© 2015 Orange HillsTM GmbH. All rights reserved.
GAMEBOARD BUSINESS
Design your business in your browser | http://www.rapidmodeler.deBusiness Design GAME | Playing seriously with innovation Download | http://blog.orangehills.de/#gab_en
1 Introduction
+ Mission
+ Team
+ Evaluation
+ Workspace
START
1. PLAN
2. EXECUTE
3. LEARN
4. DECIDE
This gameboard illustrates the flow of activities for interactive trainings
based on the integrative process model called Business Design.
The training is designed as a game and will be played
in a workshop setting, allowing participants
to turn ideas into business. They will work in teams,
slip into team roles to invent and implement
a new business model. They will face unexpected
challenges on the way. A reward system will
push them beyond limits for one goal: To provide
participants with a unique learning experience
and help them become successful innovators.
2
Reflection
+ Meaning
+ Pleasure
+ Strengths
+ Shared picture
3 Ideas
+ Customers
+ Scenarios
+ Offerings
+ Pains / gains
4
Business
model
+ Target groups
+ Channels
+ Offerings
+ Profit formula
etc.
5 Business
DNA
+ Jobs(s) to get done
+ Core value
+ Unfair advantage
6
Business
ecosystem
+ Actors
+ Relationships
+ Exchange
7 KPIs
+ Performance
+ Threshold
+ Measurement
8 Visual
storytelling
+ Storyline
+ Visuals
+ Video production
9 Review
+ Status quo
+ Feedback
+ Evaluation
10
Hypotheses
+ Analogs
+ Antilogs
+ Prioritization
11
Hypotheses
+ Exploration
+ Assumptions
+ Results
12
Experiments
+ Methods
+ Tools
+ Measurements
+ Efficiency
http://bit.ly/UHYzra
14
Lean
offerings
+ User stories
+ Non-functional
requirements
15 Lean
offerings
+ Market analysis
+ Competitive
benchmark
16
Social
prototyping
+ UI / software
development
+ Modeling
+ Simulation
17 Action
plan
+ Tasks
+ Output
+ Teamwork
18
Review
+ Status quo
+ Feedback
+ Evaluation
19 Execution
+ Group work
+ Interventions
+ Reflection
20
Review
+ Status quo
+ Feedback
+ Evaluation
21
Execution
+ Group work
+ Interventions
+ Reflection
22 Review
+ Status quo
+ Feedback
+ Evaluation
23 Final
+ Results
+ Learnings
+ Award ceremony
END
Consistency check
http://bit.ly/1lQHcf7
http://bit.ly/1rMo2hP
http://bit.ly/1k5aV8O
optional
READY-SET-GO
Game DateIteration 1 2 3
13 Field
research
+ Execution of
experiments
+ Data analysis
+ Reflection
optional
Orange HillsTM
GmbH | www.orangehills.de | Follow us on Twitter: @orangehillsgmbh
0
55
50
45
40
3525
30
20
15
10
5
Time management
We organise our teamwork in 20 min. units dedicated to
one topic. During these units, we focus 100% on the topic.
No phone calls, no other issues or distractions.
After each unit, take a break
of 5 min. to relax.
Interventions’ schedule
1 2 3 4 5
Team
B
C
D
E
F
A
Time
Focus
5
5
20 min. 20 min. 20 min.

Business Design Game: Gameboard (Business)

  • 1.
    © 2015 OrangeHillsTM GmbH. All rights reserved. GAMEBOARD BUSINESS Design your business in your browser | http://www.rapidmodeler.deBusiness Design GAME | Playing seriously with innovation Download | http://blog.orangehills.de/#gab_en 1 Introduction + Mission + Team + Evaluation + Workspace START 1. PLAN 2. EXECUTE 3. LEARN 4. DECIDE This gameboard illustrates the flow of activities for interactive trainings based on the integrative process model called Business Design. The training is designed as a game and will be played in a workshop setting, allowing participants to turn ideas into business. They will work in teams, slip into team roles to invent and implement a new business model. They will face unexpected challenges on the way. A reward system will push them beyond limits for one goal: To provide participants with a unique learning experience and help them become successful innovators. 2 Reflection + Meaning + Pleasure + Strengths + Shared picture 3 Ideas + Customers + Scenarios + Offerings + Pains / gains 4 Business model + Target groups + Channels + Offerings + Profit formula etc. 5 Business DNA + Jobs(s) to get done + Core value + Unfair advantage 6 Business ecosystem + Actors + Relationships + Exchange 7 KPIs + Performance + Threshold + Measurement 8 Visual storytelling + Storyline + Visuals + Video production 9 Review + Status quo + Feedback + Evaluation 10 Hypotheses + Analogs + Antilogs + Prioritization 11 Hypotheses + Exploration + Assumptions + Results 12 Experiments + Methods + Tools + Measurements + Efficiency http://bit.ly/UHYzra 14 Lean offerings + User stories + Non-functional requirements 15 Lean offerings + Market analysis + Competitive benchmark 16 Social prototyping + UI / software development + Modeling + Simulation 17 Action plan + Tasks + Output + Teamwork 18 Review + Status quo + Feedback + Evaluation 19 Execution + Group work + Interventions + Reflection 20 Review + Status quo + Feedback + Evaluation 21 Execution + Group work + Interventions + Reflection 22 Review + Status quo + Feedback + Evaluation 23 Final + Results + Learnings + Award ceremony END Consistency check http://bit.ly/1lQHcf7 http://bit.ly/1rMo2hP http://bit.ly/1k5aV8O optional READY-SET-GO Game DateIteration 1 2 3 13 Field research + Execution of experiments + Data analysis + Reflection optional Orange HillsTM GmbH | www.orangehills.de | Follow us on Twitter: @orangehillsgmbh 0 55 50 45 40 3525 30 20 15 10 5 Time management We organise our teamwork in 20 min. units dedicated to one topic. During these units, we focus 100% on the topic. No phone calls, no other issues or distractions. After each unit, take a break of 5 min. to relax. Interventions’ schedule 1 2 3 4 5 Team B C D E F A Time Focus 5 5 20 min. 20 min. 20 min.