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Benzne Agile Series:
Story Writing is an Art,
Estimation is Science
© Benzne. All rights reserved
2
AgileITSM
AI
Design
Thinking
Culture
Lean
Kanban
Visualization
DevOps
CI/CD Scrum
SAFe
XP
Cloud
Analytics
Mindset
People
Process
Technology
Data
3
Anuj M Ojha
10+ years Agile experience
6+ Orgwide Agile Transformation
Journeys
8000+ People Trained
80+ teams coached across multiple
Geographies
Special area of interest has been
bringing in business agility,
appropriate mindset & enriching
Culture.
© Benzne. All Rights Reserved.
‘Why writing a user story is an art?’
Let’s Explore
4
© Benzne. All Rights Reserved.
5
© Benzne. All Rights Reserved.
The expression or application
of human creative skill and
imagination is the creation of
aesthetic objects,
environments or experiences,
that can be shared with
others.
So, are the stories :)
User stories &
rest of all
6
© Benzne. All Rights Reserved.
What’s life without a little CHAOS?
7
© Benzne. All Rights Reserved.
STORIES
Not to ignore...
8
© Benzne. All Rights Reserved.
IRON TRIANGLETIMELINE VIEWS
What are stories by the way?
9
© Benzne. All Rights Reserved.
Why should requirements be in form of stories?
10
© Benzne. All Rights Reserved.
Because our outcome impacts PERSONAS
We need to ‘know’ them..
Who they are? Why are they concerned? What? When? Where? How? How much?
11
© Benzne. All Rights Reserved.
And also know that their stories will change.. Very often
12
© Benzne. All Rights Reserved.
How are we going to do it?
13
© Benzne. All Rights Reserved.
Let’s explore a DISCOVERY session
Story Map - Our outcome will look like this..
14
© Benzne. All Rights Reserved.
Collect the
Ideas Goal setting Persona
Mapping
User journey Story Mapping MVP
identification
Now - Next -
Later
Product Vision is also as a Story
15
© Benzne. All Rights Reserved.
Personas
16
© Benzne. All Rights Reserved.
It starts with ideas & not stories
We are here
right now..
17
Ideas are collected using Story-Mapping
Time to Convert bi-directional map into a Unidirectional list
18
BACKLOG
MindMapping
19
Product Owner’s Toolbox
Story Writing Prioritization Estimation
Epic Name Story Id As a I want So that Acceptance
Criteria
Assumptions MoSCoW Value Point Risk Point Story point
A A.1
A A.2
A A.3
A A.4
B B.1
B B.2
B B.3
20
© Benzne. All Rights Reserved.
This is how a Product Roadmap Plan looks like
Sprint 0 Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint 5 Sprint 6 Sprint 7 Sprint 8 Pre-Release Release
R
E
A
D
I
N
E
S
S
H
A
R
D
E
N
I
N
G
M
O
V
E
TO
MARKET
FEATURE 1
FEATURE 2
Planned work item
Defects/ Incidences
New Changes
21 © Benzne. All Rights Reserved.
Timeline View - Program Increment/ Release Roadmap
22
© Benzne. All Rights Reserved.
And all that matters..
23
© Benzne. All Rights Reserved.
‘Why estimation is science?’
Let’s Explore
24
© Benzne. All Rights Reserved.
Science of Estimation
25
© Benzne. All Rights Reserved.
In terms of Project Mgmt
26
© Benzne. All Rights Reserved.
● Suppose, size of the backlog is 1000 SP, and the team can finish 100 SP in each sprint then it will take
10 sprints of time to finish the project,
● 1000 SP (Distance) / 100 SP (Velocity) = 10 Sprints (Time)
● Ensure, NO CHANGE should be made in the sprint duration and the team formed
● Make Sure to make the estimates more relevant,
○ It’s the development team who should estimate
○ Story points are prefered over hourly or man-days
○ Use techniques like t-shirt sizing, planning poker, white elephant to estimate
Sprints Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint 5 5 sprints
Cost/S 20,000 20,000 20,000 20,000 20,000 100,000 $
Velocity 30 sp 30 sp 30 sp 30 sp 30 sp 150 Sp
Relative Sizing
27
© Benzne. All Rights Reserved.
Estimation
28
© Benzne. All Rights Reserved.
As much you could know MoSCoW
Work Item 1 Must
WI 2 Must
WI 3 Must
WI 4 Must
WI 5 Must
WI 6 Must
WI 7 Must
WI 8 Must
WI 9 Must
WI 10 Should
WI 11 Should
WI 12 Should
WI 13 Should
WI 14 Should
WI 15 Should
WI 16 Could
WI 17 Could
WI 18 Could
WI 19 Could
WI 20 Could
20 stories 9M+6S+5C
Story points (SP) = Complexity * Uncertainty * Effort
Columns are STORY POINTS STORY WALL// Bucket List Technique
Base Story = Simple * Certain * Small
0 0.5 1 2 3 5 8 13 20 40 100 ?
WI 7 WI12
Scenarios Stories A B C D E Estimate Observation Happens
Sc 1 WI 12 3 3 3 3 3 3 BINGO 1%
Sc 2 WI 15 3 5 3 5 3 5 Min & max are neighbours 30%
Sc 3 WI 5
13 8 5 8 13
13
Min & max are not
neighbours
45%
8 8 8 8 13
Sc4 WI 19
3 5 8 3 3
83 13 8 5 3
© Benzne. All rights reserved
Metrics will get meaningful & guide you further
Ref: Images are pulled from JIRA
29
Have you thought of using variance, APV & standard deviation?
Legends Team A Team B Team C Team D Team E Team F
S#1 1.2 0.7 0.5 1 1 1
S#2 1 1.1 1.3 1 1.8 0.5
S#3 0.8 1.5 0.7 1 1.5 1.5
Upper Control limit 1.2 1.2 1.2 1.2 1.2 1.2
Lower Control Limit 0.8 0.8 0.8 0.8 0.8 0.8
Average 1.05 1.10 0.83 1.00 1.43 1.00
APV 13% 30% 37% 0% 43% 33%
STDEV 0.20 0.40 0.42 0.00 0.40 0.50
plotstd (upper) 6.67% 20.00% -11.70% 0.00% 40.41% 16.67%
plotstd (lower) 33.33% 60.00% 94.97% 0.00% 40.41% 83.33%
30
© Benzne. All Rights Reserved.
Here is an interpretation.. Try to keep it under 25% percent
31
© Benzne. All Rights Reserved.
32
© Benzne. All Rights Reserved.
‘Questions’
We might help you :)
33
© Benzne. All Rights Reserved.
Thank You!
34
Outcome Driven Agile Adoption is the core of what we do.
Reach out to us for solutions.
Write at Alok@benzne.com for Free Agility Health Assessment Report
Agile Transformation - https://benzne.com/agile/
Few Customized Workshop Outlines - https://benzne.com/corporate-training/
Public Workshop Calendar - https://benzne.com/training-calender/
Benzne Agile blogs - https://benzne.com/blog/
© Benzne. All Rights Reserved.

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Benzne webinar Story writing is an Art, Estimation is science

  • 1. Benzne Agile Series: Story Writing is an Art, Estimation is Science
  • 2. © Benzne. All rights reserved 2 AgileITSM AI Design Thinking Culture Lean Kanban Visualization DevOps CI/CD Scrum SAFe XP Cloud Analytics Mindset People Process Technology Data
  • 3. 3 Anuj M Ojha 10+ years Agile experience 6+ Orgwide Agile Transformation Journeys 8000+ People Trained 80+ teams coached across multiple Geographies Special area of interest has been bringing in business agility, appropriate mindset & enriching Culture. © Benzne. All Rights Reserved.
  • 4. ‘Why writing a user story is an art?’ Let’s Explore 4 © Benzne. All Rights Reserved.
  • 5. 5 © Benzne. All Rights Reserved. The expression or application of human creative skill and imagination is the creation of aesthetic objects, environments or experiences, that can be shared with others. So, are the stories :)
  • 6. User stories & rest of all 6 © Benzne. All Rights Reserved.
  • 7. What’s life without a little CHAOS? 7 © Benzne. All Rights Reserved. STORIES
  • 8. Not to ignore... 8 © Benzne. All Rights Reserved. IRON TRIANGLETIMELINE VIEWS
  • 9. What are stories by the way? 9 © Benzne. All Rights Reserved.
  • 10. Why should requirements be in form of stories? 10 © Benzne. All Rights Reserved. Because our outcome impacts PERSONAS
  • 11. We need to ‘know’ them.. Who they are? Why are they concerned? What? When? Where? How? How much? 11 © Benzne. All Rights Reserved.
  • 12. And also know that their stories will change.. Very often 12 © Benzne. All Rights Reserved.
  • 13. How are we going to do it? 13 © Benzne. All Rights Reserved. Let’s explore a DISCOVERY session
  • 14. Story Map - Our outcome will look like this.. 14 © Benzne. All Rights Reserved. Collect the Ideas Goal setting Persona Mapping User journey Story Mapping MVP identification Now - Next - Later
  • 15. Product Vision is also as a Story 15 © Benzne. All Rights Reserved.
  • 16. Personas 16 © Benzne. All Rights Reserved.
  • 17. It starts with ideas & not stories We are here right now.. 17 Ideas are collected using Story-Mapping
  • 18. Time to Convert bi-directional map into a Unidirectional list 18 BACKLOG
  • 20. Product Owner’s Toolbox Story Writing Prioritization Estimation Epic Name Story Id As a I want So that Acceptance Criteria Assumptions MoSCoW Value Point Risk Point Story point A A.1 A A.2 A A.3 A A.4 B B.1 B B.2 B B.3 20 © Benzne. All Rights Reserved.
  • 21. This is how a Product Roadmap Plan looks like Sprint 0 Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint 5 Sprint 6 Sprint 7 Sprint 8 Pre-Release Release R E A D I N E S S H A R D E N I N G M O V E TO MARKET FEATURE 1 FEATURE 2 Planned work item Defects/ Incidences New Changes 21 © Benzne. All Rights Reserved.
  • 22. Timeline View - Program Increment/ Release Roadmap 22 © Benzne. All Rights Reserved.
  • 23. And all that matters.. 23 © Benzne. All Rights Reserved.
  • 24. ‘Why estimation is science?’ Let’s Explore 24 © Benzne. All Rights Reserved.
  • 25. Science of Estimation 25 © Benzne. All Rights Reserved.
  • 26. In terms of Project Mgmt 26 © Benzne. All Rights Reserved. ● Suppose, size of the backlog is 1000 SP, and the team can finish 100 SP in each sprint then it will take 10 sprints of time to finish the project, ● 1000 SP (Distance) / 100 SP (Velocity) = 10 Sprints (Time) ● Ensure, NO CHANGE should be made in the sprint duration and the team formed ● Make Sure to make the estimates more relevant, ○ It’s the development team who should estimate ○ Story points are prefered over hourly or man-days ○ Use techniques like t-shirt sizing, planning poker, white elephant to estimate Sprints Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint 5 5 sprints Cost/S 20,000 20,000 20,000 20,000 20,000 100,000 $ Velocity 30 sp 30 sp 30 sp 30 sp 30 sp 150 Sp
  • 27. Relative Sizing 27 © Benzne. All Rights Reserved.
  • 28. Estimation 28 © Benzne. All Rights Reserved. As much you could know MoSCoW Work Item 1 Must WI 2 Must WI 3 Must WI 4 Must WI 5 Must WI 6 Must WI 7 Must WI 8 Must WI 9 Must WI 10 Should WI 11 Should WI 12 Should WI 13 Should WI 14 Should WI 15 Should WI 16 Could WI 17 Could WI 18 Could WI 19 Could WI 20 Could 20 stories 9M+6S+5C Story points (SP) = Complexity * Uncertainty * Effort Columns are STORY POINTS STORY WALL// Bucket List Technique Base Story = Simple * Certain * Small 0 0.5 1 2 3 5 8 13 20 40 100 ? WI 7 WI12 Scenarios Stories A B C D E Estimate Observation Happens Sc 1 WI 12 3 3 3 3 3 3 BINGO 1% Sc 2 WI 15 3 5 3 5 3 5 Min & max are neighbours 30% Sc 3 WI 5 13 8 5 8 13 13 Min & max are not neighbours 45% 8 8 8 8 13 Sc4 WI 19 3 5 8 3 3 83 13 8 5 3
  • 29. © Benzne. All rights reserved Metrics will get meaningful & guide you further Ref: Images are pulled from JIRA 29
  • 30. Have you thought of using variance, APV & standard deviation? Legends Team A Team B Team C Team D Team E Team F S#1 1.2 0.7 0.5 1 1 1 S#2 1 1.1 1.3 1 1.8 0.5 S#3 0.8 1.5 0.7 1 1.5 1.5 Upper Control limit 1.2 1.2 1.2 1.2 1.2 1.2 Lower Control Limit 0.8 0.8 0.8 0.8 0.8 0.8 Average 1.05 1.10 0.83 1.00 1.43 1.00 APV 13% 30% 37% 0% 43% 33% STDEV 0.20 0.40 0.42 0.00 0.40 0.50 plotstd (upper) 6.67% 20.00% -11.70% 0.00% 40.41% 16.67% plotstd (lower) 33.33% 60.00% 94.97% 0.00% 40.41% 83.33% 30 © Benzne. All Rights Reserved.
  • 31. Here is an interpretation.. Try to keep it under 25% percent 31 © Benzne. All Rights Reserved.
  • 32. 32 © Benzne. All Rights Reserved.
  • 33. ‘Questions’ We might help you :) 33 © Benzne. All Rights Reserved.
  • 34. Thank You! 34 Outcome Driven Agile Adoption is the core of what we do. Reach out to us for solutions. Write at Alok@benzne.com for Free Agility Health Assessment Report Agile Transformation - https://benzne.com/agile/ Few Customized Workshop Outlines - https://benzne.com/corporate-training/ Public Workshop Calendar - https://benzne.com/training-calender/ Benzne Agile blogs - https://benzne.com/blog/ © Benzne. All Rights Reserved.