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Mosaic
A raster dataset composed of two or more merged raster datasets—for example, one image created by
merging several individual images or photographs of adjacent areas.

mosaic dataset


In ArcGIS, a collection of raster datasets (images) stored as a catalog and viewed as a mosaicked image.

Masking
Masking is the process of changing bits in a byte

Scene
A scene is a view of a real-world environment

that contains multiples surfaces and objects,

orgcanized in a meaningful way.

Clipping
Any procedure which identifies that portion of a picture which is either inside or outside a region is
referred to as a clipping algorithm or clipping.

The region against which an object is to be clipped is called clipping window.

importance of clipping in video games


Good clipping strategy is important in the development of video games in order to maximize the game's
frame rate and visual quality. Despite GPU chips that are faster every year, it remains computationally
expensive to transform, texture, and shade polygons, especially with the multiple texture and shading
passes common today. Hence, game developers must live within a certain "budget" of polygons that can
be drawn each video frame.

To maximize the game's visual quality, developers prefer to establish the highest possible polygon
budget; therefore, every optimization of the graphics pipeline benefits the polygon budget and
therefore the game.

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Asiment5

  • 1. Mosaic A raster dataset composed of two or more merged raster datasets—for example, one image created by merging several individual images or photographs of adjacent areas. mosaic dataset In ArcGIS, a collection of raster datasets (images) stored as a catalog and viewed as a mosaicked image. Masking Masking is the process of changing bits in a byte Scene A scene is a view of a real-world environment that contains multiples surfaces and objects, orgcanized in a meaningful way. Clipping Any procedure which identifies that portion of a picture which is either inside or outside a region is referred to as a clipping algorithm or clipping. The region against which an object is to be clipped is called clipping window. importance of clipping in video games Good clipping strategy is important in the development of video games in order to maximize the game's frame rate and visual quality. Despite GPU chips that are faster every year, it remains computationally expensive to transform, texture, and shade polygons, especially with the multiple texture and shading passes common today. Hence, game developers must live within a certain "budget" of polygons that can be drawn each video frame. To maximize the game's visual quality, developers prefer to establish the highest possible polygon budget; therefore, every optimization of the graphics pipeline benefits the polygon budget and therefore the game.