1. The document discusses observations about how horror opening title sequences (OTS) introduce the genre and set expectations to scare audiences. Elements like camerawork, editing, sound, makeup and effects (M-E-S), and setting can make an OTS terrifying. 2. An analysis of the OTS for the video game The Last of Us is provided as an example. It uses a symbolic representation of a fungal infection spreading to set the backdrop without showing story elements. This creates narrative mysteries and challenges conventions to immerse the audience. 3. The OTS represents characters like reporters and resistance leaders to inform the post-apocalyptic setting while building intrigue around the game's events and factions like