This document discusses educational innovations for learning environments. It describes constructivist learning environments, which create conditions for students to construct knowledge. Three types of schools are presented: Phremsawas used computer-assisted instruction with limited internet access. Mahachai used learning on servers with location and time restrictions. Tedsabanwattat focused on students constructing knowledge themselves through e-learning anywhere and anytime. The task discusses using innovations like animation, computer simulation, and e-learning for biology topics due to their abstract nature. Advantages are that these innovations stimulate students through visual and auditory presentation, easier encoding of information, familiar formats, and entertainment.