPy 2018 | Maarten Breddels
31. A regular classic monitor refreshes at 50~60 Hz (You need to see the new monitors that refresh at 120Hz)
which means, it redraw the signals 50~60 times per second which gives an upper limit on the frame rate.
Move the mouse fast enough and see what happens. That is called a refresh rate.
An application can display 10 frame per second (FPS), which means that many of the redrawn images are
the same.
In movie industry, a frame rate of 24 fps is considered standard, though the refresh rate can go up to
72Hz. Which means, each frame is repeatedly projected two or three times.
In game industry, that frame rate considered too low. Thus, a frame rate of 30 to 60 frame per second is
considered standard.
31
COMPUTER GRAPHICS,
REFRESH RATE VS FPS
References:
Frame Rate vs. Refresh Rate: What’s the Difference?
Frame Rate (FPS) vs Refresh Rate (Hz)
32. When the 3D engine decide to render a frame, it passes polygons after breaking them down to
triangles. However, the renderer need to decided which triangles need to be rendered first in case they
overlapped.
Painter algorithms decided to draw object one on top of another.
Then you render the most distant object first, then the next closest object,
and so on and so forth
However, that comes with a downside. Take a look at the following figure
and try to guess which object need to be rendered first:
32
COMPUTER GRAPHICS,
PAINTER’S ALGORITHM
The Flaw is that it can get into a cycles of objects that partially hidden behind each other.
References:
Painter Algorithm
Painter’s Algorithm in Computer Graphics
Image source
Image source
33. The way the GPU solves the visibility problem, is by using Z-
buffer. The ‘Z’ in the Z-buffer stands for the distance
between the camera and the objects.
So, in addition to store the color of pixels in an image we
store their distance, which known as z-depth, which is a
number that ranges from 0.0 to 1.0
0 is the closest to the eye and 1 is the maximum distance.
When we render a scene, we check the depth of each pixel
against all object in the view frustum to know whether it
overwrites the existed value or not.
33
COMPUTER GRAPHICS,
Z-BUFFER
References:
Z-Buffer Algorithm
Z-buffering
Image source
Image source
35. • write a program that converts pounds into kilograms. Use windows.prompt() to ask the user for how
many pounds they want to convert, then output the result of conversion to the console.
• Write a program that creates a 3d scene with a cone geometry in it. The cone has to have the
following parameters: radius = 4, height = 10, radial segment = 40.
35
DEADLINE 19/6,
HOMEWORK