This document discusses networked performing arts and the balancing act required for high quality audio and video transmission over the internet. It covers topics such as capturing and encoding sight and sound, transmitting audio and video, balancing factors like quality, frequency, bit rate, and compression. Specific technologies are discussed like DVTS, MPEG2, ConferenceXP, and emerging applications using iHDTV and 4K video. Balancing latency, quality, and bandwidth is key to enabling remote instruction and simultaneous performances over networks.