Python is an interpreted, object-oriented programming language.
In this part, I have gone through some basics of python, game theory, and have created tic tac toe game
The document describes an Android application for playing Tic-Tac-Toe against an AI. It includes a description of the game and strategy, as well as the application's design, user interface, algorithms, and technologies used including Java, XML, and Android SDK. The application tracks scores over multiple games and allows both single-player against the AI and two-player modes.
The document presents a Tic Tac Toe game project for Android. It introduces the project, describing it as a two-player game played on a 3x3 grid. It lists the required tools including Java, XML, Android Studio, and Android Virtual Devices. It outlines key features such as displaying whose turn it is and including a restart button. It then describes the development process including key files like the activity_main layout file and MainActivity java file to manage the interface and logic. It concludes by providing a link to the project source files.
This document appears to be a project report for a summer internship developing a Tic Tac Toe game app. It includes an introduction describing the objectives of creating an efficient app to teach the game. It provides code snippets for the game logic and user interface. It also includes diagrams of the data flow and use cases. The report describes further enhancements that could be made, such as additional modes and improved graphics. It indicates testing was done to validate the game mechanics work as intended.
This document summarizes the development of a Tic Tac Toe game with different features and levels of difficulty. It describes how the original 3x3 game was expanded to a 4x4 version, and how single-player modes against the computer were implemented. Players can now select between Easy, Medium, and Hard difficulty levels when playing against the CPU. The development process involved understanding the original code, expanding the board size, modifying the winning conditions, adding CPU logic, and implementing a difficulty selection system.
This document describes the development of a Tic Tac Toe Android application using the minimax algorithm. It provides background on Android, artificial intelligence, and the minimax algorithm. The goals are to learn object-oriented programming, Android development, and implement the minimax algorithm to make the computer player more intelligent in Tic Tac Toe. The application will allow single-player against the computer and multi-player between two devices.
Introduction to programming - class 11Paul Brebner
High School level (years 9-10 in Australia, ages 14-16) introduction to programming course, based on the language Processing, includes class material, exercises, examples, and tests. Course ran for 2 terms in 2014. Feel free to use as is, borrow ideas, etc. 11th class and Quiz 2.
This document discusses the development of a Tic Tac Toe game in Java using NetBeans. It introduces the students who created the project and provides an overview of the Java programming language. It then describes the key aspects of the project, including using a 3x3 matrix to represent the game board, allowing a user to play against the computer, and outlining the constructor, game turn logic, and drawing methods. The summary concludes with an example of game play where the computer takes the first turn, then the players take alternating turns until the user wins the game.
The document describes an Android application for playing Tic-Tac-Toe against an AI. It includes a description of the game and strategy, as well as the application's design, user interface, algorithms, and technologies used including Java, XML, and Android SDK. The application tracks scores over multiple games and allows both single-player against the AI and two-player modes.
The document presents a Tic Tac Toe game project for Android. It introduces the project, describing it as a two-player game played on a 3x3 grid. It lists the required tools including Java, XML, Android Studio, and Android Virtual Devices. It outlines key features such as displaying whose turn it is and including a restart button. It then describes the development process including key files like the activity_main layout file and MainActivity java file to manage the interface and logic. It concludes by providing a link to the project source files.
This document appears to be a project report for a summer internship developing a Tic Tac Toe game app. It includes an introduction describing the objectives of creating an efficient app to teach the game. It provides code snippets for the game logic and user interface. It also includes diagrams of the data flow and use cases. The report describes further enhancements that could be made, such as additional modes and improved graphics. It indicates testing was done to validate the game mechanics work as intended.
This document summarizes the development of a Tic Tac Toe game with different features and levels of difficulty. It describes how the original 3x3 game was expanded to a 4x4 version, and how single-player modes against the computer were implemented. Players can now select between Easy, Medium, and Hard difficulty levels when playing against the CPU. The development process involved understanding the original code, expanding the board size, modifying the winning conditions, adding CPU logic, and implementing a difficulty selection system.
This document describes the development of a Tic Tac Toe Android application using the minimax algorithm. It provides background on Android, artificial intelligence, and the minimax algorithm. The goals are to learn object-oriented programming, Android development, and implement the minimax algorithm to make the computer player more intelligent in Tic Tac Toe. The application will allow single-player against the computer and multi-player between two devices.
Introduction to programming - class 11Paul Brebner
High School level (years 9-10 in Australia, ages 14-16) introduction to programming course, based on the language Processing, includes class material, exercises, examples, and tests. Course ran for 2 terms in 2014. Feel free to use as is, borrow ideas, etc. 11th class and Quiz 2.
This document discusses the development of a Tic Tac Toe game in Java using NetBeans. It introduces the students who created the project and provides an overview of the Java programming language. It then describes the key aspects of the project, including using a 3x3 matrix to represent the game board, allowing a user to play against the computer, and outlining the constructor, game turn logic, and drawing methods. The summary concludes with an example of game play where the computer takes the first turn, then the players take alternating turns until the user wins the game.
This document summarizes Lee Sheng's presentation on code golfing and writing concise code. Some key points discussed include minimizing the number of characters or "strokes" in code, using features like defaultdicts, context managers, and list comprehensions to reduce strokes, and focusing on functional programming techniques like map, filter, and reduce to write shorter code that is still readable. The presentation emphasizes that writing concise code reduces cognitive load while still expressing the intent clearly.
This document provides an introduction to Python programming using PyCharm. It discusses downloading and installing Python and PyCharm, creating and running simple Python scripts that use print statements and variables, taking user input, and introducing conditional logic using if/else statements and while loops. Examples include printing ASCII art, basic math operations, and building a text-based choose your own adventure game. Further exercises are suggested to improve the game by adding dice rolls and more options.
This document presents a C++ program for a Tic Tac Toe game. It includes an introduction to the game and C++ language. The program structure is explained including initializing variables, displaying the game board, getting player moves, and checking for a winner or draw. Code snippets are provided to demonstrate how player turns are handled, valid moves checked, and the different ways the game can end. Screenshots of game play are also included to illustrate an invalid move and a draw result.
Introduction to the Python programming language (version 2.x)
Ambient intelligence: technology and design
http://bit.ly/polito-ami
Politecnico di Torino, 2015
A spreadsheet error in a 2010 research paper by Carmen Reinhart and Kenneth Rogoff undermined their conclusion that high debt-to-GDP ratios correlate with lower economic growth. Specifically, the paper incorrectly excluded several countries with debt over 90% GDP from its analysis, weakening the claimed relationship between high debt and slow growth that was influential in policymaking. The error was revealed in 2013 through independent research, demonstrating how easily mistakes can propagate in spreadsheets and the importance of transparent data and methodology.
The basics of Python are rather straightforward. In a few minutes you can learn most of the syntax. There are some gotchas along the way that might appear tricky. This talk is meant to bring programmers up to speed with Python. They should be able to read and write Python.
Python quickstart for programmers: Python Kung Fuclimatewarrior
The document provides an overview of key Python concepts including data types, operators, control flow statements, functions, objects and classes. It discusses lists in depth, covering creation, iteration, searching and common list methods. It also briefly touches on modules, exceptions, inheritance and other advanced topics.
Python training slides for beginners that I lecture. Starts from python versions to popular 3 party libraries. Arguments, interactive modes, variable types, language keywords, functions, class etc. If you want to get training please look www.ismailbaydan.com for more details.
Introduction to Python Language and Data TypesRavi Shankar
This document provides information about the Python programming language. It discusses that Python was invented in the 1990s in the Netherlands by Guido van Rossum and was named after Monty Python. It is an open source, general-purpose, interpreted programming language that is widely used. The document then covers various Python implementations, popular Python editors and IDEs, tips for getting started with Python, basic syntax, data types, operators, and lists.
This document provides an introduction to Python programming concepts such as variables, data types, strings, lists, dictionaries, conditionals, loops, functions and modules. It covers Python basics like formatting, naming conventions and comments. Key concepts are explained through examples, such as how to define and modify variables and different data structures, perform string operations, take user input, and define reusable functions. The document is intended to teach Python fundamentals to new programmers.
Python is a popular programming language that is easy to learn and intuitive. It is well-suited for data science tasks. TensorFlow is a library for machine learning. The document provides an introduction and overview of Python basics like variables, data types, operators, and control structures. It also covers TensorFlow and how it can be used for neural network applications.
The document describes a Tic-Tac-Toe game project created with graphics. It includes a 3x3 grid where two players take turns placing X's and O's to try and get 3 in a row. It explains the game functions like displaying the board, checking for a winner or draw, and ending the game. It also shows the game interface and thanks the viewer for watching the presentation.
- Tic-tac-toe is a paper-and-pencil game where two players alternate placing Xs and Os on a 3x3 grid. The first player to get 3 in a row wins.
- The game uses a 3x3 character matrix to represent the board, and functions like check() to evaluate the board state after each move.
- The get_computer_move() function uses minimax search to evaluate all possible future moves and choose the move that maximizes the computer's chance of winning or drawing. It simulates both players' optimal play to assign each possible current move a grade.
This document provides an introduction to the Python language and discusses Python data types. It covers how to install Python, interact with the Python interpreter through command line and IDLE modes, and learn basic Python parts like data types, operators, functions, and control structures. The document discusses numeric, string, and other data types in Python and how to manipulate them using built-in functions and operators. It also introduces Python library modules and the arcpy package for geoprocessing in ArcGIS.
#include <iostream>
#include <fstream>
#include "Opening.h"
#include "Game.h"
#include <stdlib.h>
using namespace std;
int GetNumOpenings();
void CompareOpenings(Opening openings[], int numOpenings);
string DetectOpening(Game *game, Opening opening);
string GetString();
void Menu();
void ReadOpenings(Opening arr[], int size);
void PrintOpenings(Opening arr[], int size);
int main()
{
Menu();
return 0;
}
void Menu(){
int numOpenings = 0;
numOpenings = GetNumOpenings();
Opening openings[numOpenings];
ReadOpenings(openings, numOpenings);
while(true){
int action;
cout<<"Print Stored Openings (1)"<<endl;
cout<<"Load Game File (2)"<<endl;
cout<<"Exit (0)"<<endl<<endl;
cout<<"Enter action:";
cin>>action;
cin.ignore();
cout<<endl;
switch(action){
case 0:
cout<<"Exit Selected"<<endl;
break;
case 1:
PrintOpenings(openings, numOpenings);
break;
case 2:
CompareOpenings(openings, numOpenings);
break;
default:
cout<<"Invalid Action"<<endl;
}
if(action == 0)
break;
}
}
string GetString(){
string filename;
cout<<"Please enter game filename:";
cin>>filename;
cin.ignore();
return filename;
}
int GetNumOpenings(){
ifstream infile;
infile.open("openings.txt");
int numOpenings;
infile>>numOpenings;
infile.close();
return numOpenings;
}
void CompareOpenings(Opening openings[], int numOpenings){
//FILL IN
}
string DetectOpening(Game *game, Opening opening){
//FILL IN
//remove this return statement
return " ";
}
void PrintOpenings(Opening arr[], int size){
//FILL IN
}
void ReadOpenings(Opening arr[], int size){
//FILL IN
}
B
26
e4 e5 Nf3 Nc6 Bc4 Nf6 d3 Bc5
g3 Ng4 a3 Bxf2+ Ke2 a6 Ng5 Nd4+
Kf1 Qf6 b4 Be3+ Kg2 Qf2+ Kh3 d5
Rg1 Qxh2#
W
15
e4 e5 Nf3 Nc6 Bc4 d6 Ng5 a6
Bxf7+ Kd7 Nc3 b5 Qg4+ Ke7 Nd5#
B
35
e4 e5 Bc4 Nc6 Nf3 Bc5 c3 Nf6
h3 Nxe4 d4 d5 Bb3 exd4 Nbd2 Nxf2
e2+ Qe7 Qxe7+ Nxe7 Kxf2 dxc3+ Kf1 Nf5
bxc3 Ng3+ Ke1 Nxh1 Bxd5 O-O g4 Nf2
Rb1 c6 Bc4
Objective: The main objective of this assignment is checking the students’ ability to work with ADTs. In this week's assignment, you will be writing the interface of an ADT in order to conform to the requirements of a larger application.
Description: You have been tasked with implementing a program that can read chess games from a file and detect whether the initial moves (opening) matches any of the stored openings (also read from a file). Note that the program does not compile successfully as it is missing ADT definitions which you will implement.
For example, the position in Figure 1, which corresponds to the first 5 moves, is called the “Italian Game”.
Figure 1.
Introduction to Python 01-08-2023.pon by everyone else. . Hence, they must be...DRVaibhavmeshram1
Python
Language
is uesd in engineeringStory adapted from Stephen Covey (2004) “The Seven Habits of Highly Effective People” Simon & Schuster).
“Management is doing things right, leadership is doing the right things”
(Warren Bennis and Peter Drucker)
Story adapted from Stephen Covey (2004) “The Seven Habits of Highly Effective People” Simon & Schuster).
“Management is doing things right, leadership is doing the right things”
(Warren Bennis and Peter Drucker)
Story adapted from Stephen Covey (2004) “The Seven Habits of Highly Effective People” Simon & Schuster).
“Management is doing things right, leadership is doing the right things”
(Warren Bennis and Peter Drucker)
The Sponsor:
Champion and advocates for the change at their level in the organization.
A Sponsor is the person who won’t let the change initiative die from lack of attention, and is willing to use their political capital to make the change happen
The Role model:
Behaviors and attitudes demonstrated by them are looked upon by everyone else. . Hence, they must be willing to go first.
Employees watch leaders for consistency between words and actions to see if they should believe the change is really going to happen.
The decision maker:
Leaders usually control resources such as people, budgets, and equipment, and thus have the authority to make decisions (as per their span of control) that affect the initiative.
During change, leaders must leverage their decision-making authority and choose the options that will support the initiative.
The Decision-Maker is decisive and sets priorities that support change.
The Sponsor:
Champion and advocates for the change at their level in the organization.
A Sponsor is the person who won’t let the change initiative die from lack of attention, and is willing to use their political capital to make the change happen
The Role model:
Behaviors and attitudes demonstrated by them are looked upon by everyone else. . Hence, they must be willing to go first.
Employees watch leaders for consistency between words and actions to see if they should believe the change is really going to happen.
The decision maker:
Leaders usually control resources such as people, budgets, and equipment, and thus have the authority to make decisions (as per their span of control) that affect the initiative.
During change, leaders must leverage their decision-making authority and choose the options that will support the initiative.
The Decision-Maker is decisive and sets priorities that support change.
The Sponsor:
Champion and advocates for the change at their level in the organization.
A Sponsor is the person who won’t let the change initiative die from lack of attention, and is willing to use their political capital to make the change happen
The Role model:
Behaviors and attitudes demonstrated by them are looked upon by everyone else. . Hence, they must be willing to go first.
Employees watch leaders for consistency between words and actions to see if they s
8799.pdfOr else the work is fine only. Lot to learn buddy.... Improve your ba...Yashpatel821746
This document contains 14 programming questions in Python with solutions. The questions cover a range of Python topics including file handling, classes and objects, functions, exception handling, matrices, and GUI programming using Tkinter. Tkinter widgets like buttons, checkboxes, canvases, entries, frames, listboxes, menus, radiobuttons, scrollbars are demonstrated. Other concepts covered include lambda functions, filters, dictionaries, lists, path handling functions like split, join, and normath, logging and log file rotation.
Or else the work is fine only. Lot to learn buddy.... Improve your basics in ...Yashpatel821746
This document contains 14 programming questions in Python with solutions. The questions cover a range of Python topics including file handling, classes and objects, functions, exception handling, matrices, lambda functions, dictionaries, lists, directories and files, GUI programming with Tkinter, string processing, logging and file rotation.
PYTHONOr else the work is fine only. Lot to learn buddy.... Improve your basi...Yashpatel821746
This document contains 14 programming questions in Python with solutions. The questions cover a range of Python topics including file handling, classes and objects, functions, exception handling, matrices, lambda functions, dictionaries, lists, directories and files, GUI programming with Tkinter, string processing, logging and file rotation.
Lecture 5 – Computing with Numbers (Math Lib).pptxjovannyflex
This document provides an overview of numeric data types and operations in Python. It discusses integers and floats, and how they represent numeric values differently. Functions for determining data types like type() and converting between types are presented. Core numeric operations like addition, subtraction, multiplication, division, and modulo are covered. The use of accumulators and loops to calculate factorial and solve other numeric problems is demonstrated. Finally, the math library module is introduced for accessing advanced math functions like square root, trigonometric functions, rounding, and random number generation.
Lecture 5 – Computing with Numbers (Math Lib).pptxjovannyflex
This document provides an overview of numeric data types and operations in Python. It discusses integers and floats, and how they represent numeric values differently. Functions for determining data types like type() and converting between types are presented. Core numeric operations like addition, subtraction, multiplication, division, and modulus are covered. The use of accumulators and loops to calculate factorial and solve other numeric problems is demonstrated. Finally, the math library module is introduced for accessing advanced math functions like square root, trigonometric functions, rounding, and random number generation.
This document summarizes Lee Sheng's presentation on code golfing and writing concise code. Some key points discussed include minimizing the number of characters or "strokes" in code, using features like defaultdicts, context managers, and list comprehensions to reduce strokes, and focusing on functional programming techniques like map, filter, and reduce to write shorter code that is still readable. The presentation emphasizes that writing concise code reduces cognitive load while still expressing the intent clearly.
This document provides an introduction to Python programming using PyCharm. It discusses downloading and installing Python and PyCharm, creating and running simple Python scripts that use print statements and variables, taking user input, and introducing conditional logic using if/else statements and while loops. Examples include printing ASCII art, basic math operations, and building a text-based choose your own adventure game. Further exercises are suggested to improve the game by adding dice rolls and more options.
This document presents a C++ program for a Tic Tac Toe game. It includes an introduction to the game and C++ language. The program structure is explained including initializing variables, displaying the game board, getting player moves, and checking for a winner or draw. Code snippets are provided to demonstrate how player turns are handled, valid moves checked, and the different ways the game can end. Screenshots of game play are also included to illustrate an invalid move and a draw result.
Introduction to the Python programming language (version 2.x)
Ambient intelligence: technology and design
http://bit.ly/polito-ami
Politecnico di Torino, 2015
A spreadsheet error in a 2010 research paper by Carmen Reinhart and Kenneth Rogoff undermined their conclusion that high debt-to-GDP ratios correlate with lower economic growth. Specifically, the paper incorrectly excluded several countries with debt over 90% GDP from its analysis, weakening the claimed relationship between high debt and slow growth that was influential in policymaking. The error was revealed in 2013 through independent research, demonstrating how easily mistakes can propagate in spreadsheets and the importance of transparent data and methodology.
The basics of Python are rather straightforward. In a few minutes you can learn most of the syntax. There are some gotchas along the way that might appear tricky. This talk is meant to bring programmers up to speed with Python. They should be able to read and write Python.
Python quickstart for programmers: Python Kung Fuclimatewarrior
The document provides an overview of key Python concepts including data types, operators, control flow statements, functions, objects and classes. It discusses lists in depth, covering creation, iteration, searching and common list methods. It also briefly touches on modules, exceptions, inheritance and other advanced topics.
Python training slides for beginners that I lecture. Starts from python versions to popular 3 party libraries. Arguments, interactive modes, variable types, language keywords, functions, class etc. If you want to get training please look www.ismailbaydan.com for more details.
Introduction to Python Language and Data TypesRavi Shankar
This document provides information about the Python programming language. It discusses that Python was invented in the 1990s in the Netherlands by Guido van Rossum and was named after Monty Python. It is an open source, general-purpose, interpreted programming language that is widely used. The document then covers various Python implementations, popular Python editors and IDEs, tips for getting started with Python, basic syntax, data types, operators, and lists.
This document provides an introduction to Python programming concepts such as variables, data types, strings, lists, dictionaries, conditionals, loops, functions and modules. It covers Python basics like formatting, naming conventions and comments. Key concepts are explained through examples, such as how to define and modify variables and different data structures, perform string operations, take user input, and define reusable functions. The document is intended to teach Python fundamentals to new programmers.
Python is a popular programming language that is easy to learn and intuitive. It is well-suited for data science tasks. TensorFlow is a library for machine learning. The document provides an introduction and overview of Python basics like variables, data types, operators, and control structures. It also covers TensorFlow and how it can be used for neural network applications.
The document describes a Tic-Tac-Toe game project created with graphics. It includes a 3x3 grid where two players take turns placing X's and O's to try and get 3 in a row. It explains the game functions like displaying the board, checking for a winner or draw, and ending the game. It also shows the game interface and thanks the viewer for watching the presentation.
- Tic-tac-toe is a paper-and-pencil game where two players alternate placing Xs and Os on a 3x3 grid. The first player to get 3 in a row wins.
- The game uses a 3x3 character matrix to represent the board, and functions like check() to evaluate the board state after each move.
- The get_computer_move() function uses minimax search to evaluate all possible future moves and choose the move that maximizes the computer's chance of winning or drawing. It simulates both players' optimal play to assign each possible current move a grade.
This document provides an introduction to the Python language and discusses Python data types. It covers how to install Python, interact with the Python interpreter through command line and IDLE modes, and learn basic Python parts like data types, operators, functions, and control structures. The document discusses numeric, string, and other data types in Python and how to manipulate them using built-in functions and operators. It also introduces Python library modules and the arcpy package for geoprocessing in ArcGIS.
#include <iostream>
#include <fstream>
#include "Opening.h"
#include "Game.h"
#include <stdlib.h>
using namespace std;
int GetNumOpenings();
void CompareOpenings(Opening openings[], int numOpenings);
string DetectOpening(Game *game, Opening opening);
string GetString();
void Menu();
void ReadOpenings(Opening arr[], int size);
void PrintOpenings(Opening arr[], int size);
int main()
{
Menu();
return 0;
}
void Menu(){
int numOpenings = 0;
numOpenings = GetNumOpenings();
Opening openings[numOpenings];
ReadOpenings(openings, numOpenings);
while(true){
int action;
cout<<"Print Stored Openings (1)"<<endl;
cout<<"Load Game File (2)"<<endl;
cout<<"Exit (0)"<<endl<<endl;
cout<<"Enter action:";
cin>>action;
cin.ignore();
cout<<endl;
switch(action){
case 0:
cout<<"Exit Selected"<<endl;
break;
case 1:
PrintOpenings(openings, numOpenings);
break;
case 2:
CompareOpenings(openings, numOpenings);
break;
default:
cout<<"Invalid Action"<<endl;
}
if(action == 0)
break;
}
}
string GetString(){
string filename;
cout<<"Please enter game filename:";
cin>>filename;
cin.ignore();
return filename;
}
int GetNumOpenings(){
ifstream infile;
infile.open("openings.txt");
int numOpenings;
infile>>numOpenings;
infile.close();
return numOpenings;
}
void CompareOpenings(Opening openings[], int numOpenings){
//FILL IN
}
string DetectOpening(Game *game, Opening opening){
//FILL IN
//remove this return statement
return " ";
}
void PrintOpenings(Opening arr[], int size){
//FILL IN
}
void ReadOpenings(Opening arr[], int size){
//FILL IN
}
B
26
e4 e5 Nf3 Nc6 Bc4 Nf6 d3 Bc5
g3 Ng4 a3 Bxf2+ Ke2 a6 Ng5 Nd4+
Kf1 Qf6 b4 Be3+ Kg2 Qf2+ Kh3 d5
Rg1 Qxh2#
W
15
e4 e5 Nf3 Nc6 Bc4 d6 Ng5 a6
Bxf7+ Kd7 Nc3 b5 Qg4+ Ke7 Nd5#
B
35
e4 e5 Bc4 Nc6 Nf3 Bc5 c3 Nf6
h3 Nxe4 d4 d5 Bb3 exd4 Nbd2 Nxf2
e2+ Qe7 Qxe7+ Nxe7 Kxf2 dxc3+ Kf1 Nf5
bxc3 Ng3+ Ke1 Nxh1 Bxd5 O-O g4 Nf2
Rb1 c6 Bc4
Objective: The main objective of this assignment is checking the students’ ability to work with ADTs. In this week's assignment, you will be writing the interface of an ADT in order to conform to the requirements of a larger application.
Description: You have been tasked with implementing a program that can read chess games from a file and detect whether the initial moves (opening) matches any of the stored openings (also read from a file). Note that the program does not compile successfully as it is missing ADT definitions which you will implement.
For example, the position in Figure 1, which corresponds to the first 5 moves, is called the “Italian Game”.
Figure 1.
Introduction to Python 01-08-2023.pon by everyone else. . Hence, they must be...DRVaibhavmeshram1
Python
Language
is uesd in engineeringStory adapted from Stephen Covey (2004) “The Seven Habits of Highly Effective People” Simon & Schuster).
“Management is doing things right, leadership is doing the right things”
(Warren Bennis and Peter Drucker)
Story adapted from Stephen Covey (2004) “The Seven Habits of Highly Effective People” Simon & Schuster).
“Management is doing things right, leadership is doing the right things”
(Warren Bennis and Peter Drucker)
Story adapted from Stephen Covey (2004) “The Seven Habits of Highly Effective People” Simon & Schuster).
“Management is doing things right, leadership is doing the right things”
(Warren Bennis and Peter Drucker)
The Sponsor:
Champion and advocates for the change at their level in the organization.
A Sponsor is the person who won’t let the change initiative die from lack of attention, and is willing to use their political capital to make the change happen
The Role model:
Behaviors and attitudes demonstrated by them are looked upon by everyone else. . Hence, they must be willing to go first.
Employees watch leaders for consistency between words and actions to see if they should believe the change is really going to happen.
The decision maker:
Leaders usually control resources such as people, budgets, and equipment, and thus have the authority to make decisions (as per their span of control) that affect the initiative.
During change, leaders must leverage their decision-making authority and choose the options that will support the initiative.
The Decision-Maker is decisive and sets priorities that support change.
The Sponsor:
Champion and advocates for the change at their level in the organization.
A Sponsor is the person who won’t let the change initiative die from lack of attention, and is willing to use their political capital to make the change happen
The Role model:
Behaviors and attitudes demonstrated by them are looked upon by everyone else. . Hence, they must be willing to go first.
Employees watch leaders for consistency between words and actions to see if they should believe the change is really going to happen.
The decision maker:
Leaders usually control resources such as people, budgets, and equipment, and thus have the authority to make decisions (as per their span of control) that affect the initiative.
During change, leaders must leverage their decision-making authority and choose the options that will support the initiative.
The Decision-Maker is decisive and sets priorities that support change.
The Sponsor:
Champion and advocates for the change at their level in the organization.
A Sponsor is the person who won’t let the change initiative die from lack of attention, and is willing to use their political capital to make the change happen
The Role model:
Behaviors and attitudes demonstrated by them are looked upon by everyone else. . Hence, they must be willing to go first.
Employees watch leaders for consistency between words and actions to see if they s
8799.pdfOr else the work is fine only. Lot to learn buddy.... Improve your ba...Yashpatel821746
This document contains 14 programming questions in Python with solutions. The questions cover a range of Python topics including file handling, classes and objects, functions, exception handling, matrices, and GUI programming using Tkinter. Tkinter widgets like buttons, checkboxes, canvases, entries, frames, listboxes, menus, radiobuttons, scrollbars are demonstrated. Other concepts covered include lambda functions, filters, dictionaries, lists, path handling functions like split, join, and normath, logging and log file rotation.
Or else the work is fine only. Lot to learn buddy.... Improve your basics in ...Yashpatel821746
This document contains 14 programming questions in Python with solutions. The questions cover a range of Python topics including file handling, classes and objects, functions, exception handling, matrices, lambda functions, dictionaries, lists, directories and files, GUI programming with Tkinter, string processing, logging and file rotation.
PYTHONOr else the work is fine only. Lot to learn buddy.... Improve your basi...Yashpatel821746
This document contains 14 programming questions in Python with solutions. The questions cover a range of Python topics including file handling, classes and objects, functions, exception handling, matrices, lambda functions, dictionaries, lists, directories and files, GUI programming with Tkinter, string processing, logging and file rotation.
Lecture 5 – Computing with Numbers (Math Lib).pptxjovannyflex
This document provides an overview of numeric data types and operations in Python. It discusses integers and floats, and how they represent numeric values differently. Functions for determining data types like type() and converting between types are presented. Core numeric operations like addition, subtraction, multiplication, division, and modulo are covered. The use of accumulators and loops to calculate factorial and solve other numeric problems is demonstrated. Finally, the math library module is introduced for accessing advanced math functions like square root, trigonometric functions, rounding, and random number generation.
Lecture 5 – Computing with Numbers (Math Lib).pptxjovannyflex
This document provides an overview of numeric data types and operations in Python. It discusses integers and floats, and how they represent numeric values differently. Functions for determining data types like type() and converting between types are presented. Core numeric operations like addition, subtraction, multiplication, division, and modulus are covered. The use of accumulators and loops to calculate factorial and solve other numeric problems is demonstrated. Finally, the math library module is introduced for accessing advanced math functions like square root, trigonometric functions, rounding, and random number generation.
The document provides an introduction to Python programming. It discusses key concepts like variables, data types, operators, and sequential data types. Python is presented as an interpreted programming language that uses indentation to indicate blocks of code. Comments and documentation are included to explain the code. Various data types are covered, including numbers, strings, booleans, and lists. Operators for arithmetic, comparison, assignment and more are also summarized.
The document provides information about an introduction to Python programming presented by Kiattisak Anoochitarom. It begins with welcoming messages and details about the presenter. It then discusses various Python topics like data types, operators, control flow statements, functions, built-in functions, and string and list methods. Examples are provided throughout to demonstrate different Python concepts and syntax. The goal is to teach the basics of the Python language.
The document describes the game of Tic Tac Toe and how to code it. It is divided into 3 sections - an introduction to how the game is played, an algorithm for the game logic, and Python code with explanations. The code creates a Tic Tac Toe board class with methods for placing markers, checking for wins/draws, and starting the game. It randomly selects the first player and alternates turns until the game ends.
Python is a general-purpose interpreted, interactive, object-oriented, and high-level programming language.
Make use of the PPT to have a better understanding of Python.
Python is a general purpose programming language that can be used for both programming and scripting. It is an interpreted language, meaning code is executed line by line by the Python interpreter. Python code is written in plain text files with a .py extension. Key features of Python include being object-oriented, using indentation for code blocks rather than brackets, and having a large standard library. Python code can be used for tasks like system scripting, web development, data analysis, and more.
Python is a versatile, object-oriented programming language that can be used for web development, data analysis, and more. It has a simple syntax and is easy to read and learn. Key features include being interpreted, dynamically typed, supporting functional and object-oriented programming. Common data types include numbers, strings, lists, dictionaries, tuples, and files. Functions and classes can be defined to organize and reuse code. Regular expressions provide powerful string manipulation. Python has a large standard library and is used widely in areas like GUIs, web scripting, AI, and scientific computing.
Objectives Create a Java program using programming fundamentals (fi.docxamit657720
Objectives: Create a Java program using programming fundamentals (file I/O, loops, conditional statements, arrays, functions)
Problem: In an effort to win a coding competition, you decided to create an awesome Obstacle Warrior game. The game is played on a 2-dimensional board similar to a Chess board, but the dimensions may be different. The minimum size of the board is 2x2. The board will have a Start square and an Exit square that are not stored on the board. Start and Exit squares cannot be the same. Other board squares may contain obstacles in the form of an integer that will define how the warrior position and score will be affected. The obstacle squares can have values from 0 to -10 only. The Start square is always a clear square. All clear squares are marked with # on the board. The Exit square may contain an obstacle that is not a zero. The size of the board, number of obstacles, and Start and Exit squares are all unknow to your code prior to running. This information is stored in a file that your code will read at the beginning of the game. The board.dat file must be read into a 2-D array.
A warrior must start at the Start square and find their way to the Exit square. The warrior can move on the board in any direction including diagonally, one square at a time. A warrior has a running score (integer) maintained from the start of the game until the warrior exits the board. If the warrior lands on an obstacle square with a value of zero, the warrior is sent back to the starting position and the obstacle square will become a normal square (obstacle removed). If the obstacle square has a negative number, that number will reduce the warrior's score by the value of the obstacle, and the obstacle square will become a clear square (obstacle removed). Each VALID move that the warrior makes without landing on an obstacle will earn the warrior one point. The moves for the warrior are randomly generated by your code in the form of a direction (0-UP, 1-DOWN, 2-LEFT, 3-RIGHT, 4-UPRIGHT, 5-DOWNRIGHT, 6-UPLEFT, 7-DOWNLEFT). If the warrior is at the boundary of the board and your code generates an invalid move, that move will be ignored. Your code will keep generating moves until the warrior exits at the Exit square. Once the warrior exits, your program will store the updated board information to a new file ResultBoard.dat as single-space separated data. The program will also display the total number of valid moves, the total time elapsed in milliseconds since the first move until the warrior exited the board, the final score of the warrior and the formatted board information (right aligned columns with total of 5 spaces).
Output Format:
Each column in the final board display must be of total width of 5 spaces
Data in each column must be right aligned
Enter the board data file path: C:\board.dat //Repeat prompt until valid file OR show error and exit.
Type "Start" to start the game or "Exit" to exit the game: exit //Your program must exit
E.
The document discusses Python input and output functions. It describes how the input() function allows user input and converts the input to a string by default. The print() function outputs data to the screen and allows formatting of output. The document also discusses importing modules to reuse code and functions from other files.
Basic Python Programming: Part 01 and Part 02Fariz Darari
This document discusses basic Python programming concepts including strings, functions, conditionals, loops, imports and recursion. It begins with examples of printing strings, taking user input, and calculating areas of shapes. It then covers variables and data types, operators, conditional statements, loops, functions, imports, strings, and recursion. Examples are provided throughout to demonstrate each concept.
This document is a Python cheat sheet created by Mosh Hamedani to summarize the core concepts covered in his Python tutorial. It includes sections on variables, data types, operators, control flow, functions, classes, modules and the standard library. The author encourages readers to enroll in his Complete Python Programming Course if they want to become a Python expert.
The document provides guidance on creating a Python game project with a main menu, rock paper scissors, and tic tac toe games. It includes code snippets and explanations for:
- Creating a main menu function with game options
- Importing the random library to randomly select computer moves
- Using arrays to store the tic tac toe board state
- Printing the tic tac toe board
- Validating user input and checking for wins
The document instructs the reader to build these games step-by-step, providing pseudocode outlines and code examples to help guide the implementation. It also includes "Help" sections that provide additional hints for overcoming specific challenges in the games.
This document describes a messaging app that allows one-to-one and group chats. It includes sections on required software, hardware requirements, data flow diagrams, use case diagrams, sequence diagrams, activity diagrams, login and message viewing interfaces, message storage in a database, potential real-life applications, and limitations. Function point analysis is also included to estimate the size of the app.
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Digital image processing recognition of bengali handwritten digits using co...Sunjid Hasan
Recognition of Bengali Handwritten Digits Using Convolutional Neural Network Architectures is a part of Digital Image Processing using some basic moves digits of Bangl languages are recognized
The document discusses symbol tables, which are data structures compilers use to store information about identifiers, variables, functions, and other attributes in a source program. Symbol tables allow compilers to check for correctly defined identifiers and perform type checking. They are typically implemented using techniques like hashing to allow efficient lookup by symbol names. The code provided implements a symbol table as a linked list of symbol information nodes, indexed by symbol type.
System analysis design of fire service and civil defenceSunjid Hasan
The document discusses the fire service system in Comilla, Bangladesh. It provides information on the management hierarchy, vehicles used, contact procedures, operations, training programs, and proposed solutions to address issues. The key issues identified are the lack of digital equipment, insufficient funding, manpower and equipment. Two proposals are evaluated - proposal A focuses on repairing tools, increasing online awareness and training, while proposal B involves purchasing new equipment, expanding facilities and increasing manpower. Proposal A is deemed more feasible due to lower costs. Future technologies discussed include biotelemetry, AI, VR/AR, autonomous vehicles and smart city integration.
This document describes an online blood sharing application to efficiently share blood during emergencies. The application would provide an alert system to notify donors about blood type requirements and display online blood availability by type. It aims to make finding blood donors easier through a user-friendly interface that allows direct communication between seekers and donors via calls or messages. The goal is to provide a more flexible environment than traditional blood banks to better serve community needs and motivate blood donation.
This document summarizes the key aspects of a messaging application, including allowing one-to-one and group messaging, requiring an Android phone with 128MB memory and internet connection, and displaying login, chat, and data flow interfaces. It also outlines the use case diagram, entity relationship diagram, activity diagram, sequence diagram, and limitations and potential future enhancements of the application.
Estimation for Software projects involves predicting key attributes like time, cost, and scope in a way that provides clarity on the project reality. Good estimations are analytical predictions within an uncertainty range that help make decisions to control the project and meet its targets. Software estimation considers attributes like project complexity, size, uncertainty, and available information to determine functions, features, feasibility, and resources needed. Common models for software estimation include Constructive Cost Model, COCOMO model, and function point analysis, which help estimate elements like lines of code, effort, and size based on factors like project type, team experience, and development environment.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
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A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
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The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
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Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
1. i) Objective : To learn about Basic Python and Game Development with AI.
ii) Introduction on Anaconda and Spyder IDE :
Anaconda :
Anaconda is a new distribution of the Python and R data science package. It was
formerly known as Continuum Analytics. Anaconda is used for scientific computing, data
science, statistical analysis, and machine learning. Anaconda provides conda as the package
manager whereas Python language provides pip as the package manager. Python pip allows
installing python dependencies.
Python packages :
For scientific computing and computational modelling, we need additional libraries
(so called packages) that are not part of the Python standard library. These allow us, for
example, to create plots, operate on matricies, and use specialised numerical methods, The
packages we generally need are -
numpy (NUMeric Python): matrices and linear algebra
scipy (SCIentific Python): many numerical routines
matplotlib: (PLOTting LIBrary) creating plots of data
sympy (SYMbolic Python): symbolic computation
pytest (Python TESTing): a code testing framework
Spyder IDE :
Spyder is a powerful scientific environment written in Python, for Python, and
designed by and for scientists, engineers and data analysts. It offers a unique combination of
the advanced editing, analysis, debugging, and profiling functionality. Spyder can also be
used as a PyQt5 extension library, allowing developers to build upon its functionality. The
name SPYDER derives from "Scientific PYthon Development EnviRonment" (SPYDER).
2. provision of the IPython (Qt) console as an interactive prompt, which can display plots
inline
ability to execute snippets of code from the editor in the console
continuous parsing of files in editor, and provision of visual warnings about potential
errors
step-by-step execution
variable explorer
Running the tests with Spyder :
1. Start Spyder
2. Download the file http://www.soton.ac.uk/~fangohr/blog/code/python/soton-test-python-
installation.py
3. Open the file in Spyder via File -> Open
4. The execute the file via Run -> Run.
PIP :
PIP is a recursive acronym that stands for “PIP Installs Packages” or “Preferred Installer
Program, used to install and manage software packages written in Python. It stands
for “Preferred Installer Program” or “PIP Installs Packages.” PIP for Python is a utility to
manage PyPI package installations from the command line.
How to Install PIP on Windows?
1. Download the get-pip.py installer script. If you’re on Python 3.2, you’ll need this version
of get-pip.py instead.
2. Open the Command Prompt and navigate to the get-pip.py file.
3. Run the following command: python get-pip.py
3. iii) Python basic Syntax :
To Print :
Indentation Uses:
To define an integer :
To define a floating point number :
Simple operators Using numbers and strings :
iv) Python Basic Problems :
Calculate the lengthof a string :
4. Sum all the items in a list :
Find the Max of three numbers (Using Function) :
V) AI in Game Theory :
In the context of artificial intelligence(AI) and deep learning systems, game theory is
essential to enable some of the key capabilities required in multi-agent environments in
which different AI programs need to interact or compete in order to accomplish a goal. Game
Theory and Artificial Intelligence are two mature areas of research, originating from similar
roots, which have taken different research directions in the last 50 years. AI is a way to
think and model software systems rather than a specific technique. From a conceptual
5. standpoint, there are several aspects of game theory that could help better understand AI
systems. Let’s explore a few of those concepts.
AI systems that could be improved using game theory require more than one participant which
narrows the field quite a bit. For instance, a sale forecast optimization AI systems such as
Salesforce Einstein is not an ideal candidate for applying game theory principles. However, in
a multi-participant environment, game theory can be incredibly efficient. In those settings,
game theory can serve two fundamental roles.
Participant Design: Game theory can be used to optimize the decision of a participant in order
to obtain the maximum utility.
Mechanism Design: Inverse game theory focus on designing a game for a group of intelligent
participant. Auctions are a classic example of mechanism design.
vi) Tic - Tac - Toe Program with full description :
Tic-tac-toe is a simple, two-player game which, if played optimally by both players, will
always result in a tie. The game is also called noughts and crosses or Xs and Os. A relatively
simple game usually played on a grid of 3 x 3 squares. Tic-tac-toe can be made significantly
more complex by increasing the size of the board to 4 x 4, 5 x 5, or even up to a 20 x 20 grid.
6. History of Tic Tac Toe :
An early variation of the game was played in the Roman Empire, around the 1st century
B.C. It was called terni lapilli, which means "three pebbles at a time." The game's grid
markings have been found chalked all over Roman ruins.
Gameplay :
The goal of tic-tac-toe is to be the 1st one to get three in a row on a 3 x 3 grid, or four in
a row in a 4 x 4 grid.
"X" always goes first. Players alternate placing Xs and Os on the board until either one
player has three in a row, horizontally, vertically, or diagonally; or all nine squares are
filled.
If a player is able to draw three of their Xs or three of their Os in a row, then that player
wins.
If all nine squares are filled and neither player has three in a row, the game is a draw.
Functions :
def insertBoard(letter, pos):
pass
def spaceIsFree(pos):
pass
def isWinner(bo, le):
pass
7. def playerMove():
pass
def selectRandom(li):
pass
def compMove():
pass
def isBoardFull(board):
pass
def printBoard():
pass
def main():
pass
Creating a Board :
We will be using a grid system to represent our board. To do this in python we will
create a list called board that will start off with 10 empty values. So to make our
lives easier we are going make the first value of our list an empty string. This way
when we index elements in our list we can use 1-9 not 0-8.
board = [' ' for x in range(10)] # This should be the first line in your program
# board is now: [' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ']
8. insertLetter()
This function is going to take two parameters: letter & pos. It is simply going to
insert the given letter at the given position.
def insertLetter(letter, pos):
board[pos] = letter
spaceIsFree(pos)
This function will simply tell us if the given space is free. Meaning it does not
already contain a letter. It has one parameter, pos, which will be an integer from 1 -9.
def spaceIsFree(pos):
return board[pos] == ' '
# This function will return a True or False value
printBoard(board) :
This function takes the board as a parameter and will display it to the console.
def printBoard(board):
# "board" is a list of 10 strings representing the board (ignore index 0)
print(' | |')
print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
print(' | |')
print('-----------')
print(' | |')
print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
9. print(' | |')
print('-----------')
print(' | |')
print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
print(' | |')
isWinner() :
This function will tell us if the given letter has won based on the current board. It
has two parameters: bo(board) & le(letter). The letter must be a “X” or an “O”. We
will simply check each possible winning line on the board and see if it is populated
by the given letter.
def isWinner(bo, le):
# Given a board and a player’s letter, this function returns True if that player has
won.
# We use bo instead of board and le instead of letter so we don’t have to type as m
uch.
return ((bo[7] == le and bo[8] == le and bo[9] == le) or # across the top
(bo[4] == le and bo[5] == le and bo[6] == le) or # across the middle
(bo[1] == le and bo[2] == le and bo[3] == le) or # across the bottom
(bo[7] == le and bo[4] == le and bo[1] == le) or # down the left side
(bo[8] == le and bo[5] == le and bo[2] == le) or # down the middle
(bo[9] == le and bo[6] == le and bo[3] == le) or # down the right side
(bo[7] == le and bo[5] == le and bo[3] == le) or # diagonal
(bo[9] == le and bo[5] == le and bo[1] == le)) # diagonal
10. main() :
This function is what we will call to start the game.
def main():
#Main game loop
print('Welcome to Tic Tac Toe, to win complete a straight line of your letter (Dia
gonal, Horizontal, Vertical). The board has positions 1-9 starting at the top left.')
printBoard()
while not(isBoardFull(board)):
if not(isWinner(board, 'O')):
playerMove()
printBoard()
else:
print('O's win this time...')
break
if not(isWinner(board, 'X')):
move = compMove()
if move == 0:
print('Game is a Tie! No more spaces left to move.')
else:
insertBoard('O', move)
print('Computer placed an 'O' in position', move, ':')
printBoard()
else:
11. print('X's win, good job!')
break
if isBoardFull(board):
print('Game is a tie! No more spaces left to move.')
isBoardFull() :
This function will return True if the board is full and False if it is not.
def isBoardFull(board):
if board.count(' ') > 1: # Since we always have one blank element in board we mu
st use > 1
return False
else:
return True
playerMove() :
In this function we will be asking the user to input a move and validating it.
def playerMove():
run = True
while run: # Keep looping until we get a valid move
move = input('Please select a position to place an 'X' (1-9): ')
try:
move = int(move)
if move > 0 and move < 10: # makes sure we type in a number between 1-9
12. if spaceIsFree(move): # check if the move we choose is valid (no other let
ter is there already)
run = False
insertBoard('X', move)
else:
print('This postion is already occupied!')
else:
print('Please type a number within the range!')
except:
print('Please type a number!')
compMove() :
Now time for the AI! This function will be responsible for making the computers
move. It will examine the board and determine which move is the best to make.
1. If there is a winning move take it.
2. If the player has a possible winning move on their next turn move into that
position.
3. Take any one of the corners. If more than one is available randomly decide.
4. Take the center position.
5. Take one of the edges. If more than one is available randomly decide.
6. If no move is possible the game is a tie.
def compMove():
possibleMoves = [x for x, letter in enumerate(board) if letter == ' ' and x != 0] #
Create a list of possible moves
move = 0
13. #Check for possible winning move to take or to block opponents winning move
for let in ['O','X']:
for i in possibleMoves:
boardCopy = board[:]
boardCopy[i] = let
if isWinner(boardCopy, let):
move = i
return move
#Try to take one of the corners
cornersOpen = []
for i in possibleMoves:
if i in [1,3,7,9]:
cornersOpen.append(i)
if len(cornersOpen) > 0:
move = selectRandom(cornersOpen)
return move
#Try to take the center
if 5 in possibleMoves:
move = 5
return move
#Take any edge
edgesOpen = []
for i in possibleMoves:
if i in [2,4,6,8]:
edgesOpen.append(i)
14. if len(edgesOpen) > 0:
move = selectRandom(edgesOpen)
return move
selectRandom() :
This function will randomly decide on a move to take given a list of possible
positions.
def selectRandom(li):
import random
ln = len(li)
r = random.randrange(0, ln)
return li[r]
Starting the Game:
If we just wanted to run the game once all we would have to do is call main.
while True:
answer = input('Do you want to play again? (Y/N)')
if answer.lower() == 'y' or answer.lower == 'yes':
board = [' ' for x in range(10)]
print('-----------------------------------')
main()
else:
break
15. Vii) Discussion :
Python has a simple syntax similar to the English language where as other languages
use punctuation, and it has fewer syntactical constructions than other languages. Python has
syntax that allows developers to write programs with fewer lines than some other
programming languages. Python runs on an interpreter system, meaning that code can be
executed as soon as it is written. This means that prototyping can be very fast.
Viii) Conclusion :
AI is a way to think and model software systems rather than a specific technique. A
task can be gamified and improved using AI techniques. Building bridges for the gap
between the technology and human. We concentrate on basic issues in representation,
reasoning, and learning, and discuss work that lies in the intersection of Artificial
Intelligence.AI systems that could be improved using game theory, there are several aspects
of game theory that could help better understand AI systems.
ix) References :
https://www.tutorialspoint.com/execute_python_online.php
https://www.southampton.ac.uk/~fangohr/blog/installation-of-python-spyder-numpy-sympy-
scipy-pytest-matplotlib-via-anaconda.html
https://www.makeuseof.com/tag/install-pip-for-python/