Recent Trends And Challenges In Augmented Realitysaurabh kapoor
Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.
Augmented Reality is a new and trending technology of the present era. It turns your dreams into reality. AR has changed the life of a human being completely. Augmented Reality is used in almost all major areas like Education, Medical, Architecture, E-commerce, Emergency Management, Gaming and Fun, Manufacturing Industry, Beauty and Fashion as well. Know what is augmented reality and how it can be used in all such major fields via a presentation.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Recent Trends And Challenges In Augmented Realitysaurabh kapoor
Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.
Augmented Reality is a new and trending technology of the present era. It turns your dreams into reality. AR has changed the life of a human being completely. Augmented Reality is used in almost all major areas like Education, Medical, Architecture, E-commerce, Emergency Management, Gaming and Fun, Manufacturing Industry, Beauty and Fashion as well. Know what is augmented reality and how it can be used in all such major fields via a presentation.
Augmented Reality connects the online and offline worlds. Let us have a look at what it is, why it is so popular and what are the businesses to which it can contribute.
AUGMENTED REALITY CONNECTS THE ONLINE AND OFFLINE WORLDS.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
How education industry will be affected by AR/ VR technologySayad Shahanawaz
The Role of Augmented Reality in Education:
AR is set to revamp the world’s conventional learning model. It can bring about a positive change in the location and timing of classes and make learning more engaging. Today’s learning process is becoming much more tuned to bring in the elements of interaction and creativity. By providing visual representations, AR helps students acquire, process, and remember information. Thereby, it helps them to test out their knowledge in practice.
AR technology has also helped students to learn and understand their surroundings. The British Museum has already begun using AR technology to help students understand certain displays. It has proved useful in providing students practical knowledge of subjects such as math or science. Let us look into a few more benefits of AR in the educational sector.
Augmented Reality Presentation
- What is Augmented Reality
- How is AR works.
- Difference between Augmented Reality and Virtual Reality
- History of AR and its Applications
- Augmented Tracking
- Future of AR
- Google’s Project Glass
- Conclusion
A brief introduction to Augmented Reality and its Applications.
Contents:
1. Definition
2. History
3. Goal
4. Working
5. Types of Display
6. Applications
Augmented Reality AR & VR Virtual Reality are conquering the areas of marketing, healthcare, education, advertising, gaming, entertainment and other sectors.
Selling a real estate project is tough job. If an Architect helps her client in selling then that can add to competitive advantage. This presentation is about technologies like Augmented Reality, Virtual Reality, Mixed Reality & their usage is Architectural viewing.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Augmented Reality allows to combine virtual and real images. In contrast to Virtual Reality, which immerses the user in a completely artificial environment, Augmented Reality allows the user to maintain contact with the real world while interacting with virtual objects.
How education industry will be affected by AR/ VR technologySayad Shahanawaz
The Role of Augmented Reality in Education:
AR is set to revamp the world’s conventional learning model. It can bring about a positive change in the location and timing of classes and make learning more engaging. Today’s learning process is becoming much more tuned to bring in the elements of interaction and creativity. By providing visual representations, AR helps students acquire, process, and remember information. Thereby, it helps them to test out their knowledge in practice.
AR technology has also helped students to learn and understand their surroundings. The British Museum has already begun using AR technology to help students understand certain displays. It has proved useful in providing students practical knowledge of subjects such as math or science. Let us look into a few more benefits of AR in the educational sector.
Augmented Reality Presentation
- What is Augmented Reality
- How is AR works.
- Difference between Augmented Reality and Virtual Reality
- History of AR and its Applications
- Augmented Tracking
- Future of AR
- Google’s Project Glass
- Conclusion
A brief introduction to Augmented Reality and its Applications.
Contents:
1. Definition
2. History
3. Goal
4. Working
5. Types of Display
6. Applications
Augmented Reality AR & VR Virtual Reality are conquering the areas of marketing, healthcare, education, advertising, gaming, entertainment and other sectors.
Selling a real estate project is tough job. If an Architect helps her client in selling then that can add to competitive advantage. This presentation is about technologies like Augmented Reality, Virtual Reality, Mixed Reality & their usage is Architectural viewing.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
AbstractThis work presents the design and implementation of an.docxbartholomeocoombs
Abstract
This work presents the design and implementation of an embedded augmented reality game, called MarkerMatch. Augmented reality is a technology that directly contributes to the game interaction experience by enhancing user’s sense of immersion. Current research in embedded augmented reality enables the creation of dedicated hardware capable of executing augmented reality applications. This favors the insertion of augmented reality capabilities in small electronic devices, such as cell phones, handhelds, head-mounted displays and even the development of new ones. The ARCam framework was used for game development, since it provides project designers with all the basic infrastructure needed by the game. Some user tests show that the tested subjects enjoyed the game experience and it proves a point: it is possible to create an augmented reality game completely in hardware with no software involved.1. Introduction
Augmented Reality (AR) makes use of computer vision algorithms in order to superimpose virtual information 2D or 3D, textual or pictorial - onto real world scenes in real time, enhancing user’s perception of and interaction with the environment [4]. Nowadays, augmented reality is applied in different fields, such as entertainment [23], medicine [5], manufacturing and repair [4], and training [19]. The technical challenges lie in determining, in real time, what should be shown where and how.
Traditionally, augmented reality systems place virtual objects in the real world using fiducial markers. Such artificial markers are used to support camera position and orientation tracking by the system, and are intrusive to the environment. Figure 1 illustrates the use of such fiducial
Figure 1. Marker based augmented reality example
markers in order to place a virtual statue on the real table.
The concept of augmented reality is directly related to augmenting users’ perception, specifically the users’ vision. Therefore users need to wear HMDs or similar devices in order to obtain the information enhancement previously mentioned. More important than that, many augmented reality applications are made to provide support to users in their daily and common activities. Therefore, there has been an expanding tendency to seamlessly integrate daily used equipments into common platforms with support to mobility. Continuous advances in device miniaturization, allied with the emergence of various wireless communication technologies, universal plug-and-play devices and powerful portable processing units has opened the door for research on wearable platforms.
It’s natural the evolution of augmented reality desktop platforms into something closer to the user. The terms mobile and wearable must be considered part of such evolution, and for this to happen, the miniaturization and specificity of devices must occur. Embedded augmented reality [22] refers to the research area that aims enabling the mentioned evolution. It researches how augmented reality appli.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
3. INTRODUCTION:
Augmented reality (AR) is a live, direct or indirect, view of a
physical, real- world environment whose elements are augmented
by computer-generated sensory input such as sound, video,
graphics or GPS. AR is a type of virtual reality that aims to copy the
world’s environment in a computer.
or
Augmented reality is a technology to superimpose digital information
into real sense.
3
5. Marker-based AR:
This can be achieved by placing a distinctive picture or shape on
the page.
That picture will be recognised and the animation can start
immediately, tracked to the appropriate place on the page.
The user can also move the physical book around and see the
virtual world “stick” to the real surface of the page.
Images with lots of corners and edges work especially well.
Typical examples include any print media, such as logos,
packaging, posters or brochures
5
6. Markerless AR:
For this the user needs to decide where to place the virtual object.
The interaction here is the game-play, and the user does not need
to worry about the location of the virtual objects.
Typically this means virtual objects will appear to “float” in mid-air.
6
7. LOCATION BASED AR:
Imagine walking in a city street you’re not familiar with your
surrounding and through your phone’s camera seeing a
virtual road sign displaying the street name, this is location
based AR.
And exactly what our AR City app provides, it also allows you
to navigate to your destination with directions displayed right
on top of the physical roads in front of you. You might also be
familiar with a simpler example of location based AR –
Pokemon Go.
7
9. SCIENCE AND TECHNOLOGY BEHIND
THE AR:
The proposed system is a marker based system
and its architecture as shown in following
modules.
1. Camera
2. Image Capturing Module
3. Image Processing Module
4. Rendering Module
5. Display Screen
9
10. APPLICATIONS :
Augmented reality for car repair:
1.1) Mechanic – AR Car Repair App
Using your smart phone or tablet, you can view handy AR graphics
overlaid onto your real-world engine in real-time, helping you pinpoint
important aspects for maintenance. The app helps you check oil and
coolant levels, while guiding you to refill fluids and restart a dead battery.
10
11. 1.2)Genesis AR Manual
Releasing an AR app to replace its conventional owners’ manual should come as no
surprise.
The AR capabilities allow the user to point their smart phone or tablet at the engine
and receive step-by-step instructions to help check the oil level or top up washer
fluid.
The app is compatible with the 2017 G80 and G90 models.
And the app also contains a full electronic version of the manual, saving the
company on print and paper costs.
11
12. Augmented reality for Bussines ideas:
2.1) AR Dating Services
According to recent statistics, online dating is responsible one-fifth of
committed relationships and 17% of marriages. That’s the good news. The
bad news is that in order to use an online dating service, you have to
be…well, online.
12
13. 2.2) Hiking Safety
Another business opportunity exists in developing apps for hikers.
With hundreds of persons missing in U.S. national parks, alone, the
time has come to technology to keep hikers on the right path.
13
14. Augmented Reality Industrial Applications:
3.1)Product Assembly
Augmented Reality applications projecting step-by-step instructions via an
AR headset could allow the assembly line to operate quickly, work hands-
free, and respond to issues with up-to-date information.
14
15. Advantages of Augmented Reality
(AR):
➨It reduces line between real world and virtual world.
➨It can be used by anyone as per applications.
➨It enhances perceptions and interactions with the real world.
➨It can be applied to part of training programs as it makes things
memorable and eye catching.
➨It plays a vital role in saving the paper and its cost.
➨It can save money by testing critical situations in order to confirm
their success without actually implementing in real time. Once it
is proven, it can be implemented in real world.
15
16. Disadvantages of Augmented Reality (AR):
➨It requires basic learning to effectively use AR
compliant devices.
➨production of AR based devices is costly.
➨In AR, people are missing out on important
moments.
16
17. Goals of AR :
* To create virtual environment for a more rich user experience.
* To integrate it into daily lives to help the masses.
* To achieve feats which are limited in real world.
* To enhance imagination of youths.
17
18. PARTICIPANTS:
1) Boeing
To assist engineers installing electrical wiring on an aircraft, Boeing
developed and tested its own AR technology to provide real-time,
hands-free, interactive 3D wiring diagrams right before engineer's
eyes.
2)Bosch
Bosch discovered that the use of AR applications achieved a time
savings of 15 percent and allowed mechanics to see the location of
hidden components along with instructions and repair guides. This
helps to avoid undertaking any unnecessary disassembly and
assembly work.
3) AccuVein
In the medical sector, AccuVein is an AR handheld device that
allows nurses and doctors to scan a patient’s body to make a vein
appear visible.
18