Showcased at the Venture Capital in Education Summit in 2011, Brainscape is a mobile and wed-based education platform that is designed to help students study smart.
This document discusses problem-solving software and its effectiveness in developing students' problem-solving skills. It notes that problem-solving software aims to help students apply their knowledge and skills to solve non-obvious problems. However, simply using such software may not actually help students learn or develop problem-solving abilities, as they could be enjoying the software without developing the needed skills. Teachers must evaluate whether specific software truly achieves its goal of improving students' problem-solving skills or if its instructional approach suits students' learning strategies.
Neethu Mohan is seeking a challenging job where she can utilize her potential and grow professionally. She has an MBA in Finance and Human Resources from the University of Kerala and a B.Com in Commerce with Computer Application from M.G. University. Her technical skills include HTML, Tally, and Microsoft Office. She has strong planning, organizational, and team leadership skills as well as critical thinking abilities. Neethu has undertaken projects on small scale industries and conducted an organizational study at a dairy. She is married and enjoys cooking, gardening, and writing poems.
There are several types of software used in schools:
Instructional software is designed to teach skills or information through demonstration, examples, and problem solving. Tutorial software guides users through new concepts with pre-tests, post-tests, and drill and practice. Drill and practice software allows students to work independently and receive feedback on exercises. Simulation software provides realistic scenarios to involve students and save resources, while making experiments safe. Instructional games motivate learning through challenge, competition, and different difficulty levels. Problem solving software fosters those skills through various content-related problems. Special needs software assists students with disabilities through tools like speech synthesis and enlarged tests.
Technik Queens - Gamification in recruitment - Manu Melwin Joymanumelwin
This document discusses OMV's Technikqueen gamified recruitment application. The goal is to interest young women ages 14-16 in engineering fields. Participants solve technical quests online, with the top 300 advancing. The top 50 experts have a chance to become Technikqueens and receive mentoring and scholarships. All top 50 winners receive prizes and attend an exclusive workshop in Vienna. Over 1,000 participated in the first iteration, solving tasks about renewable energy and oil production.
Ripplehire success story - Gamification in recruitment - Manu Melwin Joymanumelwin
Relying on their technical know-how and gamification skills, India-based RippleHire helps businesses of all sizes implement employee referral programs. RippleHire offers a relatively unique and interesting service to businesses. When partnering with RippleHire, they will first start with recruiters to form job campaigns and put the jobs to be filled into the employment ecosystem.
Gamification: A Reflection of Games or Real Life? | Baris OzistekJessica Tams
Delivered at Casual Connect Europe 2017. It’s surprising to see the similarities between real life and games. But the question is, whether the games have been influenced from real life or just the opposite. In this session, we’ll discover the relation between real life and RPG games using various successful mobile RPG titles of Netmarble.
This document discusses problem-solving software and its effectiveness in developing students' problem-solving skills. It notes that problem-solving software aims to help students apply their knowledge and skills to solve non-obvious problems. However, simply using such software may not actually help students learn or develop problem-solving abilities, as they could be enjoying the software without developing the needed skills. Teachers must evaluate whether specific software truly achieves its goal of improving students' problem-solving skills or if its instructional approach suits students' learning strategies.
Neethu Mohan is seeking a challenging job where she can utilize her potential and grow professionally. She has an MBA in Finance and Human Resources from the University of Kerala and a B.Com in Commerce with Computer Application from M.G. University. Her technical skills include HTML, Tally, and Microsoft Office. She has strong planning, organizational, and team leadership skills as well as critical thinking abilities. Neethu has undertaken projects on small scale industries and conducted an organizational study at a dairy. She is married and enjoys cooking, gardening, and writing poems.
There are several types of software used in schools:
Instructional software is designed to teach skills or information through demonstration, examples, and problem solving. Tutorial software guides users through new concepts with pre-tests, post-tests, and drill and practice. Drill and practice software allows students to work independently and receive feedback on exercises. Simulation software provides realistic scenarios to involve students and save resources, while making experiments safe. Instructional games motivate learning through challenge, competition, and different difficulty levels. Problem solving software fosters those skills through various content-related problems. Special needs software assists students with disabilities through tools like speech synthesis and enlarged tests.
Technik Queens - Gamification in recruitment - Manu Melwin Joymanumelwin
This document discusses OMV's Technikqueen gamified recruitment application. The goal is to interest young women ages 14-16 in engineering fields. Participants solve technical quests online, with the top 300 advancing. The top 50 experts have a chance to become Technikqueens and receive mentoring and scholarships. All top 50 winners receive prizes and attend an exclusive workshop in Vienna. Over 1,000 participated in the first iteration, solving tasks about renewable energy and oil production.
Ripplehire success story - Gamification in recruitment - Manu Melwin Joymanumelwin
Relying on their technical know-how and gamification skills, India-based RippleHire helps businesses of all sizes implement employee referral programs. RippleHire offers a relatively unique and interesting service to businesses. When partnering with RippleHire, they will first start with recruiters to form job campaigns and put the jobs to be filled into the employment ecosystem.
Gamification: A Reflection of Games or Real Life? | Baris OzistekJessica Tams
Delivered at Casual Connect Europe 2017. It’s surprising to see the similarities between real life and games. But the question is, whether the games have been influenced from real life or just the opposite. In this session, we’ll discover the relation between real life and RPG games using various successful mobile RPG titles of Netmarble.
Gamification in Education - February 2017 - 4 Helsinki UniversityOscar Garcia-Panella
This is the presentation that backs up my seminar about Gamification in Education as delivered in the University of Helsinki that kindly invited me to be there.
This document discusses gamification in HR and how it can be used to increase employee engagement. It defines gamification as using game mechanics and thinking in non-game business processes like recruitment, training and motivation. According to research only 1 in 10 employees are engaged in their jobs. Gamification aims to make experiences more engaging for employees through techniques like goals, competition, feedback and rewards. Several companies are using gamification to improve skills, alignment and tackle problems.
What makes gaming so appealing - Gamification in HR - Manu Melwin Joymanumelwin
Here are the reasons why gaming is so captivating:
We receive instant feedback.
We experience a sense of flow
Progressive difficulty makes us want more.
Gaming is intrinsically gratifying.
Why Gamification is important essence of Marketing!
Gamification basically is a process of seeding important information and mapping competencies psychologically into user’s mind, which results in the change of their behaviour and thereby increases the productivity within the company and sales from customers, which can be achieved through specially designed Mobile or PC games. Gamification for employees and customers work differently and require a deep understanding of their market segment and consumer behaviour. We at TAP CUBE STUDIOS provide gamified marketing solutions to various brands which help increase their customer engagement and customer experience.
Engaging Kids in Learning: game based learning and gamification in education Pierre Le Lann
Talk at Digital Kids Edu about engaging kids in learning using various forms of games: open ended play, game based learning and gamification
By Pierre Le Lann Co General Manager and Co founder, Tribal Nova, a Houghton Mifflin Harcourt company
This document provides information about purchasing a 3Com 6017C-AP chassis from Launch 3 Telecom. It describes how to purchase the item via phone, email, or by sending a request for quote online. It outlines payment and shipping options and notes that the item comes with a warranty and return policy. It also lists additional services provided by Launch 3 Telecom such as repairs, maintenance contracts, de-installation, and recycling.
This document provides information about purchasing a 3Com 1661-110-000-8.00 Dual Speed Hub from Launch 3 Telecom. Launch 3 Telecom sells telecom and networking hardware, offers same-day shipping, and provides a warranty for the 3Com hub. They also offer services like repair, maintenance contracts, de-installation, and recycling of telecom equipment.
This document provides information about purchasing a 3Com 06P2458 heatsink, fan, and clip part. It describes how to purchase the part through the Launch 3 Telecom website or by phone, offers same day shipping, and provides a warranty. Launch 3 Telecom also offers services like repair, maintenance contracts, de-installation, equipment storage, and more.
This document provides information about purchasing a 3Com 03-0104-000 Ethernet PCI card. It includes contact information for purchasing, descriptions of payment options and same-day shipping. It also summarizes warranty and repair services available from the seller, Launch 3 Telecom.
This document provides information about the 3Com 3C1645 24-port PS hub, including how to purchase it from Launch 3 Telecom. Launch 3 Telecom offers competitive pricing on telecom equipment like the 3Com 3C1645 as well as services including repairs, maintenance contracts, de-installation, equipment storage, and more. The document provides details on payment methods, same-day shipping, warranties, and customer service contact information for the 3Com 3C1645 purchase.
This document provides information about purchasing a 3Com 69-000606-00 dual T1 card from Launch 3 Telecom. It describes the product, payment and shipping options, warranty, and additional services offered by Launch 3 Telecom such as repairs, maintenance contracts, de-installation, and recycling. Customers can purchase the product by phone, email, or online form and will receive order confirmation and tracking once purchased.
Las mándalas son propiedad de sus creadores y solo se muestran aquí con fines ilustrativos y educativos, sin ánimo de lucro. Se agradece a los autores por permitir mostrar este material.
Do you struggle to create engaging content that converts leads? Or perhaps you have no idea what content marketing is. Well, look no further.
As a certified content marketer, I’ve written a comprehensive guide to help you communicate with your audience.
Whether you’re a director, designer, account manager or simply somebody who’s suffering from writer’s block, understanding content marketing is important, as to businesses as it’s classed as the foundation of inbound marketing strategies.
The guide includes information on what content marketing is, how to refine your writing, generate ideas, build a content marketing framework and lots more to help grow your business and career.
Instructional Design Strategies to Enhance eLearning for Corporate TrainingSwift Elearning Services
Be it any game, you need a right game plan or a strategy to succeed. And the same applies to eLearning design for corporate training. “eLearning when designed correctly with sound instructional design strategy has the potential to bring organizational excellence with a positive eLearning ROI. ” An instructional strategy is an action plan or a method to help people learn. It defines the approach to achieve learning objectives using various learning devices, techniques, resources, and various learning theories.
#nwplyng - Gamification in customer engagement - Manu Melwin Joymanumelwin
This document discusses gamification techniques used by the music app #Nwplyng. #Nwplyng rewards users for sharing their playlists on social media by giving them badges and unlocking more music. Users can earn special artist badges or records by sharing their playlists with around 12 people. The gamification aspects motivate users to engage more with the app and share their music tastes through social connections.
Understanding How to Use Real Time Assessment as a Tool in Curriculum DesignHatch Early Learning
This document summarizes Cathy Grace's webinar on using real-time assessment as a tool in curriculum design. The webinar addressed how developmentally appropriate assessment of children is important for developing high-quality, child-focused programs and classrooms. It also discussed reasons for teacher resistance to technology in the classroom and how its use can be better integrated into overall program design. The webinar aimed to show how data-driven decisions based on ongoing assessment can improve instruction and ensure children's needs are met.
This document discusses key concepts related to number sense, numeration, mental computation, and place value. It provides definitions and examples of these concepts and emphasizes the importance of students understanding these foundational number concepts before learning more advanced mathematical skills. Examples of teaching strategies and resources are also presented to help students develop number sense and mental math skills.
"Before you write any code, make sure you have a failing test." This was a revolutionary idea, when it was first pitched in the late 90’s. Many successful entrepreneurs have been practicing a similar approach – "Before you build a product/service, make sure you have paying customers." In this talk, Naresh Jain shares his approach of finding effective MVPs to validate his Educational Product. Recently Naresh's article title "Sell before you build" was published by InfoQ http://www.infoq.com/articles/sell-before-you-build
Gamification in education - 10 compelling case studies - Manu Melwin Joymanumelwin
A student’s ability to be successful academically mainly depends on how that specific student retains the information he or she receives from an educator. In return, the student’s ability to retain information principally relies on the mode of learning that suits the person.
Few ideas to enhance effectiveness of online teachingSelf-employed
The document provides 17 tips for enhancing the effectiveness of online teaching. Some key tips include:
1. Record lectures as videos rather than streaming them live so students can watch on their own time if unable to attend live.
2. Show your face in lecture videos as research shows this keeps students more engaged than slideshows alone.
3. Keep videos short, under 15 minutes, for easier downloading and to avoid losing student attention.
4. Use existing open access resources to avoid students having access problems and save yourself time troubleshooting issues.
5. Provide specific instructions when suggesting media resources and label them clearly by difficulty or importance.
Bluewolf - Gamification in employee engagement - Manu Melwin Joy manumelwin
Bluewolf has employed gamification as a method of increasing employee adoption and engagement, and they developed our own gamification program, called PRIME, to drive user behavior internally.
Bluewolf - Gamification in HR - Manu Melwin Joymanumelwin
Bluewolf implemented a gamification program called PRIME to increase employee engagement and adoption of desired behaviors. PRIME awarded points for both major accomplishments like closing deals and smaller tasks like writing blog posts. It also gamified the feedback process to encourage more formal feedback through their HR platform. The program motivated employees to recognize each other and complete tasks by earning badges and points for a job well done.
Gamification in Education - February 2017 - 4 Helsinki UniversityOscar Garcia-Panella
This is the presentation that backs up my seminar about Gamification in Education as delivered in the University of Helsinki that kindly invited me to be there.
This document discusses gamification in HR and how it can be used to increase employee engagement. It defines gamification as using game mechanics and thinking in non-game business processes like recruitment, training and motivation. According to research only 1 in 10 employees are engaged in their jobs. Gamification aims to make experiences more engaging for employees through techniques like goals, competition, feedback and rewards. Several companies are using gamification to improve skills, alignment and tackle problems.
What makes gaming so appealing - Gamification in HR - Manu Melwin Joymanumelwin
Here are the reasons why gaming is so captivating:
We receive instant feedback.
We experience a sense of flow
Progressive difficulty makes us want more.
Gaming is intrinsically gratifying.
Why Gamification is important essence of Marketing!
Gamification basically is a process of seeding important information and mapping competencies psychologically into user’s mind, which results in the change of their behaviour and thereby increases the productivity within the company and sales from customers, which can be achieved through specially designed Mobile or PC games. Gamification for employees and customers work differently and require a deep understanding of their market segment and consumer behaviour. We at TAP CUBE STUDIOS provide gamified marketing solutions to various brands which help increase their customer engagement and customer experience.
Engaging Kids in Learning: game based learning and gamification in education Pierre Le Lann
Talk at Digital Kids Edu about engaging kids in learning using various forms of games: open ended play, game based learning and gamification
By Pierre Le Lann Co General Manager and Co founder, Tribal Nova, a Houghton Mifflin Harcourt company
This document provides information about purchasing a 3Com 6017C-AP chassis from Launch 3 Telecom. It describes how to purchase the item via phone, email, or by sending a request for quote online. It outlines payment and shipping options and notes that the item comes with a warranty and return policy. It also lists additional services provided by Launch 3 Telecom such as repairs, maintenance contracts, de-installation, and recycling.
This document provides information about purchasing a 3Com 1661-110-000-8.00 Dual Speed Hub from Launch 3 Telecom. Launch 3 Telecom sells telecom and networking hardware, offers same-day shipping, and provides a warranty for the 3Com hub. They also offer services like repair, maintenance contracts, de-installation, and recycling of telecom equipment.
This document provides information about purchasing a 3Com 06P2458 heatsink, fan, and clip part. It describes how to purchase the part through the Launch 3 Telecom website or by phone, offers same day shipping, and provides a warranty. Launch 3 Telecom also offers services like repair, maintenance contracts, de-installation, equipment storage, and more.
This document provides information about purchasing a 3Com 03-0104-000 Ethernet PCI card. It includes contact information for purchasing, descriptions of payment options and same-day shipping. It also summarizes warranty and repair services available from the seller, Launch 3 Telecom.
This document provides information about the 3Com 3C1645 24-port PS hub, including how to purchase it from Launch 3 Telecom. Launch 3 Telecom offers competitive pricing on telecom equipment like the 3Com 3C1645 as well as services including repairs, maintenance contracts, de-installation, equipment storage, and more. The document provides details on payment methods, same-day shipping, warranties, and customer service contact information for the 3Com 3C1645 purchase.
This document provides information about purchasing a 3Com 69-000606-00 dual T1 card from Launch 3 Telecom. It describes the product, payment and shipping options, warranty, and additional services offered by Launch 3 Telecom such as repairs, maintenance contracts, de-installation, and recycling. Customers can purchase the product by phone, email, or online form and will receive order confirmation and tracking once purchased.
Las mándalas son propiedad de sus creadores y solo se muestran aquí con fines ilustrativos y educativos, sin ánimo de lucro. Se agradece a los autores por permitir mostrar este material.
Do you struggle to create engaging content that converts leads? Or perhaps you have no idea what content marketing is. Well, look no further.
As a certified content marketer, I’ve written a comprehensive guide to help you communicate with your audience.
Whether you’re a director, designer, account manager or simply somebody who’s suffering from writer’s block, understanding content marketing is important, as to businesses as it’s classed as the foundation of inbound marketing strategies.
The guide includes information on what content marketing is, how to refine your writing, generate ideas, build a content marketing framework and lots more to help grow your business and career.
Instructional Design Strategies to Enhance eLearning for Corporate TrainingSwift Elearning Services
Be it any game, you need a right game plan or a strategy to succeed. And the same applies to eLearning design for corporate training. “eLearning when designed correctly with sound instructional design strategy has the potential to bring organizational excellence with a positive eLearning ROI. ” An instructional strategy is an action plan or a method to help people learn. It defines the approach to achieve learning objectives using various learning devices, techniques, resources, and various learning theories.
#nwplyng - Gamification in customer engagement - Manu Melwin Joymanumelwin
This document discusses gamification techniques used by the music app #Nwplyng. #Nwplyng rewards users for sharing their playlists on social media by giving them badges and unlocking more music. Users can earn special artist badges or records by sharing their playlists with around 12 people. The gamification aspects motivate users to engage more with the app and share their music tastes through social connections.
Understanding How to Use Real Time Assessment as a Tool in Curriculum DesignHatch Early Learning
This document summarizes Cathy Grace's webinar on using real-time assessment as a tool in curriculum design. The webinar addressed how developmentally appropriate assessment of children is important for developing high-quality, child-focused programs and classrooms. It also discussed reasons for teacher resistance to technology in the classroom and how its use can be better integrated into overall program design. The webinar aimed to show how data-driven decisions based on ongoing assessment can improve instruction and ensure children's needs are met.
This document discusses key concepts related to number sense, numeration, mental computation, and place value. It provides definitions and examples of these concepts and emphasizes the importance of students understanding these foundational number concepts before learning more advanced mathematical skills. Examples of teaching strategies and resources are also presented to help students develop number sense and mental math skills.
"Before you write any code, make sure you have a failing test." This was a revolutionary idea, when it was first pitched in the late 90’s. Many successful entrepreneurs have been practicing a similar approach – "Before you build a product/service, make sure you have paying customers." In this talk, Naresh Jain shares his approach of finding effective MVPs to validate his Educational Product. Recently Naresh's article title "Sell before you build" was published by InfoQ http://www.infoq.com/articles/sell-before-you-build
Gamification in education - 10 compelling case studies - Manu Melwin Joymanumelwin
A student’s ability to be successful academically mainly depends on how that specific student retains the information he or she receives from an educator. In return, the student’s ability to retain information principally relies on the mode of learning that suits the person.
Few ideas to enhance effectiveness of online teachingSelf-employed
The document provides 17 tips for enhancing the effectiveness of online teaching. Some key tips include:
1. Record lectures as videos rather than streaming them live so students can watch on their own time if unable to attend live.
2. Show your face in lecture videos as research shows this keeps students more engaged than slideshows alone.
3. Keep videos short, under 15 minutes, for easier downloading and to avoid losing student attention.
4. Use existing open access resources to avoid students having access problems and save yourself time troubleshooting issues.
5. Provide specific instructions when suggesting media resources and label them clearly by difficulty or importance.
Bluewolf - Gamification in employee engagement - Manu Melwin Joy manumelwin
Bluewolf has employed gamification as a method of increasing employee adoption and engagement, and they developed our own gamification program, called PRIME, to drive user behavior internally.
Bluewolf - Gamification in HR - Manu Melwin Joymanumelwin
Bluewolf implemented a gamification program called PRIME to increase employee engagement and adoption of desired behaviors. PRIME awarded points for both major accomplishments like closing deals and smaller tasks like writing blog posts. It also gamified the feedback process to encourage more formal feedback through their HR platform. The program motivated employees to recognize each other and complete tasks by earning badges and points for a job well done.
Bhargav Babu EEGALA is seeking a job that allows him to fully utilize his skills and continuously improve. He has experience in HR functions like recruitment, training, and performance management. He is results-oriented, decisive, and able to work well with diverse groups. He has an MBA specializing in human resources and a Bachelor's degree in electrical engineering. He has done internships and projects related to employee retention, branding, and surveys. He is proficient in MS Office and C programming language.
Ravikumar Gontina is seeking a challenging position in web technologies with emphasis on growth. He has extensive skills in Java and SQL. He completed his Bachelor of Technology in computer science engineering in 2015. His technical skills include programming languages like Java and SQL, and databases like Oracle 10g. He worked on a college project approval system using .NET for Windows during his studies. The project aimed to provide information about past student projects to current students. Ravikumar believes his skills, determination, and commitment will make him an asset to any organization.
Socrative - Gamification in education - Manu Melwin Joymanumelwin
Many students find school dull and boring, but Socrative 101 offers a solution. This education gamification company makes it easier to engage students through a response system that offers educational exercises and games over a laptop or mobile device.
Welcome to the Brain & Bright Academy, where brains are nourished for success and education is lighted. Our tuition programs are a beacon of learning, aiming to provide students with the information and skills they need to succeed in the future.
Brain & Bright Academy is proud of its great faculty. Our instructors are accomplished professionals with in-depth knowledge of their respective disciplines. They bring years of teaching experience tailored to the ICSE curriculum to the classroom. Their focus extends beyond lectures; they provide customized attention to each student, creating a welcoming learning environment in which questions are promptly answered.
The Best ICSE Coaching Classes in Kalyani Nagar are provided by Brain&Bright Academy.
PetroSync - Emotional Intelligence for Effective Work PerformancePetroSync
In order for your organization to tap the potential of its human resources, developing the employees’ capability to think effectively and creatively will be the ultimate goal. They will be able to plan, generate new ideas, make decisions, solve problems etc. with clarity and confidence if given the right fundamental thinking tools. Mind Mapping is a revolutionary method of assessing intelligence developed during 40 years of research by TONY BUZAN. His startlingly innovative MIND MAPS along with his concepts of MENTAL LITERACY have altered the way millions of people approach thinking today. Employees who are able to innovate corporate improvements are those who have learned how to harness the awesome capacity of the human brains.
Mr. Pai Class - Gamification in education - Manu Melwin Joymanumelwin
Ananth Pai, a third grade teacher at Parkview/Centerpoint Elementary School, uses gamification in his classroom to make learning more engaging for students. He incorporates various devices and games, both digital and non-digital, that introduce concepts across subjects in a fun way. As a result, Pai has seen increased interest, improved test scores, and overall enthusiasm from his students. The school has adopted a new policy to incorporate more digitally-assisted learning into classes based on the success of Pai's approach.
This document discusses building confidence and motivation for exams. It explores how educators can improve exam confidence in students through teaching transferable skills. The document contains a survey for educators to self-assess their students' confidence and understanding of key skills, and gauge interest in action research and professional development around skill-based learning approaches to motivate students.
This study aims to develop an e-learning gamification module for pre-school pupils in Santander Elementary School. The researchers aim to make lessons more engaging and interesting for students through gamification. The study seeks to determine the effectiveness of modular learning during the pandemic and assess students' learning. If successful, the e-classroom module could improve students' attention, focus, skills and motivation to learn. The researchers expect it to benefit teachers by increasing student engagement, and students by introducing fun elements to learning. They propose a budget of 20,000 pesos for supplies, travel expenses and food for focus group discussions.
Reshma Patan is seeking a challenging position in software development that provides opportunities for learning and career growth. She has 6 months of hands-on training experience in Java development and is proficient in languages like Java, SQL, J2EE and web technologies. She has strong problem solving, analytical thinking and communication skills and is willing to learn new technologies. One of her projects involved developing an application for an auto showroom to maintain transaction details category-wise and update them as needed.
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Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Volkswagen was in need of skilled mechanics. So clearly, they should just jumped on the web and started advertising for open positions, right? Wrong. The best candidates may already be working somewhere else. Volkswagen chose a no less unusual place for their vacancy ads.
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...manumelwin
For more interesting case studies and updates about Gamification, visit my website
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The Swedish Armed Forces are recruiting. They need young men and women for an occupation that in many ways is about giving up your own safety in order to help others. They wanted to activate the target group while simultaneously raising the question. Would people sacrifice their own freedom for someone they have no relation to? Are people prepared to show that they care in ways that don’t include sharing something on Facebook or tweeting a specific hash-tag?
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
In an attempt to recruit a large number of workers for their new megastore in Australia, IKEA amusingly decided to include what they called ‘Career Instructions’ into each of their flat packs. Based on their traditional furniture instructions, all customers took home the witty application forms without realising. The clever initiative not only minimised the costs on advertising, but it also ensured IKEA fans were targeted.
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
One great historical example of gamification is the Daily Telegraph’s crossword, which British Intelligence agents created along with Alan Turing, to help them recruit new code breakers from the public.
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In statistics, a Yates analysis is an approach to analyzing data obtained from a designed experiment, where a factorial design has been used. This algorithm was named after the English statistician Frank Yates and is called Yates' algorithm.
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In statistics, a full factorial experiment is an experiment whose design consists of two or more factors, each with discrete possible values or "levels", and whose experimental units take on all possible combinations of these levels across all such factors.
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...manumelwin
This document provides an overview of Duncan's multiple range test, a statistical method used to compare all pairs of means and group means that are not significantly different. It explains the steps to perform Duncan's test, including calculating ranked means, finding critical values using tables, and comparing means to determine grouping. An example using data from a plant study demonstrates how to apply Duncan's test to analyze differences between varietal means.
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The Latin square design is used where the researcher desires to control the variation in an experiment that is related to rows and columns in the field.
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A completely randomized design (CRD) is one where the treatments are assigned completely at random so that each experimental unit has the same chance of receiving any one treatment.
For the CRD, any difference among experimental units receiving the same treatment is considered as experimental error.
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Analysis of Variance technique is used to test whether the mean of several samples differ significantly. An agronomist may like to know whether yield per acre will be the same if four different varieties of wheat are sown in different identical plots. A diary farm may like to test whether there is significant difference between the quality and quantity of milk obtained from different classes of cattle. A business manager may like to find out whether there is any difference in the average sales by four salesmen.
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...manumelwin
Planning an experiment to obtain appropriate data and drawing inference out of the data with respect to any problem under investigation is known as design and analysis of experiments.
This might range anywhere from the formulations of the objectives of the experiment in clear terms to the final stage of the drafting reports incorporating the important findings of the enquiry
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...manumelwin
In 2010, American businesses will spend over $562 billion on information systems hardware, software, and telecommunications equipment. In addition, they will spend another $800 billion on business and management consulting and services—much of which involves redesigning firms’ business operations to take advantage of these new technologies.
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...manumelwin
The computer networking revolution began in the early 1960s and has led us to today s technology. The Internet was first invented for military purposes, and then expanded to the purpose of communication among scientists. The invention also came about in part by the increasing need for computers in the 1960s. The Internet is bringing a revolution along with it. Access to information combined with global supply and demand is reshaping established conventions and destroying old world definitions.
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A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most if not all smartphones also support Wi-Fi. Smartphones are typically pocket-sized, as opposed to tablets, which are much larger.Smartphones became widespread in the late 2000s. In the third quarter of 2012, one billion smartphones were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early 2013.
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An information system has six main components: hardware, software, data, procedures, people, and communication. Hardware includes devices like CPUs, input/output devices, and storage devices. Software includes computer programs and supporting manuals. Data are the facts used by programs to produce useful information. Procedures are the policies governing computer system operation. People include users, operators, maintainers, and network support. Communication allows interaction between computers and users.
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...manumelwin
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A PESTEL analysis is a framework or tool used by marketers to analyse and monitor the macro-environmental (external marketing environment) factors that have an impact on an organisation. The result of which is used to identify threats and weaknesses which is used in a SWOT analysis.
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joymanumelwin
Neuro human resource management is a new field of human resource management which uses medical technologies such as functional Magnetic Resonance Imaging (fMRI) to study the brain's responses to enhance employee experience. The term Neuro Human Resource Management (NHRM) was coined by noted HR expert Dr. Manu Melwin Joy in April 2017.
Industrial marketing (B2B) is the marketing of goods and services by one business to another. Industrial goods are those an industry uses to produce an end product from one or more raw materials.
Industrial marketing, also known as business-to-business (B2B) marketing, involves the sale of goods and services between businesses. It focuses on marketing industrial goods, which are materials and components used by industries in the production of end products. Industrial marketing is characterized by one-to-one relationships between sellers and buyers, complex multi-stage buying processes that require approval from several decision makers, and long selling cycles that involve prospecting, qualifying leads, presentations, contract negotiations and more.
Green marketing is the of products that are presumed to be environmentally safe. It incorporates a broad range of activities, including product modification, changes to the production process, sustainable packaging, as well as modifying advertising.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
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তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
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ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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2. Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
3. BRAINSCAPE
• Showcased at the Venture
Capital in Education Summit
in 2011, Brainscape is a
mobile and wed-based
education platform that is
designed to help students
study smart.
4.
5. BRAINSCAPE
• The program uses adaptive
algorithms to create flashcards,
whose presentation pattern can
change in response to what
students know and what they
seem to be struggling with,
focusing attention on the more
difficult topics.
6.
7. BRAINSCAPE
• The method employed in this
education gamification platform is
known as Confidence Based
Repetition. As the student answers
each question, Brainscape also asks
how confident they are in retaining
the concept forever, using this
information to determine how
much repetition and reinforcement
is needed.
8.
9. BRAINSCAPE
• The color of each card is also
coded to the level of
confidence: 1 – red for “no
confidence” to 5 – blue for
“perfect confidence”,
providing a visual cue for
further reinforcement, before
the next card is displayed.
10.
11. BRAINSCAPE
• Such a potentially valuable
start-up consists of two
components, one offering the
free, self-created flashcards
and the other targeted at
selling educators and
students premium content.
12.
13. BRAINSCAPE
• This gamification education
example could be a great tool
for studious college kids, as it
is most popular when used
over an iPhone or iPod Touch,
turning those old-school
flashcards into something
much more useful.