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Big Brands on Small Screens


        Barbara Williams
  Mobile Marketing Global Practice Leader - Microsoft
                   @2mobile3
Misperceptions Abound!
is not scalable                  Is for brands with no budget

                  is too hard                      is a long way
                                    is only social       off
        is only apps
                                    a device only teenagers can’t
 is only SMS and ringtones
                                             live without

  is a tech
                     Mobile is…                           only works on
                                                             iPhone
audience play                  crappy
                                                  is a consumer
                             advertising
                            anyway right?               play
  is only big in
                                            all about Window Phone 7
      Japan                 is expensive
is not critical to my business                  will not help our campaign reach
                                                             its goals
Personal




http://www.flickr.com/photos/msakr/
Local

        http://www.flickr.com/photos/yourdon/
Truly Mobile




http://www.flickr.com/photos/moriza/
Engaging

           http://www.flickr.com/photos/yourdon/
Connective




http://www.flickr.com/photos/yourdon/
Entertaining




http://www.flickr.com/photos/yourdon/
Untethered
http://www.flickr.com/photos/moriza/
Interactive




              http://www.flickr.com/photos/yourdon/
Scalable
http://www.flickr.com/photos/virtualsugar/
Ubiquitous




             http://www.flickr.com/photos/yourdon/
Immediate




http://www.flickr.com/photos/whatleydude/
1:1




      http://www.flickr.com/photos/yourdon/
1:few




http://www.flickr.com/photos/yourdon/
Informative




              http://www.flickr.com/photos/yourdon/
Mobile Connects Brands With
Consumers 24/7
        home                             work/school                            store                  home
                        on                                               on              on
                       your                     lunch                   your            your
        sleep          way                       time                   way             way                          sleep
    0     -       6     7-8     9    -   11     12-13     14   -   16   16-17   17-18   18-19     19     -      23    24

 time
                newspaper            radio              trade press            radio                 tv
                  radio           billboards                radio           billboards             movies
                    tv        free newspapers             internet           tabloids                dm
                                                        exhibitions                               internet
                                                         billboards                                books
                                                                                                  tabloids
                                                                                                popular press




                                                  MOBILE




                                                                                                                             Confidential
Creating New Behaviors
Selling More Stuff
Getting Social
Going Viral
Relevant throughout the
purchase decision process
 I browse a website on

 my mobile phone for..




                                     Where and how
                  Search                                     Conversion        Service
                                         to buy



             When users browse a website on a mobile phone the above
             stated 4 steps of the purchase life cycle can be distinguished.




                                                                                         22
Big Brands on Small Screens
           Panelists:
  Grace Clack, Jason Madhosingh,
            Mike Ricci

    Moderator: Barbara Williams
Jimmy Choo Ltd. Foursquare “Trainer
      Hunt”—London, England


             WHO IS IT?
 Jimmy Choo Ltd is a British high-
  fashion company specializing in
  hand-made shoes and designer
            hand bags.


    WHO IS IT TARGETING?
  Trendy, fashionable women;
London women using Foursquare,
      Facebook & Twitter



      HOW DID IT WORK?
Jimmy Choo organized a real-time,
  shoe treasure hunt throughout
    London using Foursquare—
requiring customers to check in to
   win the coveted pair of shoes
   before the location changed.




    Source: http://en.wikipedia.org/wiki/File:JimmyChooshoes.jpg, http://it.wikipedia.org/wiki/File:Foursquare-logo.png.
Jimmy Choo Ltd. Foursquare “Trainer
      Hunt”—London, England




Grace

Jason

MIke




   Source: http://en.wikipedia.org/wiki/File:JimmyChooshoes.jpg, http://it.wikipedia.org/wiki/File:Foursquare-logo.png.
Tohato’s “World’s Worst War” Online
                  Game—Japan


             WHO IS IT?
      Tohato is a Japanese snack
   manufacturer, mostly known for
    its “Tyrant Habenero Burning
     Hot Hell” and “Satan Jorquia
    Bazooka Deadly Hot” flavored
                 chips

        WHO IS IT TARGETING?
     Teenagers; snack consumers
    with mobile phones; customers
        who like online gaming

          HOW DID IT WORK?
 Tohato launched two spicy flavors of
potato chips simultaneously. Customers
  could purchase a package, scan the
   barcode on the back, and then be
  entered into an online “war” game
        between the two brands
                              .




 Source: http://www.wikinomics.com/blog/index.php/2009/08/07/tohato-has-got-game-the-japanese-snack-makers-marketing-success/
Tohato’s “World’s Worst War” Online
                 Game—Japan




Grace

Jason

MIke




Source: http://www.wikinomics.com/blog/index.php/2009/08/07/tohato-has-got-game-the-japanese-snack-makers-marketing-success/
Subway “Daredevil Delivery”
Drive to Store Game— China




    http://youtu.be/I77UniWf00Y
Subway “Daredevil Delivery”
Drive to Store Game— China




    http://youtu.be/I77UniWf00Y
Subway “Daredevil Delivery”
Drive to Store Game— China




Grace

Jason

MIke


    http://youtu.be/I77UniWf00Y
Nike’s “Quick is Deadly” Bluetooth
      Stopwatch Initiative—China
             WHO IS IT?
    Nike, Inc. is an international
 sportswear and sports equipment
 company. It is the largest athletic
  apparel and shoe supplier in the
                 world

      WHO IS IT TARGETING?
Chinese teenagers and young adults;
             athletes

         HOW DID IT WORK?
    Nike placed bluetooth-enabled
 billboard ads around China for three
  weeks. As passersby approached,
they received a message telling them
   to run to the nearest Nike store.
Once the message was sent, a virtual
   stopwatch was activated and the
   fastest person to reach the store
received a free pair of running shoes




        Source: http://i.bnet.com/blogs/nike-logo.gif.
Nike’s “Quick is Deadly” Bluetooth
     Stopwatch Initiative—China




Grace

Jason

MIke




     Source: http://i.bnet.com/blogs/nike-logo.gif.
Big Brands on Small Screens
          Questions?
                Panelists:
   Grace Clack, Jason Madhosingh, Mike Ricci

          Moderator: Barbara Williams

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Blog world nyc may2011 williams bigbrands

  • 1. Big Brands on Small Screens Barbara Williams Mobile Marketing Global Practice Leader - Microsoft @2mobile3
  • 2. Misperceptions Abound! is not scalable Is for brands with no budget is too hard is a long way is only social off is only apps a device only teenagers can’t is only SMS and ringtones live without is a tech Mobile is… only works on iPhone audience play crappy is a consumer advertising anyway right? play is only big in all about Window Phone 7 Japan is expensive is not critical to my business will not help our campaign reach its goals
  • 4. Local http://www.flickr.com/photos/yourdon/
  • 6. Engaging http://www.flickr.com/photos/yourdon/
  • 10. Interactive http://www.flickr.com/photos/yourdon/
  • 12. Ubiquitous http://www.flickr.com/photos/yourdon/
  • 14. 1:1 http://www.flickr.com/photos/yourdon/
  • 16. Informative http://www.flickr.com/photos/yourdon/
  • 17. Mobile Connects Brands With Consumers 24/7 home work/school store home on on on your lunch your your sleep way time way way sleep 0 - 6 7-8 9 - 11 12-13 14 - 16 16-17 17-18 18-19 19 - 23 24 time newspaper radio trade press radio tv radio billboards radio billboards movies tv free newspapers internet tabloids dm exhibitions internet billboards books tabloids popular press MOBILE Confidential
  • 22. Relevant throughout the purchase decision process I browse a website on my mobile phone for.. Where and how Search Conversion Service to buy When users browse a website on a mobile phone the above stated 4 steps of the purchase life cycle can be distinguished. 22
  • 23. Big Brands on Small Screens Panelists: Grace Clack, Jason Madhosingh, Mike Ricci Moderator: Barbara Williams
  • 24. Jimmy Choo Ltd. Foursquare “Trainer Hunt”—London, England WHO IS IT? Jimmy Choo Ltd is a British high- fashion company specializing in hand-made shoes and designer hand bags. WHO IS IT TARGETING? Trendy, fashionable women; London women using Foursquare, Facebook & Twitter HOW DID IT WORK? Jimmy Choo organized a real-time, shoe treasure hunt throughout London using Foursquare— requiring customers to check in to win the coveted pair of shoes before the location changed. Source: http://en.wikipedia.org/wiki/File:JimmyChooshoes.jpg, http://it.wikipedia.org/wiki/File:Foursquare-logo.png.
  • 25. Jimmy Choo Ltd. Foursquare “Trainer Hunt”—London, England Grace Jason MIke Source: http://en.wikipedia.org/wiki/File:JimmyChooshoes.jpg, http://it.wikipedia.org/wiki/File:Foursquare-logo.png.
  • 26. Tohato’s “World’s Worst War” Online Game—Japan WHO IS IT? Tohato is a Japanese snack manufacturer, mostly known for its “Tyrant Habenero Burning Hot Hell” and “Satan Jorquia Bazooka Deadly Hot” flavored chips WHO IS IT TARGETING? Teenagers; snack consumers with mobile phones; customers who like online gaming HOW DID IT WORK? Tohato launched two spicy flavors of potato chips simultaneously. Customers could purchase a package, scan the barcode on the back, and then be entered into an online “war” game between the two brands . Source: http://www.wikinomics.com/blog/index.php/2009/08/07/tohato-has-got-game-the-japanese-snack-makers-marketing-success/
  • 27. Tohato’s “World’s Worst War” Online Game—Japan Grace Jason MIke Source: http://www.wikinomics.com/blog/index.php/2009/08/07/tohato-has-got-game-the-japanese-snack-makers-marketing-success/
  • 28. Subway “Daredevil Delivery” Drive to Store Game— China http://youtu.be/I77UniWf00Y
  • 29. Subway “Daredevil Delivery” Drive to Store Game— China http://youtu.be/I77UniWf00Y
  • 30. Subway “Daredevil Delivery” Drive to Store Game— China Grace Jason MIke http://youtu.be/I77UniWf00Y
  • 31. Nike’s “Quick is Deadly” Bluetooth Stopwatch Initiative—China WHO IS IT? Nike, Inc. is an international sportswear and sports equipment company. It is the largest athletic apparel and shoe supplier in the world WHO IS IT TARGETING? Chinese teenagers and young adults; athletes HOW DID IT WORK? Nike placed bluetooth-enabled billboard ads around China for three weeks. As passersby approached, they received a message telling them to run to the nearest Nike store. Once the message was sent, a virtual stopwatch was activated and the fastest person to reach the store received a free pair of running shoes Source: http://i.bnet.com/blogs/nike-logo.gif.
  • 32. Nike’s “Quick is Deadly” Bluetooth Stopwatch Initiative—China Grace Jason MIke Source: http://i.bnet.com/blogs/nike-logo.gif.
  • 33. Big Brands on Small Screens Questions? Panelists: Grace Clack, Jason Madhosingh, Mike Ricci Moderator: Barbara Williams