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Building Efficient and Effective
Research Programs for Product
Design Teams
Seattle PMC
03 28 18
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s2
A B O U T U S
Tom & Geoff
Tom Satwicz
UX research Director & Partner, Blink UX
tom@blinkux.com
Geoff Harrison
Head of UX Design & partner, Blink UX
geoff@blinkux.com
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s3
A B O U T U S
1 Ph D.
5 Kids
6 Family Pets
42 years of experience
120 UX Projects/Year
1000s of qualitative interviews
Combined Stats
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s4
A B O U T Y O U
• How much experience with research in the
design process?
Get to Know the Group
About this
Workshop
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s6
A B O U T T H I S W O R K S H O P
• Integrate user research into the product development process
• Understand various methods and how to apply them the product
design process
• Learn how to deal with constraints
Objectives
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s7
A B O U T T H I S W O R K S H O P
Agenda
1. 30:00 INTRO Research Methods in the Design Process
2. 40:00 ACTIVITY Create a UCD Research Plan
3. 20:00 WRAP What we learned


Research Methods in
the Design Process
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s9
People
T H E B I G P I C T U R E
User Research Aspects
ToolsContext of Use
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s10
People
• Goals
• Motivations
• Behaviors
• Needs
• Desires
• Attitudes, Beliefs
• Perceptions
• Receptiveness to Change
• Demographics
• Workflows
• Responsibilities
• Capabilities
• Limitations
T H E B I G P I C T U R E
User Research Aspects
Tools
• Learnable
• Desireable
• Satisfying
• Value Provided
• Disruptive of Incremental
• Fit for Purpose
• Fit for Audience
• Importance
• Fit for Content
• Efficient
• Effective
Context of Use
• Culture
• Norms
• Processes
• Dynamics
• Influencers
• Distractions
• Competing Forces
• Persistance
• Platforms
• Real or Abstract
• Environment
• Location
• Work or Social
• Criticality
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s11
T H E B I G P I C T U R E
User Centered Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s12
T H E B I G P I C T U R E
User Centered Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
Understand Business,
User and Technical
Goals
Develop Insights,
Narrow Focus
Ideate, 

Evaluate Concepts
Design Details,
Simulate the Final
Product
Launch New Features
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s13
T H E B I G P I C T U R E
User Centered Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
The best design choices become clearer
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s14
T H E B I G P I C T U R E
User Centered Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
The best design choices become clearer as evidence increases
EVIDENCE
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s15
T H E B I G P I C T U R E
User Centered Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
The best design choices become clearer as evidence increases
EVIDENCE
Foundational Conceptual Evaluative
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s16
T H E B I G P I C T U R E
User Centered Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
Design Principles and Design Intent
EVIDENCE
Foundational Conceptual Evaluative
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s17
T H E B I G P I C T U R E
Research Questions in the Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
Foundational Conceptual Evaluative
• Who are my users and what do they need?
• What distinct user types am I designing for?
• What are my users’ workflows?
• What tools do they use?
• What are their environments like?
• How usable/learnable/satisfying is my existing product?
• Which design works best?
• How usable/learnable/satisfying is my new design?
• How well can people find things?
• How should I construct an information architecture?
• How easily can people set up and use a product?
• How easily can a larger sample of
people perform (easy-to-stage) tasks?
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s18
T H E B I G P I C T U R E
Research Methods in the Design Process
DISCOVER DEFINE EXPLORE REFINE BUILD
Foundational Conceptual Evaluative
• Stakeholder Interviews
• Ethnographic research
(Interviews, observation, diary)
• Competitive and/or Benchmark
testing 

(1:1 structured assessments)
• Creation exercises 

(Card sort, mind map)
• Surveys & Segmentation
• Multiple concept feedback 

(1:1 structured assessments)
• Focus groups

(Diad interviews)
• Participatory design
• Iterative testing
• Usability

(Design feedback sessions)
• Surveys
• Beta testing

(synchronous feedback, diary)
• Analytics
Activity
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s20
A C T I V I T Y 1
1. Create a UCD Research Plan
Foundational Conceptual Evaluative
• Method(s)

Chosen from cards

• Notes on Participant types,
Sample sizes, Context of
research
• Method(s)

Chosen from cards

• Notes on Participant types,
Sample sizes, Context of
research
• Method(s)

Chosen from cards

• Notes on Participant types,
Sample sizes, Context of
research
Use the available Super Sticky Pad and make a 3 column chart.
40 MINUTES
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s21
F O U N D A T I O N A L M E T H O D S
OBJECTIVE

Understand business goals, constraints and drivers.
ACTIVITIES

1:1 Interviews. Interview stakeholders that represent different
perspectives on the business e.g. Customer Service, Marketing,
Sales, Logistics, etc.
DELIVERABLES

Project Brief Report
TIMELINE
COST $
Stakeholder Interviews
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s22
F O U N D A T I O N A L M E T H O D S
OBJECTIVE

Understand user’s context of use, needs and motivations.
ACTIVITIES
• 1:1 Observational interviews with users in context of
where and when they use the product
• 1:1 Interviews about user’s perceptions
• Diary Studies with periodic check-ins to understand how
their usage and attitudes change over the course of using
a product
DELIVERABLES

Research Report
TIMELINE
COST $$
Ethnographic Research
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s23
F O U N D A T I O N A L M E T H O D S
Competitive and/or Benchmark Testing
OBJECTIVE

Understand competitive feature set and different approaches to
solving similar design problems.
ACTIVITIES

1:1 Sessions observing participants using competitive products.
Documenting interaction patterns to record similarity and
differences between a sample of solutions.
DELIVERABLES

Competitive Analysis Report
TIMELINE
COST $$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s24
F O U N D A T I O N A L M E T H O D S
Creation Exercises
OBJECTIVE

Understand users workflows, though processes, and mental
maps by having participants visualize their thinking through
creating visual artifacts.
ACTIVITIES

1:1 Interview Sessions in which participants engage in card
sorting, mapping, or other creative activities.
DELIVERABLES

Research Report
TIMELINE
COST $
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s25
F O U N D A T I O N A L M E T H O D S
Market Surveys & Segmentation
OBJECTIVE

Capture opinion, preference, or demographic data from large
representative sample of users.
ACTIVITIES

Online survey administered through market research panel.
DELIVERABLES

Research Report
TIMELINE
COST $$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s26
C O N C E P T U A L M E T H O D S
Multiple Concepts Feedback
OBJECTIVE

Understand which design concepts are meeting the design
objectives.
ACTIVITIES

1:1 Sessions observing participants using a few variants of
design prototypes. Gather feedback for improvement and
narrow in on the best solutions.
DELIVERABLES

Directional Research Findings Report
TIMELINE
COST $$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s27
C O N C E P T U A L M E T H O D S
Multiple Participant Groups
OBJECTIVE

Understand which design concepts are meeting the design
objectives.
ACTIVITIES

1:Multiple Sessions observing participants using a few variants
of design prototypes. Gather feedback for improvement and
narrow in on the best solutions. Can get more diversity of
feedback in larger groups but need to be careful of group-
think and confirmation bias.
DELIVERABLES

Directional Research Findings Report
TIMELINE
COST $$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s28
C O N C E P T U A L M E T H O D S
Participatory Design
OBJECTIVE

Generate feature ideas and prioritization based on stakeholder
and user perspectives.
ACTIVITIES

Individual or multi-person sessions in which participants design
product solutions.
DELIVERABLES

User generated design artifacts
TIMELINE
COST $
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s29
C O N C E P T U A L M E T H O D S
Iterative Testing
OBJECTIVE

Get rapid feedback on design changes by iteratively testing and
updating the design prototype.
ACTIVITIES

1:1 Sessions observing a few (3-4) participants using a design
prototype. Update the design based on the user feedback and
then test again with (3-4) more participants. Repeat for 3
rounds.
DELIVERABLES

Design prototype influenced by user feedback.
TIMELINE
COST $$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s30
E V A L U A T I V E M E T H O D S
Usability Testing
OBJECTIVE

Get feedback on a refined design prototype in a controlled
test.
ACTIVITIES

1:1 Sessions observing a (8-10/segment) participants using a
design prototype. Detailed findings are prioritized by severity.
DELIVERABLE

Detailed Research Findings Report
TIMELINE
COST $$$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s31
E V A L U A T I V E M E T H O D S
User Feedback Surveys
OBJECTIVE

Capture user opinion and feedback from large representative
sample of users.
ACTIVITIES

Online survey administered through market research panel.
DELIVERABLES

Research Report
TIMELINE
COST $$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s32
E V A L U A T I V E M E T H O D S
Beta Testing
OBJECTIVE

Get feedback on a beta version of the product in a controlled
test.
ACTIVITIES
• 1:1 Sessions observing a (8-10/segment) participants using the
Beta product. Detailed findings are prioritized by severity.
• Diary Studies with periodic check-ins to understand how their
usage and attitudes change over the course of using a product.
DELIVERABLES

Detailed Research Findings Report
TIMELINE
COST $$$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s33
E V A L U A T I V E M E T H O D S
Analytics
OBJECTIVE

Assess live product usage against key performance metrics.
ACTIVITIES

Determine KPIs, implement tags, analyze usage data over
specified periods of time.
DELIVERABLE

Analytics Report
TIMELINE
COST $$
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s34
A C T I V I T Y 1
2. Present and Discuss Research Plans
20 MINUTES
• 3 Different groups present their plan
• What parameters make the plans different?
geoff@blinkux.com
Geoff Harrison
Thank You!
35
tom@blinkux.com
Tom Satwicz
Appendix
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s37
A C T I V I T Y 1 P R O D U C T P A R A M E T E R S
Family Trip A
Product Development Stage Timeframe Cost
FamilyTrip is a service
for parents to discover,
plan, and book their
next family vacation.
This product is already
in market but key
features aren’t
performing well. The
team is undergoing a
project to improve
these features.
Management wants to
ship these
improvements as soon
as possible and has
given the team a target
of 3 months.
Any research needs to
be done with lean costs
and timelines.
Budget: $$$ $$$
Use the following product parameters to create your research plan and stay within time and cost budgets.
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s38
A C T I V I T Y 1 P R O D U C T P A R A M E T E R S
Surgery Manager A
Product Development Stage Timeframe Cost
SurgeryManager helps
surgeons keep track of
what medical devices
they have used and
installed in the patient
during surgery.
This product is already
in market but key
features aren’t
performing well. The
team is undergoing a
project to improve
these features.
Management wants to
ship these
improvements as soon
as possible and has
given the team a target
of 3 months.
Any research needs to
be done with lean costs
and timelines.
Budget: $$$ $$$
Use the following product parameters to create your research plan and stay within time and cost budgets.
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s39
A C T I V I T Y 1 P R O D U C T P A R A M E T E R S
InvestorConnect A
Product Development Stage Timeframe Cost
InvestorConnect is a
service that helps
professional portfolio
managers and
consumers invest in
small companies.
This product is already
in market but key
features aren’t
performing well. The
team is undergoing a
project to improve
these features.
Management wants to
ship these
improvements as soon
as possible and has
given the team a target
of 3 months.
Any research needs to
be done with lean costs
and timelines.
Budget: $$$ $$$
Use the following product parameters to create your research plan and stay within time and cost budgets.
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s40
A C T I V I T Y 1 P R O D U C T P A R A M E T E R S
Family Trip B
Product Development Stage Timeframe Cost
FamilyTrip is a service
for parents to discover,
plan, and book their
next family vacation.
This product is is new
and needs to be created
from the ground up.
While shipping is
important, management
would rather ship a
great product late than
a poor one sooner.
Timeframe is 6 months.
Research needs to fit
into a reasonable, but
adequate budget.
Budget: $$$ $$$ $$$
Use the following product parameters to create your research plan and stay within time and cost budgets.
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s41
A C T I V I T Y 1 P R O D U C T P A R A M E T E R S
Surgery Manager B
Product Development Stage Timeframe Cost
SurgeryManager helps
surgeons keep track of
what medical devices
they have used and
installed in the patient
during surgery.
This product is is new
and needs to be created
from the ground up.
While shipping is
important, management
would rather ship a
great product late than
a poor one sooner.
Timeframe is 6 months.
Research needs to fit
into a reasonable, but
adequate budget.
Budget: $$$ $$$ $$$
Use the following product parameters to create your research plan and stay within time and cost budgets.
P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s42
A C T I V I T Y 1 P R O D U C T P A R A M E T E R S
InvestorConnect B
Product Development Stage Timeframe Cost
InvestorConnect is a
service that helps
professional portfolio
managers and
consumers invest in
small companies.
This product is is new
and needs to be created
from the ground up.
While shipping is
important, management
would rather ship a
great product late than
a poor one sooner.
Timeframe is 6 months.
Research needs to fit
into a reasonable, but
adequate budget.
Budget: $$$ $$$ $$$
Use the following product parameters to create your research plan and stay within time and cost budgets.

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Building Efficient and Informative Research Programs for Product Design Teams

  • 1. Building Efficient and Effective Research Programs for Product Design Teams Seattle PMC 03 28 18
  • 2. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s2 A B O U T U S Tom & Geoff Tom Satwicz UX research Director & Partner, Blink UX tom@blinkux.com Geoff Harrison Head of UX Design & partner, Blink UX geoff@blinkux.com
  • 3. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s3 A B O U T U S 1 Ph D. 5 Kids 6 Family Pets 42 years of experience 120 UX Projects/Year 1000s of qualitative interviews Combined Stats
  • 4. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s4 A B O U T Y O U • How much experience with research in the design process? Get to Know the Group
  • 6. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s6 A B O U T T H I S W O R K S H O P • Integrate user research into the product development process • Understand various methods and how to apply them the product design process • Learn how to deal with constraints Objectives
  • 7. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s7 A B O U T T H I S W O R K S H O P Agenda 1. 30:00 INTRO Research Methods in the Design Process 2. 40:00 ACTIVITY Create a UCD Research Plan 3. 20:00 WRAP What we learned
  • 9. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s9 People T H E B I G P I C T U R E User Research Aspects ToolsContext of Use
  • 10. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s10 People • Goals • Motivations • Behaviors • Needs • Desires • Attitudes, Beliefs • Perceptions • Receptiveness to Change • Demographics • Workflows • Responsibilities • Capabilities • Limitations T H E B I G P I C T U R E User Research Aspects Tools • Learnable • Desireable • Satisfying • Value Provided • Disruptive of Incremental • Fit for Purpose • Fit for Audience • Importance • Fit for Content • Efficient • Effective Context of Use • Culture • Norms • Processes • Dynamics • Influencers • Distractions • Competing Forces • Persistance • Platforms • Real or Abstract • Environment • Location • Work or Social • Criticality
  • 11. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s11 T H E B I G P I C T U R E User Centered Design Process DISCOVER DEFINE EXPLORE REFINE BUILD
  • 12. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s12 T H E B I G P I C T U R E User Centered Design Process DISCOVER DEFINE EXPLORE REFINE BUILD Understand Business, User and Technical Goals Develop Insights, Narrow Focus Ideate, 
 Evaluate Concepts Design Details, Simulate the Final Product Launch New Features
  • 13. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s13 T H E B I G P I C T U R E User Centered Design Process DISCOVER DEFINE EXPLORE REFINE BUILD The best design choices become clearer
  • 14. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s14 T H E B I G P I C T U R E User Centered Design Process DISCOVER DEFINE EXPLORE REFINE BUILD The best design choices become clearer as evidence increases EVIDENCE
  • 15. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s15 T H E B I G P I C T U R E User Centered Design Process DISCOVER DEFINE EXPLORE REFINE BUILD The best design choices become clearer as evidence increases EVIDENCE Foundational Conceptual Evaluative
  • 16. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s16 T H E B I G P I C T U R E User Centered Design Process DISCOVER DEFINE EXPLORE REFINE BUILD Design Principles and Design Intent EVIDENCE Foundational Conceptual Evaluative
  • 17. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s17 T H E B I G P I C T U R E Research Questions in the Design Process DISCOVER DEFINE EXPLORE REFINE BUILD Foundational Conceptual Evaluative • Who are my users and what do they need? • What distinct user types am I designing for? • What are my users’ workflows? • What tools do they use? • What are their environments like? • How usable/learnable/satisfying is my existing product? • Which design works best? • How usable/learnable/satisfying is my new design? • How well can people find things? • How should I construct an information architecture? • How easily can people set up and use a product? • How easily can a larger sample of people perform (easy-to-stage) tasks?
  • 18. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s18 T H E B I G P I C T U R E Research Methods in the Design Process DISCOVER DEFINE EXPLORE REFINE BUILD Foundational Conceptual Evaluative • Stakeholder Interviews • Ethnographic research (Interviews, observation, diary) • Competitive and/or Benchmark testing 
 (1:1 structured assessments) • Creation exercises 
 (Card sort, mind map) • Surveys & Segmentation • Multiple concept feedback 
 (1:1 structured assessments) • Focus groups
 (Diad interviews) • Participatory design • Iterative testing • Usability
 (Design feedback sessions) • Surveys • Beta testing
 (synchronous feedback, diary) • Analytics
  • 20. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s20 A C T I V I T Y 1 1. Create a UCD Research Plan Foundational Conceptual Evaluative • Method(s)
 Chosen from cards
 • Notes on Participant types, Sample sizes, Context of research • Method(s)
 Chosen from cards
 • Notes on Participant types, Sample sizes, Context of research • Method(s)
 Chosen from cards
 • Notes on Participant types, Sample sizes, Context of research Use the available Super Sticky Pad and make a 3 column chart. 40 MINUTES
  • 21. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s21 F O U N D A T I O N A L M E T H O D S OBJECTIVE
 Understand business goals, constraints and drivers. ACTIVITIES
 1:1 Interviews. Interview stakeholders that represent different perspectives on the business e.g. Customer Service, Marketing, Sales, Logistics, etc. DELIVERABLES
 Project Brief Report TIMELINE COST $ Stakeholder Interviews
  • 22. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s22 F O U N D A T I O N A L M E T H O D S OBJECTIVE
 Understand user’s context of use, needs and motivations. ACTIVITIES • 1:1 Observational interviews with users in context of where and when they use the product • 1:1 Interviews about user’s perceptions • Diary Studies with periodic check-ins to understand how their usage and attitudes change over the course of using a product DELIVERABLES
 Research Report TIMELINE COST $$ Ethnographic Research
  • 23. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s23 F O U N D A T I O N A L M E T H O D S Competitive and/or Benchmark Testing OBJECTIVE
 Understand competitive feature set and different approaches to solving similar design problems. ACTIVITIES
 1:1 Sessions observing participants using competitive products. Documenting interaction patterns to record similarity and differences between a sample of solutions. DELIVERABLES
 Competitive Analysis Report TIMELINE COST $$
  • 24. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s24 F O U N D A T I O N A L M E T H O D S Creation Exercises OBJECTIVE
 Understand users workflows, though processes, and mental maps by having participants visualize their thinking through creating visual artifacts. ACTIVITIES
 1:1 Interview Sessions in which participants engage in card sorting, mapping, or other creative activities. DELIVERABLES
 Research Report TIMELINE COST $
  • 25. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s25 F O U N D A T I O N A L M E T H O D S Market Surveys & Segmentation OBJECTIVE
 Capture opinion, preference, or demographic data from large representative sample of users. ACTIVITIES
 Online survey administered through market research panel. DELIVERABLES
 Research Report TIMELINE COST $$
  • 26. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s26 C O N C E P T U A L M E T H O D S Multiple Concepts Feedback OBJECTIVE
 Understand which design concepts are meeting the design objectives. ACTIVITIES
 1:1 Sessions observing participants using a few variants of design prototypes. Gather feedback for improvement and narrow in on the best solutions. DELIVERABLES
 Directional Research Findings Report TIMELINE COST $$
  • 27. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s27 C O N C E P T U A L M E T H O D S Multiple Participant Groups OBJECTIVE
 Understand which design concepts are meeting the design objectives. ACTIVITIES
 1:Multiple Sessions observing participants using a few variants of design prototypes. Gather feedback for improvement and narrow in on the best solutions. Can get more diversity of feedback in larger groups but need to be careful of group- think and confirmation bias. DELIVERABLES
 Directional Research Findings Report TIMELINE COST $$
  • 28. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s28 C O N C E P T U A L M E T H O D S Participatory Design OBJECTIVE
 Generate feature ideas and prioritization based on stakeholder and user perspectives. ACTIVITIES
 Individual or multi-person sessions in which participants design product solutions. DELIVERABLES
 User generated design artifacts TIMELINE COST $
  • 29. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s29 C O N C E P T U A L M E T H O D S Iterative Testing OBJECTIVE
 Get rapid feedback on design changes by iteratively testing and updating the design prototype. ACTIVITIES
 1:1 Sessions observing a few (3-4) participants using a design prototype. Update the design based on the user feedback and then test again with (3-4) more participants. Repeat for 3 rounds. DELIVERABLES
 Design prototype influenced by user feedback. TIMELINE COST $$
  • 30. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s30 E V A L U A T I V E M E T H O D S Usability Testing OBJECTIVE
 Get feedback on a refined design prototype in a controlled test. ACTIVITIES
 1:1 Sessions observing a (8-10/segment) participants using a design prototype. Detailed findings are prioritized by severity. DELIVERABLE
 Detailed Research Findings Report TIMELINE COST $$$
  • 31. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s31 E V A L U A T I V E M E T H O D S User Feedback Surveys OBJECTIVE
 Capture user opinion and feedback from large representative sample of users. ACTIVITIES
 Online survey administered through market research panel. DELIVERABLES
 Research Report TIMELINE COST $$
  • 32. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s32 E V A L U A T I V E M E T H O D S Beta Testing OBJECTIVE
 Get feedback on a beta version of the product in a controlled test. ACTIVITIES • 1:1 Sessions observing a (8-10/segment) participants using the Beta product. Detailed findings are prioritized by severity. • Diary Studies with periodic check-ins to understand how their usage and attitudes change over the course of using a product. DELIVERABLES
 Detailed Research Findings Report TIMELINE COST $$$
  • 33. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s33 E V A L U A T I V E M E T H O D S Analytics OBJECTIVE
 Assess live product usage against key performance metrics. ACTIVITIES
 Determine KPIs, implement tags, analyze usage data over specified periods of time. DELIVERABLE
 Analytics Report TIMELINE COST $$
  • 34. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s34 A C T I V I T Y 1 2. Present and Discuss Research Plans 20 MINUTES • 3 Different groups present their plan • What parameters make the plans different?
  • 37. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s37 A C T I V I T Y 1 P R O D U C T P A R A M E T E R S Family Trip A Product Development Stage Timeframe Cost FamilyTrip is a service for parents to discover, plan, and book their next family vacation. This product is already in market but key features aren’t performing well. The team is undergoing a project to improve these features. Management wants to ship these improvements as soon as possible and has given the team a target of 3 months. Any research needs to be done with lean costs and timelines. Budget: $$$ $$$ Use the following product parameters to create your research plan and stay within time and cost budgets.
  • 38. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s38 A C T I V I T Y 1 P R O D U C T P A R A M E T E R S Surgery Manager A Product Development Stage Timeframe Cost SurgeryManager helps surgeons keep track of what medical devices they have used and installed in the patient during surgery. This product is already in market but key features aren’t performing well. The team is undergoing a project to improve these features. Management wants to ship these improvements as soon as possible and has given the team a target of 3 months. Any research needs to be done with lean costs and timelines. Budget: $$$ $$$ Use the following product parameters to create your research plan and stay within time and cost budgets.
  • 39. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s39 A C T I V I T Y 1 P R O D U C T P A R A M E T E R S InvestorConnect A Product Development Stage Timeframe Cost InvestorConnect is a service that helps professional portfolio managers and consumers invest in small companies. This product is already in market but key features aren’t performing well. The team is undergoing a project to improve these features. Management wants to ship these improvements as soon as possible and has given the team a target of 3 months. Any research needs to be done with lean costs and timelines. Budget: $$$ $$$ Use the following product parameters to create your research plan and stay within time and cost budgets.
  • 40. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s40 A C T I V I T Y 1 P R O D U C T P A R A M E T E R S Family Trip B Product Development Stage Timeframe Cost FamilyTrip is a service for parents to discover, plan, and book their next family vacation. This product is is new and needs to be created from the ground up. While shipping is important, management would rather ship a great product late than a poor one sooner. Timeframe is 6 months. Research needs to fit into a reasonable, but adequate budget. Budget: $$$ $$$ $$$ Use the following product parameters to create your research plan and stay within time and cost budgets.
  • 41. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s41 A C T I V I T Y 1 P R O D U C T P A R A M E T E R S Surgery Manager B Product Development Stage Timeframe Cost SurgeryManager helps surgeons keep track of what medical devices they have used and installed in the patient during surgery. This product is is new and needs to be created from the ground up. While shipping is important, management would rather ship a great product late than a poor one sooner. Timeframe is 6 months. Research needs to fit into a reasonable, but adequate budget. Budget: $$$ $$$ $$$ Use the following product parameters to create your research plan and stay within time and cost budgets.
  • 42. P A G E R e s e a r c h P r o g r a m s f o r D e s i g n T e a m s42 A C T I V I T Y 1 P R O D U C T P A R A M E T E R S InvestorConnect B Product Development Stage Timeframe Cost InvestorConnect is a service that helps professional portfolio managers and consumers invest in small companies. This product is is new and needs to be created from the ground up. While shipping is important, management would rather ship a great product late than a poor one sooner. Timeframe is 6 months. Research needs to fit into a reasonable, but adequate budget. Budget: $$$ $$$ $$$ Use the following product parameters to create your research plan and stay within time and cost budgets.