Art for Video Games
Roger Tavares
Roger Tavares
Chair of Art and Technology at UFRN
(Rio Grande do Norte University),
Brazil.
Arts Department
Works with video games since 1999
Play since 1978
What is Art?
Art is a very complex concept, present
in all fields of human knowledge
Art goes far beyond aesthetics
Art is History, Social, Memory,
Communication, Education, Political,
Mathematics, Religion, and so on
What is Art
Art as craft
To remain objective, this lecture will put
the focus in art for video game
production
Art as craft
Day by day objects, jewelry, coins,
kitchen utensils, and so on
Where is art in video games?
Where is art in video games?
PRE

PRODUCTION
Briefing
Concepts
Storyboards
Scripts
Cinematics
Tests
POST

PRODUCTION
Trailers
Branding
Advertising
Promotions
PRODUCTION
Modeling
Painting
Designing
Composing
Sound F/X and
Music Scoring
Visual Art Worflow
CONCEPT
Ideas
Studies
References
Draw, Paint and

Sculpt Software
IN GAME
Draw and

Painting Software
Modelers
Rigging
Game engine
Concept vs In game arts
Visual artists create the visual concepts for
the game
The concepts shows the ideas for the team
and product owners
Concepts define how the game look and
feel for the players
And can be used in promotional pieces,
like boxes, posters and web content
Concept vs In game arts
Visual artists send these concepts to
technical artists, modelers, painters,
designers and programmers to make the in
game arts
Conceptual art is now a guide. The in-game
art should conform to the technology used
Depending on the size of the team the roles
can be accumulated
WorldofWarcraftOgre
http://blizz.ly/2oGGtYV
Initial Concepts
Something about technology
Initial Concepts: Rendering
Rendering or image synthesis is
the process or generating image
using computer calculations
Video games needs real time
render
CG Movies and Animations are
pre-rendered
Model and render by Tahseen Jamal
Initial Concepts: Performance
Computer performance is the amount of work accomplished by a computer
system
Low cost and old
computers, mobiles
and game consoles
Slow web access
High end
computers, mobiles
and game consoles
Fast web access
Initial Concepts: Performance
High detailed images, special effects and realistic render need a lot more
machine performance
Simple games run in most machines
Far Cry PrimalMinecraft
Lara Croft from 1996 to 2013

http://bit.ly/2oIVzim
Initial Concepts: Game Engine
GAME

ENGINE
MACHINE
GAME
GRAPHICS

ENGINE
AI

ENGINE
PHYSICS

ENGINE
SOUND

ENGINE
USER
CONTROL
visual art

here!
Initial Concepts: 2D art char sprite sheet
Whispers of Avalon sprite sheet @ opengameart.org
Initial Concepts: 2D art tile sheet
Basic Map v2.1 by Silver IV @ opengameart.org
Initial Concepts: 2D resolution
Megaman (1)
NES
Megaman 7
SNES
Doing an HD Remake the Right Way: http://bit.ly/2oFMpTz
Initial Concepts: 3d model
Geometry:
Polygons:
Vertices:
Textures:
Materials:
Rigged:
Animated:
UV Mapped:
Unwrapped UVs:
Polygonal Quads/Tris
1,670
1,644
Yes
Yes
No
No
Yes
Yes, non-overlapping
By Triduza

Free download at TurboSquid.com
Initial Concepts: texture map
Format:
Size:
JPG
1024 x 1024 pixels
By Triduza

Free download at TurboSquid.com
Initial Concepts: model + texture maps
Initial Concepts: render
Initial Concepts: bump map
Sphere with color map Bump map Render
Initial Concepts: render + lighting
Initial Concepts: final render
PaladinAlyonushka(WorldofWarcraftfanartby

Yekaterina@http://bit.ly/2qnV35I
Video Game Art Styles
Examples
Art Styles: Realistic
Mirror’s Edge

2008
Art Styles: Cel Shading
The Legend of Zelda:

The Wind Waker Reborn

2013
Art Styles: Anime (cel shading)
Goku
Art Styles: Comics (cel shading)
Borderlands

2010
Art Styles: Hand Drawn Cel Shading
Okami

2006
Art Styles: Geometric
Monument Valley

2014
Art Styles: Retro, Oldschool (8 bits style)
Fez

2012
Art Styles: Retro, Oldschool (8 bits style)
Braid

2008
Art Styles: Black & White - Film Noir
Limbo

2010
Art Styles: Black & White - Hand Drawn
MadWorld

2009
Art Styles: Isometric Perspective
Sim City 3000

1999
Art Styles: Architeture (Art Deco)
Rapture city at

Bioshock

2007
Artists communities
ArtStation

https://www.artstation.com
Behance

https://www.behance.net
DeviantArt

http://www.deviantart.com
CGHub (offline), CGSociety,
GameArtisans (archive), Polycount…
Graphic Design
Graphic Design for games
Logos and visual identity
Packages and special editions
Isometric assets and retouch
Advertising campaigns
Brand related stuff
Color
Color key artists
Color key artists, colorists, or painters are the
professionals with focus in color
The division between color and outline is common
in comics industry
In the movies they create background paintings,
materials and lighting
For the video games production they work with the
concept artists, or the textures and material artists
Color palettes comparison: by year
Color palettes in popular video games: http://ubm.io/2p6tL6B
1987 1997 2007 2012
Color palettes comparison: by genre
Color palettes in popular video games: http://ubm.io/2p6tL6B
FPS
Casual
Design by color: game progression
Color palettes in popular video games: http://ubm.io/2p6tL6B
Journey(2012)
Color Key Artists
Some artists for reference
Temple Elder by Eve Skylar
Florianne Becker
Florianne Becker
https://missfunny.artstation.com
HUD Design
Heads Up Display
HUD is the graphical interface used
to bring information for the player
during the game
It’s not UI only, it is about UX design

Users Interface vs User eXperience)
Maps
Resources
Progression, time, and so on
HUDs vs Graphical Interfaces
HUDs are specialized Graphical
Interfaces
Graphical Interfaces let you adjust
the settings, calibrations, things you
can see or made when are playing
HUDs approach
SHOW
the hud
GET OFF
the hud
INTEGRATE
the hud
HUDs approach
SHOW
the hud
GET OFF
the hud
INTEGRATE
the hud
Good for

movies

people
Good for

casual

players
Good for

sci-fi

related
HUDs approach
SHOW
the hud
GET OFF
the hud
INTEGRATE
the hud
Good for

movies

people
Good for

casual

players
Good for

sci-fi

geeks
Half Life,

Assassins Creed
Candy Crush,

Heartstone
Halo,

Dead Space
Candy Crush - http://bit.ly/2ppYJaJ
Candy Crush - http://bit.ly/2ppYJaJ
Candy Crush - http://bit.ly/2ppYJaJ
1. Your cards.
2. Portrait of Champion
3. Class skill and cost
4. Mana crystals
5. Health points
6. Fighting minions
7. End turn
8. Your deck
9. Game history
10. Player’s nickname
https://www.youtube.com/watch?v=c_qdOPtNRQI
Gutiar Hero Single Player Hud
Rock Band Multiplayer Hud
Half Life 2
Assassin’s Creed Unity
Assassin’s Creed at NO HUD Wiki
Halo
Halo Reach
Diegetic interfaces: Dead Space 2
Diegetic interfaces: Fallout Pipboy 3000 , prop by Wilhelm Heß
Specializations
Character Environment Props
Environment Art
Level design vs Environment art
Level Designers work with maps, charts, boxes,
regarding a project level
Design collisions, escapes, hiding places,
encounters, routes, shortcuts, and the player's
relationship with objects and other players
Script events and test gameplay
Artists build the assets and create the visuals
according the game concept
http://www.worldofleveldesign.com
Halo Combat Evolved (2001) Screenshot
Level Flow Chart
Level Design
Where I am?
What I need to do?
Where I go?
FPS Level Design criticism: the COD effect

http://bit.ly/2p33XWP
Dungeon Map
http://bit.ly/2pSszAJ
Explore, solve, combat!
Block Design
https://goo.gl/LzrtOV
Environment Artists
Reference artists
Rogelio Olguin
Environment Modeling and Texture
Artist/Shader at Naughty Dog
Uncharted 4 (2016)
The Last of Us
Tomb Raider
Unreal Torunment 2004
others
The Last of Us
Tomb Raider 2013, Level 8
Tomb Raider 2013, Textures
Tomb Raider 2013, Textures and maps
Brian Recktenwald
Environment artist at Naughty Dog
Uncharted 4
Star Wars: The Force Unleashed
Star Wars 1313 (Cancelled)
http://www.barproductions.com
Additional modeling, set dressing & 

textures by Rogelio Olguin, Adam Littledale

& Jeremy Huxley.
Concept by Emilia Schatz.
Lighting by Mark Shoaf & Matt Morgan.
Brian Recktenwald, Demo Reel 2012
Joshua Lynch
Senior Texture Artist at MonolitH
Call of Duty
Defiance (2013)
2XL games for iOS
https://www.artstation.com/artist/
joshlynch
Defiance, 2013
Defiance - Overland Bus
Defiance - Overland Bus
Defiance - Overland Bus
Pawel Kot
Bloober Team, Krakow, Poland
Layers of Fear (2016)
Alien Breed (2013)
Character Design
Body and Soul
Sketches, Illustrations and Model Sheets
Player characters
NPC - Non player char
Companions
Merchants
Quest givers
Enemies and bosses
Workflow
Anatomical decisions
Quick sketches
Add detail
Final touches
Darlene Nguyen, 2015
Proportions
Classical Greek
Baby to adult
4 to 8 heads
Proportions
Classical Greek
Adult variations
7,5 to 9 heads
Proportions
Anime Style
Baby to adult
1 to 9 heads
Proportions
Chibi, SD or 

Super Deformed
Big head, small body,

wide eyes
Look as child, kawaii
Shantotto 

Final Fantasy XI
2002
Shantotto 

FF Pictologica
2013
Shantotto 

FF Brave Exvius
2016
Lightining 

Final Fantasy XIII
2009
Fan art by

Spicyroll
2010
Word of Final Fantasy
2016
Dissidia
2016
Silhouette techniques
Distinctive characters show distinctive
silhouettes
Used in the character design pre-
production
Must work with different poses and
objects
Silhouette techniques
Silhouette techniques
Silhouette techniques
Character Artists
Some artists for reference
Patrick Lambert
Concept artist for Ubisoft Montreal
FarCry Primal (2016)
Assassins Creed
Tom Clancy´s Rainbow Six: Siege
Prince of Persia
Disciples
Vampire the Masquerade: Redemption
Zakkar

Far Cry Primal
Elika
Prince
Thierry Doizon
Ubisoft Montreal, Square Enix
Montreal, Sys Studio
Deus Ex, Human Revolution (2011)
Lara Croft Go (2016)
Tron Legacy The Movie
Spark (book)
Prince of Persia (2008) Deus Ex

Human Revolution
Laura Gallagher
Lead Character Artist at Eidos Montreal
Deus Ex: Mankind Divided (2016)
Tomb Raider (2013)
Deus Ex: Human Revolution (2011)
https://www.artstation.com/artist/
lipstick
Morgan Everett’s Deus Ex
Head by Laura Gallagher
Outfit by Evgenii Fokin
Renders in Dawn Engine

and Zbrush
Open Bionics Deus Ex Prothesis
Bruno Câmara
3D creatures design for Crytek, Riot,
Gameloft, Plastic Wax and others
Cinematics more than ingame objects
Warcraft
Ryse: Son of Rome (2013)
Dawn of War
Street Fighter
Teenage Mutant Ninja Turtles
Grom, Warcraft
Concept Art Tools
Concept artist like to use:
A good tablet
Pixologic Z-brush (3D)
Photoshop or painting software (2D)
Organizers for image references
And pencil and paper, of course
Ice Cream Girl, 

by SupremeFunk

Z-Bursh
https://www.youtube.com/watch?v=CJZhJ4pHYPs
Pixel Artists Tools
Sprite editors as Aseprite or Graphic
Gale, Pixel.Tools
Tile maps builders and editors, such as
Pyxel Edit, TME, Tile Studo
A Paint tool such as Photoshop, Affinity
Photo, Pixlr, Sumopaint
Tip: enjoy an online free pixel editor:
Piskel: http://www.piskelapp.com
Aseprite
Technical Artists Tools
Technical artists like to use:
Z-brush (3D)
Mari (HiRes Textures)
Substance Painter (Sculpt)
Substance Designer (Materials)
3dCoat (retopology)
Oldschool 3d modeling software (Maya,
Lightwave, 3dMax, Blender…)
byRyanRibot
Bulma, by Oliver Barraza
Concept by mjj_nz
Action Adventure Level Design, Part 1: http://ubm.io/2oPzcV4
Bioshock Demo Storyboard: http://bit.ly/2pTgHzg
Darlene Nguyen: http://bit.ly/2oe6A79
Doing an HD Remake the Right Way: http://bit.ly/2oFMpTz
Eve Skylar: https://www.artstation.com/artwork/XJY30
FFXIclpedia: http://ffxiclopedia.wikia.com
Florianne Becker: https://www.artstation.com/artist/
floriannebecker
Ikr: http://ikr.deviantart.com
References
Heartstone: Kolento vs Firebat http://bit.ly/2pSm41M
Isometric Assets: http://ubm.io/2p9UvmA
Miss Funny: https://missfunny.artstation.com
Prince of Persia Credits: http://http://bit.ly/2nPqrx6
Rogelio Olguin: https://www.artstation.com/artist/rogelio
Spriters Resource: www.spriters-resource.com
Spicyroll: http://spicyroll.deviantart.com
Thierry Doizon portfolio: https://www.behance.net/
BARONTiERi
Vera Velichko: https://www.artstation.com/artist/
vera_velichko
References
Post-credits scene
Post-credits scene
Post-credits scene
Para quem não tem essa referência, trata-se de uma estátua de bronze, comissionada 

pelo governo português, como homenagem ao jogador Cristiano Ronaldo, no 

aeroporto da Madeira. Devido ao mal resultado da obra, esta virou piada na internet, 

no período de sua inauguração em março de 2017. http://bit.ly/2wjXahZ

Art for video games