The document discusses event-driven programming in Java. It describes how events are generated from external user actions or the operating system. Events are represented as objects that contain information about the event. Listeners register with event sources to handle specific event types. When an event occurs, the source notifies all registered listeners by invoking the appropriate handler method. Examples of common event types like ActionEvent, ItemEvent and MouseEvent are provided along with the classes, interfaces and methods used to work with them.