This document provides ideas for icebreaker activities called "Hickey Pickey Hokey Pokey Doo Dad". The activity involves players standing in a circle with one in the center who points to another player. That player must quickly name the person to their right before the phrase is finished. If they fail to do so, they become the new center player. Alternatives include varying which direction the next player is named. The document also lists brainstorming techniques such as challenging assumptions, reverse thinking, removing limits on resources, considering different times or places, brainwriting, using random words, letting ideas incubate, and generating a large number of ideas.
Think Like A Detective, Produce Like An Investigative Reportersewilkie
Join us as we journey through a Common Core based activity drawing on critical thinking, information literacy and project development. Explore the process changes involved in building the capacity of students to ask deeper questions, think critically about content, deconstruct information and support or challenge claims, as they respond to increasingly complex tasks.
An intentional play on the popular quote from David Coleman, a contributing author of the ELA Standards, the title of this workshop invites participants to engage with the standards using the media and mediums of todays leaners.
Throughout this high engagement, hands-on workshop, participants will explore a process for:
- asking effective questions
- mapping a project plan
- collecting, analyzing and sifting through evidence
- identifying authentic audiences
Closing discussion and reflections will offer participants an opportunity to connect design elements of the workshop with learning experiences for their students.
"Scheppen is alles ter discussie stellen" (Eileen Gray)
Vragen stellen is leerzamer dan antwoorden geven. Om een ontwerpopdracht te starten is dit een goede oefening. 100 serieuze vragen stellen over het onderwerp. Het grote aantal verplicht je tot verbredend (divergerend) denken over de materie. De eerste 20 vragen gaan makkelijk, daarna wordt het steeds moeilijker.
Think Like A Detective, Produce Like An Investigative Reportersewilkie
Join us as we journey through a Common Core based activity drawing on critical thinking, information literacy and project development. Explore the process changes involved in building the capacity of students to ask deeper questions, think critically about content, deconstruct information and support or challenge claims, as they respond to increasingly complex tasks.
An intentional play on the popular quote from David Coleman, a contributing author of the ELA Standards, the title of this workshop invites participants to engage with the standards using the media and mediums of todays leaners.
Throughout this high engagement, hands-on workshop, participants will explore a process for:
- asking effective questions
- mapping a project plan
- collecting, analyzing and sifting through evidence
- identifying authentic audiences
Closing discussion and reflections will offer participants an opportunity to connect design elements of the workshop with learning experiences for their students.
"Scheppen is alles ter discussie stellen" (Eileen Gray)
Vragen stellen is leerzamer dan antwoorden geven. Om een ontwerpopdracht te starten is dit een goede oefening. 100 serieuze vragen stellen over het onderwerp. Het grote aantal verplicht je tot verbredend (divergerend) denken over de materie. De eerste 20 vragen gaan makkelijk, daarna wordt het steeds moeilijker.
Studenten van de opleiding Communication & Multimedia Design gebruiken verschillende internet-tools, social software om vakinformatie te verzamelen, bediscussiëren, publiceren Voorbeelden hiervan zijn: www.blogger.com, www.flickr.com, www.del.icio.us.
EenTweeTien, kleine aanloop, grote sprongen. Over onder vernieuwen, daar moet je niet over vergaderen, dat moet je gewoon doen!
Studenten zijn net mensen, die snappen ook dat er iets moet veranderen en werken er zelfs heel hard aan mee!
This is one of the breakout sessions presented by Steve Maguire at the EPIC event on March 13, 2012 in Atlantic City, NJ... www.maguirepresentations.com
Studenten van de opleiding Communication & Multimedia Design gebruiken verschillende internet-tools, social software om vakinformatie te verzamelen, bediscussiëren, publiceren Voorbeelden hiervan zijn: www.blogger.com, www.flickr.com, www.del.icio.us.
EenTweeTien, kleine aanloop, grote sprongen. Over onder vernieuwen, daar moet je niet over vergaderen, dat moet je gewoon doen!
Studenten zijn net mensen, die snappen ook dat er iets moet veranderen en werken er zelfs heel hard aan mee!
This is one of the breakout sessions presented by Steve Maguire at the EPIC event on March 13, 2012 in Atlantic City, NJ... www.maguirepresentations.com
Northwest Missouri State University on campus advertising club AdInk created and presented “Brand Yourself” a session that was the first-ever student presentation at AAF-KC’s Career Day, in 2012.
Ik wil het met jullie gaan hebben over dromenvangen.
Dromen vanuit je eigen unieke talenten en passie,
Samen met anderen, die ook weer hun eigen talenten en passie inbrengen.
Volgens mij is dat DE manier om te leren.
DE manier om samen een project op te zetten.
1. Brilliantly
Brainstorming
Bro
@Denkbeeldhouwer
Tuesday, September 11, 2012
2. Icebreaker / Energizer
Hickey Pickey Hokey Pokey Doo Dad
• A cool way for people to remember each others names is to assign a food that
corresponds with the first letter of their name. Like "Pizza Phil".
Procedure:
• Players stand or sit in a circle with one player in the center. The player in the
center points his finger at some person and says "Hickey pickey hokey pokey doo
dad."
• Before he/she has finished saying this, the player to whom he/she is pointing
must call out the name of the player to his right.
• If he/she does not, he/she becomes IT. In a large group, several people may
be in the center.
• Keep the game moving rapidly
Alternatives:
• Vary the position of the player to be named.
Tuesday, September 11, 2012
3. Video
reis van de held
msle
kll1
Tuesday, September 11, 2012
4. Challenger
List down all assumptions and challenge them.
Question: How can we get 1000 paying
customers to the WTF-Prom?
Challenge all first ideas you had last week.
Tuesday, September 11, 2012
5. Escape Thinking
Flip all assumptions behind your goal.
1000 paying customers will visit the WTF-Prom
Tuesday, September 11, 2012
6. Reverse
Thinking
Think about what
you came up with
last week.
Then do the opposite ...
and go beyond
Tuesday, September 11, 2012
7. Rethink Resources
What if money, time, people, supplies
are no issue at all.
What if you can ask for whatever you
want and have it happen?
Tuesday, September 11, 2012
8. Time Travel
What if the WTF-Prom would be held 10 years
ago, or 100, or 1000?
How about in 10 years from now, or 100, or 1000?
Tuesday, September 11, 2012
9. Teleportation
What if you were facing this problem in a
different place
different country
different universe?
How would you handle it?
Tuesday, September 11, 2012
10. Brain writing
Put your ideas on paper, including drawings,
then pass the paper and build on what others
have done. Continue untill all papers have
gone round.
Tuesday, September 11, 2012
11. Randomizer
Get random input (word/image/object) from
dictionary/webpage/magazine/room.
How can you fit it into the challenge?
Tuesday, September 11, 2012
12. Focus pull
Write down your
challenges and walk
away.
They will stay in the
back of your head.
Let the solutions hit
you in the face by
surprise
Tuesday, September 11, 2012
13. Top 100
Just write down 100 ideas, not one less.
Tuesday, September 11, 2012