Cardboard City is an interactive documentary that blends Virtual Reality (VR), Augmented Reality (AR), and user-generated content.
It held its World Premiere at the 54th Annual New York Film Festival (NYFF) at Lincoln Center on October 1, 2016. Directed by Kiira Benzing of Double Eye Productions, and produced by Stina Hamlin and Alyssa Landry, Cardboard City was part of the NYFF “Convergence” program, which offers an array of immersive experiences that redefine cinematic storytelling.
Alyssa Landry is an experienced creative director and writer specializing in experiential media such as virtual reality, augmented reality, and live entertainment. She has created both narrative and interactive VR/AR experiences for companies like Double Eye Studios and Incarna Studios. Her background also includes writing for live shows at Disney parks and original musicals.
The document provides information about the 2012 Northwest Pharmacy Convention being held from May 31st to June 3rd in Coeur d'Alene, Idaho. It also mentions the 2012 Winter Seminar taking place from January 8th to 10th in Avon, Colorado. The publication includes sections on membership highlights, continuing education requirements for participants, and upcoming events. Advertisements are featured for various pharmacy-related businesses.
Instalação de jovens agricultores . PRODERMaria Paiva
O documento lista projetos de instalação de jovens agricultores financiados pelo Fundo Europeu Agrícola de Desenvolvimento Rural (FEADER) e pelo Orçamento do Estado (OE). Cada projeto inclui informações como o promotor, localização geográfica, data de aprovação e montantes de financiamento público e privado.
In the digital age, one of the most effective ways to gather data and information about a potential enemy state is by infiltrating their ranks with malware. This webinar takes a deep drive into advanced persistent threat attacks performed by nation states. We will discuss various actors, government sponsored hackers, such as Duke, Bear, and Panda. Then we will look at malware created, like Regin, Elise, Flame, Equation Group, Babar, OnionDuke, and Dark Hotel.
Portrait of the multimedia creation industry in the Quebec City Region. Produced by Quebec International. http://quebecinternational.ca/key-industries/
Alyssa Landry is an experienced creative director and writer specializing in experiential media such as virtual reality, augmented reality, and live entertainment. She has created both narrative and interactive VR/AR experiences for companies like Double Eye Studios and Incarna Studios. Her background also includes writing for live shows at Disney parks and original musicals.
The document provides information about the 2012 Northwest Pharmacy Convention being held from May 31st to June 3rd in Coeur d'Alene, Idaho. It also mentions the 2012 Winter Seminar taking place from January 8th to 10th in Avon, Colorado. The publication includes sections on membership highlights, continuing education requirements for participants, and upcoming events. Advertisements are featured for various pharmacy-related businesses.
Instalação de jovens agricultores . PRODERMaria Paiva
O documento lista projetos de instalação de jovens agricultores financiados pelo Fundo Europeu Agrícola de Desenvolvimento Rural (FEADER) e pelo Orçamento do Estado (OE). Cada projeto inclui informações como o promotor, localização geográfica, data de aprovação e montantes de financiamento público e privado.
In the digital age, one of the most effective ways to gather data and information about a potential enemy state is by infiltrating their ranks with malware. This webinar takes a deep drive into advanced persistent threat attacks performed by nation states. We will discuss various actors, government sponsored hackers, such as Duke, Bear, and Panda. Then we will look at malware created, like Regin, Elise, Flame, Equation Group, Babar, OnionDuke, and Dark Hotel.
Portrait of the multimedia creation industry in the Quebec City Region. Produced by Quebec International. http://quebecinternational.ca/key-industries/
Real-Time Volumetric Production Pipeline: Wonder Buffalo Case StudyBrian Frager
Commissioned by the USC Entertainment Technology Center in partnership with Warner Brothers, Universal, Disney, Sony, and Technicolor, Wonder Buffalo VR explored the cutting edge of virtual production pipelines by combining volumetric capture with real-time interactivity inside of the Unity game engine.
This document discusses an interactive design class agenda and provides examples of using QR codes. The agenda outlines upcoming class dates and topics to be covered, including QR code types, using QR codes on business cards, and examples of QR code usage. The document then provides several examples of QR codes being used for interactive experiences, education, art, and marketing purposes. These include Samsung's interactive manual for seniors, an interactive book application for iPhone, and campaigns using QR codes on products in stores and on posters in cities.
The Virtual Reality pavilion at the Casino Luxembourg will return in 2018 with an ambitious new program. It will feature two internationally acclaimed VR experiences that blend live performance with immersive technology, showcasing creative opportunities in this new artistic medium. Round table discussions with local and international artists will explore the potential of this new format and the skills and funding required for it to thrive. The pavilion will also premiere the Luxembourg VR thriller Finding Jakob and include a selection of VR films from various genres.
The document announces VIEWFest 2017, a digital movie festival taking place from October 20-22 in Turin, Italy. It will be held alongside the 18th International VIEW Conference on VFX and Computer Graphics from October 23-27. The festival and conference will feature keynote speeches from Oscar-winning VFX supervisors, directors, and game developers. They will also include masterclasses, panels, screenings of 80 short films for the VIEW Award, and presentations from directors and animators. Highlights of VIEWFest include premieres of films like Gatta Cenerentola and Loving Vincent, with artists in attendance.
With Urban Spirits, French digital art pioneer Judith Darmont creates both digital street art and an interactive toolbox for urbanites and urbanists. Ephemeral, temporary and permanent art as a poetic and video arty proposition to deal with the urban space issue.
1\EPHEMERAL ART. Touring metropolis, intimate & mobile screenings turn out the street into an improvised theater.
2\TEMPORARY ART. URBAN SPIRITS CITY TOUR takes you to a virtual exhibition in town; a smartphone apps with augmented reality, to reveal a dematerialized exhibition. A contemporary art city tour to undergo.
3\PERMANENT ART with a DIGITAL SCULPTURE, a smart urban furniture to display and connect the Urban Spirits.
Judith is a former painter and a French digital art pioneer.
Her relentless creation, combined with a spirit of constant technological discovery push her into innovative artistic fields. In the early 90's, Beaubourg, La Vidéothèque de Paris,
Le Palais de Tokyo soon hosted her digital paintings and her first installations. She multiplies artistic collaborations and her appearances on French and international stages.
Today Judith is one of the most active digital artists in France. She set up several "multimedia bands" with electrojazz musicians or DJs and created an evolutive and poetic live visual performances.
Judith has dedicated some of her digital creation for business/marcom events, festivals and shows. She creates digital content, installations and digital performances.
Radco is a transmedia storytelling company founded by brothers Ben and Jon Conrad that focuses on comic books and graphic novels. They aim to publish unique, creator-driven narratives and support independent comics and film. Radco has experience in film, design, VFX and animation and has worked on projects like Avengers, Captain America and Iron Man. Their comics include A Girl Walks Home Alone at Night and Bad Summer, both of which they are developing for other media like VR and film.
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Digiday
Virtual reality has been around for 50 years but is now experiencing renewed interest and innovation in technology. Framestore is a creative company that is applying its film visual effects experience to the new potential of virtual reality. Some key points made are that VR can provide immersive experiences by surrounding the user, interaction is important for a sense of presence, and VR will continue growing rapidly in the coming years as the technology improves and more compelling content is created.
The Mission Business is a creator of immersive future scenarios for companies who want to explore, innovate, and change the world... but we started off as an interactive entertainment company. This presentation explores our roots, and our first three projects — the entertainment experiences ZED.TO and VISITATIONS, as well as our first corporate commission, a sci-fi experience come to life called ByoLogyc: Shadowfall for Autodesk IDEAS.
At Geeks Chicago.biz we create highly functional, attractive, modern websites that position our clients as leaders in their respective marketplaces. weather your idea is informational, eCommerce or a multi-functional website. We develop Rock solid coding to ensure the website’s stability, fast speed of loading and accessibility. We take care of each Client’s unique web development requirements.
Geeks Web Development Agency creates attractive, highly functional, modern websites that position our clients as leaders in their respective marketplaces.
This document summarizes the careers of four famous Bollywood actors who came from humble beginnings - Shah Rukh Khan as a small shop owner, Akshay Kumar as a cook in Bangkok, Rajnikanth as a bus conductor, and Sunil Dutt as a radio announcer. It then announces a new filmmaking platform that will allow aspiring actors and directors to submit scenes for an anthology film in order to break into the film industry. Participants will shoot scenes based on descriptions provided and the best submissions will make it into the final film and may earn revenue from profits. The goal is to make filmmaking more accessible and democratic.
This document contains a summary of work experience for Joshua Good, including art direction, illustration, animation, and motion design projects. It lists clients and projects across several industries like fitness equipment, Lego, children's television, audio technology, and more. For each project, it briefly describes Joshua's role and contributions such as concept art, character design, matte painting, compositing, and visual effects work.
This document discusses the economic impacts and marketing values of film production in three main areas:
1. The macroeconomics of the film industry, including direct/indirect economic impacts, developing creative industries, synergies between film and other sectors.
2. Place marketing and promotion through film exposure. Examples given of increased tourism to film locations.
3. Case studies of five Stockholm-based film productions and discussion of the potential economic benefits of a regional film fund.
Team "I Dunno" consists of Stephen Halley, Leo Cannon, John Prendergast, and William Morrissey. The document discusses the history of interactive art from the 1920s to modern times using touch and biosensors. It also covers graphic design using typography and image editing as well as the history of animation and special effects from the pre-2000 era to current computer generated imagery techniques and examples.
Matt Colangelo is a writer and creative strategist based in Brooklyn, NY. He has a Master's in English from Oxford and previously worked as a strategist at Y&R ad agency. He is the author of the blog "90 Days of Making" where he created an original project every day for 90 days. Some of his projects include an art installation connecting the stock market to a fan and sand, and a "time machine" film challenging perceptions of time. He has also published over 20 articles for publications like Vice, Tasting Table, and Medium. Previously, he led Y&R's satellite "Moonshop" office specializing in non-traditional advertising, where he helped create the "Social Soundscape
The document describes a virtual reality exercise where participants envision the year 2100. Participants create, amplify, or destroy "urban objects" and design their own neighborhood for 100 inhabitants. They give their neighborhood an adjective, value, and group of inhabitants. Neighborhoods are combined into a city called Tamara. Participants also receive an envelope challenging them to further develop their neighborhood. The purpose is to have visual conversations that question assumptions, make the impossible seem possible, explore radical solutions, and include marginal voices in envisioning future cities.
The document describes several innovative marketing campaigns:
1) A projection mapping campaign for Toyota that projected animations onto a real car from multiple angles.
2) A campaign for Norwegian Airlines promoting European destinations by converting a bus shelter into a sauna for Helsinki and covering a billboard with a kilt that could be lifted to view the message for Edinburgh.
3) A McDonald's augmented reality game in Asia where customers used special paper to dip chicken dippers into sauces on their phones.
This document discusses various examples of interactive design and integrated media. It begins with examples of using QR codes in advertising campaigns for brands like Bluefly, vitaminwater, and Boardwalk Empire. It then shows examples of interactive installations, including a Nike display that allowed users to control a video with their feet on a soccer ball. Other examples include an Absolut film launched on an interactive "movie theater" website, public art projects like placing red cubes around a city, and a music video filmed entirely with webcams across different locations.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Real-Time Volumetric Production Pipeline: Wonder Buffalo Case StudyBrian Frager
Commissioned by the USC Entertainment Technology Center in partnership with Warner Brothers, Universal, Disney, Sony, and Technicolor, Wonder Buffalo VR explored the cutting edge of virtual production pipelines by combining volumetric capture with real-time interactivity inside of the Unity game engine.
This document discusses an interactive design class agenda and provides examples of using QR codes. The agenda outlines upcoming class dates and topics to be covered, including QR code types, using QR codes on business cards, and examples of QR code usage. The document then provides several examples of QR codes being used for interactive experiences, education, art, and marketing purposes. These include Samsung's interactive manual for seniors, an interactive book application for iPhone, and campaigns using QR codes on products in stores and on posters in cities.
The Virtual Reality pavilion at the Casino Luxembourg will return in 2018 with an ambitious new program. It will feature two internationally acclaimed VR experiences that blend live performance with immersive technology, showcasing creative opportunities in this new artistic medium. Round table discussions with local and international artists will explore the potential of this new format and the skills and funding required for it to thrive. The pavilion will also premiere the Luxembourg VR thriller Finding Jakob and include a selection of VR films from various genres.
The document announces VIEWFest 2017, a digital movie festival taking place from October 20-22 in Turin, Italy. It will be held alongside the 18th International VIEW Conference on VFX and Computer Graphics from October 23-27. The festival and conference will feature keynote speeches from Oscar-winning VFX supervisors, directors, and game developers. They will also include masterclasses, panels, screenings of 80 short films for the VIEW Award, and presentations from directors and animators. Highlights of VIEWFest include premieres of films like Gatta Cenerentola and Loving Vincent, with artists in attendance.
With Urban Spirits, French digital art pioneer Judith Darmont creates both digital street art and an interactive toolbox for urbanites and urbanists. Ephemeral, temporary and permanent art as a poetic and video arty proposition to deal with the urban space issue.
1\EPHEMERAL ART. Touring metropolis, intimate & mobile screenings turn out the street into an improvised theater.
2\TEMPORARY ART. URBAN SPIRITS CITY TOUR takes you to a virtual exhibition in town; a smartphone apps with augmented reality, to reveal a dematerialized exhibition. A contemporary art city tour to undergo.
3\PERMANENT ART with a DIGITAL SCULPTURE, a smart urban furniture to display and connect the Urban Spirits.
Judith is a former painter and a French digital art pioneer.
Her relentless creation, combined with a spirit of constant technological discovery push her into innovative artistic fields. In the early 90's, Beaubourg, La Vidéothèque de Paris,
Le Palais de Tokyo soon hosted her digital paintings and her first installations. She multiplies artistic collaborations and her appearances on French and international stages.
Today Judith is one of the most active digital artists in France. She set up several "multimedia bands" with electrojazz musicians or DJs and created an evolutive and poetic live visual performances.
Judith has dedicated some of her digital creation for business/marcom events, festivals and shows. She creates digital content, installations and digital performances.
Radco is a transmedia storytelling company founded by brothers Ben and Jon Conrad that focuses on comic books and graphic novels. They aim to publish unique, creator-driven narratives and support independent comics and film. Radco has experience in film, design, VFX and animation and has worked on projects like Avengers, Captain America and Iron Man. Their comics include A Girl Walks Home Alone at Night and Bad Summer, both of which they are developing for other media like VR and film.
Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015Digiday
Virtual reality has been around for 50 years but is now experiencing renewed interest and innovation in technology. Framestore is a creative company that is applying its film visual effects experience to the new potential of virtual reality. Some key points made are that VR can provide immersive experiences by surrounding the user, interaction is important for a sense of presence, and VR will continue growing rapidly in the coming years as the technology improves and more compelling content is created.
The Mission Business is a creator of immersive future scenarios for companies who want to explore, innovate, and change the world... but we started off as an interactive entertainment company. This presentation explores our roots, and our first three projects — the entertainment experiences ZED.TO and VISITATIONS, as well as our first corporate commission, a sci-fi experience come to life called ByoLogyc: Shadowfall for Autodesk IDEAS.
At Geeks Chicago.biz we create highly functional, attractive, modern websites that position our clients as leaders in their respective marketplaces. weather your idea is informational, eCommerce or a multi-functional website. We develop Rock solid coding to ensure the website’s stability, fast speed of loading and accessibility. We take care of each Client’s unique web development requirements.
Geeks Web Development Agency creates attractive, highly functional, modern websites that position our clients as leaders in their respective marketplaces.
This document summarizes the careers of four famous Bollywood actors who came from humble beginnings - Shah Rukh Khan as a small shop owner, Akshay Kumar as a cook in Bangkok, Rajnikanth as a bus conductor, and Sunil Dutt as a radio announcer. It then announces a new filmmaking platform that will allow aspiring actors and directors to submit scenes for an anthology film in order to break into the film industry. Participants will shoot scenes based on descriptions provided and the best submissions will make it into the final film and may earn revenue from profits. The goal is to make filmmaking more accessible and democratic.
This document contains a summary of work experience for Joshua Good, including art direction, illustration, animation, and motion design projects. It lists clients and projects across several industries like fitness equipment, Lego, children's television, audio technology, and more. For each project, it briefly describes Joshua's role and contributions such as concept art, character design, matte painting, compositing, and visual effects work.
This document discusses the economic impacts and marketing values of film production in three main areas:
1. The macroeconomics of the film industry, including direct/indirect economic impacts, developing creative industries, synergies between film and other sectors.
2. Place marketing and promotion through film exposure. Examples given of increased tourism to film locations.
3. Case studies of five Stockholm-based film productions and discussion of the potential economic benefits of a regional film fund.
Team "I Dunno" consists of Stephen Halley, Leo Cannon, John Prendergast, and William Morrissey. The document discusses the history of interactive art from the 1920s to modern times using touch and biosensors. It also covers graphic design using typography and image editing as well as the history of animation and special effects from the pre-2000 era to current computer generated imagery techniques and examples.
Matt Colangelo is a writer and creative strategist based in Brooklyn, NY. He has a Master's in English from Oxford and previously worked as a strategist at Y&R ad agency. He is the author of the blog "90 Days of Making" where he created an original project every day for 90 days. Some of his projects include an art installation connecting the stock market to a fan and sand, and a "time machine" film challenging perceptions of time. He has also published over 20 articles for publications like Vice, Tasting Table, and Medium. Previously, he led Y&R's satellite "Moonshop" office specializing in non-traditional advertising, where he helped create the "Social Soundscape
The document describes a virtual reality exercise where participants envision the year 2100. Participants create, amplify, or destroy "urban objects" and design their own neighborhood for 100 inhabitants. They give their neighborhood an adjective, value, and group of inhabitants. Neighborhoods are combined into a city called Tamara. Participants also receive an envelope challenging them to further develop their neighborhood. The purpose is to have visual conversations that question assumptions, make the impossible seem possible, explore radical solutions, and include marginal voices in envisioning future cities.
The document describes several innovative marketing campaigns:
1) A projection mapping campaign for Toyota that projected animations onto a real car from multiple angles.
2) A campaign for Norwegian Airlines promoting European destinations by converting a bus shelter into a sauna for Helsinki and covering a billboard with a kilt that could be lifted to view the message for Edinburgh.
3) A McDonald's augmented reality game in Asia where customers used special paper to dip chicken dippers into sauces on their phones.
This document discusses various examples of interactive design and integrated media. It begins with examples of using QR codes in advertising campaigns for brands like Bluefly, vitaminwater, and Boardwalk Empire. It then shows examples of interactive installations, including a Nike display that allowed users to control a video with their feet on a soccer ball. Other examples include an Absolut film launched on an interactive "movie theater" website, public art projects like placing red cubes around a city, and a music video filmed entirely with webcams across different locations.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
2. CARDBOARD CITY
In 2015, over 300 artists were forced out of their
Gowanus studios due to skyrocketing rents and
runaway development.
Cardboard City is an interactive documentary that blends
Virtual Reality (VR), Augmented Reality (AR), and user-
generated content.
Viewers uncover the stories of Gowanus artists and
activists through AR, step inside an artist’s studio in VR,
and come together to build a new cardboard city, adding
their own buildings, memories, and stories to an ever-
evolving cityscape.
Cardboard City held its World Premiere at the 54th Annual
New York Film Festival (NYFF) at Lincoln Center on
October 1, 2016. Directed by Kiira Benzing of Double Eye
Productions, and produced by Stina Hamlin and Alyssa
Landry, Cardboard City was part of the NYFF
“Convergence” program, which offers an array of
immersive experiences that redefine cinematic storytelling.
2
4. 4
AUGMENTED REALITY
Cardboard City harnesses the magic of augmented
reality, inviting participants to scan images in the
cardboard city and uncover the stories of the community.
The AR landscape features the work and stories of
Gowanus artists Jessica Dickinson and Marc Handelman,
as well as interviews with the arts activist and founder of
ArtBuilt Mobile Studios, Esther Robinson, and Arts
Gowanus director, Abby Subak.
5. 5
VIRTUAL REALITY
Two VR shorts are available for participants to view:
Cardboard City
This 60-second VR film provides an immersive visit inside
the enchanted studio of Brooklyn-based stop motion
animator Danielle Ash, who has built a cardboard world
inside her studio, complete with a pickle vendor, a bakery,
and a neighborhood bar. As her studio comes to life,
viewers find themselves transported inside a cardboard
rollercoaster.
Cardboard City, the VR film, is a co-winner of the
Samsung Gear Indie VR Filmmaker Contest and its “There
in 60 Seconds” challenge. It debuted at the Samsung
Studio during the 2016 Sundance Film Festival.
Boxed Out (work in progress/teaser):
An interactive VR film combining live action with stop
motion and 3D animation. Boxed out is a story about a
beloved world of characters in Gowanus and about loss.
This is the teaser for the follow up VR film to the award-
winning “Cardboard City”.
6. 6
THE MAKER SPACE
Participants are encouraged to write down their thoughts
and reflections about what an ideal neighborhood should
be, before tucking their answers into one of the many
windows in the cardboard landscape.
They then make a cardboard building that they would like
to see in this future city, one that they have helped to
create.
The object here is to spark a conversation about
gentrification and to raise awareness that we all have a
voice in the shaping of our communities.
7. MEET THE CREATORS
KIIRA BENZING
Director and Producer
Kiira Benzing is a storyteller crossing the mediums of theater, improv, documentary, fiction and virtual reality.
Cardboard City, her first venture in Virtual Reality, won the Samsung Gear Indie Milk VR contest (2016) and
debuted at Sundance. Directing credits include: Matterspacetime (short), Cardboard City (VR), Double
Portrait (short), Finding The Wave (web series), and Boxed Out (VR in post production). Producing credits
include: Shockwaves (VR), Dinner With Friends (VR), A Butterfly Space (short) and the comedy feature film
Other Plans starring Jamie Kennedy and Malik Yoba. She produced and co-starred in the social fiction multi-
platform series Connection Unavailable.
STINA HAMLIN
Producer
A veteran member of the Producer’s Guild of America and the Women’s Impact Network, Stina Hamlin has
been producing non-fiction television for over 20 years. Producing credits include Post Production
Supervisor and Production Executive for lifestyle and food series on HGTV, Food Network, and TLC
networks. After working in commercials Hamlin transitioned to running post production facilities, DuArt then
East Coast Digital in New York. She partnered with Director, Kiira Benzing on “Cardboard City” which won
the Samsung Gear Indie Milk VR contest and premiered at Sundance on the MilkVR platform. She is
currently producing the sequel to “Cardboard City.”
ALYSSA LANDRY
Producer
Alyssa Landry is a storyteller, performer and director who writes and designs immersive and interactive
audience experiences using new technologies. A regular on the French musical theater stage, her acting
credits include leading roles in Sweeney Todd, Nine, La Vie Parisienne and She Loves Me. Her love for
storytelling led her to begin conceiving and writing original musicals. Writing credits include: the award-
winning Jusqu’aux Dents (co-author), Bons Baisers de Broadway and Hashtags, her first transmedia project.
She is a free-lance show writer and director for Disneyland Paris. Credits include: The Jedi Training
Academy, Frozen Sing-Along, The Forest of Enchantment, as well as numerous press events and live
entertainment.
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8. MEET THE TEAMS: Augmented Reality and Installation
Directed by – Kiira Benzing
Produced by – Kiira Benzing, Stina Hamlin, Alyssa Landry
Featuring – Jessica Dickinson, Marc Handelman, Esther Robinson, Abby Subak
Experience Designer – Katie Edmonds
Developers – Loren Abdulezer, Christopher Lobello, Cecile Ragot
Post Production – East Coast Digital
Effects by – Juan C. Santiago
Graphics Designed by – Jessy Winchester
Publicity by – Fiona Smith, David Weiss
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9. “CARDBOARD CITY 360”
Directed & Written by – Kiira Benzing
Animation & Artwork by – Danielle Ash
Narrative Designer – Eulani Labay
Producers – Danielle Ash, Kiira Benzing, Eulani Labay,
Tarik Mohamed
Editing, Art Direction & Post Sound Design by –
Danielle Ash
Post Producer – Stina Hamlin
Cinematographer – Tarik Mohamed
Gaffer – Mike Doyle
Technical Director – Jimmy Marerro
Colorist – Verne Mattson
Stitchers – Danielle Ash, Jimmy Marerro, Tarik
Mohamed
Unity Developer - Christopher LoBello
CTO of East Coast Digital – Scott Kleinberger
Post Production Facility - East Coast Digital
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MEET THE TEAMS: VIRTUAL REALITY
“BOXED OUT” (Work in progress)
Directed & Written by – Kiira Benzing
Produced by – Kiira Benzing, Stina Hamlin
Exective Producer – Lydia Dean Pilcher
Edited by – Juan C. Santiago
Unity Developer – Christopher Lobello, Evolving
Technologies
Artwork & Stop Motion Animation by – Danielle Ash
Spatialized Sound Design by – Diego Jimenez
Hobo Audio by – Tim Korn
Music by – Lucas Lechowski
Colorist – Rick Broat
Post Production Facility – East Coast Digital
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Cardboard City in 360° virtual reality
Load your smartphone into a Google Cardboard headset and watch Cardboard City on Youtube 360°. You can also see it
online through your computer by clicking below.
12. Press Release
Interactive Documentary “Cardboard City” to Make World Premiere at 54th Annual New York Film Festival
Visitors Can Experience Virtual Reality (VR), Augmented Reality (AR), and User-Generated Content
Installation October 1st and 2nd at Lincoln Center
NEW YORK -- September 26, 2016: Cardboard City, an interactive documentary, will hold its World Premiere at the 54th Annual New
York Film Festival (NYFF) at Lincoln Center on October 1st. Directed by Kiira Benzing of Double Eye Productions, and produced by
Stina Hamlin and Alyssa Landry, Cardboard City is part of the NYFF “Convergence” program, which offers an array of immersive
experiences that redefine cinematic storytelling.
Cardboard City can be viewed at the NYFF October 1st and 2nd, from 12:30 - 5:30 PM at The Elinor-Bunin Munroe Center, 144 West
65th Street. Admission is free. The total experience time is 30 minutes.
The Cardboard City Installation
In 2015, over 300 artists were evicted from their studios in the Brooklyn neighborhood of Gowanus. Blending Virtual Reality (VR),
Augmented Reality (AR), and user-generated content, Cardboard City, is a hands-on, interactive installation that uses these artists’
stories as a jumping-off point. Viewers uncover the stories of Gowanus artists and activists through AR; step inside an artist’s studio in
VR; and come together to build a new cardboard city, adding their own buildings, memories, and stories to an ever-evolving cityscape.
The 60-second VR film Cardboard City provides an immersive visit inside the enchanted studio of Brooklyn-based stop motion animator
Danielle Ash, who has built a cardboard world inside her studio from the pickle vendor, to the bakery, to the neighborhood bar. As her
studio comes to life, viewers find themselves transported inside a cardboard rollercoaster.
As part of the installation, the Augmented Reality landscape will feature the work and stories of Gowanus artists, Jessica Dickinson and
Marc Handelman, as well as interviews with the arts activist and founder of ArtBuilt Mobile Studios, Esther Robinson; and Arts Gowanus
director, Abby Subak.
The VR film debuted at the Samsung Studio during the 2016 Sundance Film Festival. It was a co-winner of the Samsung Gear Indie VR
Filmmaker Contest and its “There in 60 Seconds” challenge, collecting a $10,000 prize in the first of a series of competitions from the
global electronics giant.
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13. Valuing Artists & Neighborhoods
Benzing teamed with Hamlin, Post Producer of East Coast Digital, and Landry to make Cardboard City a reality under challenging
circumstances. “We build our cities and we decide the story of our city,” Benzing says. “Through the creation of Cardboard City I
posed the question: ‘How do we value the arts and the artists in our neighborhood?’
“I love change,” continues Benzing, “however, I am seriously concerned about the studios and cultural centers disappearing across
NYC and its boroughs. I continue to observe that the artists cannot keep up with the changes in their own neighborhoods. This is an
age-old story and it has repeated itself before in New York City and now the story repeats itself in Gowanus. Throughout the creation of
Cardboard City I have wondered: ‘When does this cycle end?’”
Benzing has spent years attempting to bring audiences into the intimate worlds that the artists she films have shared with her. The
result is an adventurous entrée into their beautiful, unique, and often otherworldly studios.
“I have found Virtual Reality to be the medium for intimacy and it is now my chosen medium as a filmmaker,” Benzing explains. “I
began with the story of Danielle Ash, a stop motion animator whose artwork, constructed entirely out of cardboard, reflects the
neighborhood around her. I documented her beautiful world in 360 degrees and I played with the concept of scale.
“Danielle's story was meant to be the first of several that I wanted to film in VR, but the artists were displaced so quickly that their
studios were dismantled in a matter of months and, like so much else, that opportunity was lost. I am now returning to Gowanus to tell
the stories of this community of artists through Augmented Reality.”
With the goal of sparking a conversation about gentrification in these neighborhoods, Kiira Benzing and her collaborators have
assembled a world where the viewers become players and are transformed into creators.
“They are given the tools and the power to build a new city,” she concludes. “Cardboard is a fragile material – it reminds us of how
temporal life’s moments can be. The stories of Gowanus are the first layer in what I hope will be a continuum – bridging the digital with
the physical; a reconnection to what our neighborhoods mean to us.”
Press Release Continued
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14. Contact Double Eye Productions:
E-mail:
doubleeyeproductions@gmail.com
Website:
www.doubleeyeproductions.com
Facebook:
www.facebook.com/doubleeyeproductions
Instagram:
www.instagram.com/doubleeye
Twitter:
www.twitter.com/doubleeyepro
Press & Social Media Inquiries
Fiona Smith – fionavirginiasmith@gmail.com
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Contact us
About Double Eye Productions
Double Eye Productions is dedicated to telling
inspirational stories that break boundaries.
Founded by Director/Producer Kiira Benzing, the
company specializes in immersive, interactive Virtual
Reality (VR) films and hybrid storytelling.
For more information on Cardboard City and Double Eye
Productions, please visit:
www.doubleeyeproductions.com