AUGMENTED REALITY
New worlds of interactivity are all around us.
ARE YOU SEEING THEM YET?
OPPORTUNITY AWAITS

The prevalence of webcams and adoption of smartphones means that THE
AUGMENTED REALITY EXPERIENCE HAS TRULY COME TO MARKETERS
AND CONSUMERS. It may have started with online features for webcams, but
AR is now no further away than a pocket or purse.

By 2011, smartphones will enjoy a larger marketshare than laptops and PCs
combined, and costs of an AR site are comparable to an integrated mobile site,
so growth expectations are huge.

HOW CAN MARKETERS BE PREPARED FOR AR? BY FIRST, AUGMENTING
THEIR KNOWLEDGE.




*Chris Grayson, GigantiCo
WHAT EXACTLY IS
AR-VERTISING?
IT IS ABOUT EMPOWERING PEOPLE AND SOLICITING REAL-TIME
ENGAGEMENT.

Software such as Layar, Wikitude and Bionic Eye currently allow consumers to
immerse themselves in rapidly developing digital worlds. 3D rendering,
geo-tagging and virtual media placement are to offer new opportunities for
marketing and branding.


If you’ve watched an NFL football game in the last several years, you’ve seen
AR in action. That yellow “first down” line is likely the most widely viewed
example of mainstream AR to date.
HOW DOES IT WORK?

IT IS ABOUT EMPOWERING PEOPLE AND SOLICITING REAL-TIME
ENGAGEMENT.

Current augmented reality systems are GPS-BASED BASIC MOBILE AR.
This system integrates the on-board video camera, screen, GPS, magnetometer
(compass), and accelerometer (level) to know where the smartphone is
“looking.” This makes it possible to overlay contextual data.




BUT THERE’S A MORE IMPRESSIVE AR SYSTEM UNDER DEVELOPMENT…

*Chris Grayson, GigantiCo
MOVING FROM NOVELTY
TO UTILITY
Use of FLASH™ SOFTWARE IN AR DEVELOPMENT CAN PROVIDE
EXCELLENT REACH WITH EXISTING DEVICES. This will result in faster
consumer familiarization, more feedback to developers and accelerated
application improvement.

But, marketers need to MOVE PAST NOVELTY TO UTILITY-BASED CONSUMER
ENGAGEMENT.

MOBILE DEPARTMENTS WILL NEED TO WORK WITH OUT OF HOME TEAMS
IN MEDIA MANAGEMENT. For successful utility-based campaigns, developers
and strategic marketers will depend heavily on each others’ skills.




*Chris Grayson, GigantiCo
MOVING FROM NOVELTY
TO UTILITY
SOON MOBILE DEVICES WILL RECOGNIZE NOT JUST CONTEXT, BUT
SURROUNDINGS AND SITUATIONS TO PROVIDE INFORMATION
UNPROMPTED. Accurate search capabilities will be automatically initiated at
optimal times.

Just imagine depending on a contact lens for situational or product
information. Sound far-fetched? Well, it’s under development as we speak…

DO YOU KNOW HOW BEST TO COMBINE RESOURCES TO EFFECTIVELY
UTILIZE AR?




*source IEEESpectrum.com
PRACTICE 1
AT&T
Feeding on the 2010 World Cup frenzy, the telecom giant was able to excite
online viewers with its AR Soccer Game Banner. Using consumers’ webcam
feeds, motion technology allowed viewers to try heading corner kicks past a
goalkeeper. As part of AT&T’s “Rethink” campaign, not only did it engage
viewers, it built buzz.




AT&T’s successful foray into AR marketing generated a tremendous amount of
press coverage and word-of-mouth marketing – online and off.

*source ITVT
PRACTICE 2
OGMENTO, INC.
Ogmento will soon release its PUT A SPELL iPhone app. Developed in
conjunction with literacy experts, children interact with an animated panda
that challenges them to spell. Development is also on track for AR SKETCH, an
app that allows users to manipulate 3D versions of their sketches, seconds
after drawing them.

Video games have been a marketing sweet spot for several years now. Just
imagine the opportunities in AR game advertising…




*Ogmento.com
THE BOTTOM LINE

Global mobile revenue is projected to top $700 million by 2014. ABI Research
suggests that the global share of this attributed to AR will grow “TO MORE
THAN $350 MILLION BY 2014.”


The technology is in place, developers are innovating quickly and the public is
primed for AR engagement.


AS MARKETERS, ARE YOU READY TO LEVERAGE THESE NEW WORLDS?




*sources ABI Research, Agora Media Group, Jupiter Research
…THE WORLDS OF AR ARE
OPEN FOR BUSINESS. NOW
YOU AR READY!
Ludvik + Partners provides value by assessing your company’s overall marketing
theme and determining a strategy that helps AR deliver on fundamental
objectives. We’ll ensure that your underlying marketing plan is aligned with
measurable business goals.




CREATIVE ADVERTISING REDEFINED.
245 East 50th Street, Suite 4A / New York, NY 10022 / T: 347.586.9862 / F: 212.371.3279 / www.ludvikplus.com
SOURCES
Arthur C. (March 21, 2010).               Johnson, B. (September 2, 2009).             Syzmcyzk, M. (December 10, 2009).
Augmented reality: it’s like real life,   Augmented reality: US researcher             Augmented Reality Is Overhyped and
but better. Guardian online.              proposes life through a lens.                Abused. Ad Age online.
                                          Guardian online.
Blakeslee, K. (April 11, 2010).                                                        Swedlow, T. (June 29, 2010). Zugara
Augmented Reality check: Does AR          Lau, J. (April 8, 2010). T-shirt uses        Embeds Soccer-Themed Augmented
stand a chance? Pocket-lint.com.          augmented reality for webcam game.           Reality App Within AT&T Banner Ad
                                          Springwise.com.                              On ESPN.com. ITVT.com.
Cuccureddu, G. (October 23, 2009).
ABI Research Anticipates “Dramatic        MSDN Blogs Staff. (April 8, 2010).           Walsh, M. (November 30, 2009).
Growth” for Augmented Reality via         Rockstars, Razorfish & Tag. MSDN              Augmented Reality To Ramp On
Smartphones. Agora Media Group            Blogs.                                       Mobile. Mediapost.com.
online.
                                          mobiThinking.com Staff (July 25,             Weiss, T. (May 8, 2010). Mobile
Diverdi, S.; Kim S.; Lee, T.; Ventura,    2010). Bring your mobile campaign            Trends and Augmented reality:
J.; Wither, J. & Hollerer, T. (August     to life, virtually: the insider’s guide to   RWW Unconference.
26, 2009). Anywhere Augmentation.         augmented reality.                           TrendsspottingBlog.com.
University of California at Santa         mobiThinking.com.
Barbara hosted.
                                          Parviz, B.A. (September 2009).
Grayson, C. (June 6, 2010). Mobile        Augmented Reality In A Contact
AR, OOH and the Mirror World.             Lens. IEEE Spectrum online.
GigantiCo.com.
                                          Sterling, B. (August 21, 2009). At
Harnick, C. (October 23, 2009).           the Dawn of the Augmented Reality
Augmented reality set for major           Industry. Wired.com.
growth: ABI Research. Mobile
Marketer.com.                             Smith, A. (June 11, 2009). Top 10
                                          Augmented Reality Advertising
Inbar, O. (July, 2010.) About             Campaigns…So Far. Funkadelic
Ogmento. Ogmento.com.                     Advertising.

AUGMENTED REALITY ADVERTISING

  • 1.
    AUGMENTED REALITY New worldsof interactivity are all around us. ARE YOU SEEING THEM YET?
  • 2.
    OPPORTUNITY AWAITS The prevalenceof webcams and adoption of smartphones means that THE AUGMENTED REALITY EXPERIENCE HAS TRULY COME TO MARKETERS AND CONSUMERS. It may have started with online features for webcams, but AR is now no further away than a pocket or purse. By 2011, smartphones will enjoy a larger marketshare than laptops and PCs combined, and costs of an AR site are comparable to an integrated mobile site, so growth expectations are huge. HOW CAN MARKETERS BE PREPARED FOR AR? BY FIRST, AUGMENTING THEIR KNOWLEDGE. *Chris Grayson, GigantiCo
  • 3.
    WHAT EXACTLY IS AR-VERTISING? ITIS ABOUT EMPOWERING PEOPLE AND SOLICITING REAL-TIME ENGAGEMENT. Software such as Layar, Wikitude and Bionic Eye currently allow consumers to immerse themselves in rapidly developing digital worlds. 3D rendering, geo-tagging and virtual media placement are to offer new opportunities for marketing and branding. If you’ve watched an NFL football game in the last several years, you’ve seen AR in action. That yellow “first down” line is likely the most widely viewed example of mainstream AR to date.
  • 4.
    HOW DOES ITWORK? IT IS ABOUT EMPOWERING PEOPLE AND SOLICITING REAL-TIME ENGAGEMENT. Current augmented reality systems are GPS-BASED BASIC MOBILE AR. This system integrates the on-board video camera, screen, GPS, magnetometer (compass), and accelerometer (level) to know where the smartphone is “looking.” This makes it possible to overlay contextual data. BUT THERE’S A MORE IMPRESSIVE AR SYSTEM UNDER DEVELOPMENT… *Chris Grayson, GigantiCo
  • 5.
    MOVING FROM NOVELTY TOUTILITY Use of FLASH™ SOFTWARE IN AR DEVELOPMENT CAN PROVIDE EXCELLENT REACH WITH EXISTING DEVICES. This will result in faster consumer familiarization, more feedback to developers and accelerated application improvement. But, marketers need to MOVE PAST NOVELTY TO UTILITY-BASED CONSUMER ENGAGEMENT. MOBILE DEPARTMENTS WILL NEED TO WORK WITH OUT OF HOME TEAMS IN MEDIA MANAGEMENT. For successful utility-based campaigns, developers and strategic marketers will depend heavily on each others’ skills. *Chris Grayson, GigantiCo
  • 6.
    MOVING FROM NOVELTY TOUTILITY SOON MOBILE DEVICES WILL RECOGNIZE NOT JUST CONTEXT, BUT SURROUNDINGS AND SITUATIONS TO PROVIDE INFORMATION UNPROMPTED. Accurate search capabilities will be automatically initiated at optimal times. Just imagine depending on a contact lens for situational or product information. Sound far-fetched? Well, it’s under development as we speak… DO YOU KNOW HOW BEST TO COMBINE RESOURCES TO EFFECTIVELY UTILIZE AR? *source IEEESpectrum.com
  • 7.
    PRACTICE 1 AT&T Feeding onthe 2010 World Cup frenzy, the telecom giant was able to excite online viewers with its AR Soccer Game Banner. Using consumers’ webcam feeds, motion technology allowed viewers to try heading corner kicks past a goalkeeper. As part of AT&T’s “Rethink” campaign, not only did it engage viewers, it built buzz. AT&T’s successful foray into AR marketing generated a tremendous amount of press coverage and word-of-mouth marketing – online and off. *source ITVT
  • 8.
    PRACTICE 2 OGMENTO, INC. Ogmentowill soon release its PUT A SPELL iPhone app. Developed in conjunction with literacy experts, children interact with an animated panda that challenges them to spell. Development is also on track for AR SKETCH, an app that allows users to manipulate 3D versions of their sketches, seconds after drawing them. Video games have been a marketing sweet spot for several years now. Just imagine the opportunities in AR game advertising… *Ogmento.com
  • 9.
    THE BOTTOM LINE Globalmobile revenue is projected to top $700 million by 2014. ABI Research suggests that the global share of this attributed to AR will grow “TO MORE THAN $350 MILLION BY 2014.” The technology is in place, developers are innovating quickly and the public is primed for AR engagement. AS MARKETERS, ARE YOU READY TO LEVERAGE THESE NEW WORLDS? *sources ABI Research, Agora Media Group, Jupiter Research
  • 10.
    …THE WORLDS OFAR ARE OPEN FOR BUSINESS. NOW YOU AR READY! Ludvik + Partners provides value by assessing your company’s overall marketing theme and determining a strategy that helps AR deliver on fundamental objectives. We’ll ensure that your underlying marketing plan is aligned with measurable business goals. CREATIVE ADVERTISING REDEFINED. 245 East 50th Street, Suite 4A / New York, NY 10022 / T: 347.586.9862 / F: 212.371.3279 / www.ludvikplus.com
  • 11.
    SOURCES Arthur C. (March21, 2010). Johnson, B. (September 2, 2009). Syzmcyzk, M. (December 10, 2009). Augmented reality: it’s like real life, Augmented reality: US researcher Augmented Reality Is Overhyped and but better. Guardian online. proposes life through a lens. Abused. Ad Age online. Guardian online. Blakeslee, K. (April 11, 2010). Swedlow, T. (June 29, 2010). Zugara Augmented Reality check: Does AR Lau, J. (April 8, 2010). T-shirt uses Embeds Soccer-Themed Augmented stand a chance? Pocket-lint.com. augmented reality for webcam game. Reality App Within AT&T Banner Ad Springwise.com. On ESPN.com. ITVT.com. Cuccureddu, G. (October 23, 2009). ABI Research Anticipates “Dramatic MSDN Blogs Staff. (April 8, 2010). Walsh, M. (November 30, 2009). Growth” for Augmented Reality via Rockstars, Razorfish & Tag. MSDN Augmented Reality To Ramp On Smartphones. Agora Media Group Blogs. Mobile. Mediapost.com. online. mobiThinking.com Staff (July 25, Weiss, T. (May 8, 2010). Mobile Diverdi, S.; Kim S.; Lee, T.; Ventura, 2010). Bring your mobile campaign Trends and Augmented reality: J.; Wither, J. & Hollerer, T. (August to life, virtually: the insider’s guide to RWW Unconference. 26, 2009). Anywhere Augmentation. augmented reality. TrendsspottingBlog.com. University of California at Santa mobiThinking.com. Barbara hosted. Parviz, B.A. (September 2009). Grayson, C. (June 6, 2010). Mobile Augmented Reality In A Contact AR, OOH and the Mirror World. Lens. IEEE Spectrum online. GigantiCo.com. Sterling, B. (August 21, 2009). At Harnick, C. (October 23, 2009). the Dawn of the Augmented Reality Augmented reality set for major Industry. Wired.com. growth: ABI Research. Mobile Marketer.com. Smith, A. (June 11, 2009). Top 10 Augmented Reality Advertising Inbar, O. (July, 2010.) About Campaigns…So Far. Funkadelic Ogmento. Ogmento.com. Advertising.