This document provides an overview of cataloging video resources using RDA. It discusses OLAC, an organization for catalogers of nonprint materials. It then defines different content types, media types, and carrier types as they relate to video cataloging. The rest of the document gives examples of applying RDA elements such as Content, Media, and Carrier to different video formats and provides guidance on elements like encoding format, production method, and regional encoding.
This ppt full explained about spi, basic spi data flow and spi module in tms320f2812. Explained all registers briefly and shown dac example timing diagram.
TEE - kernel support is now upstream. What this means for open source securityLinaro
TEE security infrastructure is now upstream in the Linux kernel, thanks to the hard work of many people in the ARM open source ecosystem. In this upcoming webinar, Joakim Bech and Jens Wiklander of the Linaro Security Working Group explain:
‣ Why upstream Linux kernel driver support is an important milestone.
‣ The relationship with specifications such as GlobalPlatform.
‣ A recap of the design principles for the TEE driver.
‣ How to get involved with TEE development.
This webinar is based on the work of the Linaro Security Working Group. Their work helps Linaro achieve its mission of providing upstream open source support for the ARM ecosystem. The webinar will be of interest to developers and engineering managers who would like the latest status on TEE support in Linux, particularly those looking to develop secure applications with e.g. OP-TEE. It’s also a great case study for those interested in the challenges of Linux kernel upstreaming. There will be the opportunity to ask questions before, during and after the webinar.
🎙 Speakers:
Joakim Bech, Security Working Group Tech Lead, Linaro
Jens Wiklander, Security Working Group Engineer & Upstream Driver Author, Linaro
🎯 Moderator:
Bill Fletcher, EMEA Field Engineering, Linaro
✨ Register here
http://linaro.co/webinar01
For more information on...
On Linaro - Leading Collaboration in the ARM Ecosystem - linaro.org
On OP-TEE - the TEE in Linux using the ARM® TrustZone® technology op-tee.org
----------------------------------------------
Videos & Presentation
--
Introduction to OP-TEE
--
A great introduction to OP-TEE security written from the standpoint of Automotive Grade Linux. It's only 13 slides with some great diagrams explaining trusted execution, secure boot and isolation.
#Automotive #AGL #OP-TEE #Linux
https://www.slideshare.net/YannickGicquel/introduction-to-optee-26-may-2016
--
OP-TEE for Beginners and Porting Review
--
Explains the building blocks involved in Security including TrustZone, OP-TEE, Trusted Firmware etc. Goes into detail on how Secure Boot Works.. and Why. Explains how a simple secure Trusted Application interacts with OP-TEE and works. Brief overview on how to port OP-TEE to an ARM platform. Opens discussions for Potential Challenges and Hardware limitations and how they can be overcome.
#TrustedApplication #Trustzone
http://connect.linaro.org/resource/hkg15/hkg15-311-op-tee-for-beginners-and-porting-review/
Curso teórico-práctico sobre Diseño de Videojuegos (DV) fuertemente basado en el modelo de Mecánica-Dinámica-Estética, impartido en la Universidad Complutense de Madrid.
Kernel Recipes 2015: Kernel packet capture technologiesAnne Nicolas
Sniffing through the ages
Capturing packets running on the wire to send them to a software doing analysis seems at first sight a simple tasks. But one has not to forget that with current network this can means capturing 30M packets per second. The objective of this talk is to show what methods and techniques have been implemented in Linux and how they have evolved over time.
The talk will cover AF_PACKET capture as well as PF_RING, dpdk and netmap. It will try to show how the various evolution of hardware and software have had an impact on the design of these technologies. Regarding software a special focus will be made on Suricata IDS which is implementing most of these capture methods.
Eric Leblond, Stamus Networks
The document discusses toolchains and cross toolchains. It defines a toolchain as a collection of tools including a C compiler, C libraries, and binary utilities. A cross toolchain is a toolchain configured to compile code for a platform other than the one on which the toolchain is running. The document outlines steps for building a cross toolchain, including obtaining kernel headers, building binary utilities, compilers, and libraries. It also discusses automated build tools like Crosstool and testing the generated cross toolchain.
LCU14-107: OP-TEE on ARMv8
---------------------------------------------------
Speaker: Jens Wiklander
Date: September 15, 2014
---------------------------------------------------
★ Session Summary ★
SWG is porting OP-TEE to ARMv8 using Fixed Virtual Platform. Initially OP-TEE is running secure world in aarch32 mode, but with the normal world code running in aarch64 mode. Since ARMv8 uses ARM Trusted Firmware we have patched it with an OP-TEE dispatcher to be able to communicate between secure and normal world.
---------------------------------------------------
★ Resources ★
Zerista: http://lcu14.zerista.com/event/member/137710
Google Event: https://plus.google.com/u/0/events/c0ef114n77bhgbns9vb85g9n6ak
Presentation: http://www.slideshare.net/linaroorg/lcu14-107-optee-on-ar-mv8
Video: https://www.youtube.com/watch?v=JViplz-ah9M&list=UUIVqQKxCyQLJS6xvSmfndLA
Etherpad: http://pad.linaro.org/p/lcu14-107
---------------------------------------------------
★ Event Details ★
Linaro Connect USA - #LCU14
September 15-19th, 2014
Hyatt Regency San Francisco Airport
---------------------------------------------------
http://www.linaro.org
http://connect.linaro.org
This document is the manual for Aquamacs Emacs, a user-friendly distribution of the GNU Emacs text editor customized for macOS. It introduces Aquamacs' features like its Aqua-native interface with standard keyboard shortcuts. The manual covers using Aquamacs for both beginners, focusing on the interface and basics, and experienced Emacs users, discussing customization options and how it differs from standard Emacs. It aims to help users harness Emacs' power in a familiar way for the Mac environment.
The document describes the data structures used to represent I2C buses, devices, drivers, and clients in the Linux kernel. It explains how a new I2C bus instance is recognized, how devices are added to the I2C bus, and how an I2C device driver is added and bound to devices. Key data structures include i2c_adapter, i2c_client, i2c_driver, and the device/driver model links between them.
This ppt full explained about spi, basic spi data flow and spi module in tms320f2812. Explained all registers briefly and shown dac example timing diagram.
TEE - kernel support is now upstream. What this means for open source securityLinaro
TEE security infrastructure is now upstream in the Linux kernel, thanks to the hard work of many people in the ARM open source ecosystem. In this upcoming webinar, Joakim Bech and Jens Wiklander of the Linaro Security Working Group explain:
‣ Why upstream Linux kernel driver support is an important milestone.
‣ The relationship with specifications such as GlobalPlatform.
‣ A recap of the design principles for the TEE driver.
‣ How to get involved with TEE development.
This webinar is based on the work of the Linaro Security Working Group. Their work helps Linaro achieve its mission of providing upstream open source support for the ARM ecosystem. The webinar will be of interest to developers and engineering managers who would like the latest status on TEE support in Linux, particularly those looking to develop secure applications with e.g. OP-TEE. It’s also a great case study for those interested in the challenges of Linux kernel upstreaming. There will be the opportunity to ask questions before, during and after the webinar.
🎙 Speakers:
Joakim Bech, Security Working Group Tech Lead, Linaro
Jens Wiklander, Security Working Group Engineer & Upstream Driver Author, Linaro
🎯 Moderator:
Bill Fletcher, EMEA Field Engineering, Linaro
✨ Register here
http://linaro.co/webinar01
For more information on...
On Linaro - Leading Collaboration in the ARM Ecosystem - linaro.org
On OP-TEE - the TEE in Linux using the ARM® TrustZone® technology op-tee.org
----------------------------------------------
Videos & Presentation
--
Introduction to OP-TEE
--
A great introduction to OP-TEE security written from the standpoint of Automotive Grade Linux. It's only 13 slides with some great diagrams explaining trusted execution, secure boot and isolation.
#Automotive #AGL #OP-TEE #Linux
https://www.slideshare.net/YannickGicquel/introduction-to-optee-26-may-2016
--
OP-TEE for Beginners and Porting Review
--
Explains the building blocks involved in Security including TrustZone, OP-TEE, Trusted Firmware etc. Goes into detail on how Secure Boot Works.. and Why. Explains how a simple secure Trusted Application interacts with OP-TEE and works. Brief overview on how to port OP-TEE to an ARM platform. Opens discussions for Potential Challenges and Hardware limitations and how they can be overcome.
#TrustedApplication #Trustzone
http://connect.linaro.org/resource/hkg15/hkg15-311-op-tee-for-beginners-and-porting-review/
Curso teórico-práctico sobre Diseño de Videojuegos (DV) fuertemente basado en el modelo de Mecánica-Dinámica-Estética, impartido en la Universidad Complutense de Madrid.
Kernel Recipes 2015: Kernel packet capture technologiesAnne Nicolas
Sniffing through the ages
Capturing packets running on the wire to send them to a software doing analysis seems at first sight a simple tasks. But one has not to forget that with current network this can means capturing 30M packets per second. The objective of this talk is to show what methods and techniques have been implemented in Linux and how they have evolved over time.
The talk will cover AF_PACKET capture as well as PF_RING, dpdk and netmap. It will try to show how the various evolution of hardware and software have had an impact on the design of these technologies. Regarding software a special focus will be made on Suricata IDS which is implementing most of these capture methods.
Eric Leblond, Stamus Networks
The document discusses toolchains and cross toolchains. It defines a toolchain as a collection of tools including a C compiler, C libraries, and binary utilities. A cross toolchain is a toolchain configured to compile code for a platform other than the one on which the toolchain is running. The document outlines steps for building a cross toolchain, including obtaining kernel headers, building binary utilities, compilers, and libraries. It also discusses automated build tools like Crosstool and testing the generated cross toolchain.
LCU14-107: OP-TEE on ARMv8
---------------------------------------------------
Speaker: Jens Wiklander
Date: September 15, 2014
---------------------------------------------------
★ Session Summary ★
SWG is porting OP-TEE to ARMv8 using Fixed Virtual Platform. Initially OP-TEE is running secure world in aarch32 mode, but with the normal world code running in aarch64 mode. Since ARMv8 uses ARM Trusted Firmware we have patched it with an OP-TEE dispatcher to be able to communicate between secure and normal world.
---------------------------------------------------
★ Resources ★
Zerista: http://lcu14.zerista.com/event/member/137710
Google Event: https://plus.google.com/u/0/events/c0ef114n77bhgbns9vb85g9n6ak
Presentation: http://www.slideshare.net/linaroorg/lcu14-107-optee-on-ar-mv8
Video: https://www.youtube.com/watch?v=JViplz-ah9M&list=UUIVqQKxCyQLJS6xvSmfndLA
Etherpad: http://pad.linaro.org/p/lcu14-107
---------------------------------------------------
★ Event Details ★
Linaro Connect USA - #LCU14
September 15-19th, 2014
Hyatt Regency San Francisco Airport
---------------------------------------------------
http://www.linaro.org
http://connect.linaro.org
This document is the manual for Aquamacs Emacs, a user-friendly distribution of the GNU Emacs text editor customized for macOS. It introduces Aquamacs' features like its Aqua-native interface with standard keyboard shortcuts. The manual covers using Aquamacs for both beginners, focusing on the interface and basics, and experienced Emacs users, discussing customization options and how it differs from standard Emacs. It aims to help users harness Emacs' power in a familiar way for the Mac environment.
The document describes the data structures used to represent I2C buses, devices, drivers, and clients in the Linux kernel. It explains how a new I2C bus instance is recognized, how devices are added to the I2C bus, and how an I2C device driver is added and bound to devices. Key data structures include i2c_adapter, i2c_client, i2c_driver, and the device/driver model links between them.
We offer a realistic gaming experience with NFTs. NFT in games unlocks gaming's potential with its realistic approach to trade NFTs within the virtual world.
Valve is a $2-4 billion company known for its digital distribution platform Steam. It holds 50-70% of PC download sales and is more profitable per employee than Google or Apple. Valve's success is attributed to strong sales revenue from Steam, its 70/30 revenue sharing model with developers, cloud storage of games, and an organizational structure that promotes creativity. While Valve has faced jokes about its inability to count to 3 based on sequel release gaps, it is predicted to continue succeeding due to private ownership, diversified profits, and an engaged community.
CUDA is a parallel computing platform and programming model developed by Nvidia that allows software developers and researchers to utilize GPUs for general purpose processing. CUDA allows developers to achieve up to 100x performance gains over CPU-only applications. CUDA works by having the CPU copy input data to GPU memory, executing a kernel program on the GPU that runs in parallel across many threads, and copying the results back to CPU memory. Key GPU memories that can be used in CUDA programs include shared memory for thread cooperation, textures for cached reads, and constants for read-only data.
This document discusses SWUpdate, an open source software updater for embedded Linux systems. It provides concise summaries of SWUpdate's key features and architecture in 3 sentences or less:
SWUpdate allows for safe, atomic over-the-air software updates of embedded Linux devices, supporting updates to the bootloader, kernel, filesystem and more through features like signed images, rollback, and a modular architecture using handlers and scripts. It has a client-server model that supports both push and pull updates and integrates with build systems like Yocto and deployment platforms like hawkBit. SWUpdate's small footprint and power-off safety make it suitable for remotely updating a wide range of embedded Linux devices in the field.
Cilium - Fast IPv6 Container Networking with BPF and XDPThomas Graf
We present a new open source project which provides IPv6 networking for Linux Containers by generating programs for each individual container on the fly and then runs them as JITed BPF code in the kernel. By generating and compiling the code, the program is reduced to the minimally required feature set and then heavily optimised by the compiler as parameters become plain variables. The upcoming addition of the Express Data Plane (XDP) to the kernel will make this approach even more efficient as the programs will get invoked directly from the network driver.
ProtoTech Solutions provides game testing services to ensure games are released without defects by discovering and documenting software issues through rigorous testing on various platforms and devices. They help games succeed in the competitive market by offering quality assurance expertise, detailed testing strategies, and prompt issue resolution to enhance the user experience. Client testimonials praise ProtoTech's reliable support and ability to take on critical, unplanned projects.
This document discusses using pull-up and pull-down resistors with a microcontroller input pin connected to a switch. Without a resistor, the pin would float high when the switch is open. A pull-up resistor connects the pin to the power supply through a resistor, keeping it high when open but pulling it low when the switch closes. A pull-down connects the pin to ground through a resistor instead, pulling it low when open but high when the switch closes. The resistor prevents shorts and allows clean high/low signals on the input pin.
The LLVM project is a collection of compiler and toolchain technologies, including an optimizer, code generators, and front-ends like llvm-gcc and Clang. The project aims to provide modular, reusable compiler components to reduce the time and cost of building compilers. It also seeks to implement modern compiler techniques to generate fast, optimized code. LLVM has been used to build fast C/C++ compilers like LLVM-GCC that show improvements in compilation speed and generated code quality compared to GCC.
LAS16-402: ARM Trusted Firmware – from Enterprise to EmbeddedLinaro
LAS16-402: ARM Trusted Firmware – from Enterprise to Embedded
Speakers:
Date: September 29, 2016
★ Session Description ★
ARM Trusted Firmware has established itself as a key part of the ARMv8-A software stack. Broadening its applicability across all segments, from embedded to enterprise, is challenging. This session discusses the latest developments, including extension into the 32-bit space.
★ Resources ★
Etherpad: pad.linaro.org/p/las16-402
Presentations & Videos: http://connect.linaro.org/resource/las16/las16-402/
★ Event Details ★
Linaro Connect Las Vegas 2016 – #LAS16
September 26-30, 2016
http://www.linaro.org
http://connect.linaro.org
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Curso teórico-práctico sobre Diseño de Videojuegos (DV) fuertemente basado en el modelo de Mecánica-Dinámica-Estética, impartido en la Universidad Complutense de Madrid.
A digital clock is a type of clock that displays the time digitally (i.e. in numerals or other symbols), as opposed to an analog clock, where the time is indicated by the positions of rotating hands.
Linux on RISC-V with Open Source Hardware (Open Source Summit Japan 2020)Drew Fustini
Want to run Linux on open hardware? This talk will explore how the RISC-V, an open instruction set (ISA), and open source FPGA tools can be leveraged to achieve that goal. I will explain how myself and others at Hackaday Supercon teamed up to get Linux running on a RISC-V soft-core in the ECP5 FPGA on the conference badge. I will introduce Migen, LiteX and Vexriscv, and explain how they enabled us to quickly implement an SoC in the FPGA capable of running Linux. I will also explore other Linux-capable open source RISC-V implementations, and how some are being used in industry. Finally, I will look at what Linux-capable "hard" RISC-V SoC's currently exist, and what is on the horizon for 2021. This talk is should be relevant to people who are interested in building open hardware systems capable of running Linux. It should also be useful to people who are curious about RISC-V. Software engineers may find it exciting to learn how Python can be used to for chip-level design with Migen and LiteX, and simplify building a System-on-Chip (SoC) for an FPGA.
Google Slides link https://tinyurl.com/y6j8lfyz
Floating point ALU using VHDL implemented on FPGAAzhar Syed
Description: An arithmetic unit based on IEEE754 single precision standard for floating point numbers has been targeted to implement on Spartan-6 XC6SLX45 FPGA Board. The hardware description language used to program the FPGA chip was VHDL (very high speed integrated circuit hardware description language). The arithmetic unit implemented has a 32- bit processing unit which allowed limited arithmetic operations such as addition, Subtraction, multiplication and division. The overall coding style used was behavioural modelling synthesis and simulations were done and observed in Xilinx 14.7 and modelsim SE 6.4 version respectively. The final outcome of project revealed that proposed arithmetic unit was able to handle maximum frequency of 126.004 MHz (i.e. Minimum period of 7.936ns).
AMD has been away from the HPC space for a while, but now they are coming back in a big way with an open software approach to GPU computing. The Radeon Open Compute Platform (ROCm) was born from the Boltzman Initiative announced last year at SC15. Now available on GitHub, the ROCm Platform bringing a rich foundation to advanced computing by better integrating the CPU and GPU to solve real-world problems.
"We are excited to present ROCm, the first open-source HPC/ultrascale-class platform for GPU computing that’s also programming-language independent. We are bringing the UNIX philosophy of choice, minimalism and modular software development to GPU computing. The new ROCm foundation lets you choose or even develop tools and a language run time for your application."
Watch the video presentation: http://wp.me/p3RLHQ-fJT
Learn more: https://radeonopencompute.github.io/
Sign up for our insideHPC Newsletter: http://insidehpc.com/newsletter
The Unity engine is well versed in creating 3D, 2D, AR, and VR games as well as simulations and other experiences. There are various other industries apart from gaming like film, automotive, construction, and architecture, etc. that have adopted this engine due to its advantages. The latest Unity version is version 2020.2.2 that was released in January 2021.
Cataloging Video Resources with RDA Workshop: Pt. 2ALATechSource
This document discusses cataloging video resources using RDA. It covers identifying the resource being described, including basis for identification, preferred sources of information, and handling resources issued in multiple parts or units. It also discusses recording elements like title, statements of responsibility, edition, and publication statements, with considerations for video. Identifying publishers can be challenging for video. Dates like copyright and publication dates require careful interpretation for video cataloging. Relationship designators are also addressed.
This document discusses the cataloging of nonbook materials, including definitions, categories, and descriptive cataloging. It outlines the sources of information, access points, areas of description, and rules for transcribing title, edition, publication, physical description, and other areas. Differences from book cataloging include additional material specific details areas and variations in physical description transcription depending on material type. Similarities include punctuation, main/added entries, subject headings, and transcription of some description areas.
We offer a realistic gaming experience with NFTs. NFT in games unlocks gaming's potential with its realistic approach to trade NFTs within the virtual world.
Valve is a $2-4 billion company known for its digital distribution platform Steam. It holds 50-70% of PC download sales and is more profitable per employee than Google or Apple. Valve's success is attributed to strong sales revenue from Steam, its 70/30 revenue sharing model with developers, cloud storage of games, and an organizational structure that promotes creativity. While Valve has faced jokes about its inability to count to 3 based on sequel release gaps, it is predicted to continue succeeding due to private ownership, diversified profits, and an engaged community.
CUDA is a parallel computing platform and programming model developed by Nvidia that allows software developers and researchers to utilize GPUs for general purpose processing. CUDA allows developers to achieve up to 100x performance gains over CPU-only applications. CUDA works by having the CPU copy input data to GPU memory, executing a kernel program on the GPU that runs in parallel across many threads, and copying the results back to CPU memory. Key GPU memories that can be used in CUDA programs include shared memory for thread cooperation, textures for cached reads, and constants for read-only data.
This document discusses SWUpdate, an open source software updater for embedded Linux systems. It provides concise summaries of SWUpdate's key features and architecture in 3 sentences or less:
SWUpdate allows for safe, atomic over-the-air software updates of embedded Linux devices, supporting updates to the bootloader, kernel, filesystem and more through features like signed images, rollback, and a modular architecture using handlers and scripts. It has a client-server model that supports both push and pull updates and integrates with build systems like Yocto and deployment platforms like hawkBit. SWUpdate's small footprint and power-off safety make it suitable for remotely updating a wide range of embedded Linux devices in the field.
Cilium - Fast IPv6 Container Networking with BPF and XDPThomas Graf
We present a new open source project which provides IPv6 networking for Linux Containers by generating programs for each individual container on the fly and then runs them as JITed BPF code in the kernel. By generating and compiling the code, the program is reduced to the minimally required feature set and then heavily optimised by the compiler as parameters become plain variables. The upcoming addition of the Express Data Plane (XDP) to the kernel will make this approach even more efficient as the programs will get invoked directly from the network driver.
ProtoTech Solutions provides game testing services to ensure games are released without defects by discovering and documenting software issues through rigorous testing on various platforms and devices. They help games succeed in the competitive market by offering quality assurance expertise, detailed testing strategies, and prompt issue resolution to enhance the user experience. Client testimonials praise ProtoTech's reliable support and ability to take on critical, unplanned projects.
This document discusses using pull-up and pull-down resistors with a microcontroller input pin connected to a switch. Without a resistor, the pin would float high when the switch is open. A pull-up resistor connects the pin to the power supply through a resistor, keeping it high when open but pulling it low when the switch closes. A pull-down connects the pin to ground through a resistor instead, pulling it low when open but high when the switch closes. The resistor prevents shorts and allows clean high/low signals on the input pin.
The LLVM project is a collection of compiler and toolchain technologies, including an optimizer, code generators, and front-ends like llvm-gcc and Clang. The project aims to provide modular, reusable compiler components to reduce the time and cost of building compilers. It also seeks to implement modern compiler techniques to generate fast, optimized code. LLVM has been used to build fast C/C++ compilers like LLVM-GCC that show improvements in compilation speed and generated code quality compared to GCC.
LAS16-402: ARM Trusted Firmware – from Enterprise to EmbeddedLinaro
LAS16-402: ARM Trusted Firmware – from Enterprise to Embedded
Speakers:
Date: September 29, 2016
★ Session Description ★
ARM Trusted Firmware has established itself as a key part of the ARMv8-A software stack. Broadening its applicability across all segments, from embedded to enterprise, is challenging. This session discusses the latest developments, including extension into the 32-bit space.
★ Resources ★
Etherpad: pad.linaro.org/p/las16-402
Presentations & Videos: http://connect.linaro.org/resource/las16/las16-402/
★ Event Details ★
Linaro Connect Las Vegas 2016 – #LAS16
September 26-30, 2016
http://www.linaro.org
http://connect.linaro.org
This document provides an overview of a workshop on game architecture and programming. The workshop schedule includes sessions on game architecture, programming, art resources, concepts and elements, development, quality and optimization. It discusses the history and genres of gaming, careers in the industry, and game development processes. It also covers platforms like mobile, desktop and cloud/server gaming and revenue models in the growing gaming industry.
Curso teórico-práctico sobre Diseño de Videojuegos (DV) fuertemente basado en el modelo de Mecánica-Dinámica-Estética, impartido en la Universidad Complutense de Madrid.
A digital clock is a type of clock that displays the time digitally (i.e. in numerals or other symbols), as opposed to an analog clock, where the time is indicated by the positions of rotating hands.
Linux on RISC-V with Open Source Hardware (Open Source Summit Japan 2020)Drew Fustini
Want to run Linux on open hardware? This talk will explore how the RISC-V, an open instruction set (ISA), and open source FPGA tools can be leveraged to achieve that goal. I will explain how myself and others at Hackaday Supercon teamed up to get Linux running on a RISC-V soft-core in the ECP5 FPGA on the conference badge. I will introduce Migen, LiteX and Vexriscv, and explain how they enabled us to quickly implement an SoC in the FPGA capable of running Linux. I will also explore other Linux-capable open source RISC-V implementations, and how some are being used in industry. Finally, I will look at what Linux-capable "hard" RISC-V SoC's currently exist, and what is on the horizon for 2021. This talk is should be relevant to people who are interested in building open hardware systems capable of running Linux. It should also be useful to people who are curious about RISC-V. Software engineers may find it exciting to learn how Python can be used to for chip-level design with Migen and LiteX, and simplify building a System-on-Chip (SoC) for an FPGA.
Google Slides link https://tinyurl.com/y6j8lfyz
Floating point ALU using VHDL implemented on FPGAAzhar Syed
Description: An arithmetic unit based on IEEE754 single precision standard for floating point numbers has been targeted to implement on Spartan-6 XC6SLX45 FPGA Board. The hardware description language used to program the FPGA chip was VHDL (very high speed integrated circuit hardware description language). The arithmetic unit implemented has a 32- bit processing unit which allowed limited arithmetic operations such as addition, Subtraction, multiplication and division. The overall coding style used was behavioural modelling synthesis and simulations were done and observed in Xilinx 14.7 and modelsim SE 6.4 version respectively. The final outcome of project revealed that proposed arithmetic unit was able to handle maximum frequency of 126.004 MHz (i.e. Minimum period of 7.936ns).
AMD has been away from the HPC space for a while, but now they are coming back in a big way with an open software approach to GPU computing. The Radeon Open Compute Platform (ROCm) was born from the Boltzman Initiative announced last year at SC15. Now available on GitHub, the ROCm Platform bringing a rich foundation to advanced computing by better integrating the CPU and GPU to solve real-world problems.
"We are excited to present ROCm, the first open-source HPC/ultrascale-class platform for GPU computing that’s also programming-language independent. We are bringing the UNIX philosophy of choice, minimalism and modular software development to GPU computing. The new ROCm foundation lets you choose or even develop tools and a language run time for your application."
Watch the video presentation: http://wp.me/p3RLHQ-fJT
Learn more: https://radeonopencompute.github.io/
Sign up for our insideHPC Newsletter: http://insidehpc.com/newsletter
The Unity engine is well versed in creating 3D, 2D, AR, and VR games as well as simulations and other experiences. There are various other industries apart from gaming like film, automotive, construction, and architecture, etc. that have adopted this engine due to its advantages. The latest Unity version is version 2020.2.2 that was released in January 2021.
Cataloging Video Resources with RDA Workshop: Pt. 2ALATechSource
This document discusses cataloging video resources using RDA. It covers identifying the resource being described, including basis for identification, preferred sources of information, and handling resources issued in multiple parts or units. It also discusses recording elements like title, statements of responsibility, edition, and publication statements, with considerations for video. Identifying publishers can be challenging for video. Dates like copyright and publication dates require careful interpretation for video cataloging. Relationship designators are also addressed.
This document discusses the cataloging of nonbook materials, including definitions, categories, and descriptive cataloging. It outlines the sources of information, access points, areas of description, and rules for transcribing title, edition, publication, physical description, and other areas. Differences from book cataloging include additional material specific details areas and variations in physical description transcription depending on material type. Similarities include punctuation, main/added entries, subject headings, and transcription of some description areas.
This document provides a summary of a presentation about the transition from AACR to RDA (Resource Description and Access).
1) AACR has served libraries well for decades but is no longer suitable for the digital world. RDA is being developed as the new cataloguing standard to address this issue and ensure catalog data is usable online.
2) RDA is based on FRBR (Functional Requirements for Bibliographic Records) and other conceptual models which define bibliographic entities, attributes, and relationships to improve user tasks like finding and identifying resources.
3) Early implementations of RDA show benefits like more organized displays that are easier for users to navigate compared to traditional catalogs without FRBR principles
RDA is a new metadata standard that replaces AACR2. It aims to better support resource discovery and use of metadata in web and linked data environments. Some key changes in RDA include closer alignment with FRBR and FRAD conceptual models, a focus on recording attributes and relationships of bibliographic entities as entities, attributes, and relationships, and a consistent emphasis on the needs of users in how data is recorded.
RDA is based on FRBR, the Functional Requirements for Bibliographic Records. FRBR was developed by IFLA in the 1990s to delineate the functions of bibliographic records. It defines core entities like works, expressions, manifestations and items. RDA incorporates FRBR concepts like treating the first author as the primary access point even if there are many authors. Some libraries have given conditional approval to adopt RDA but want changes to simplify language and address issues with using MARC as the encoding format.
RDA is a new metadata standard that replaces AACR2. RDA is built on FRBR and FRAD conceptual models which analyze bibliographic data in terms of entities, attributes, and relationships. RDA focuses on the user and aims to provide data that helps users find, identify, select, and obtain resources. Key differences from AACR2 include taking data as it appears, recording relationships explicitly, and avoiding abbreviations to make data easier for users to understand.
RDA (Resource Description and Access) is a new standard for describing library resources, designed to replace AACR2. Library staff, including public services, systems personnel, and catalogers, may have heard mention of RDA but not know much about it or how it will change their daily work. You may have many questions. What is RDA? We'll give a very little bit of history and theoretical background. What is this going to mean for catalogers, ILS managers, and users in the near term? What are the future implications, or, why are we doing this? What are the juicy bits of controversy in cataloger-land? And finally, Do we HAVE to? We'll talk for a while, have some activities that get you thinking, and find out your thoughts on RDA.
Presented at "Captains & Crew Collaborating," the 8th annual paraprofessional conference at J.Y. Joyner Library, East Carolina University.
RDA is a new cataloging standard designed to replace AACR2 and provide guidelines for describing digital resources. It is based on FRBR and FRAD which are models that organize information by user tasks and relationships between entities like works, expressions, manifestations and items. RDA aims to be more intuitive for users by providing more detailed descriptions of resources and is being tested by various libraries and organizations before its full implementation. However, some questions remain regarding its costs and benefits compared to AACR2.
Cataloging Video Resources with RDA: Part 1 (May 2018)ALATechSource
This document discusses cataloging video resources using RDA. It provides definitions for content type, media type, and carrier type as they relate to different video formats. It also covers techniques for recording details about optical discs, digital characteristics like encoding format and file size, and system requirements. Catalogers can use the information and field instructions to fully describe video and related resources in their bibliographic records.
This document provides an overview of cataloging video resources using RDA. It discusses OLAC as an organization for catalogers of nonprint materials including video. It then defines various content types, media types, and carrier types as they relate to cataloging different video formats. The document provides examples of coding content, media, and carrier in MARC records and discusses various digital and technical metadata fields like encoding format and regional encoding.
The document discusses Android media player development. It covers characteristics of video streams like frame rate, interlacing vs progressive, aspect ratio, color depth and video compression methods. It then discusses the Android media player API, limitations and advanced development using FFmpeg library. Key points covered include supported video formats, media player class methods, state changes and errors that can occur. Customizing the player is described as providing benefits like security and real-time ads but also drawbacks like increased errors.
The document discusses the definition and types of multimedia. Multimedia is defined as any presentation that combines several media such as text, animation, graphics, sound, video and streaming content. There are four main types of multimedia: still media like photos, dynamic media like animation and video, interactive media like websites, and streaming media which is delivered over the internet. The document also discusses multimedia software, hardware, skills needed for creation, and standards.
This document provides an introduction to multimedia from a lecture by Dr. George Karraz in 2022. It defines multimedia as the integration of various media types, such as text, graphics, audio and video, that can be represented and processed digitally. Hypertext and hypermedia are introduced as linking text or media non-linearly. Multimedia systems must process and synchronize different media streams and deal with large data requirements. Applications include the web, video conferencing and games. Multimedia data includes text, graphics, audio, video and their storage and compression needs.
The document discusses MPEG's work on 3D graphics standards. It provides an overview of MPEG's past and current 3D graphics standards including MPEG-4 Part 16 and Part 25. It outlines the various 3D graphics tools that have been standardized, such as 3D mesh compression and animation tools. It also discusses MPEG's work integrating real and virtual worlds through standards like MPEG-V for sensors and actuators and MPEG's work on 3D video and augmented reality. Finally, it provides an example of a reconfigurable graphics coding network using functional units from the MPEG 3D graphics toolbox.
LORENZ Building an integrated digital media archive and legal depositFIAT/IFTA
The document discusses building an integrated digital media archive and legal deposit system for preserving film and video assets in Slovenia. It summarizes the requirements presented by Vladimir Torov from the Ministry of Justice in Slovenia, which include analyzing the current analog system, choosing standards, identifying hardware and software solutions, and creating workflows. The key requirements are for hardware like high-end servers and film scanners, and customized software for a media asset management system, flexible workflow system, quality control checks, and user rights management. The presentation then discusses how Cube-Tec can provide solutions to meet these requirements, including verification of assets and metadata, a web-based media player, database import/export, and a flexible workflow system.
This document provides an overview of digital video components and concepts. It discusses the differences between analog and digital video, factors that affect video quality like frame rate and resolution, video compression and file formats, and tools for video editing and playback. Key topics covered include video streaming, capture cards, and common software used for editing and playing digital video files.
This slide gives a brief discussion of the multimedia. This is based on Anita Goel's Computers Fundamentals.
You can have a clear vision of the devices, video, audio and animations.
This document discusses different file formats, input and output devices, and storage techniques discussed in Chapter 3 of the textbook Fundamentals of Multimedia. It provides information on common file formats like GIF, JPEG, PNG, and TIFF. It also describes various input devices for multimedia like mice, touchscreens, and digital pens. Finally, it covers storage media such as magnetic disks, optical disks, magnetic tape, and their characteristics.
Industrial Technology Multimedia Video Theory Prelim Coursejliang2145
The document discusses key concepts related to digital video including:
- Frames per second (FPS) which is often 24 FPS for movies.
- Video places huge demands on storage and processing. It is usually a compromise between quality and speed.
- Digital video consists of RGB pixel values that are compressed using codecs like Theora and H.264 for storage and transmission.
- Common video file formats are MP4, MPEG, and AVI, with MP4 and MPEG being higher quality compressed formats supported by most devices and browsers.
Considerations for Creating Streamed Video Content over 3G ...Videoguy
The document discusses considerations for creating video content that can be streamed over mobile networks with restricted bandwidth like 3G-324M. It covers topics like video basics, codecs, profiles and levels, video streaming techniques, guidelines for authoring mobile-friendly content, and tools for analyzing video streams. The goal is to help content creators optimize video quality for low-bandwidth mobile viewing.
This document discusses several computer hardware components: the 80386 microprocessor, DVD formats including DVD-ROM, DVD-R, and DVD-RW, video cards, and resolution. The 80386 is a 32-bit processor that enables multitasking. DVD-ROM provides read-only access to 4.38GB of data, while DVD-R is recordable but not rewriteable, and DVD-RW allows rewriteable storage. Video cards process graphics to reduce the CPU workload, improving performance of graphics applications. Resolution specifies the number of pixels in an image or display as width by height.
this is based on JNVU jodhpur for BCA student
prepared by :
Assistant Professor
Gajendra Jinagr
for more update connected with me 9166304153(whatsapp+)
Cs8092 computer graphics and multimedia unit 4SIMONTHOMAS S
This document provides an overview of multimedia system design and multimedia file handling. It discusses multimedia basics and system architecture. Key topics covered include defining objects for multimedia systems, multimedia data interface standards, compression and decompression, data and file format standards, and multimedia I/O technologies. It also examines digital voice and audio, video, image and animation, and full motion video. Storage and retrieval technologies are also mentioned.
This document discusses computer hardware components and systems. It covers the main types of computer systems like supercomputers, mainframes, and personal computers. It then describes the system unit, hardware components, interface ports, peripheral devices for input, output, and storage. The document concludes with an overview of computer networks like WANs, LANs, and how the internet functions.
Video is a collection of bit-mapped images played back quickly to create the illusion of movement. It is made up of individual frames captured at a standard rate of 25 frames per second. Video can be captured using devices like digital video cameras, webcams, or specialized video capture cards and stored using formats like AVI or compressed using lossy formats like MPEG which reduce file size. Video editing involves arranging and trimming clips, applying transitions between scenes, and setting the final sequence.
Overview of video file formats for Multimedia StudentsSEO SKills
A video is a visual multimedia file that combines a sequence of images to form a moving picture. It transmits signals to a screen to display the images in order to simulate movement. Videos usually contain both visual and audio components. There are various video file formats that determine how video files are structured and compressed when stored on a computer. Common formats include MP4, AVI, FLV, and MOV. Choosing the appropriate format depends on factors like intended use, file size, and compatibility. A graphics card is used to process graphical outputs from a computer and send signals to a display. It contains a GPU for intensive video processing and its own VRAM for temporary video data storage.
This chapter discusses multimedia devices such as sound cards, digital cameras, and MP3 players. It covers optical storage technologies like CDs and DVDs and how they are used for storing multimedia data. The chapter also explains how CPUs process multimedia data and the technologies involved in sound recording and playback, digital imaging, video capture, and optical disc reading and writing.
Similar to Cataloging Video Resources with RDA Workshop: Pt. 1 (20)
Liven Up Baby and Toddler Storytimes with Sign Language (March 2019)ALATechSource
This document discusses using sign language in baby and toddler storytimes. It recommends choosing a few signs to use consistently in programs to stimulate language development and communication. Tips are provided on learning signs from various resources and practicing their introduction and use within storytime activities. Expanding sign language use can engage more participants, including those with special needs.
Dealing with Mental Health on the Front Lines: Part 1ALATechSource
This document discusses mental health issues and resources for dealing with them. Some key points:
- About 1 in 5 U.S. adults experience mental illness each year, with the most common being anxiety disorders, depression, substance abuse, bipolar disorder, and eating disorders.
- However, 60% of Americans with mental illness receive no treatment, resulting in lost productivity costing $105 billion annually.
- Groups more likely to experience issues include women, non-managers, and non-profits, while groups less likely are older adults, children, homeless/poor, first responders, and military.
- Reasons for not seeking treatment include stigma, lack of awareness, denial, and lack of resources.
Serving Children with Autism Spectrum Disorder: Part 2 (Feb. 2019)ALATechSource
This document discusses resources and instructional strategies for serving youth with autism spectrum disorder (ASD) in libraries. It identifies various print and digital resources that work well for youth with ASD, including predictable books, formulaic series, non-fiction, rhyming books, and periodicals. Effective reading strategies include using word games, modeling think-aloud reading, and creating picture books. The document also discusses instructional strategies like direct instruction, discrete trial training, constructivist approaches, and ensuring accessibility for visual and language issues. It emphasizes the importance of collaboration, establishing routines, and incorporating the youth's interests.
Using Visual Arts in Early Childhood ProgrammingALATechSource
This document provides guidance for using visual arts in early childhood programming. It discusses the benefits of art for young children, including developing motor skills, cognitive abilities, and social-emotional skills. Four art projects are described in detail with supply lists, instructions, video demonstrations, and book connections. The projects allow for open-ended creative expression and include silly face paintings, crumpled flower collages, twirling sculptures, and action painting. Resources for further planning arts activities for toddlers and preschoolers are also provided.
Serving Children with Autism Spectrum Disorder (Feb. 2019)ALATechSource
This document discusses strategies for libraries to better serve people with autism spectrum disorder (ASD). It begins by outlining the learning objectives and providing background on the increasing prevalence of ASD. It then discusses the characteristics and challenges of individuals with ASD, including sensory and developmental issues. The document outlines strategies libraries can use to create a more inclusive and supportive environment for those with ASD, such as establishing predictable routines, addressing sensory needs, providing social supports, and ensuring instruction is explicit and literal. It emphasizes the importance of collaboration and addressing the full scope of deficits associated with ASD.
Laura Solomon introduces her Library Website Rehab program, which helps libraries address common people challenges with their websites. These challenges can include not knowing what to fix, how much to fix, what to prioritize, or who will do the work. The program uses an interactive four-part event approach led by Laura and her team to help libraries assess and improve their websites. Interested libraries can register at the provided URL.
Taking STEAM Programs to the Next LevelALATechSource
This document outlines Amy Holcomb's presentation on taking steam programs to the next level. The presentation defines steam learning and discusses the benefits of steam programs in libraries. It also provides examples of structured and unstructured steam activities for different age groups, including multi-day bootcamp programs. Resources for steam learning are shared, and the presentation concludes with a question and answer session.
Creating a Digital Media Space for Today's Teens: Part 2 (Jan. 2019)ALATechSource
This document provides guidance and recommendations for creating a digital media space for teens at a library. It discusses the importance of mentorship and designing programming to support diversity and multiple literacies. Specific recommendations are made for workshop structures, partner programming, volunteer opportunities, and evaluation methods like badges and a teen media awards program. Equipment suggestions include video cameras, audio equipment, 3D printers, and software like Adobe Creative Cloud. Guidance is also given on grant writing and leveraging free online resources. The overall recommendation is to focus on relationships and community building rather than just transactions to better serve the community.
Creating a Social Media Policy for Your Library (January 2019)ALATechSource
The document discusses the importance of organizations having social media policies to protect their reputation and avoid legal issues, even if they do not currently have a social media presence. It provides examples of what should be included in a policy, such as guidelines for employee behavior online and protection of intellectual property. While some argue that formal policies are unnecessary, the document emphasizes that as social media becomes more integrated into workplaces, organizations need rules to define appropriate use and avoid potential problems stemming from employee social media use.
Creating a Digital Media Space for Today's Teens: Part 1 (Jan. 2019)ALATechSource
The document discusses creating a digital media space for teens at the library. It outlines the background and theory behind developing a mentor-driven program like The Labs at the Carnegie Library of Pittsburgh. The program is based on 3 levels of engagement - hanging out, messing around, and geek out. The document emphasizes that mentorship should be at the heart of the program and focuses on building relationships and community. It also discusses how the program can help address equity issues in the city by providing caring non-parental adults and spaces for informal learning to explore interests.
Working with Individuals Affected by Homelessness: An Empathy-Driven Approach...ALATechSource
This document provides a summary of training topics related to homelessness, including:
- An overview of different types of homelessness and how trauma can impact brain development and behavior.
- A discussion of how traits like mental illness, substance abuse, and trauma history lower the effectiveness of punishment-driven enforcement when working with people experiencing homelessness.
- An introduction to using empathy-driven and relationship-based approaches, like building trust through compliments and acts of service, rather than threats or punishment.
- Tools and techniques are presented for using psychology and neurochemistry to develop relationships, build voluntary compliance, and resolve issues in a compassionate manner.
Fake News, Real Concerns: Developing Information-Literate Students (December ...ALATechSource
This document is a presentation by Donald A. Barclay on improving information literacy in the age of social media. It begins with introductions and defines fake news and challenges of the information age. It discusses how people often overestimate their ability to evaluate information. It then covers practical approaches to addressing fake news like fact checking and critical thinking. It suggests teaching information literacy concepts across curriculums and prioritizing the evaluation of information. The presentation concludes with examples of pro-smoking fake news memes to show how misinformation can be created and spread.
Offering Service and Support to the LGBTQIA Community and Allies (Nov. 2018)ALATechSource
This document discusses programming for the LGBTQIA+ community at libraries. It begins with introducing Jessica Jupitus as the deputy director of library services. It then provides questions to consider when thinking about the kind of community you want to live in and how to create change. The document lists resources for library professionals on transforming communities and engaging in turning outward practices. It ends by inviting questions about programming for the LGBTQIA+ community.
Library Director Bootcamp: Getting the Skills You Need, Part 3 (Nov. 2018)ALATechSource
The document summarizes a library director bootcamp session covering building, insurance, and legal topics. It discusses doing walkthroughs of library buildings to understand maintenance systems, contracts, and emergency plans. It also covers different types of insurance like liability, flood, and personnel insurance. The session discusses factors to consider when hiring an attorney like cost, experience, and specialization. It provides examples of when a director should contact an attorney, such as for personnel issues, contracts, or lawsuits. The document encourages directors to continue learning through conferences, online courses, and networking with other professionals.
Engaging Learners through Active Instruction and AssessmentALATechSource
This document summarizes a presentation on engaging learners through active instruction and assessment. The presentation aims to help instructors create a welcoming environment, use interactive exercises, and empower students. It provides tips for instructors such as making early contact with students, using validating language, displaying vulnerability, giving feedback, and providing opportunities for student engagement through techniques like think-pair-share activities. The presentation emphasizes building rapport, challenging students appropriately, and demonstrating the value of course content to motivate learning.
Library Director Bootcamp: Getting the Skills You Need, Part 2 (Nov. 2018)ALATechSource
This document summarizes a session on personnel from a library director bootcamp. The session covered topics like interviewing, compensation, benefits, onboarding and training, evaluating employees, disciplining employees, and personnel policies. Attendees participated in discussions about how they currently handle areas like training, benefits offered, and using personnel policies. The session provided an overview of important personnel-related terms and areas for library directors to understand when managing human resources.
AL Live: What Do the Midterms Mean for Your Library? (November 2018)ALATechSource
The document summarizes a discussion between Jim Neal, Alan Inouye, Vic Klatt, and Gigi Sohn on the implications of the 2018 midterm elections for libraries. They discussed the general political outlook following the elections, potential impacts on federal funding, telecommunications policy, copyright law, internet regulation, and the importance of library advocacy. The discussion provided an overview of key issues facing libraries in light of the change in congressional control.
Library Director Bootcamp: Getting the Skills You Need, Part 1 (Nov. 2018)ALATechSource
This document summarizes a library director bootcamp session about financials and boards of trustees. The session covered where library revenue comes from (mostly taxes), how to create a budget by reviewing data and future needs, and the roles and responsibilities of library boards and directors. It discussed challenges like unclear roles but also how strong communication and understanding different viewpoints can foster good board relations.
Prepare for the Future: Tech Strategies You Need to Know (November 2018)ALATechSource
The document discusses emerging technologies and their impact. It begins with a brief history of technological laws like Moore's Law. It then covers topics like local vs cloud computing, algorithms and filters, privacy issues, and the growing Internet of Things. The document also examines artificial intelligence, machine learning, augmented and virtual reality. It raises concerns about data manipulation and deepfakes. In conclusion, it emphasizes that the technological changes of the next 20 years will vastly exceed the last 20 years.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
RHEOLOGY Physical pharmaceutics-II notes for B.pharm 4th sem students
Cataloging Video Resources with RDA Workshop: Pt. 1
1. Cataloging Video
Resources with RDA
Part 1: Technological Aspects
ALA Editions Workshop
January 11, 2017
Kelley McGrath
University of Oregon
1
2. OLAC
http://olacinc.org/
Founded in 1980, OLAC is an organization for catalogers
concerned with all types of nonprint materials, including
a wide range of digital resources as well as more
“traditional” formats: video and sound recordings,
websites, maps, multimedia, graphic materials, and
realia. Through conferences, workshops, publications,
and the electronic discussion list, catalogers exchange
information and enjoy expert and practical advice on
cataloging audiovisual resources.
2
3. Caveat
The views and interpretations expressed in this
presentation are my own and do not necessarily
reflect the opinions of anyone else.
3
4. Definitions: Content Type
Two-Dimensional Moving Image
• Content expressed through images intended to be
perceived to be moving, and in two dimensions.
Includes motion pictures (using live action and/or
animation), film and video recordings of
performances, events, etc., other than those
intended to be perceived in three dimensions.
• Includes video games
4
5. Definitions: Content Type
Three-Dimensional Moving Image
• Content expressed through images intended to be
perceived to be moving, and in three dimensions.
Includes 3-D motion pictures (using live action
and/or animation), stereoscopic (S-3D) video games,
etc. For video games that utilize three-dimensional
graphics instead of stereoscopic techniques, two-
dimensional moving image▼
5
6. Content Type
A 3D video game may refer to:
– any video game with 3D game graphics, that are
computed in 3 dimensions
Two-dimensional moving image
– any stereoscopic video game, with a stereoscopic
depth effect (including virtual reality (VR)
Three-dimensional
moving image
(definitions from Wikipedia)
6
7. Content Type
Cartographic Moving Image
• Cartographic content expressed through
images intended to be perceived as moving, in
two dimensions. Includes satellite images of
the Earth or other celestial bodies in motion.
[not discussed in this presentation]
7
8. Media and Carrier Type
Media Type: A categorization reflecting the
general type of intermediation device...
Carrier Type: A categorization reflecting the
format of the storage medium and housing
of a carrier in combination with the type of
intermediation device...
...required to view, play, run, etc., the content
of a resource.
8
9. Media Type
• Projected: stores images for use with a
projection device
• Video: stores analog or digitally-encoded
images designed for use with playback
devices such as a VCR or DVD player
• Computer: stores electronic files, designed
for use with a computer (either on tangible
media or accessed remotely) 9
10. Content, Carrier, Media
16 mm. film
336 ǂa two-dimensional moving image
ǂb tdi ǂ2 rdacontent
337 ǂa projected ǂb g ǂ2 rdamedia
338 ǂa film reel ǂb mr ǂ2 rdacarrier
10
11. Content, Carrier, Media
VHS Video
336 ǂa two-dimensional moving
image ǂb tdi ǂ2 rdacontent
337 ǂa video ǂb v ǂ2 rdamedia
338 ǂa videocassette ǂb vf
ǂ2 rdacarrier
11
13. Content, Carrier, Media
Database of streaming videos
336 ǂa two-dimensional moving image
ǂb tdi ǂ2 rdacontent
337 ǂa computer ǂb c ǂ2 rdamedia
338 ǂa online resource ǂb cr ǂ2 rdacarrier
* In MARC, use type g record for content with 006 to
reflect integrating resource aspect
13
15. Optical discs
15
A. audio/audio disc
B. computer/computer
disc
C. video/video disc
D. I don’t know
What is the correct media and
carrier type for this disc?
20. 3.19 Digital Characteristic
3.19.3 Encoding Format (347 ǂb)
A schema, standard, etc., used to encode the digital
content of a resource.
Formerly-listed video encoding formats:
20
• Blu-ray
• DVD video
• HD-DVD
• MPEG-4
• Quicktime
• RealVideo
• SVCD
• VCD
• Windows
media
* Associated with dedicated playback devices
* Not used with provider-neutral records
22. 3.9.1 Production Method (340ǂd)
A process used to produce a resource
• burning (burned discs, such as DVD-R and
DVD+R)
A production method consisting of the application of
heat to mark the surface of a material.
22
23. 3.9.1 Production Method (340ǂd)
A process used to produce a resource
• stamping (commercially-pressed discs)
A production method consisting of the application of
pressure to make an impression on the surface of a
material.
23
24. 3.9.1 Production Method (340ǂd)
Identifying stamped and burned discs
24
https://en.wikipedia.org/wiki/DVD
25. 3.9.1 Production Method (340ǂd)
3.9.1.4 Details of Production Method (538)
Record specific types of burned discs in a note:
538 ǂa DVD-R.
538 ǂa DVD+R.
538 ǂa BD-RE.
*Often found on disc hub
25
26. Optical Disc Info
26
stamped videodisc,
DVD-video
burned videodisc, DVD-video
stamped computer disc,
computer program
27. Optical Disc Info
27
burned computer disc,
data
burned computer
disc, data
stamped audio disc,
CD audio
burned audio disc,
CD audio
28. Software to Identify Optical Disc Info
• IfoEdit
http://www.videohelp.com/software/IfoEdit
(described at
http://pc.blog.zemows.org/2012/07/15/region-
code/)
• K-probe
http://www.k-probe.com/
• VSO Inspector
http://www.vso-
software.fr/products/inspector/inspector.php
28
29. Content, Carrier, Media
DVD or Blu-ray Video
336 ǂa two-dimensional
moving image ǂb tdi ǂ2 rdacontent
337 ǂa video ǂb v ǂ2 rdamedia
338 ǂa videodisc ǂb vd ǂ2 rdacarrier
29
30. Content, Carrier, Media
QuickTime Video Instruction on DVD-ROM
336 ǂa two-dimensional moving image ǂb
tdi ǂ2 rdacontent
337 ǂa computer ǂb c ǂ2 rdamedia
338 ǂa computer disc ǂb cd ǂ2 rdacarrier
30
31. Content, Carrier, Media
DualDisc (DVD video on one side;
DVD audio with music on the other)
336 ǂa two-dimensional moving image
ǂa performed music ǂb tdi ǂb prm
ǂ2 rdacontent
337 ǂa video ǂa audio ǂb v ǂb s ǂ2 rdamedia
338 ǂa videodisc ǂa audio disc ǂb vd ǂb sd
ǂ2 rdacarrier 31
33. Content, Carrier, Media
Playaway View
• 336 ǂa two-dimensional
moving image ǂb tdi ǂ2
rdacontent
• 337 ǂa video ǂb v ǂ2
rdamedia
• 338 ǂa other ǂb vz ǂ2
rdacarrier 33
34. Content, Carrier, Media
Online Video Game
• 336 ǂa two-dimensional moving image ǂb tdi ǂ2
rdacontent
• 336 ǂa computer program ǂb cop ǂ2 rdacontent
• 337 ǂa computer ǂb c ǂ2 rdamedia
• 338 ǂa online resource ǂb cr ǂ2 rdacarrier
* OLAC game best practices: use both moving image and
computer program
* In MARC, video games should be coded as leader/06 (record
type) = m (computer file) with 008/26 (file type) = g (game)
34
35. Content, Carrier, Media
Video Game on Cartridge
• 336 ǂa two-dimensional moving image ǂb tdi ǂ2
rdacontent
• 336 ǂa computer program ǂb cop ǂ2 rdacontent
• 337 ǂa computer ǂb c ǂ2 rdamedia
• 338 ǂa computer disc cartridge ǂb ce ǂ2 rdacarrier
* OLAC game best practices: use both moving image and
computer program content types
35
36. 3.4 Extent (300ǂa)
Number + Type of Unit (Carrier Type)
300 ǂa 1 online resource (1 video file)
300 ǂa 2 videodiscs
300 ǂa 3 videocassettes
300 ǂa 1 computer disc
[or] 300 ǂa 1 CD-ROM
300 ǂa 1 videodisc (456 frames) [3.4.1.7.8]
36
37. 3.5 Dimensions (300ǂc)
Use centimeters
300 ǂa 2 videodiscs ; ǂc 12 cm
300 ǂa 3 videocassettes ; ǂc 13 mm
300 ǂa 1 film reel ; ǂc 16 mm
LC-PCC PS uses alternative for discs, most cassettes
300 ǂa 2 videodiscs ; ǂc 4 3/4 in.
300 ǂa 1 videocassette ; ǂc 1/2 in.
but
300 ǂa 1 videocassette ; ǂc 8 mm
37
38. 3.18 Video Characteristic
3.18.2 Video Format (346ǂa)
A standard, etc., used to encode the analog video
content of a resource
• Beta
• Laser optical*
• U-matic
• VHS
* Used for LaserDiscs not digital videodiscs, such as
Blu-ray or DVD
38
39. 3.18 Video Characteristic
3.18.3 Broadcast Standard (346ǂb)
A system used to format a video resource for
television broadcast
• HDTV
• NTSC
• PAL
• SECAM
Broadcast standards differ in the way color is encoded
and the picture size and frame rate they use
39
40. 3.18 Video Characteristic
3.18.3 Broadcast
Standard (346ǂb)
Only matters if viewing on
a television; computer
monitors will display any
broadcast standard
40
NTSC PAL
DVD 720x480 720x576
DVD/VCD 352x240 352x288
Identify on computer using picture size
41. 3.19 Digital Characteristic
3.19.2 Digital file type (347ǂa)
A general type of data content encoded in a
computer file
347 ǂa video file
Use for computer media type and for video media
type with digital carriers
41
42. 3.19 Digital Characteristic
3.19.4 File Size (347ǂc)
Number of bytes in a digital file
347 ǂc 550 MB
347 ǂc 1.5 GB
* Not used with provider-neutral records
42
43. 3.19 Digital Characteristic
3.19.6 Regional Encoding (347ǂe)
In April update: A designation for one
or more regions of the world for
which a videodisc or video game
carrier has been encoded, restricting
playback to a device configured to
decode it
347 ǂe region 4 ǂ2 rda
347 ǂe region A ǂ2 rda *
* RDA vocabulary coming in April update 43
44. 3.19 Digital Characteristic
3.19.6 Regional Encoding (347 ǂe)
44
all regions
region 1
region 2
region 3
region 4
region 5
region 6
region 7
region 8
region A
region B
region C (Blu-ray)
region C (video game)
region J
region U/C
45. 3.19 Digital Characteristic
3.19.7 Encoded Bitrate (347ǂf)
A speed at which streaming audio, video, etc., is
designed to play
347 ǂf 800 kbps
* Not used with provider-neutral records
45
46. 3.20 Equipment or System
Requirement (538)
DVD or Blu-ray Video
538 ǂa PDF requires computer with DVD-ROM drive
for viewing.
538 ǂa System requirements for DVD-ROM
features: IBM-compatible computer, 166 MHz
Pentium processor; 32 MB RAM, 5-20 MB
available hard disk space; Microsoft Windows 95
or higher; DVD-ROM drive.
538 ǂa DVD; NTSC; region 1; stereo. [can repeat in 538]
46
47. 3.20 Equipment or System
Requirement (538)
Streaming video
538 ǂa System requirements: Adobe Flash Player 8 or
higher
* Not used with provider-neutral records except for details
of digital preservation projects
47
48. 3.20 Equipment or System
Requirement (538 & 753)
Video Games
• Platform, operating system, broadcast standard,
hardware (processor speed, memory, video card, drive
type) internet connection, online account
538 ǂa System requirements: XBox 360
with the NTSC designation.
753 ǂa Microsoft Xbox 360 (NTSC-U/C)*
* Consider using GAMECIP vocabulary for 753:
http://metadataregistry.org/vocabulary/show
/id/354.html
48
49. 3.20 Equipment or System
Requirement (538 & 753)
Video Games
538 ǂa System requirements for PC: Windows XP, (SP2), Windows Vista (SP1) or Windows
7; 2.0 GHz P4 processor or equivalent for XP/2.4 HGz P4 processor or equivalent for
Vista and Windows 7; At least 1 GB RAM for XP/1.5 GB for Vista/2DB for NVIDIA ION
computers; at least 3.5 GB free hard drive space; DirectX 9.0c compatible video card
with 128 MB video RAM and support for PixelShader 2.0. See packaging for supported
video cards.
538 ǂa System requirements for Macintosh: Mac OS X 10.5.7 Leopard or higher; Intel Core
Duo processor (game will not run on a PowerPC Macintosh); at least 2 GB RAM; at least
3.5 GB free hard drive space; ATU X1600 or NVIDIA 7300 GT with 128 MB of video RAM.
See packaging for supported video cards.
538 ǂa Disc characteristics: DVD-ROM.
538 or 500 ǂa Requires The Sims 3 to play.
753 ǂc Microsoft Windows XP
753 ǂc Microsoft Windows Vista
753 ǂc Microsoft Windows 7
753 ǂc Apple Mac OS X 10.5
49
50. 7.18 Sound Content (300ǂb)
• sound*
• silent
* Use sound for silent films where the expression being
described has a soundtrack
50
51. 3.16 Sound Characteristics (344)
3.16.2 Type of recording (344ǂa)
• analog [videocassette, LaserDisc]
• digital [CD, DVD, Blu-ray, online]
3.16.3 Recording medium (344ǂb)
• magnetic [videocassette]
• magneto-optical
• optical [CD, DVD, Blu-ray, LaserDisc]
51
52. 3.16 Sound Characteristics (344)
3.16.8 Configuration of playback channels (344ǂg)
A number of sound channels used to make a recording
• mono
• stereo
• quadraphonic [obsolete]
• surround [more than two channels]
3.0, 4.0, 5.1, 6.1, 7.1, etc. *
*Include number of surround channels somewhere in record
52
53. 3.16 Sound Characteristics (344)
3.16.8 Configuration of playback channels (344ǂg)
• Dolby Digital 2.0 mono
• Dolby Digital 2.0 stereo
• Dolby Digital 2.0 surround
What is correct value for “Dolby Digital 2.0 surround?”
A. stereo
B. surround
C. both stereo and surround
D. not in RDA vocabulary
53
54. 3.16 Sound Characteristics (344)
3.16.8 Configuration of playback channels (344ǂg)
Dolby Digital stereo surround
Dolby Digital 2.0 surround
Encoded from 3-4 channels. Contains only two
channels of information. During playback, the receiver
takes those two channels and processes them into a
front right, a center, a front left, and a mono rear
channel.
54
55. 3.16 Sound Characteristics (344)
3.16.9 Special playback characteristics (344ǂh)
An equalization system, noise reduction system, etc. used in
making an audio recording
*Dolby is for analog tapes
for digital optical discs (audio codec, compression method):
• Dolby Digital
• DTS
• PCM (pulse-code modulation)
• LPCM (linear pulse-code modulation)
55
57. 3.16 Sound Characteristics (344)
3.16.9 Special playback characteristics (344ǂh)
• Dolby Digital 5.1
• Dolby Digital surround 5.1
• Dolby Digital 2.0
• Dolby TrueHD 5.1
• DTS 5.1
• DTS-HD Master Audio 7.1
• PCM stereo
57
58. 3.16 Sound Characteristics (344)
58
Bartlett, Bruce, and Jenny Bartlett. Practical Recording Techniques: The Step-by-
Step Approach to Professional Audio Recording. Burlington, MA: Focal Press, 2009.
59. 3.17 Projection Characteristic of
Motion Picture Film (345)
3.17.2 Presentation Format (345 ǂa)
A format used in the production of a projected image,
such as Cinerama, IMAX, standard silent aperture
3.17.3 Projection Speed (345 ǂb)
A speed at which a projected carrier must be operated
to produce the moving image intended
*Only used for film carriers
*Make note for video carriers if details of original film are
considered important
59
60. 7.19 Aspect Ratio (500)
7.19 Aspect Ratio (500)
Ratio of the width to the height of a
moving image (numerical &
designation)
• full screen (less than 1.5:1)
• wide screen (1.5:1 or greater)
• mixed (multiple aspect ratios in
same work)*
*OLAC recommends using “Mixed aspect
ratios” 60https://en.wikipedia.org/wiki/
Aspect_ratio_%28image%29
61. 7.19 Aspect Ratio (500)
7.19 Aspect Ratio (500)
Record the numerical ratio in standard format with
a denominator of 1, if known.
• wide screen (2.35:1)
• full screen (1.33:1)*
• wide screen (1.85:1)
• full screen (1.33:1) [resource includes both]
* often seen as 4:3
61
62. 7.19 Aspect Ratio (500)
7.19 Aspect Ratio (500)
16:9 on DVD packaging usually refers to “anamorphic
widescreen” and not the actual aspect ratio of the film
• https://en.wikipedia.org/wiki/Anamorphic_widescreen#
DVD_Video
• http://www.wisegeek.org/what-is-anamorphic-
widescreen.htm
• http://www.tvshowsondvd.com/n/3997
62
63. Anamorphic Widescreen on DVDs
63
http://hometheaterhifi.com/volume_6_4/feature-article-
enhanced-widescreen-november-99.html
http://arstechnica.com/civis/viewtopic.php?f=2&t=1
243481&start=40
• Enhanced for
widescreen televisions
• Enhanced for 16:9
64. 7.19 Aspect Ratio (500)
7.19.1.4 Details of Aspect Ratio (500)
If a video has been modified from its original
aspect ratio, if possible, note original ratio
• full screen (1.33:1); original aspect ratio: 1.85:1
* change less common in the era of widescreen TVs
* theatrical widescreen films began in 1950s
64
65. Letterboxed vs. Full Screen
65
http://www.hifi-writer.com/he/panscan/panscan.htm
• Full frame
• Modified to fit your TV
• Pan and scan
• 4:3
* Note if aspect ratio has been
changed from the original
* Pillarbox is opposite of letterbox
(black lines on side)
66. 7.17 Color Content (300ǂb & 007/03)
presence of color, tone, etc. in the content of a resource
Black, white, single color shades of black, single color tints
of white and single color tones of gray are considered
to be single colors
• monochrome
• polychrome
66
67. 7.17 Color Content (300ǂb & 007/03)
presence of color, tone, etc. in the content of a
resource
Alternative: use terms from a substitute vocabulary
• black and white [for monochrome]
• sepia [for monochrome]
• color [for polychrome]
67
68. 7.17 Color Content (300ǂb & 007/03)
• color
• black and white
• black and white and color
• color with black and white sequences
• color with black and white
introductory sequence
68
69. 7.17 Color Content
(300ǂb & 007/03)
• black and white (tinted)*
• black and white (toned)*
• black and white (tinted and toned)*
• sepia
* Tinting and toning are
techniques that were used to
add color to early film
69
70. 7.22 Duration (300 ǂa, 008/18-20
& 306)
Running time of the content
a) Exact time if easy to determine
96 min.*
b) Approximate time (stated or estimated)
Approximately 3 hr.*
c) Omit duration
*Use abbreviations for time units from App. B.5.3
70
71. DVD video
300 ǂa 1 videodisc (120 min.) : ǂb sound,
color ; ǂc 4 3/4 in.
340 ǂd burning
344 ǂa digital ǂb optical ǂg stereo ǂ2 rda
344 ǂh Dolby Digital
346 ǂb NTSC ǂ2 rda
347 ǂa video file ǂe region 1 ǂ2 rda
347 ǂb DVD video
538 ǂa Disc characteristics: DVD-R.
500 ǂa Wide screen (1.78:1).
71
72. DVD video
300 ǂa 1 videodisc* (120 min.) : ǂb sound,
color ; ǂc 4 3/4 in.**
538 ǂa DVD-R; NTSC; Dolby Digital stereo;
region 1.
500 ǂa Wide screen (1.78:1).
*OLAC recommends using the controlled list of
carriers for shared cataloging
**Use inches if following LC-PCC PS
72
73. Streaming Video
300 ǂa 1 online resource (1 video file, 17 min.) :
ǂb sound, color.
347 ǂa video file ǂ2 rda
347 ǂb RealVideo *
* Not used with provider-neutral records
73
74. Blu-ray
300 ǂa 1 videodisc (75 min.) : ǂb sound, color ;
ǂc 4 3/4 in.
340 ǂd stamping
344 ǂa digital ǂb optical ǂg mono ǂ2 rda
346 ǂb PAL ǂ2 rda
347 ǂa video file ǂe region B ǂ2 rda
347 ǂb Blu-ray
74
75. Videocassette
300 ǂa 1 videocassette (120 min.) : ǂb sound,
black and white (tinted) ; ǂc 1/2 in. [or 2 cm]
346 ǂa VHS ǂb NTSC ǂ2 rda
538 ǂa VHS; NTSC.
75
76. Video Instruction on Computer Discs
300 ǂa 1 computer disc (5 video files, 30 min.) :
ǂb sound, color ; ǂc 4 3/4 in.
347 ǂa video file ǂb RealVideo
538 ǂa System requirements: Macintosh or
Windows operating system; Real Player; sound
card; CD-ROM drive.
76
77. Video Instruction on Computer Discs
300 ǂa 1 DVD-ROM (120 min.) : ǂb QuickTime,
sound, color with black and white sequences ; ǂc
4 3/4 in.
340 ǂd stamping
347 ǂa video file ǂa rda
347 ǂb QuickTime
538 ǂa System requirements: Macintosh or
Windows operating system; QuickTime software;
sound card; DVD-ROM drive.
77
78. Video Game
300 ǂa 1 computer disc : ǂb sound, color ; ǂc 4
3/4 in. + ǂe 1 booklet.
340 ǂd stamping
347 ǂb Blu-ray
538 ǂa System requirements: PlayStation 3;
143 MB hard disk space
753 ǂa Sony PlayStation 3
78
79. Video Game
300 ǂa 1 DVD-ROM : ǂb sound, color ; ǂc 4 3/4 in.
340 ǂd stamping
346 ǂb NTSC ǂ2 rda
347 ǂe U/C ǂ2 rda
538 ǂa System requirements: Xbox 360 with NTSC
designation; 4 MB memory; HDTV
720p/1080i/1080p
753 ǂa Microsoft Xbox 360 (NTSC-U/C)
79
80. 7.7 Intended Audience (521 &
008/22)
521 8_ ǂa MPAA rating: G. ǂa CHV rating: G
521 8_ ǂa MPAA rating: PG for sensuality and language
521 8_ ǂa ESRB rating: E for everyone (Mild cartoon
violence, comic mischief)
521 2_ ǂa Grades 1-2
521 3_ ǂa Speech therapists, dental students and
professionals
500 ǂa 1-2 players, simultaneous
80
81. 7.10 Summarization of the
Content (520)
Important for resources that aren’t easily browsed,
such as moving images
• concise
• objective
• specific terms to aid keyword searching
OLAC recommendations on summary notes:
http://olacinc.org/sites/capc_files/summnotes.pdf
81
82. 7.11 Place and Date of Capture (518 &
033)
518 ǂa Filmed May-July 1967 in the red deserts of
Morocco.
518 ǂo Recorded ǂd 1976 September 14 ǂp Santa
Barbara, California.
518 ǂa Recorded in performance at the Royal Albert Hall,
London, May 2-6, 2005.
[or] 518 ǂo Recorded in performance ǂd 2005 May
2-6 ǂp Royal Albert Hall, London. *
* 033 and subfielded 518 are preferable for better machine processing
82
83. 7.28 Award (586)
586 ǂa Academy Award (1967): Best
Director
586 ǂa Best Documentary Short,
Atlanta Film and Video Festival,
2002
83
84. 7.14 Accessibility Content (546)
• Assists those with a sensory impairment in the
greater understanding of content which their
impairment prevents them fully seeing or hearing
• Includes accessible labels, audio description,
captioning, image description, sign language, and
subtitles in the same language as the spoken
content*
* This can be true, but is not always true
84
86. 7.14 Accessibility Content (546)
86
• Closed captions
• Open captions
• Subtitles for
the deaf and
hard of
hearing (SDH)
• Captions for online videos
87. 7.14 Accessibility Content (546)
7.14 Accessibility Content (546)
546 ǂa Closed-captioned.
546 ǂa English or Spanish soundtracks; optional
English subtitles for the deaf or hard of
hearing (SDH); optional audio-described
soundtrack for the visually impaired.
546 ǂa Optional captions for the deaf and
hearing impaired in English.*
*Closed captions and SDH are specific technologies; I prefer
the more generic “captions” for online videos 87
88. 7.12 Language of the Content (546/041)
• Spoken or sung
• Sign language
• Intertitles
• Subtitles
• Captions
88
89. 7.12 Language of the Content (546/041)
546 ǂa Spanish or English soundtracks;
optional subtitles in English or French.
008/35 [lang] spa
041 1 ǂa spa ǂa eng ǂj eng ǂj fre ǂh spa
89
90. 7.12 Language of the Content (546/041)
546 ǂa Silent film with English intertitles.
008/35 [lang] zxx
041 0 ǂa zxx ǂj eng ǂh eng
[English soundtrack]
008/35 [lang] eng
041 0 ǂa eng ǂh eng
90
https://en.wikipedia.org/wiki/Stereoscopy
Separate image to each eye
Most stereoscopic methods present two offset images separately to the left and right eye of the viewer. These two-dimensional images are then combined in the brain to give the perception of 3D depth. This technique is distinguished from 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye movements.
.a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body
Pot-GMD supposed to get clean separation of content and carrier, but didn’t quite happen
Media type is related to carrier not content; no appropriate carrier type under video intermediation; adding video media type is not appropriate
or portal to collection of streaming videos; don’t use type a record; correct way to bring out continuing resource aspects for non-textual resources is to use 006
Detour optical discs; this occasionally gets a little tricky; 3 discs usually same size; similar tech but physical differences in application, drive needed
These are all same physical disc, but not same RDA media and carrier type
From Kathy Glennan, ALA representative to the RDA Steering Committee, on OLAC-L:
The RSC has found this vocabulary problematic for some time. The problems included: long-standing issues such as overlap in category groupings, the ad hoc mix of terms based on file formats, abbreviations, and trademarks, the complete lack of definitions, and issues in the maintenance of currency. This is potentially a huge list, with many synonyms. The RSC determined that there was no easy way to determine and maintain a “most useful” list.
The fast track plus proposal noted: "The lack of definitions [in the RDA Glossary] does not appear to have impaired the utility of the RDA instructions for this element, and we think examples are sufficient to maintain such utility."
I think that there is no reason not to use the previous "standard" terminology if it is applicable. However, encoding such terms as $2 rda in a 347 would now be inappropriate.
Green or purple tint; can see are where data was written
Examples of free software programs that identify disc characteristics
VLC media player: select tools, codec information
Windows media player: Display menu bar (go to library, organize (dropdown list), layout, check “show menu bar”; go to library and select file, properties
see disc info programs
to view DVDs from other regions, purchase region-free player or use region-free software player (VLC is free: http://www.videolan.org/)
Vocabulary will be added in April Toolkit update
Use all regions for variations, such as region 0, region free
probably don’t know this unless you are provider
in MARC can repeat elements that have their own fields in 538; some catalogs only display 538
2.0 mono = mono; same mono info is sent to two channels
Only LPCM in RDA vocab
designations
16:9 almost never aspect ratio of file; for widescreen, look for denominator of 1
picture adjust to differently-sized screens better
wikipedia link lists various ways that this appears on packaging
Monochrome = A colour content consisting of tones of one colour, or black and white, or black or white and another colour.
Polychrome = A colour content consisting of two colours, neither of which is black or white, or more than two colours.
Sepia is example of toning (see slide 69)
https://en.wikipedia.org/wiki/Film_tinting
Film tinting is the process of adding color to black-and-white film, usually by means of soaking the film in dye and staining the film emulsion. The effect is that all of the light shining through is filtered, so that what would be white light becomes light of some color.
Film toning is the process of replacing the silver particles in the emulsion with colored, silver salts, by means of chemicals. Unlike tinting, toning colored the darkest areas, leaving the white areas largely untouched.
Watch out for black frames at end of film
Mocked-up example for demonstration
alternate way of recording same data as previous slide
add 753?
Give number of players for video games
See OLAC recommendations for more details
may wish to edit publishers’ blurbs or use ellipses to make more neutral
No period at end of MARC field
For videos: because connected to language info, usually recorded in 546
Different technologies
Subtitles based only on spoken words
Captions include contextual info that people who can’t hear need, such as sound effects and indications of who is speaking if it’s ambiguous
Language for moving images is complex
041$h definition has been expanded to include original language whether or not a translation is involved.