This document provides various statistics and facts about social media usage among youth:
- 60% of Blackberry owners check email in bed. 2/3 of online users are on social networks.
- Asian youth have on average 96 contacts on their mobile, 87 IM buddies, and belong to 100 social networks and 4 sites.
- The average number of friends youth have is 107, with 54 offline friends and 13 close friends.
- 76% of Asian youth belong to at least one social network. Friendster and MySpace were early social networks that matured to platforms like Facebook and Twitter.
- Social networks started for kids, teens, and adults for different purposes but are converging
Social Media 411 for Real Estate ProfessionalsTom Martin
This presentation was designed to give Real Estate professionals a general overview of social media, key strategies for approaching social media, examples of real estate professionals successfully using social media and a glimpse at a few new technologies that will effect how real estate is marketed in the future.
This deck briefly outlines the work we did mapping the South African Twittersphere for the 2012 SAMRA conference, including some analyses we did based on the structure of the network. Specifically, we identified people with the potential for influence based on their betweeness centrality and Authority (HITS). In addition, we also used a modularity algorithm to identify 5 clearly distinct communities within the graph. The results are for interest-sake only and should be interpreted within the limitations of the data."
Social Media 411 for Real Estate ProfessionalsTom Martin
This presentation was designed to give Real Estate professionals a general overview of social media, key strategies for approaching social media, examples of real estate professionals successfully using social media and a glimpse at a few new technologies that will effect how real estate is marketed in the future.
This deck briefly outlines the work we did mapping the South African Twittersphere for the 2012 SAMRA conference, including some analyses we did based on the structure of the network. Specifically, we identified people with the potential for influence based on their betweeness centrality and Authority (HITS). In addition, we also used a modularity algorithm to identify 5 clearly distinct communities within the graph. The results are for interest-sake only and should be interpreted within the limitations of the data."
A brief outline of the Entertainment market in Asia. Part of a larger presentation on the opportunities in sport, music and other forms of branded content. January 2010.
Slides showing the Elements of User Experience (by Adaptive Path's Jesse James Garrett) illustrated through the analogy of an iceberg. Good for building client understanding of the fact that Visual design is only the "tip of the iceberg". Feel free to add these slides to your presentations.
Learn the three essential qualities of any great product, the different types of stress, five reasons to Design for Emotion, how emotions become personality traits, and how positive and negative emotion affects attention and memory in design.
Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Hu...Trevor van Gorp
An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be "chained" to enhance persuasion and influence behaviour.
Over the last few years, Mihaly Csikszentmihalyi’s concept of flow has become a popular topic within design circles. Many designers and information architects now view the psychological state of flow as a desirable goal for the end users of the products and interfaces they create. User experience professionals now have a clear target around which to center their design efforts.
Although the characteristics of the flow experience are well defined in psychological circles, there are a number of questions that have not been addressed with regard to this psychological state.
• How do users’ emotional states affect the creation of flow?
• What are the differences between novice and experienced users when it come
to creating flow?
• How do differences in the goals (i.e. experiential vs. goal directed) of users affect the creation of flow?
This presentation will explore the role of emotions in determining the creation of flow. This includes the role that emotional states play in affecting how we focus attention, learn, process and use information.
The creation of flow is ultimately determined by a combination of our individual skill levels, the challenge provided by the task at hand, and the level of motivation we have to complete that task.
Understanding how to enhance users’ experiences by creating flow states allows us to tailor the design of products, websites and software to different user groups with different levels of skill. This is important because products that can elicit flow tend to create higher levels of loyalty amongst users.
Viewers will learn about the underlying causes, characteristics and consequences of flow. They will also learn how flow is related to emotional design, and how to take user goals into consideration when designing for flow.
2011 Association of Fish and Wildlife Conference KeynoteDave Rozman
I was invited to give a keynote at the 2011 Association of Fish and Wildlife Agencies National conference. My keynote focused on providing a brief snapshot of teens today and how to engage them in outdoor recreation or programs.
A brief outline of the Entertainment market in Asia. Part of a larger presentation on the opportunities in sport, music and other forms of branded content. January 2010.
Slides showing the Elements of User Experience (by Adaptive Path's Jesse James Garrett) illustrated through the analogy of an iceberg. Good for building client understanding of the fact that Visual design is only the "tip of the iceberg". Feel free to add these slides to your presentations.
Learn the three essential qualities of any great product, the different types of stress, five reasons to Design for Emotion, how emotions become personality traits, and how positive and negative emotion affects attention and memory in design.
Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Hu...Trevor van Gorp
An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be "chained" to enhance persuasion and influence behaviour.
Over the last few years, Mihaly Csikszentmihalyi’s concept of flow has become a popular topic within design circles. Many designers and information architects now view the psychological state of flow as a desirable goal for the end users of the products and interfaces they create. User experience professionals now have a clear target around which to center their design efforts.
Although the characteristics of the flow experience are well defined in psychological circles, there are a number of questions that have not been addressed with regard to this psychological state.
• How do users’ emotional states affect the creation of flow?
• What are the differences between novice and experienced users when it come
to creating flow?
• How do differences in the goals (i.e. experiential vs. goal directed) of users affect the creation of flow?
This presentation will explore the role of emotions in determining the creation of flow. This includes the role that emotional states play in affecting how we focus attention, learn, process and use information.
The creation of flow is ultimately determined by a combination of our individual skill levels, the challenge provided by the task at hand, and the level of motivation we have to complete that task.
Understanding how to enhance users’ experiences by creating flow states allows us to tailor the design of products, websites and software to different user groups with different levels of skill. This is important because products that can elicit flow tend to create higher levels of loyalty amongst users.
Viewers will learn about the underlying causes, characteristics and consequences of flow. They will also learn how flow is related to emotional design, and how to take user goals into consideration when designing for flow.
2011 Association of Fish and Wildlife Conference KeynoteDave Rozman
I was invited to give a keynote at the 2011 Association of Fish and Wildlife Agencies National conference. My keynote focused on providing a brief snapshot of teens today and how to engage them in outdoor recreation or programs.
Too many issues to count: Signifying friendship on FacebookDaniel Hooker
A presentation on my final paper for LIBR 559B: New Media for Children and Young Adults. The paper is a semiotic analysis of a popular Facebook meme and concerns the establishment of theoretical principles of human communication to online social networking behaviour.
7 Ways the Social Web is Changing the WorldTara Hunt
This is the presentation I gave in Brighton, UT on March 10, 2010 on how the social web is changing the world and effecting how people interact with business...and how business can change to meet our changing needs.
Talk slides for talk presented at the University of Washington on February 13th, 2012.
https://depts.washington.edu/coenv/news-blog/tag/cosee-olc/#.T0VNznJWrR8
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
2. 60% of Itʼs since been proven
Blackberry that we are not
owners check “6 degrees”
email in bed from each other
We looked at 3 in 5
5 billion of us have a
YouTube videos last blog, with 60%
25% of Australia month Twitter is of bloggers
teens are friends with currently growing talking about
by more than daily life
their parents on
social network sites 1000% Only 15% of the
10% of MySpace
traffic comes from Philippines
Asia, for Friendster is online, one of
the lowest in the
Facebook is the itʼs 88% More than 60% of web world
5th largest traffic is now
“country” in the
world
“peer-to-peer”
3. We sent 293,024 Kanye Tweets in 60 minutes
http://mashable.com/2009/09/14/kanye-twitter/
4. how long is that piece of string
what it means to be young
letʼs throw the dice for 2010
20. WHATʼS HOT
SPENDING TIME ONLINE +56%
LISTENING TO MUSIC +53%
USING MY MOBILE +49%
SENDING EMAILS +41%
SOCIAL NETWORKS +37%
WHATʼS NOT
SPENDING $$$ ON MUSIC -36%
WATCHING TELEVISION -46%
PLAYING CONSOLE GAMES -50%
SOURCE: MTV Circuits of Cool. 16 Country.
(% Doing More, Doing Less than Past Year)
27. 107 Friends
(the average number of friends youth have)
54
66
41
66
48
39 30
94 33 31
30
93 83 31 27
60
55 46
48 39 39
41 34 30
11 21 13 15 11 9 14 14 15 9 9 12
Thai Mal China Sing HK Twn Korea Indo Phil Viet Oz India
Online Friends
Offline Friends
Close Friends
SOURCE: MTV Music Matters Research 2008 (TNS). 12 Countries
33. N T POSTING
E S
T R
N E
O T HOSTING
C T
MA SHARING
BUILDING
friendship
communities
online
34. ASIAN YOUTH
96 numbers on mobile
87 instant message buddies
100 friends in social networks
4 social networking sites
SOURCE: MTV Music Matters Research 2008 (TNS). 12 Countries
35. Social Networks
(the average number of social network sites youth belong to)
8 5 4 4 4 4 4 3 3 3 3 2
Viet Indo China Phil Mal Twn HK Oz Thai Sing Korea India
SOURCE: MTV Music Matters Research 2008 (TNS). 12 Countries
36. 76% belong to at
least one online
Social Network
SOURCE: MTV Music Matters Research 2008 (TNS). 12 Countries
40. For Kids:
a place to play
do stuff, be rewarded
look cute
Moshi Monsters
PARTLY SOURCED FROM: Danah Boyd “Social Media is here to stay, Now what?” March 16, 2009
41. For Teens:
a social hangout place
see and be seen
checking in, grooming
Friendster
PARTLY SOURCED FROM: Danah Boyd “Social Media is here to stay, Now what?” March 16, 2009
42. For Adults:
a social utility
re-connecting
networking, advancing
FaceBook
PARTLY SOURCED FROM: Danah Boyd “Social Media is here to stay, Now what?” March 16, 2009
43. As Social Networks
mature:
mass communication
----------------------------
special interests
specific needs
demographic
geographic
49. 10 Teens and Tweens
Mobility and Location
Virtual Currencies
Social Shopping
Monetization Models
Cross Platform Aggregation
Brands Work It Out
Better Privacy Tools
Intimacy
Immediacy ...
50.
51. thank you
for listening to me
Please note that many of these images have
been sourced from the internet and their rights
have not been cleared for commercial use.