Intel RealSense technology : Overview and demosZayen Chagra
My presentation during the first Intel Developer Meetups group in Tunisia. The talk introduces RealSense technology, uses, features with technical demos.
Using intel's real sense to create games with natural user interfaces justi...BeMyApp
As technology advances, more sophisticated ways of interfacing with it are emerging. Even though new tech strives to make our apps more intuitive and easy to use, designing interfaces for those apps is not quite as straight forward. We’ve learned a few rules and “gotchas” when working with gesture cameras that can help to make apps that use them easy and fun to use.
In this talk Justin described:
1. Different data types you can get from Intel® RealSense™ and how to get them
2. Designing an interface for a gesture camera
3. Using your hands, face, and voice as an interface
Designing Apps for Intel RealSense TechnologyKevin Arthur
An overview of user experience guidelines for developing apps for the RealSense depth cameras (short-range F200 and long-range R200).
Joint presentation with Meghana Rao from IDF San Francisco 2015. Includes contributions from Chandrika Jayant, Lisa Mauney, and illustrations by Rachel Kennison.
Intel RealSense Hands-on Lab - Rome
Tips and Tricks from Real Case Studies
Arguments:
- Differences among RealSense Cameras
- Limits and constrains of F200 camera
- Tips & Tricks to improve user experience
- Possible scenarios
- Fast and Simplified way to create RealSense applications: NetSense
Intel RealSense technology : Overview and demosZayen Chagra
My presentation during the first Intel Developer Meetups group in Tunisia. The talk introduces RealSense technology, uses, features with technical demos.
Using intel's real sense to create games with natural user interfaces justi...BeMyApp
As technology advances, more sophisticated ways of interfacing with it are emerging. Even though new tech strives to make our apps more intuitive and easy to use, designing interfaces for those apps is not quite as straight forward. We’ve learned a few rules and “gotchas” when working with gesture cameras that can help to make apps that use them easy and fun to use.
In this talk Justin described:
1. Different data types you can get from Intel® RealSense™ and how to get them
2. Designing an interface for a gesture camera
3. Using your hands, face, and voice as an interface
Designing Apps for Intel RealSense TechnologyKevin Arthur
An overview of user experience guidelines for developing apps for the RealSense depth cameras (short-range F200 and long-range R200).
Joint presentation with Meghana Rao from IDF San Francisco 2015. Includes contributions from Chandrika Jayant, Lisa Mauney, and illustrations by Rachel Kennison.
Intel RealSense Hands-on Lab - Rome
Tips and Tricks from Real Case Studies
Arguments:
- Differences among RealSense Cameras
- Limits and constrains of F200 camera
- Tips & Tricks to improve user experience
- Possible scenarios
- Fast and Simplified way to create RealSense applications: NetSense
Hololens: Primo Contatto - Marco Dal Pino - Codemotion Milan 2016Codemotion
Finalmente il device tanto atteso è arrivato, possiamo immergerci nella realtà aumentata ed interagire con oggetti e personaggi in maniera naturale ed integrata con la realtà circostante. Vediamo come possiamo sviluppare applicazioni per Hololens di quali skill e tecnologie abbiamo bisogno per iniziare.
La battaglia del touchless: quale è la migliore tecnologia oggi disponibile e come sceglierla.
Mostreremo le caratteristiche di vari device disponibili sul mercato (Kinect2, RealSense, Myo, Leap) e analizzeremo i casi d'uso dei diversi device evidenziandone vantaggi e svantaggi (distanza, precisione, supporto...) e come possono essere combinati tra loro. La sessione si concluderà con alcuni criteri di scelta che devono essere considerati prima di iniziare lo sviluppo e che possono evitare problemi e migliorare il risultato finale.
La battaglia del touchless: quale è la migliore tecnologia oggi disponibile e come sceglierla.
Mostreremo le caratteristiche di vari device disponibili sul mercato (Kinect2, RealSense, Leap, Duo3D, EyeX, Myo, mindwave) e analizzeremo i casi d'uso dei diversi device evidenziandone vantaggi e svantaggi (distanza, precisione, supporto...) e come possono essere combinati tra loro. La sessione si concluderà con alcuni criteri di scelta che devono essere considerati prima di iniziare lo sviluppo e che possono evitare problemi e migliorare il risultato finale.
Touchless Touch Screen is based on Gesture Based User Interface(GBUI), this Presentation demonstrates the advantages of Touchless Touch Screen over older touch user Interfaces like Resistive and Capacitive Touch.
It shows the various hand gestures which can be used to control a computer or any computing device with this new emerging UI
Hololens: Primo Contatto - Marco Dal Pino - Codemotion Milan 2016Codemotion
Finalmente il device tanto atteso è arrivato, possiamo immergerci nella realtà aumentata ed interagire con oggetti e personaggi in maniera naturale ed integrata con la realtà circostante. Vediamo come possiamo sviluppare applicazioni per Hololens di quali skill e tecnologie abbiamo bisogno per iniziare.
La battaglia del touchless: quale è la migliore tecnologia oggi disponibile e come sceglierla.
Mostreremo le caratteristiche di vari device disponibili sul mercato (Kinect2, RealSense, Myo, Leap) e analizzeremo i casi d'uso dei diversi device evidenziandone vantaggi e svantaggi (distanza, precisione, supporto...) e come possono essere combinati tra loro. La sessione si concluderà con alcuni criteri di scelta che devono essere considerati prima di iniziare lo sviluppo e che possono evitare problemi e migliorare il risultato finale.
La battaglia del touchless: quale è la migliore tecnologia oggi disponibile e come sceglierla.
Mostreremo le caratteristiche di vari device disponibili sul mercato (Kinect2, RealSense, Leap, Duo3D, EyeX, Myo, mindwave) e analizzeremo i casi d'uso dei diversi device evidenziandone vantaggi e svantaggi (distanza, precisione, supporto...) e come possono essere combinati tra loro. La sessione si concluderà con alcuni criteri di scelta che devono essere considerati prima di iniziare lo sviluppo e che possono evitare problemi e migliorare il risultato finale.
Touchless Touch Screen is based on Gesture Based User Interface(GBUI), this Presentation demonstrates the advantages of Touchless Touch Screen over older touch user Interfaces like Resistive and Capacitive Touch.
It shows the various hand gestures which can be used to control a computer or any computing device with this new emerging UI
Community Day 2013 - The Power of KinectTom Kerkhove
The power of Kinect is underestimated. It’s more than a toy used for gaming, it’s a piece of technology that can make our life easier and is evolving fast. This session will try to convince you about the power of Kinect and why developers should look into it. Next to that I’ll explain what the ‘difference’ is between Kinect and Oculus Rift & Leap Motion and why we need to brace ourselves for Kinect 2.0.
For the full video of this presentation, please visit:
https://www.embedded-vision.com/platinum-members/qualcomm/embedded-vision-training/videos/pages/may-2018-embedded-vision-summit
For more information about embedded vision, please visit:
http://www.embedded-vision.com
Sahil Bansal, Senior Director of Product Management at Qualcomm, presents the "Achieving High-Performance Vision Processing for Embedded Applications with Qualcomm SoC Platforms" tutorial at the May 2018 Embedded Vision Summit.
Advancements in machine learning are making it possible to equip devices such as connected cameras, robots, drones and smart home solutions with improved on-device vision processing and analytics capabilities. This talk addresses how a hybrid approach, combining deep learning with traditional computer vision and utilizing Qualcomm Technologies System-on-Chips (SoCs) and solutions can deliver significant performance and power-efficiency improvements for embedded applications requiring vision processing. Bansal presents the benefits and trade-offs, use cases and results from concrete implementations using this hybrid approach.
Kinect is a motion sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands.Microsoft released Kinect software development kit for Windows 7 on June 16, 2011.This SDK will allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET.
Presentasi sesi sharing JGJ48 yang dipresentasikan oleh Firstman Marpaung dari Intel,
bapak Firstman menerangkan mengenai apa itu intel realsense dan apa manfaat yang bisa digunakan dari intel realsense
NUX Presentation from TechMixer Birmingham 2011Michael Heydt
Variant of the NUX deck given at this specific events. Covers concepts in natural user interfaces. Project and some contact info not valid as of 2016, but still some good concepts in there for those learning.
Edge computing is set to be the next big thing in the Internet of Things. There is a rush to bring new low power AI chips to market which will allow devices to have greater autonomy, particularly in areas like video processing and self-driving vehicles. This presentation looks at the current state of development and the emergence of a new generation of silicon startups.
Robotics & AI User Group - Computer Vision - Azure KinectStefano Tempesta
Slide deck from the first Robotics & Artificial Intelligence Virtual User Group, with theme "Computer Vision". Includes a presentation of Azure Kinect.
https://www.meetup.com/robotics-artificial-intelligence-meetup-group/
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14. Intel® RealSense™ Technology is adding
“human-like senses” to computing devices
Join us in developing exciting new
interactive devices and applications!
For more information, please visit:
www.intel.com/realsense
Summary