This document contains the agenda and notes for an interactive concepts class. The class covered augmented reality, QR codes and their uses, examples of augmented reality applications including interactive billboards, games and more. It also discussed using the iPad for augmented reality and provided links to additional resources on the topics covered.
Investors often endure poor timing and planning as
many chase past performance. They buy into funds
that are performing well and initiate a selling spree
following a decline.
Introduction: Roundtable Issues Captured and Accomplishments to DateWisconsin Clean Cities
Presented by Maria Redmond, State Energy Office, and Lorrie Lisek, Wisconsin Clean Cities, on October 23, 2012 at the 3rd Wisconsin Natural Gas for Transportation Roundtable.
The document discusses several devices for streaming multimedia content including Slingbox, which allows users to remotely access and control cable TV from any internet-connected device. It provides information on using Slingbox with a Mac and mentions TaipeiMac as a seller of Slingbox and Apple TV accessories in Taiwan.
This document provides definitions and abbreviations for common ophthalmic and otologic terms. It defines terms related to the ear like pressure equalizing tubes (PE tubes), otitis media (OM), and bone conduction (BC). It also defines eye-related terms such as extraocular movement (EOM), exotropia (XT), emmetropia (EM), visual acuity (VA), and others. For each term it provides a brief definition and relevant context in 1-3 sentences.
Explosions, sex & murder: at talk about mobile technologies and cinema heritageCharlotte Crofts
Charlotte Crofts introduces two recent smartphone apps which explore cinema history in the places where it actually happened: Curzon Memories App and The Lost Cinemas of Castle Park including World War 2 bombings, snogging in the back row and the Odeon cinema haunted by the ghost of Parrington Jackson, shot in 1946 during a screening of The Light That Failed, at the exact moment that gunshots went off on the screen... please note that this is a pdf of a powerpoint that had audio and video - links to the video are available but the audio is not available. Both apps are available on iTunes App Store and optimised for iOS6 (and Curzon Memories is also available on Android) and have an "armchair" mode for remote access to most of the content.
Mobile Monday Austin: How the iPhone will forever change the Mobile SpaceBrian Fling
The document discusses how the iPhone will change the mobile space. It introduced the concept of "Mobile 2.0", which combines mobile services with web services to provide portable, ubiquitous connectivity and location-based services that enhance information and services available on the web. The iPhone helped launch this new era of Mobile 2.0 by popularizing touchscreen smartphones and opening the platform to third-party developers.
This edition is packed with contributions from people across Endava and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence, security and payments.
These projects are the cutting edge of the industry and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Key Highlights:
#1 Tracing the history of wearables
#2 Better inflight Internet services through contractual innovation
#3 How different organisations harness the power of AI
#4 Friction-free payments solutions with Google Pay Hands Free
#5 Back to Future with Nike's HyperAdapt 1.0 trainers
Investors often endure poor timing and planning as
many chase past performance. They buy into funds
that are performing well and initiate a selling spree
following a decline.
Introduction: Roundtable Issues Captured and Accomplishments to DateWisconsin Clean Cities
Presented by Maria Redmond, State Energy Office, and Lorrie Lisek, Wisconsin Clean Cities, on October 23, 2012 at the 3rd Wisconsin Natural Gas for Transportation Roundtable.
The document discusses several devices for streaming multimedia content including Slingbox, which allows users to remotely access and control cable TV from any internet-connected device. It provides information on using Slingbox with a Mac and mentions TaipeiMac as a seller of Slingbox and Apple TV accessories in Taiwan.
This document provides definitions and abbreviations for common ophthalmic and otologic terms. It defines terms related to the ear like pressure equalizing tubes (PE tubes), otitis media (OM), and bone conduction (BC). It also defines eye-related terms such as extraocular movement (EOM), exotropia (XT), emmetropia (EM), visual acuity (VA), and others. For each term it provides a brief definition and relevant context in 1-3 sentences.
Explosions, sex & murder: at talk about mobile technologies and cinema heritageCharlotte Crofts
Charlotte Crofts introduces two recent smartphone apps which explore cinema history in the places where it actually happened: Curzon Memories App and The Lost Cinemas of Castle Park including World War 2 bombings, snogging in the back row and the Odeon cinema haunted by the ghost of Parrington Jackson, shot in 1946 during a screening of The Light That Failed, at the exact moment that gunshots went off on the screen... please note that this is a pdf of a powerpoint that had audio and video - links to the video are available but the audio is not available. Both apps are available on iTunes App Store and optimised for iOS6 (and Curzon Memories is also available on Android) and have an "armchair" mode for remote access to most of the content.
Mobile Monday Austin: How the iPhone will forever change the Mobile SpaceBrian Fling
The document discusses how the iPhone will change the mobile space. It introduced the concept of "Mobile 2.0", which combines mobile services with web services to provide portable, ubiquitous connectivity and location-based services that enhance information and services available on the web. The iPhone helped launch this new era of Mobile 2.0 by popularizing touchscreen smartphones and opening the platform to third-party developers.
This edition is packed with contributions from people across Endava and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence, security and payments.
These projects are the cutting edge of the industry and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Key Highlights:
#1 Tracing the history of wearables
#2 Better inflight Internet services through contractual innovation
#3 How different organisations harness the power of AI
#4 Friction-free payments solutions with Google Pay Hands Free
#5 Back to Future with Nike's HyperAdapt 1.0 trainers
Tech trends at SXSW & CES 2015 - IoT, Wearable, Sensor, Connected…- Mariko Nishimura
Tech trends at SXSW & CES 2015 - IoT, Wearable, Sensor, Connected…- [at] KMD Graduate School of Media Design, Keio University 2015.06.26.
Mariko Described Tech & Industry trends at SXSW, CES regarding her original view.
Fuori Expo 2015 Milano: on the road powered by digitalPietro Sansone
Presentazione con video, in occasione di Fuori Expo Milano. Contiene - in un mix di case histories dal mondo e presentazioni di startup innovative - spunti e idee per una comunicazione di brand che sfrutti le potenzialità del digitale e della tecnologia per agire al meglio sul territorio, durante eventi di richiamo che attirano molte persone in una determinata location; proprio come Expo 2015.
This edition includes contribution from a wider group of Endava experts who bring under the spotlight leading innovations in the marketplace.
Here are some highlights from the report:
#Using Big Data to find tax
# Privacy and Cloud Services
#The Internet of Things Infrastructure
#Display don't need to be rectangular
#Twitter live streaming
#This quarter major security breach
#Social Media monitoring - Big Data style
Mobile World Congress 2018 Review by Marco PapaleMarco Papale
The document summarizes key topics from the 2018 Mobile World Congress (MWC) conference. It discusses how 5G technology will enable new applications in industries like healthcare, smart cities, connected cars, and education by providing high-speed connectivity and low latency. Specific projects shown at MWC that utilize 5G included remote surgery assistance, smart water management, and connected vehicle platforms. Other areas highlighted included the Internet of Things (IoT), augmented security technologies, and applications of artificial intelligence like personalized e-commerce and media recommendations.
The document discusses the rise of mobile devices and their potential for museums. It notes that over half the global population now owns a mobile phone and smartphones are increasingly popular. The document outlines several options for museums to engage mobile audiences, including adapting existing websites, developing separate mobile sites or apps, or creating mobile web apps. It argues that mobile offers opportunities to provide contextual, ubiquitous experiences and engage visitors both on-site and off-site.
This document is an insight report from Studio Output that summarizes entertainment industry trends, including:
1) The rise of "second screens" like tablets and laptops that enhance TV viewing through social media integration and personalized recommendations.
2) A focus on individualized and personalized content through platforms that allow users to curate magazines and scrapbooks from various sources.
3) Content producers utilizing multiple platforms like never before through initiatives like live streaming fashion shows and releasing TV shows on Twitter.
4) Interactive hardware changing engagement with brands through innovations like Google Glass and touchscreen movies.
The document discusses the potential for virtual reality (VR) and augmented reality (AR) on the web. It argues that the web is well positioned to reach billions of users for VR/AR because it has no friction, is open/shareable, and is built on standards. Current initiatives like WebVR aim to define browser APIs for VR, and frameworks now exist for building VR experiences using web technologies like WebGL. The document predicts VR/AR on the web will become the predominant way people interact digitally by reaching massive scale through the "immersive web."
This was a presentation on Augmented Reality I gave at IHAF (In House Agency Forum) in Boston on October 7, 2010. The presentation covers basics of Augmented Reality, Best Practices, Examples That Work and Demos.
The document describes several technology projects that Hippotec has worked on, including developing cleaning robots and apps for pools, smart homes, e-commerce, door viewers, trivia games, 3D printing, WiFi access, construction project management, touch screens for demo centers, and an automated sports video platform. It provides high-level details and links for further information about each project. The document promotes Hippotec's services and directs readers to their website for more project information.
Having participated in both SXSW and Cannes Lions Innovation festival this year, we've uncovered lots of insights on the current communications climate and have put together 9 trends which should serve as guidance for the areas to focus on in 2016.
This edition is packed with contributions from people across Endava, and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence, security and payments. These projects are the cutting edge of the industry, and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Here are some highlights from the report:
# Robotics
# City-based Wifi
# PC on a stick
# The IoT infrastructure: Brillo, Thread and Weave
# Video walls in retail
Talk to inspire creating surprising new user experiences (like the examples in the talk) that use powerful new technologies (like AI, AR, VR, IoT, brainwave-control, depth-sensing, eye-tracking, etc.) through mostly free SDKs and software (to which the presentation provides some links).
The presentation shows examples of experiences that are literally 'wonder'-ful, and fulfill a real need at the same time (they're not just games), like a school bus to Mars, AI robot for the elderly, and apps that teach our thoughts.
It bundles information that is freely available on the Internet, and mostly not my own work.
SlideShare doesn't run embedded videos, but they run if you downloaded this PDF.
The document discusses the 3D Internet and its potential applications and architecture. The 3D Internet could be used for education by allowing virtual classrooms and libraries. Religious organizations could create virtual meeting spaces. Embassies could host virtual diplomats to discuss issues. Live entertainment and sports could be experienced immersively. Artists could display works globally. Challenges include the cost of producing 3D content and inconsistent interaction across platforms, though the technology may become more affordable and capable over time.
Internet of Things [infusion 5th september 2014]AlquimiaWRG
Let you be infusioned about Internet of Things.
According to Federico, IoT is matter of housewares, entertainment, advertising and obviously business.
Discover what he means when he writes that normal things, when connected, become contextual, funny, meaningful, friendly!
Session 2 - Emerging Technologies in your Mobile PracticeXamarin
This is the presentation slides of video session delivered at Xamarin Partner Summit 2017 by Microsoft speakers, Jaclyn Stiles, Neil Smith and Matt Larson. It focuses on emerging technologies - such as Cognitive Services, Machine Learning, IOT and more - as key components of a "mobile +" strategy and approach.
Watch the session recording at channel9.msdn.com/Events/Xamarin-Partners/Xamarin-Partner-Summit-2017/Emerging-Technologies-in-your-Mobile-Practice
Twinity is a virtual world platform created by Metaversum GmbH that allows users to interact in fully immersive and realistic 3D representations of real-world cities like Berlin, Singapore, and London. Users can socialize with other users, participate in entertainment and media experiences, shop and conduct commerce, and engage in tourism and information sharing related to the virtual cities. The virtual world aims to enhance real life by providing an online environment for social connections, self-expression, and shared experiences between real people.
VRJAM is a live streaming platform that allows creators to share 3D graphical content in real-time with global audiences. It empowers creators to produce live immersive experiences for virtual reality and augmented reality. VRJAM's technology allows for life-like avatars and global fan interaction. The platform seeks funding to complete development and expand its team to launch commercial operations.
Google conducted a study of viewability rates for digital ads using its Active View technology. It found that 56.1% of all impressions were not viewable, but the average publisher viewability rate was 50.2%. Certain factors influenced viewability rates, including page position (highest near top of page), ad size (vertical units most viewable), and content type (more engaging content saw higher rates). The findings provide guidance to advertisers on optimizing campaigns for viewability and to publishers on improving site viewability.
O documento descreve os resultados de uma pesquisa realizada em 2.085 pessoas em 133 municípios brasileiros entre 2 e 3 de abril de 2014. A maioria dos entrevistados avalia seu estado de saúde e dentes como ótimo ou bom, e 77% vão ao médico pelo menos uma vez por ano. No entanto, 46% acham difícil o acesso a atendimento odontológico.
Tech trends at SXSW & CES 2015 - IoT, Wearable, Sensor, Connected…- Mariko Nishimura
Tech trends at SXSW & CES 2015 - IoT, Wearable, Sensor, Connected…- [at] KMD Graduate School of Media Design, Keio University 2015.06.26.
Mariko Described Tech & Industry trends at SXSW, CES regarding her original view.
Fuori Expo 2015 Milano: on the road powered by digitalPietro Sansone
Presentazione con video, in occasione di Fuori Expo Milano. Contiene - in un mix di case histories dal mondo e presentazioni di startup innovative - spunti e idee per una comunicazione di brand che sfrutti le potenzialità del digitale e della tecnologia per agire al meglio sul territorio, durante eventi di richiamo che attirano molte persone in una determinata location; proprio come Expo 2015.
This edition includes contribution from a wider group of Endava experts who bring under the spotlight leading innovations in the marketplace.
Here are some highlights from the report:
#Using Big Data to find tax
# Privacy and Cloud Services
#The Internet of Things Infrastructure
#Display don't need to be rectangular
#Twitter live streaming
#This quarter major security breach
#Social Media monitoring - Big Data style
Mobile World Congress 2018 Review by Marco PapaleMarco Papale
The document summarizes key topics from the 2018 Mobile World Congress (MWC) conference. It discusses how 5G technology will enable new applications in industries like healthcare, smart cities, connected cars, and education by providing high-speed connectivity and low latency. Specific projects shown at MWC that utilize 5G included remote surgery assistance, smart water management, and connected vehicle platforms. Other areas highlighted included the Internet of Things (IoT), augmented security technologies, and applications of artificial intelligence like personalized e-commerce and media recommendations.
The document discusses the rise of mobile devices and their potential for museums. It notes that over half the global population now owns a mobile phone and smartphones are increasingly popular. The document outlines several options for museums to engage mobile audiences, including adapting existing websites, developing separate mobile sites or apps, or creating mobile web apps. It argues that mobile offers opportunities to provide contextual, ubiquitous experiences and engage visitors both on-site and off-site.
This document is an insight report from Studio Output that summarizes entertainment industry trends, including:
1) The rise of "second screens" like tablets and laptops that enhance TV viewing through social media integration and personalized recommendations.
2) A focus on individualized and personalized content through platforms that allow users to curate magazines and scrapbooks from various sources.
3) Content producers utilizing multiple platforms like never before through initiatives like live streaming fashion shows and releasing TV shows on Twitter.
4) Interactive hardware changing engagement with brands through innovations like Google Glass and touchscreen movies.
The document discusses the potential for virtual reality (VR) and augmented reality (AR) on the web. It argues that the web is well positioned to reach billions of users for VR/AR because it has no friction, is open/shareable, and is built on standards. Current initiatives like WebVR aim to define browser APIs for VR, and frameworks now exist for building VR experiences using web technologies like WebGL. The document predicts VR/AR on the web will become the predominant way people interact digitally by reaching massive scale through the "immersive web."
This was a presentation on Augmented Reality I gave at IHAF (In House Agency Forum) in Boston on October 7, 2010. The presentation covers basics of Augmented Reality, Best Practices, Examples That Work and Demos.
The document describes several technology projects that Hippotec has worked on, including developing cleaning robots and apps for pools, smart homes, e-commerce, door viewers, trivia games, 3D printing, WiFi access, construction project management, touch screens for demo centers, and an automated sports video platform. It provides high-level details and links for further information about each project. The document promotes Hippotec's services and directs readers to their website for more project information.
Having participated in both SXSW and Cannes Lions Innovation festival this year, we've uncovered lots of insights on the current communications climate and have put together 9 trends which should serve as guidance for the areas to focus on in 2016.
This edition is packed with contributions from people across Endava, and covers many industries. It contains really cool, innovative projects that span robotics, business intelligence, security and payments. These projects are the cutting edge of the industry, and we often use these as inspiration for clients who are embarking on a Digital Transformation programme.
Here are some highlights from the report:
# Robotics
# City-based Wifi
# PC on a stick
# The IoT infrastructure: Brillo, Thread and Weave
# Video walls in retail
Talk to inspire creating surprising new user experiences (like the examples in the talk) that use powerful new technologies (like AI, AR, VR, IoT, brainwave-control, depth-sensing, eye-tracking, etc.) through mostly free SDKs and software (to which the presentation provides some links).
The presentation shows examples of experiences that are literally 'wonder'-ful, and fulfill a real need at the same time (they're not just games), like a school bus to Mars, AI robot for the elderly, and apps that teach our thoughts.
It bundles information that is freely available on the Internet, and mostly not my own work.
SlideShare doesn't run embedded videos, but they run if you downloaded this PDF.
The document discusses the 3D Internet and its potential applications and architecture. The 3D Internet could be used for education by allowing virtual classrooms and libraries. Religious organizations could create virtual meeting spaces. Embassies could host virtual diplomats to discuss issues. Live entertainment and sports could be experienced immersively. Artists could display works globally. Challenges include the cost of producing 3D content and inconsistent interaction across platforms, though the technology may become more affordable and capable over time.
Internet of Things [infusion 5th september 2014]AlquimiaWRG
Let you be infusioned about Internet of Things.
According to Federico, IoT is matter of housewares, entertainment, advertising and obviously business.
Discover what he means when he writes that normal things, when connected, become contextual, funny, meaningful, friendly!
Session 2 - Emerging Technologies in your Mobile PracticeXamarin
This is the presentation slides of video session delivered at Xamarin Partner Summit 2017 by Microsoft speakers, Jaclyn Stiles, Neil Smith and Matt Larson. It focuses on emerging technologies - such as Cognitive Services, Machine Learning, IOT and more - as key components of a "mobile +" strategy and approach.
Watch the session recording at channel9.msdn.com/Events/Xamarin-Partners/Xamarin-Partner-Summit-2017/Emerging-Technologies-in-your-Mobile-Practice
Twinity is a virtual world platform created by Metaversum GmbH that allows users to interact in fully immersive and realistic 3D representations of real-world cities like Berlin, Singapore, and London. Users can socialize with other users, participate in entertainment and media experiences, shop and conduct commerce, and engage in tourism and information sharing related to the virtual cities. The virtual world aims to enhance real life by providing an online environment for social connections, self-expression, and shared experiences between real people.
VRJAM is a live streaming platform that allows creators to share 3D graphical content in real-time with global audiences. It empowers creators to produce live immersive experiences for virtual reality and augmented reality. VRJAM's technology allows for life-like avatars and global fan interaction. The platform seeks funding to complete development and expand its team to launch commercial operations.
Google conducted a study of viewability rates for digital ads using its Active View technology. It found that 56.1% of all impressions were not viewable, but the average publisher viewability rate was 50.2%. Certain factors influenced viewability rates, including page position (highest near top of page), ad size (vertical units most viewable), and content type (more engaging content saw higher rates). The findings provide guidance to advertisers on optimizing campaigns for viewability and to publishers on improving site viewability.
O documento descreve os resultados de uma pesquisa realizada em 2.085 pessoas em 133 municípios brasileiros entre 2 e 3 de abril de 2014. A maioria dos entrevistados avalia seu estado de saúde e dentes como ótimo ou bom, e 77% vão ao médico pelo menos uma vez por ano. No entanto, 46% acham difícil o acesso a atendimento odontológico.
O documento discute a importância das consultas regulares ao dentista. Ele explica que as consultas ajudam a manter os dentes e gengivas saudáveis e devem ocorrer a cada seis meses. Durante a consulta, o dentista faz um exame e uma limpeza dos dentes, removendo placa e tártaro com instrumentos especiais.
O documento analisa os padrões de uso de três redes sociais (Facebook, Twitter e Instagram) ao longo da semana e do dia com base em dados de 2013. O Facebook tem maior movimento às quintas-feiras entre 11h-12h, enquanto o Twitter tem pico de uso às terças-feiras das 22h-23h. No Instagram, cerca de 32% das postagens são aos fins de semana e o número de publicações costuma aumentar a partir das 17h durante a semana.
This document discusses how marketing, agency and media executives' TV viewing habits have shifted to being across multiple screens due to increased access to streaming services and mobile devices. A survey found that over 90% said their viewing habits changed in the past two years, with many now watching on their TV, tablet and phone simultaneously or sequentially. Despite this shift, over half remain optimistic about TV as an ad medium due to more opportunities to reach audiences. Addressable TV that allows targeting ads to specific households is an area many advertisers plan to invest in. TV remains core to advertising plans, with most planning to spend on cable, broadcast and online video.
Este documento discute como as conversas online entre pessoas estão transformando os mercados e as organizações. As empresas precisam permitir que as conversas entre funcionários e clientes aconteçam livremente em vez de tentar controlá-las, e precisam falar em uma linguagem humana e sincera em vez de usar marketing e linguagem corporativa. Somente quando as empresas participarem destas conversas em rede de forma autêntica, elas poderão ter sucesso no futuro.
O documento discute como os games podem ser usados para fins de negócios, mencionando advergames, games sociais e gamificação. É apresentado o conceito de advergame, que combina publicidade e games, e são dados exemplos de campanhas que usaram advergames para promover marcas. Também são discutidos outros tipos de integração de marcas em games, como product placement e ingame advertising.
O documento discute o uso eficiente das redes sociais na construção e consolidação da imagem institucional. Ele apresenta como as redes sociais podem ser usadas para melhorar a presença da marca, engajar consumidores e gerenciar crises de reputação de forma rápida e econômica. O autor argumenta que as organizações precisam estar presentes nas principais redes sociais, ouvir atentamente os comentários e sentimentos dos consumidores, e interagir de maneira humana e transparente para construir confiança e lealdade a longo pra
This document provides a summary of some of the most influential movements, projects, and trends of 2011. It discusses the Arab Spring uprisings, Occupy Wall Street protests, and London riots as examples of powerful structures coming under pressure from increased information sharing and connectivity online. Specific projects highlighted include Patagonia's Common Threads resale initiative to reduce consumption and Pepsi's Sound of Football, which uses audio technology to allow blind people to play soccer. The rise of blogging platform Tumblr and implications of its popularity are also examined.
Este documento fornece 21 dicas para melhorar apresentações, incluindo chegar no horário combinado, treinar a apresentação, projetar a voz, não ler o PowerPoint, colocar-se no lugar do público, e praticar.
Este documento discute vários tópicos relacionados à tecnologia digital, incluindo: 1) Uma aplicação que combina dados históricos e atuais sobre o 11 de setembro; 2) Uma nova tecnologia que cria texturas em telas planas; 3) Projeção mapeada em marketing; 4) Redes sociais de companhias aéreas.
The document discusses Facebook and its network of users. It notes that Facebook has over 721 million users, which is over 1/10 of the world's population. It also discusses findings about the average number of friends on Facebook, with 10% having less than 10 friends, 20% having less than 25 friends, and the average being 190 friends. Additionally, it references a Facebook note from its data team about the "anatomy" of Facebook.
A aula irá abordar integração com redes sociais e concursos. Inclui um caso sobre o app Kidnap! desenvolvido pela RAPP para o Travel Channel que desafia usuários a "sequestrarem" amigos.
A aula abordará a apresentação do brief 2 para o cliente Pepsi (Pepsi Kick) e dará ideias iniciais para o brief 3 do cliente Stride Gum. Na aula seguinte, haverá uma aula teórica e a apresentação do brief 3.
O documento descreve a agenda para as aulas 5 e 6 do curso Digital 1. A aula 5 inclui uma aula teórica, uma apresentação do caso PEPSI KICK e o briefing para o trabalho 3. A aula 6 inclui uma aula teórica e apresentações dos layouts do trabalho 2.
A apresentação descreve (1) o jogo promocional "The Witness" criado para divulgar um filme, (2) no qual os participantes usavam smartphones para assistir vídeos em locações reais e coletar pistas em uma caçada ao tesouro por Berlim, (3) se sentindo parte da história do crime russa.
Este documento apresenta a agenda de duas aulas de um curso sobre digital. A aula 3 abordará temas teóricos e apresentações de trabalhos. A aula 4 tratará de temas teóricos, apresentações de layouts e atendimentos de trabalhos.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
16. Tales Of Things gives real-life
objects a digital memory
http://talesofthings.com/
17. Tales Of Things gives real-life
objects a digital memory
http://thenextweb.com/apps/2010/05/14/tales-of-things-gives-real-life-objects-a-digital-memory/
Video
Video
Tales of Things allows any real-life object to be
given a ‘digital memory’.
Attach a QR code to any physical object and
then associate online video, audio or text with it
that tells the ‘tale’.
Secondhand goods: selling an old keepsake that
had an interesting story tied to it. The buyer
would find the QR code and upon scanning it
with their phone or via webcam on the website
would be presented with your online story via the
Tales of Things website..
28. Extreme Augmented Reality:
Domestic Robocop
http://comunicadores.info/2009/03/02/twitter-camiseta-realidade-aumentada-augmented-reality/
Video
29. Augmented Reality Travel
Strikes Again, Thanks to
Hotels.com
http://www.jaunted.com/story/2010/5/14/161357/317/travel/Augmented+Reality+Travel+Strikes+Again%2C+Thanks+to+Hotels.com
"Virtual Vacation" AR - designed to get people out of their houses and into a Hotels.com provided hotel
Simply print out from the site or bring up the giant H image on your phone, and hold it up to your computer's camera to see the
augmented reality results.
Video
30. Tuscany Augmented Reality
iPhone App
http://europe.amateurtraveler.com/2010/05/17/free-tuscany-augmented-reality-iphone-app/
The Tuscany+ app will tell you what landmark, hotels or restaurants are in the direction you are looking and will give you directions how
to get there. So next time you are planning a trip to Italy that includes Tuscany, you should also include the free Tuscnay+ application in
your iPhone.
Video
32. “Paper Rock Scissors” T-
shirts
http://www.adverblog.com/archives/004176.htm
Video
Swedish magazine T-Post, distributed as a T-shirt has released an issue where the t-shirt itself
becomes a "paper rock scissors" game to play against. A bit creepy, but also interesting as it
keeps on unveiling new ways of interacting with physical products.
35. Tissot Luxury Watches
Augmented reality promotion in its London
Oxford street store
http://www.netimperative.com/news/2010/may/selfridges-debuts-first-ever-augmented-reality
Video
36. Gaming:
Kill Zombies with Zombie ShootAR
http://www.crunchgear.com/2010/05/17/review-aaarr-aaarrr-kill-zombies-with-zombie-shootar/
Video
37. Gaming:
Honey Nut Cheerios Honeyway Train
Augmented Reality game
http://www.bydesigngames.com/2010/05/17/infiniteunity3d-unity3d-augmented-reality-breakfast/
Video
38. Gaming:
Gigaputt - A real-world golf app for your iPhone
http://macapper.com/2010/05/17/gigaputt-review/
Video
Out of all the applications in the App Store, this one has to be amongst
one of the most creative! Gigaputt makes the world your personal golf
course. Object of the game is like any other golfing exhibition: Trying to
get the ball into the hole.
However, you aren’t competing at your local country club, that is,
unless you want to. You can make the Art Deco District of Miami Beach,
Chicago’s Magnificent Mile, Los Angeles’s Rodeo Drive, Times Square
in New York City, London’s Buckingham Palace, the Taj Mahal in India,
the Ginza district of Tokyo and you can even tee off on the Eiffel Tower
in Paris making the “designated place” for golfing for yourself or with a
bunch of people just about anywhere.
39. Public Service:
Dutch Authorities Use Interactive Billboards To Fight Street Violence
In an effort to encourage Dutch citizens to help combat increasing violence against public employees in the Netherlands,
authorities have constructed a psychological experiment that uses augmented reality and interactive billboards.
The billboard overlays real-time footage of passersby on top of pre-recorded video footage of harassment and violence
against a public worker. The combined footage puts passersby directly in the middle of public violence and, after grabbing
their attention, teaches them 4 simple ways to help fight violence and protect communities.
http://www.psfk.com/2010/05/dutch-authorities-use-interactive-billboards-to-fight-street-violence.html
Video
41. http://www.jaunted.com/story/2010/5/14/161357/317/travel/Augmented+Reality+Travel+Strikes+Again%2C+Thanks+to+Hotels.com
"Virtual Vacation" AR - designed to get people out of their houses and into a Hotels.com provided hotel
Simply print out from the site or bring up the giant H image on your phone, and hold it up to your computer's camera to see the
augmented reality results.
Medicine:
Augmented Reality Systems in Treating Real Phobias
Exposure therapy is one well known technique used to treat people's phobias, but the
knowledge that one will have to face the actual source of the fear may be too much for
someone to even consider starting. A team of Spanish scientists has now shown that using
special glasses to overlay virtual cockroaches onto one's field of view resulted in real anxiety
in six women who truly hate the pesky buggers.
http://www.medgadget.com/archives/2010/05/augmented_reality_systems_may_be_beneficial_in_treating_real_phobias.html