This document discusses developments in digital interaction and gaming. It notes that (1) gaming will transform how people interact digitally through projects like Natal and MILO which enable interaction without devices. It also discusses brain interfacing companies. (2) Social media is still in its infancy and being social will be critical for brands by bringing people together and providing social value. (3) Mobile phones are the 7th mass medium and a unique marketing channel that can be used to serve consumer needs through movement, moment, identity, multi-user experiences, money, and functionality. The future of advertising will be lived, co-created, and social experiences.