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UTILTY VS DISTRACTION
          Making stuff people want is the the new persuasion


                               Tim Malbon, Partner and Co-founder




                                    @madebymany @malbonster

Thursday, 11 October 2012
FOUNDED IN 2007 BY 4 PARTNERS




Thursday, 11 October 2012
Thursday, 11 October 2012
Thursday, 11 October 2012
NOW 34 PEOPLE…




Thursday, 11 October 2012
…AND 1 DOG




Thursday, 11 October 2012
Thursday, 11 October 2012
NOT A DIGITAL MARKETING AGENCY

                            A PRODUCT INNOVATION &
                            SERVICE DESIGN COMPANY

Thursday, 11 October 2012
MAKING STUFF


Thursday, 11 October 2012
BUSINESS STRATEGY



                                              WHERE WE PLAY
                              PRODUCT &                           SOFTWARE
                            SERVICE DESIGN                       DEVELOPMENT



Thursday, 11 October 2012
QUICK
                                QUESTION:
                            WHAT THE HELL DOES
                              "POST-DIGITAL"
                                  MEAN?
Thursday, 11 October 2012
IS IT OVER?


Thursday, 11 October 2012
NO


Thursday, 11 October 2012
"LIKE AIR & DRINKING WATER, BEING
             DIGITAL WILL BE NOTICED ONLY BY
             ITS ABSENCE, NOT ITS PRESENCE"

                            Nicholas Negroponte (Founder of MIT Media Lab)
                            WIRED magazine December 1998
                            http://www.wired.com/wired/archive/6.12/negroponte.html




Thursday, 11 October 2012
"I'M USING POST-DIGITAL IN THE WAY
               THAT PEOPLE MIGHT HAVE USED
                POST-WAR IN 1913 OR 1938"
                            Russell Davies, Really Interesting Group


Thursday, 11 October 2012
ALWAYS SOMETHING BAD...
                            POST-WAR
                            POST-APOCALYPSE
                            POST-OPERATIVE
                            POST-MORTEM
                            POST-HUMAN
Thursday, 11 October 2012
Thursday, 11 October 2012
POST-IT




Thursday, 11 October 2012
"SPECULATING, HOPING...
                       WE HAVEN'T HAD THE WAR YET"
                            Russell Davies, Really Interesting Group


Thursday, 11 October 2012
YESTERDAY                             A BIG SHIFT
          PRODUCTS &
                    22%




           SERVICES
                                                                                    TOMORROW
                          COMMUNICATIONS
                            & BRANDING
                                          78%




                                                   COMMUNICATIONS



                                                           22%
                                                     & BRANDING


                                                                 PRODUCTS &




                                                                              78%
                                                                  SERVICES
                            Sami Niemelä – what
                            happens when the
                            computers disappear?
Thursday, 11 October 2012
FROM                            TO

                MAKING PEOPLE                      MAKING STUFF
                 WANT STUFF                        PEOPLE WANT


                                   @willsh http://smithery.co

Thursday, 11 October 2012
FROM      TO
                 DUMB PRODUCTS      CONNECTED
                 & INTERRUPTIVE      SERVICE
                     BRAND         EXPERIENCES
                  EXPERIENCES      THAT PULL &
                                      RETAIN


Thursday, 11 October 2012
BUSINESS STRATEGY



                                              WHERE WE PLAY
                              PRODUCT &                           SOFTWARE
                            SERVICE DESIGN                       DEVELOPMENT



Thursday, 11 October 2012
LEAN START-UP
                                        THINKING
      WE DO A
      HYBRID OF THIS

                                                      AGILE SOFTWARE
                                                       DEVELOPMENT
                            SERVICE
                             DESIGN

Thursday, 11 October 2012
HOW WE WORK




Thursday, 11 October 2012
HOW WE WORK
                            RE-FRAMING HYPOTHESES AS REQUIREMENTS




Thursday, 11 October 2012
HOW WE WORK
            RE-FRAMING HYPOTHESES AS REQUIREMENTS
     RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)




Thursday, 11 October 2012
HOW WE WORK
            RE-FRAMING HYPOTHESES AS REQUIREMENTS
     RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)
                   ITERATIVE NOT INCREMENTAL




Thursday, 11 October 2012
HOW WE WORK
            RE-FRAMING HYPOTHESES AS REQUIREMENTS
     RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)
                   ITERATIVE NOT INCREMENTAL
           CUSTOMER & DATA-DRIVEN DECISION MAKING




Thursday, 11 October 2012
HOW WE WORK
            RE-FRAMING HYPOTHESES AS REQUIREMENTS
     RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)
                   ITERATIVE NOT INCREMENTAL
           CUSTOMER & DATA-DRIVEN DECISION MAKING
                          PROTOTYPING




Thursday, 11 October 2012
HOW WE WORK
            RE-FRAMING HYPOTHESES AS REQUIREMENTS
     RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)
                   ITERATIVE NOT INCREMENTAL
           CUSTOMER & DATA-DRIVEN DECISION MAKING
                          PROTOTYPING
                    A MINIMAL VIABLE PRODUCT



Thursday, 11 October 2012
HOW WE WORK
            RE-FRAMING HYPOTHESES AS REQUIREMENTS
     RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)
                   ITERATIVE NOT INCREMENTAL
           CUSTOMER & DATA-DRIVEN DECISION MAKING
                          PROTOTYPING
                    A MINIMAL VIABLE PRODUCT
        TEAMS MAKE DECISIONS, NOT CREATIVE DIRECTORS


Thursday, 11 October 2012
HOW WE WORK
            RE-FRAMING HYPOTHESES AS REQUIREMENTS
     RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST)
                   ITERATIVE NOT INCREMENTAL
           CUSTOMER & DATA-DRIVEN DECISION MAKING
                          PROTOTYPING
                    A MINIMAL VIABLE PRODUCT
        TEAMS MAKE DECISIONS, NOT CREATIVE DIRECTORS
                  NOT PRECIOUS ABOUT PROCESS

Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




            big
         strategy




Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




            big               user
         strategy           research




Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




                                       ADJUST
            big               user
         strategy           research




Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




                                       ADJUST
            big               user               design
         strategy           research            and build




Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




                                                            MEASURE
                                       ADJUST
            big               user               design
         strategy           research            and build




Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




                                                            MEASURE
                                       ADJUST
            big               user               design               big new
         strategy           research            and build             strategy




Thursday, 11 October 2012
CONVENTIONAL, LINEAR DEVELOPMENT PROCESS
    Big ideas, big bang launch, big budgets




                                                            MEASURE
                                       ADJUST
            big               user               design               big new
         strategy           research            and build             strategy




Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




     insights




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy




     insights




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan
                            design
                             launch
                            measure


     insights




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan
                            design
                             launch
                            measure


     insights




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan       insights
                            design
                             launch
                            measure


     insights




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan       insights
                            design
                             launch
                            measure

                                                      little
     insights                                       strategy




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan       insights
                            design
                             launch
                            measure                            adjust


                                                      little
     insights                                       strategy




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan       insights
                            design
                             launch
                            measure                            adjust


                                                      little
     insights                                       strategy




                                          learning curve




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan       insights
                            design
                             launch
                            measure                            adjust
                                                                          plan
                                                                        design
     insights
                                                      little             launch
                                                    strategy            measure




                                          learning curve




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations




                   little
                 strategy     plan       insights
                            design
                             launch
                            measure                            adjust
                                                                          plan
                                                                        design
     insights
                                                      little             launch
                                                    strategy            measure




                                          learning curve




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations


                                                                                  learning curve



                   little
                 strategy     plan       insights
                            design                                                             little
                             launch                                                          strategy
                            measure                            adjust
                                                                          plan
                                                                                                        adjust
                                                                        design
     insights
                                                      little             launch
                                                    strategy            measure   insights




                                          learning curve




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS
    Micro-strategies, big insights, rapid iterations


                                                                                  learning curve



                   little
                 strategy     plan       insights                                                                   A. continue
                            design                                                             little
                             launch                                                          strategy
                            measure                            adjust




                                                                                                                 B. try something else
                                                                          plan
                                                                                                        adjust
                                                                        design
     insights
                                                      little             launch
                                                    strategy            measure   insights




                                          learning curve




    Nicked and adapted for Web from David Armano


Thursday, 11 October 2012
Thursday, 11 October 2012
ITV NEWS
                            AND SPORT

Thursday, 11 October 2012
UNIQUE VISITORS A MONTH




                              BEFORE
                                         ITV NEWS        AFTER LAUNCH


                                        AND SPORT
                            2-400 k/month                320k/day




Thursday, 11 October 2012
Thursday, 11 October 2012
BURBERRY
                            ART OF THE TRENCH

Thursday, 11 October 2012
VISITORS   330,000
                                   BURBERRY      COUNTRIES
                                           AV. TIME ON SITE
                                    PRESS COVERAGE REACH
                                                              191
                                                              5.5 MINUTES
                                                              6.8M
                               ART OF THE TRENCH OF DIGITAL
                                        PAID MEDIA BUDGET
                            INCREASE IN TRENCH COAT SALES
                                               LEADERS
                                                              £0
                                                              85%

                                                                    INNOVATION IN LUXURY
                                                                          FASHION


Thursday, 11 October 2012
Thursday, 11 October 2012
Thursday, 11 October 2012
PICLE &
                            HOLLERGRAM

Thursday, 11 October 2012
"PICLE WENT TO SXSW
                                    PICLE &
                                  WITH 15 USERS.
                                HOLLERGRAM
                            IT CAME BACK WITH 35,000"



Thursday, 11 October 2012
Thursday, 11 October 2012
SKYPE IN THE
                            CLASSROOM
                            SKYPE IN THE
                             WORKSPACE

Thursday, 11 October 2012
SKYPE IN THEOFF THE
                             NEW SERVICE LAYERS WHICH ARE
                                     CLASSROOMPRODUCTS
                                       PRODUCT ROADMAP
                            MARKETING TEAM ABLE TO BUILD
                              SKYPESKYPE IN THE TO
                                    IN THE CLASSROOM TO SCALE
                                    1 MILLION CONNECTIONS
                                     WORKSPACE

Thursday, 11 October 2012
Thursday, 11 October 2012
SKYPE IN THE
                             CLASSROOM


Thursday, 11 October 2012
SKYPE CAME TO US WITH A
           COMMS BRIEF
             They’d noticed that teachers all over the
             world were using Skype in extraordinary
             ways.

             They wanted us to collect these stories
             and use them to promote the service &
             inspire other teachers.

Thursday, 11 October 2012
WE RESPONDED WITH SOME
            NON-MARKETING IDEAS
             Layer a new service on top of the basic
             free communication service

             Use a customer-centric and test-driven
             way of working out what that service
             would be


Thursday, 11 October 2012
Thursday, 11 October 2012
We discovered immediately that their biggest obstacle was
          actually finding other teachers who also used Skype
Thursday, 11 October 2012
GETTING OUT OF THE BUILDING
        Daniela Callegari                                        George Mayo
                                                                                       Middle school language arts teacher in
                                                                                       Maryland, USA
                                                                                       Pioneer in technology and education
                                                                                       Enthusiastic about helping the project


          Primary school teacher in Italy
          No experience with Skype in the classroom yet
          Desperate to connect and find other classes

                                                          Lisa Reid    6th, 7th & 8th grade science teacher in Ohio, USA
                                                                       No experience with Skype in the classroom yet
       Dan Sutch                                                       Keen to start using Skype (has used EduSkypers)




      FutureLab :: innovation in education
      In-depth knowledge of education & technology
      Open to ongoing involvement in project              Tracy Peterson
                                                                      Technology teacher in Iowa, USA
                                                                      Has introduced her classes to initial Skype sessions
                                                                      Keen to collaborate and extend usage of Skype




Thursday, 11 October 2012
Thursday, 11 October 2012
ONLINE SURVEYS
                            55 teachers               Level of Skype
                             7 countries                 teaching
                            20+ subjects                proficiency




                                                  EXPERT
                                                   30%
                                                                INTERMEDIATE
                                                                    40%
                                                       NOVICE
                                                        29%



Thursday, 11 October 2012
Iterated
                                                                                       SEPTEMBER
       DECEMBER 2010
                                                                                             2012


       Launch and learn from an MVP   Validate new features   Tuning and acquisition




Thursday, 11 October 2012
The new frontier




                                + Grow




Thursday, 11 October 2012
HYPOTHESES                                                PRODUCT




                                 1. Ride the product
                                       half-pipe




               Insight      Proposition    Measure   Refine   Scale

                                          EVIDENCE
Thursday, 11 October 2012
“   If Skype can have
                                170 million
                                connected users in
                                eight years, can’t
                                we have 1 million
                                connected
                                classrooms?
                                Tony Bates
                                President, Skype
                                September 2011




Thursday, 11 October 2012
THANK YOU
                            Tim Malbon, Partner and Co-founder




                                 @madebymany @malbonster

Thursday, 11 October 2012

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Утилитарность vs. привлечение внимания. Почувствуйте разницу © Tim Malbon

  • 1.
  • 2. UTILTY VS DISTRACTION Making stuff people want is the the new persuasion Tim Malbon, Partner and Co-founder @madebymany @malbonster Thursday, 11 October 2012
  • 3. FOUNDED IN 2007 BY 4 PARTNERS Thursday, 11 October 2012
  • 6. NOW 34 PEOPLE… Thursday, 11 October 2012
  • 7. …AND 1 DOG Thursday, 11 October 2012
  • 9. NOT A DIGITAL MARKETING AGENCY A PRODUCT INNOVATION & SERVICE DESIGN COMPANY Thursday, 11 October 2012
  • 11. BUSINESS STRATEGY WHERE WE PLAY PRODUCT & SOFTWARE SERVICE DESIGN DEVELOPMENT Thursday, 11 October 2012
  • 12. QUICK QUESTION: WHAT THE HELL DOES "POST-DIGITAL" MEAN? Thursday, 11 October 2012
  • 13. IS IT OVER? Thursday, 11 October 2012
  • 15. "LIKE AIR & DRINKING WATER, BEING DIGITAL WILL BE NOTICED ONLY BY ITS ABSENCE, NOT ITS PRESENCE" Nicholas Negroponte (Founder of MIT Media Lab) WIRED magazine December 1998 http://www.wired.com/wired/archive/6.12/negroponte.html Thursday, 11 October 2012
  • 16. "I'M USING POST-DIGITAL IN THE WAY THAT PEOPLE MIGHT HAVE USED POST-WAR IN 1913 OR 1938" Russell Davies, Really Interesting Group Thursday, 11 October 2012
  • 17. ALWAYS SOMETHING BAD... POST-WAR POST-APOCALYPSE POST-OPERATIVE POST-MORTEM POST-HUMAN Thursday, 11 October 2012
  • 20. "SPECULATING, HOPING... WE HAVEN'T HAD THE WAR YET" Russell Davies, Really Interesting Group Thursday, 11 October 2012
  • 21. YESTERDAY A BIG SHIFT PRODUCTS & 22% SERVICES TOMORROW COMMUNICATIONS & BRANDING 78% COMMUNICATIONS 22% & BRANDING PRODUCTS & 78% SERVICES Sami Niemelä – what happens when the computers disappear? Thursday, 11 October 2012
  • 22. FROM TO MAKING PEOPLE MAKING STUFF WANT STUFF PEOPLE WANT @willsh http://smithery.co Thursday, 11 October 2012
  • 23. FROM TO DUMB PRODUCTS CONNECTED & INTERRUPTIVE SERVICE BRAND EXPERIENCES EXPERIENCES THAT PULL & RETAIN Thursday, 11 October 2012
  • 24. BUSINESS STRATEGY WHERE WE PLAY PRODUCT & SOFTWARE SERVICE DESIGN DEVELOPMENT Thursday, 11 October 2012
  • 25. LEAN START-UP THINKING WE DO A HYBRID OF THIS AGILE SOFTWARE DEVELOPMENT SERVICE DESIGN Thursday, 11 October 2012
  • 26. HOW WE WORK Thursday, 11 October 2012
  • 27. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS Thursday, 11 October 2012
  • 28. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST) Thursday, 11 October 2012
  • 29. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST) ITERATIVE NOT INCREMENTAL Thursday, 11 October 2012
  • 30. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST) ITERATIVE NOT INCREMENTAL CUSTOMER & DATA-DRIVEN DECISION MAKING Thursday, 11 October 2012
  • 31. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST) ITERATIVE NOT INCREMENTAL CUSTOMER & DATA-DRIVEN DECISION MAKING PROTOTYPING Thursday, 11 October 2012
  • 32. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST) ITERATIVE NOT INCREMENTAL CUSTOMER & DATA-DRIVEN DECISION MAKING PROTOTYPING A MINIMAL VIABLE PRODUCT Thursday, 11 October 2012
  • 33. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST) ITERATIVE NOT INCREMENTAL CUSTOMER & DATA-DRIVEN DECISION MAKING PROTOTYPING A MINIMAL VIABLE PRODUCT TEAMS MAKE DECISIONS, NOT CREATIVE DIRECTORS Thursday, 11 October 2012
  • 34. HOW WE WORK RE-FRAMING HYPOTHESES AS REQUIREMENTS RAPID VALIDATED LEARNING (LEARNING, NOT FAILING, FAST) ITERATIVE NOT INCREMENTAL CUSTOMER & DATA-DRIVEN DECISION MAKING PROTOTYPING A MINIMAL VIABLE PRODUCT TEAMS MAKE DECISIONS, NOT CREATIVE DIRECTORS NOT PRECIOUS ABOUT PROCESS Thursday, 11 October 2012
  • 35. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets Thursday, 11 October 2012
  • 36. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets big strategy Thursday, 11 October 2012
  • 37. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets big user strategy research Thursday, 11 October 2012
  • 38. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets ADJUST big user strategy research Thursday, 11 October 2012
  • 39. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets ADJUST big user design strategy research and build Thursday, 11 October 2012
  • 40. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets MEASURE ADJUST big user design strategy research and build Thursday, 11 October 2012
  • 41. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets MEASURE ADJUST big user design big new strategy research and build strategy Thursday, 11 October 2012
  • 42. CONVENTIONAL, LINEAR DEVELOPMENT PROCESS Big ideas, big bang launch, big budgets MEASURE ADJUST big user design big new strategy research and build strategy Thursday, 11 October 2012
  • 43. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 44. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations insights Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 45. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy insights Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 46. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan design launch measure insights Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 47. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan design launch measure insights Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 48. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan insights design launch measure insights Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 49. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan insights design launch measure little insights strategy Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 50. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan insights design launch measure adjust little insights strategy Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 51. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan insights design launch measure adjust little insights strategy learning curve Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 52. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan insights design launch measure adjust plan design insights little launch strategy measure learning curve Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 53. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations little strategy plan insights design launch measure adjust plan design insights little launch strategy measure learning curve Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 54. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations learning curve little strategy plan insights design little launch strategy measure adjust plan adjust design insights little launch strategy measure insights learning curve Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 55. ITERATIVE, AGILE, EMERGENT DEVELOPMENT PROCESS Micro-strategies, big insights, rapid iterations learning curve little strategy plan insights A. continue design little launch strategy measure adjust B. try something else plan adjust design insights little launch strategy measure insights learning curve Nicked and adapted for Web from David Armano Thursday, 11 October 2012
  • 57. ITV NEWS AND SPORT Thursday, 11 October 2012
  • 58. UNIQUE VISITORS A MONTH BEFORE ITV NEWS AFTER LAUNCH AND SPORT 2-400 k/month 320k/day Thursday, 11 October 2012
  • 60. BURBERRY ART OF THE TRENCH Thursday, 11 October 2012
  • 61. VISITORS 330,000 BURBERRY COUNTRIES AV. TIME ON SITE PRESS COVERAGE REACH 191 5.5 MINUTES 6.8M ART OF THE TRENCH OF DIGITAL PAID MEDIA BUDGET INCREASE IN TRENCH COAT SALES LEADERS £0 85% INNOVATION IN LUXURY FASHION Thursday, 11 October 2012
  • 64. PICLE & HOLLERGRAM Thursday, 11 October 2012
  • 65. "PICLE WENT TO SXSW PICLE & WITH 15 USERS. HOLLERGRAM IT CAME BACK WITH 35,000" Thursday, 11 October 2012
  • 67. SKYPE IN THE CLASSROOM SKYPE IN THE WORKSPACE Thursday, 11 October 2012
  • 68. SKYPE IN THEOFF THE NEW SERVICE LAYERS WHICH ARE CLASSROOMPRODUCTS PRODUCT ROADMAP MARKETING TEAM ABLE TO BUILD SKYPESKYPE IN THE TO IN THE CLASSROOM TO SCALE 1 MILLION CONNECTIONS WORKSPACE Thursday, 11 October 2012
  • 70. SKYPE IN THE CLASSROOM Thursday, 11 October 2012
  • 71. SKYPE CAME TO US WITH A COMMS BRIEF They’d noticed that teachers all over the world were using Skype in extraordinary ways. They wanted us to collect these stories and use them to promote the service & inspire other teachers. Thursday, 11 October 2012
  • 72. WE RESPONDED WITH SOME NON-MARKETING IDEAS Layer a new service on top of the basic free communication service Use a customer-centric and test-driven way of working out what that service would be Thursday, 11 October 2012
  • 74. We discovered immediately that their biggest obstacle was actually finding other teachers who also used Skype Thursday, 11 October 2012
  • 75. GETTING OUT OF THE BUILDING Daniela Callegari George Mayo Middle school language arts teacher in Maryland, USA Pioneer in technology and education Enthusiastic about helping the project Primary school teacher in Italy No experience with Skype in the classroom yet Desperate to connect and find other classes Lisa Reid 6th, 7th & 8th grade science teacher in Ohio, USA No experience with Skype in the classroom yet Dan Sutch Keen to start using Skype (has used EduSkypers) FutureLab :: innovation in education In-depth knowledge of education & technology Open to ongoing involvement in project Tracy Peterson Technology teacher in Iowa, USA Has introduced her classes to initial Skype sessions Keen to collaborate and extend usage of Skype Thursday, 11 October 2012
  • 77. ONLINE SURVEYS 55 teachers Level of Skype 7 countries teaching 20+ subjects proficiency EXPERT 30% INTERMEDIATE 40% NOVICE 29% Thursday, 11 October 2012
  • 78. Iterated SEPTEMBER DECEMBER 2010 2012 Launch and learn from an MVP Validate new features Tuning and acquisition Thursday, 11 October 2012
  • 79. The new frontier + Grow Thursday, 11 October 2012
  • 80. HYPOTHESES PRODUCT 1. Ride the product half-pipe Insight Proposition Measure Refine Scale EVIDENCE Thursday, 11 October 2012
  • 81. If Skype can have 170 million connected users in eight years, can’t we have 1 million connected classrooms? Tony Bates President, Skype September 2011 Thursday, 11 October 2012
  • 82. THANK YOU Tim Malbon, Partner and Co-founder @madebymany @malbonster Thursday, 11 October 2012