Human Factors of XR: Using Human Factors to Design XR Systems
Asia society 2014
1. MINI SURVEY
http://galeri.wikispaces.com/M
ini+Survey
Please take our survey to receive
the handouts.
THANK YOU!
Integrating
Mobile
Technologiesin
Multilingual
Multicultural
Multimedia
Projects
MeldaN.Yildiz
Melda.Yildiz@Fulbrightmail.org
HEEP showcases transdisciplinary,
inclusive, multilingual,
multicultural, and multimedia
resources and projects across
content areas in developing global
competencies, critical thinking and
21st century skills among
undergraduates while inviting
participants to exchange their ideas
and resources.
Interactive Gallery Walk is based
on Museum approach to teaching.
Gallery Walk can be collection of
artifacts (i.e. maps, pictures,
posters, audio and video clips)
designed to present the particular
topic to the audience)
Interactive Gallery Walk is
designed as a self-directed
experience. We encourage you to
use your personal mobile device to
explore and engage with the
displays. Please resources on our
website: http:/galeri.wikispaces.com
21stCenturySkills-
http://www.p21.org/
6. Interactive Gallery Walk is designed as a self-directed experience. We
encourage you to use your personal mobile device as you explore and engage
with the displays. Please find resources for this session on our website:
http://galeri.wikispaces.com/
8. Augmented Reality
Download the free app Aurasma on
your mobile device.
You may skip creating an account to
participate, but you must follow the
designated channel to access the
content.
http://www.aurasma.com/
9. MINI SURVEY
Please take our survey to receive the handouts.
http://galeri.wikispaces.com/Mini+Survey
THANK YOU!
Gallery Walk is based on Museum
approach to teaching. Gallery Walk
can be collection of artifacts (i.e.
maps, pictures, posters, audio and
video clips) designed to present the
particular topic to the audience)
http://serc.carleton.edu/introgeo/galler
ywalk/what.html
10. Learning Stations
0) Station- Pick up Handouts, Make your poof book, Your name/
MMM points- Get ready for QR and Aurasma Apps, Take a pre-
survey
1) Maps, Math, Media- MMM (e.g. GPS)
2) Digital Storytelling (e.g. voicethread)- DS
3) Universal Design for Learning- UDL
4) Augmented Reality- AR (e.g. Aurasma, QR code)
5) Games, Quizzes- GQ (e.g. quizlet)
6) Multilingual Multicultural Multimedia- MMM
7) Graphic Novels, Comics, Animation - AC
8) Graphic Organizers: Visual strategies for active learning- VL
9) Everybody Moves
10) Celebrate our learning
21. • Menzel, P., & D'Aluisio, F. (2005). Hungry
planet: What the world eats. Napa, Calif:
Material World Press.
• PhotoEssay-
http://www.time.com/time/photogallery/0,29307
,1626519,00.html
• NPR-
http://www.npr.org/templates/story/story.php?
storyId=5005952
• http://www.menzelphoto.com/galleries/
37. • Menzel, P., & D'Aluisio, F. (2005). Hungry
planet: What the world eats. Napa, Calif:
Material World Press.
• PhotoEssay-
http://www.time.com/time/photogallery/0,29307
,1626519,00.html
• NPR-
http://www.npr.org/templates/story/story.php?
storyId=5005952
• http://www.menzelphoto.com/galleries/