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China Mobile Gaming Market Outlook
        Independent Studies
      For Entering The Market
Mobile Gaming : Global Market Overview


                                          Global Mobile Games                                                            Impetus For Growth Globally
                                       Download Revenue ($ Million)1
                                                                                                                •   “Faster network (3G) and devices with larger
                                                                                     3349                           screens will help improve the discovery process” –
       2003 2004 2005 2006 2007




                                                                                                                    Paul Goode, Vice President, Product
                                                                       2592
                                                                                                                    Development and Senior Analyst, M:Metric3
                                                           1,669
                                                                                                                •   “One thing driving mobile gaming in developed
                                               1,070                                                                market is the availability of faster processor in
                                                                                                                    mobile device, which enable faster response
                                         469
                                                                                                                    times, 3-D graphics and advanced sound
                                                                                                                    capabilities, as well as less-expensive and bigger
                                  $0       $1,000           $2,000          $3,000      $4,000         $5,000
                                                                                                                    storage capabilities for memory-intensive game” –
                                                     Future Outlook                                                 Nick Ingelbrecht, Research Director at Gartner,4
                                                      (In $ Million)2                                               photocontent.com

                                                                                      7,350                          •   Maidy, Shane A, “MobileCorner:Gaming Goes
2011




                                                                                                                         Mobile”,Licence!, July. 2006. 9(6),p:123.
                                                                                                                     •   “Gartner Say Worldwide Mobile Gaming Revenue To Grow 50
                                                                                                                         Percent in 2007”; available from
                                                                   6,500
                                                                                                                         http://www.phonecontent.com/bm/news/1855.shtml;
2010




                                                                                                                         accessed 17 April 2008.

                                           5500
2009




 $5,000                                           $6,000                   $7,000             $8,000
       • Armitt Claire, “Global mobile game downloads set for six fold increase by
         2010”, New Media Age, 4 November 2004, p:15.
       • Ibid.
Foreign Participation On Mobile Data Services Was Capped At 50% On
“Accumulated Basis For Investment” Under WTO.
                                                                                                                                    • Mobile Service Offering
          China Mobile Industry Structure5                                                                                              – Customer get three different services:
                                                                                                                                            ­ Mobile handsets
                                                                                                                                            ­ Mobile access
                                                                                                                                            ­ Mobile content
Upstream                                                                                                                            • Mobile Content
                          Equipment                                                                                                     – Describe as value added services, other than
Activities
                                                                                                                                          voice. China identify their mobiles service into
                                                                                                                                          two different offering:




                                                                                            Downstream Activities
                                                                       Software Developer
                                                                                                                                            ­ Basic telecommunication services.
                                                                                                                                            ­ Value added telecommunication services.
                     Network Services                                                                                                          Included in this categories were, wireless




                                                                                                                     Key Learning
                         (Access)                                                                                                              value added services e.g. SMS,MMS, Mobiles
                                                                                                                                               Games.
                                                                                                                                    • Foreign Involvement In Mobile Data Services.
                                                                                                                                        – As China accession into WTO in 2001, for the
      Focus        Mobile Data Services                                                                                                   value added sectors, foreign ownership was
                                                                                                                                          capped 50% on “accumulated basis for
      Area              (Content)                                                                                                         investment”.
                                                                                                                                        – WTO Agreement does not cover game developer
                                                                                                                                          which currently need to be 100% owned by
                                                                                                                                          local.
                                                                                                                                    • Availability of 3G licenses by 2009
                                                                                                                                        – By 2009, all four major Chinese telecom
                                                                                                                                          operators – China Mobile, China Unicom, China
                                                                                                                                          Telecom and China Netcom.
1. Lam, Michelle, A Value Chain Study Of China’s Mobile Industry (Tekes.                                                            • Unbalanced of development
   December 2003) p:16                                                                                                                  – Exist unbalance development in China, National
                                                                                                                                          Penetration rate is 19.5% but in Beijing over
                                                                                                                                          70%.
                                                                                                                                    • China Mobile controlled 65% of the China mobiles
                                                                                                                                      market with total subscribers amounting to 360
                                                                                                                    Risk
                                                                                                                    Stage



                                                                                                                                      million (as Dec 2007). Market entrant had to certain
                                                                                                                                      extent dictated by China Mobile.
Mobile Gaming and Online Market In China Will Depend On Selecting The Right
Partner and Audiences As China Accession To IPTV On The Introduction Of 3G
Service by April 2008.
                           Mobile Game Revenue                                                 Online Gamer Demographic Matrix
                              (in $ Million)6                                                          For China Market8
                                                                                65200
   $60,300
                                                                                                    Age Group                        Gender
   $50,300
                                                                                              • Below 30 years old           • 41.7% of all gamer
   $40,300
                                                                                                with relatively                are women.
   $30,300
                                                                                                higher education and
   $20,300                                                                                      income.
                                                                          14700
   $10,300                                                                                    • From this group,
                                                      4258
     $300           298                923                                                      31.3% between 18-25

                                                                                     2008
             2004




                                2005




                                               2006




                                                                   2007



                                                                                                and 19.7% between
• “IDC Predict Steady Growth in China’s Online Gaming Market Over The Next 5 Years”             26 and 30.
  Computerworld Malaysia 12(12), 21 April-11May 2006; available from
  http://www.computerworld.com.my/printerFriendly.aspx?articleid=536&pubid=4&issueid=90
                                                                                                    $ Spending                   Other profile
                     Market Player Based on Revenue                                           • Single represent             • 50% of online game
                              (In $ Million)7                                                   dominant group of              were professional
                                                                                                online gamer with
                                                   20%                                          10.6% are those with
                          50%                                13%
                                                                                                a monthly income of
                                                                                                more than USD400.
                                                              11%


                                                                           Shanda
                                                                           Giant
                                                                           The9
                                             60%
                                                                           Perfect World    1. Entertainment Asia,”Survey Show Mainland’s Online Gamers are
                                                                           Others              Mainly Singles With Higher Income”, available at
 1. RedlineChina,”Games Market In China Up 60% in 2007 to $1.66 billion”, available from       http://www.entertainmentasia.com/news_detail.php?ct=1002&nid=894
    http://redlinechina.com/main/?q=node/745; accessed on 28 April 2008                         accessed on 19 April 2008.
China Mobile Games Industry Focus On W-VAS Content Delivery.



                   Device                                       • Content Provider
                Manufacturer                                        – Provide content to
                 (Equipment                                           Monternet/Uni-Info
                  Provider)                                         – Provide development platform by
                                                                      collaborating with Terminal
                                                                      Provider.
                                                                    – Provide content to Service




                                                 Key Learning
                                                                      Provider
   Publisher                                                    • Consumer
    (Service      Carrier        Consumer                           – Get the mobile phone from
   Provider)                                                          terminal provider.
                                                                    – Subscribe for mobile service from
                                                                      the carrier.
                                                                • Device Manufacturer
                                                                    – Provide all the equipments to
                Monternet /                                           carrier.
                 Uni-Info                                       • Monternet, operated by China Mobile
                                                                • Uni-Info, operated by China Unicom.
                                                                • China Mobile require that all games




                                                 Stage Risk
                                                                  need to be submitted to Monternet
                                                                  before it can be approve.
   Developer                   Porting Service                  • Approval process can take up tp 6
    (Content                     (Terminal                        month.
   Provider)                      Provider)
W-VAS Content Delivery Business Model mirror NTTDoCoMo’s business
model and revenue sharing principal.9


                                                                                                  • Content Delivery (1A and 1B)
                                                                                                      – Service provider provide content
                                                                                                        to Monternet/Uni-Info.
                                                                                                      – The available content (on-deck
                                           4                                                            selection) then offered to the
                                                                                                        consumer.
                                                                                                  • Consumer (2)




                                                                                   Key Learning
                                                                                                      – Get the monthly statement from
         Publisher              3                             2                                         their carrier.
          (Service                         Carrier                      Consumer                      – Made 100% payment to the
         Provider)                                                                                      carrier.
                                                                                                  • Revenue sharing (3)
                                                   5                                                  – China Mobile take 91% or 85%.
                           1A
                                                                                                      – China Unicom take 90% or 10%.
                                                                   1B                             • Off-deck alternative.
                                        Monternet /                                                   – On occasion, if consumer get
                                         Uni-Info                                                       content direct from the service
                                                                                                        provider, consumer will be direct.
                                                                                                  • China Mobile require that all games




                                                                                   Stage Risk
1. Juniper Research, “China – The 3G Opportunity” Hampshire, UK, 2007 p:6.                          need to be submitted to Monternet
                                                                                                    before it can be approve.
                                                                                                  • Approval process can take up tp 6
                                                                                                    month.
  Sources: Juniper Research.
China Mobile Games Development Platform Use Similar Development
Platform As In The US.

             Platform                                           Characteristic                                              Devices

    J2ME (Java-based)              • Enables Java-based games to be played on mobile phones and PDAs           Nokia Series 40 and 60 Devices
                                   • Allow mobile device makers, wireless carriers, and enterprise to          N-Gage
                                     quickly develop, install, and run new games on wireless networks.         Motorola T720
                                   • Widely accepted standard that works with multiple platforms
                                   • Improves graphic and multimedia capabilities to suit mobile
                                     devices.
    BREW (C-based)                 • Optimize memory allocation, making suitable for mobile devices            Motorola T720
                                     with limited resources.                                                   Samsung A530
                                   • Support game operators with such capabilites as secure over-the-          Samsung A610
                                     air distribution of applications, billing and payment, and service
                                     monitoring and support.
                                   • Allow games to be played more quickly because it runs on C rather
                                     than Java
    Mophun (C-based)               • Enables rich gaming experience with advanced 3D graphics,                 Sony Ericcson
                                     enhanced audio, and multiplayer capabilites.                              Motorola
                                                                                                               N-Gage
    ExEn (Java-based)              •Provide good graphical capabilities and fast processing speeds             Philip
                                   •Enables additional game-development capabilities (such as sprite           Alcatel
                                   zooming, parallax scrolling, ray casting, and rotations)                    Mitsubishi
                                                                                                               Panasonic

   1. O.B.Soh, Jason, and C.Y. Tan, Bernard; Mobile Gaming, Communication of The ACM, March 2008 (Vol 51-3).


  Notes:
  1. Both Monternet and Uni-Info had been notably accepted both Java and C-based development platform.
New Market Entrant To China Need To Follow The On-deck Approach.

                                                                    • Market Entrant Alternative
                                                                       – Directly through the carrier.
                                                                           ­ Content Provider can choose either to
                                                                              partner with China Mobile or Chi




                                         Key Launching Strategies
                                                                              Unicom.
                                                                       – Through Monternet
                                                                           ­ Operator does the delivery, billing and
                                                                              revenue collection.
                                                                           ­ Content provider focuses on marketing,
                                                                              content production and brand creation.
   Publisher                                                        • Have a local presence
    (Service      Carrier     Consumer                                 – On Dec 17, 2007 joint regulation from
   Provider)                                                             MII/SARFT stating that video download
                                                                         services must from now on be state-
                                                                         controlled, it is aimed at both Internet and
                                                                         Mobile Internet content providers.
                                                                       – Establish a local business and technology
                                                                         team controlled by your “own-man”.
                Monternet /
  Developer      Uni-Info
   (Content                                                         • China Mobile require that all games need to be
                                                                      submitted to Monternet before it can be
  Provider)                                                           approve.


                                         Stage Risk
                                                                    • Approval process can take up tp 6 month.
                                                                    • Collecting the cash and getting money out of
                                                                      China can be difficult.
                                                                    • Protecting your IP right can be extremely
                                                                      difficult.
                                                                    • Competition companies is about 800
                                                                      companies.
Success Cases Of Entrant To China Mobile Gaming Market – Australian Based
Company1 Focused On Mobile Sport Games Based On Java Platform.10

                                                                                                                       • Market Entrant Alternative
                                                                                                                           – Through Monternet
                                                                                                                               ­ The company makes strategic alliance
                                                                                                                                 with local ISP provider in this case
                                                                                                                                 Monternet.




                                                                                            Key Launching Strategies
                                                                                                                       • Have a local presence
                                                                                                                           – Top management transferred from Sydney
                                                                                                                             to Beijing.
                                                                                                                           – Establish a local business and technology
                                                                                                                             team controlled by your “own-man”.
        Publisher                                                                                                      • Protect IP right
         (Service                        Carrier                    Consumer                                               – Makes agreement with China basketball
        Provider)                                                                                                            superstar to gain exclusive right for content
                                                                                                                             related to him.
                                                                                                                       • Retain money and re-use for expansion
                                                                                                                           – The company used back the fund generated
                                                                                                                             from the operation to expand their
                                                                                                                             operation without taking the money out.
                                      Monternet /
       Developer                       Uni-Info
        (Content                                                                                                       • China Mobile require that all games need to be
                                                                                                                         submitted to Monternet before it can be


                                                                                           Risk
                                                                                           Stage
       Provider)
                                                                                                                         approve.
                                                                                                                       • Approval process can take up tp 6 month.
  1.    Siponmaa, Ari. “How To Fail and How To Succeed in China”, available from
        http://websrv1.tekes.fi:8080/opencms/opencms/OhjelmaPortaali/Kaynnissa/NETS/fi/Dokumenttiarkisto/Viestinta_ja_aktivointi/Seminaarit/Kiina_mobiili/Mobile
         ; accessed 20 April 2008


Notes:
1. The Company wants to remains anonymous.

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China mobile gaming outlook

  • 1. China Mobile Gaming Market Outlook Independent Studies For Entering The Market
  • 2. Mobile Gaming : Global Market Overview Global Mobile Games Impetus For Growth Globally Download Revenue ($ Million)1 • “Faster network (3G) and devices with larger 3349 screens will help improve the discovery process” – 2003 2004 2005 2006 2007 Paul Goode, Vice President, Product 2592 Development and Senior Analyst, M:Metric3 1,669 • “One thing driving mobile gaming in developed 1,070 market is the availability of faster processor in mobile device, which enable faster response 469 times, 3-D graphics and advanced sound capabilities, as well as less-expensive and bigger $0 $1,000 $2,000 $3,000 $4,000 $5,000 storage capabilities for memory-intensive game” – Future Outlook Nick Ingelbrecht, Research Director at Gartner,4 (In $ Million)2 photocontent.com 7,350 • Maidy, Shane A, “MobileCorner:Gaming Goes 2011 Mobile”,Licence!, July. 2006. 9(6),p:123. • “Gartner Say Worldwide Mobile Gaming Revenue To Grow 50 Percent in 2007”; available from 6,500 http://www.phonecontent.com/bm/news/1855.shtml; 2010 accessed 17 April 2008. 5500 2009 $5,000 $6,000 $7,000 $8,000 • Armitt Claire, “Global mobile game downloads set for six fold increase by 2010”, New Media Age, 4 November 2004, p:15. • Ibid.
  • 3. Foreign Participation On Mobile Data Services Was Capped At 50% On “Accumulated Basis For Investment” Under WTO. • Mobile Service Offering China Mobile Industry Structure5 – Customer get three different services: ­ Mobile handsets ­ Mobile access ­ Mobile content Upstream • Mobile Content Equipment – Describe as value added services, other than Activities voice. China identify their mobiles service into two different offering: Downstream Activities Software Developer ­ Basic telecommunication services. ­ Value added telecommunication services. Network Services Included in this categories were, wireless Key Learning (Access) value added services e.g. SMS,MMS, Mobiles Games. • Foreign Involvement In Mobile Data Services. – As China accession into WTO in 2001, for the Focus Mobile Data Services value added sectors, foreign ownership was capped 50% on “accumulated basis for Area (Content) investment”. – WTO Agreement does not cover game developer which currently need to be 100% owned by local. • Availability of 3G licenses by 2009 – By 2009, all four major Chinese telecom operators – China Mobile, China Unicom, China Telecom and China Netcom. 1. Lam, Michelle, A Value Chain Study Of China’s Mobile Industry (Tekes. • Unbalanced of development December 2003) p:16 – Exist unbalance development in China, National Penetration rate is 19.5% but in Beijing over 70%. • China Mobile controlled 65% of the China mobiles market with total subscribers amounting to 360 Risk Stage million (as Dec 2007). Market entrant had to certain extent dictated by China Mobile.
  • 4. Mobile Gaming and Online Market In China Will Depend On Selecting The Right Partner and Audiences As China Accession To IPTV On The Introduction Of 3G Service by April 2008. Mobile Game Revenue Online Gamer Demographic Matrix (in $ Million)6 For China Market8 65200 $60,300 Age Group Gender $50,300 • Below 30 years old • 41.7% of all gamer $40,300 with relatively are women. $30,300 higher education and $20,300 income. 14700 $10,300 • From this group, 4258 $300 298 923 31.3% between 18-25 2008 2004 2005 2006 2007 and 19.7% between • “IDC Predict Steady Growth in China’s Online Gaming Market Over The Next 5 Years” 26 and 30. Computerworld Malaysia 12(12), 21 April-11May 2006; available from http://www.computerworld.com.my/printerFriendly.aspx?articleid=536&pubid=4&issueid=90 $ Spending Other profile Market Player Based on Revenue • Single represent • 50% of online game (In $ Million)7 dominant group of were professional online gamer with 20% 10.6% are those with 50% 13% a monthly income of more than USD400. 11% Shanda Giant The9 60% Perfect World 1. Entertainment Asia,”Survey Show Mainland’s Online Gamers are Others Mainly Singles With Higher Income”, available at 1. RedlineChina,”Games Market In China Up 60% in 2007 to $1.66 billion”, available from http://www.entertainmentasia.com/news_detail.php?ct=1002&nid=894 http://redlinechina.com/main/?q=node/745; accessed on 28 April 2008 accessed on 19 April 2008.
  • 5. China Mobile Games Industry Focus On W-VAS Content Delivery. Device • Content Provider Manufacturer – Provide content to (Equipment Monternet/Uni-Info Provider) – Provide development platform by collaborating with Terminal Provider. – Provide content to Service Key Learning Provider Publisher • Consumer (Service Carrier Consumer – Get the mobile phone from Provider) terminal provider. – Subscribe for mobile service from the carrier. • Device Manufacturer – Provide all the equipments to Monternet / carrier. Uni-Info • Monternet, operated by China Mobile • Uni-Info, operated by China Unicom. • China Mobile require that all games Stage Risk need to be submitted to Monternet before it can be approve. Developer Porting Service • Approval process can take up tp 6 (Content (Terminal month. Provider) Provider)
  • 6. W-VAS Content Delivery Business Model mirror NTTDoCoMo’s business model and revenue sharing principal.9 • Content Delivery (1A and 1B) – Service provider provide content to Monternet/Uni-Info. – The available content (on-deck 4 selection) then offered to the consumer. • Consumer (2) Key Learning – Get the monthly statement from Publisher 3 2 their carrier. (Service Carrier Consumer – Made 100% payment to the Provider) carrier. • Revenue sharing (3) 5 – China Mobile take 91% or 85%. 1A – China Unicom take 90% or 10%. 1B • Off-deck alternative. Monternet / – On occasion, if consumer get Uni-Info content direct from the service provider, consumer will be direct. • China Mobile require that all games Stage Risk 1. Juniper Research, “China – The 3G Opportunity” Hampshire, UK, 2007 p:6. need to be submitted to Monternet before it can be approve. • Approval process can take up tp 6 month. Sources: Juniper Research.
  • 7. China Mobile Games Development Platform Use Similar Development Platform As In The US. Platform Characteristic Devices J2ME (Java-based) • Enables Java-based games to be played on mobile phones and PDAs Nokia Series 40 and 60 Devices • Allow mobile device makers, wireless carriers, and enterprise to N-Gage quickly develop, install, and run new games on wireless networks. Motorola T720 • Widely accepted standard that works with multiple platforms • Improves graphic and multimedia capabilities to suit mobile devices. BREW (C-based) • Optimize memory allocation, making suitable for mobile devices Motorola T720 with limited resources. Samsung A530 • Support game operators with such capabilites as secure over-the- Samsung A610 air distribution of applications, billing and payment, and service monitoring and support. • Allow games to be played more quickly because it runs on C rather than Java Mophun (C-based) • Enables rich gaming experience with advanced 3D graphics, Sony Ericcson enhanced audio, and multiplayer capabilites. Motorola N-Gage ExEn (Java-based) •Provide good graphical capabilities and fast processing speeds Philip •Enables additional game-development capabilities (such as sprite Alcatel zooming, parallax scrolling, ray casting, and rotations) Mitsubishi Panasonic 1. O.B.Soh, Jason, and C.Y. Tan, Bernard; Mobile Gaming, Communication of The ACM, March 2008 (Vol 51-3). Notes: 1. Both Monternet and Uni-Info had been notably accepted both Java and C-based development platform.
  • 8. New Market Entrant To China Need To Follow The On-deck Approach. • Market Entrant Alternative – Directly through the carrier. ­ Content Provider can choose either to partner with China Mobile or Chi Key Launching Strategies Unicom. – Through Monternet ­ Operator does the delivery, billing and revenue collection. ­ Content provider focuses on marketing, content production and brand creation. Publisher • Have a local presence (Service Carrier Consumer – On Dec 17, 2007 joint regulation from Provider) MII/SARFT stating that video download services must from now on be state- controlled, it is aimed at both Internet and Mobile Internet content providers. – Establish a local business and technology team controlled by your “own-man”. Monternet / Developer Uni-Info (Content • China Mobile require that all games need to be submitted to Monternet before it can be Provider) approve. Stage Risk • Approval process can take up tp 6 month. • Collecting the cash and getting money out of China can be difficult. • Protecting your IP right can be extremely difficult. • Competition companies is about 800 companies.
  • 9. Success Cases Of Entrant To China Mobile Gaming Market – Australian Based Company1 Focused On Mobile Sport Games Based On Java Platform.10 • Market Entrant Alternative – Through Monternet ­ The company makes strategic alliance with local ISP provider in this case Monternet. Key Launching Strategies • Have a local presence – Top management transferred from Sydney to Beijing. – Establish a local business and technology team controlled by your “own-man”. Publisher • Protect IP right (Service Carrier Consumer – Makes agreement with China basketball Provider) superstar to gain exclusive right for content related to him. • Retain money and re-use for expansion – The company used back the fund generated from the operation to expand their operation without taking the money out. Monternet / Developer Uni-Info (Content • China Mobile require that all games need to be submitted to Monternet before it can be Risk Stage Provider) approve. • Approval process can take up tp 6 month. 1. Siponmaa, Ari. “How To Fail and How To Succeed in China”, available from http://websrv1.tekes.fi:8080/opencms/opencms/OhjelmaPortaali/Kaynnissa/NETS/fi/Dokumenttiarkisto/Viestinta_ja_aktivointi/Seminaarit/Kiina_mobiili/Mobile ; accessed 20 April 2008 Notes: 1. The Company wants to remains anonymous.