AUGMENTED REALITY
Department of Electronics and communication engineering
UNDER THE GUIDANCE OF
Mr.A.M.GUNASEKHAR,M.E,MISTE.,
Associate Professor&HOD
Department of ECE
Presented By
D.BHARGAV
134C1A0416
Introduction:
AR provides a real time world environment and allows
the viewers to interact with live. This happens with the
help of various augmented factors such as audio, visual,
computer graphics and even global positioning input.
Augmented reality synchronizes the environment with
the graphical structure to provide an ultimate virtual
reality experience.
Stage 1
• Definition
• AR vs VR
Stage 2
• AR Devices
• AR Technologies And Platforms
Stage 3
• Feeling And Sensing
• Applications
Stage 4
• Conclusion
Stage1
• Definition
REAL VIRTUAL
AR
VR vs AR
Completely
Immersive
User
Can see the Real
world, with
virtual objects
Stage2
• AR Devices
↘ HMD’s
↘ SMART GLASSES
↘ GESTURE BASED SOLUTIONS
AR Technologies
And
Platforms
• Marker Based Tracking
• Marker Less Tracking
• Location Based Tracking
• Travel Guide
Marker Based
Marker Less
Location Based
Travel Guide
AR Platforms
• Eon Reality
• Hoppala
• Jaunt
• OnVert
• OpenHybrid
• String
• Total Immersion
• Vuforia
Step3
• Feeling And sensing
• Applications
Applications Examples
• Interior Design
• Medical Applications
• Education
• Lenskart
• Pokemon GO
• INK Hunter
Advantages
• Enriches Content
• Increases sales
• Decreases Hardware Cost
• Identification purpose
• Performance and accuracy
• Designing
Drawbacks
• Security
• Openness
• Uses Always GPS
• Conclusion
Human factors have been studied in order to know the information
representation in such a way that the users are able to distinguish
between what is real and what is virtual information. It describes the AR
technologies that are applied in medical, manufacturing, visualization,
entertainment and education applications.
Bhargav..augmented reality ppt

Bhargav..augmented reality ppt