apps




                                           apps	
  



Over 800,000 apps are available at the
Apple App Store to approximately 50
million users. The average number of
Apps per user is 48. But 98% of apps are
discarded within 60 days.
3	
  




                                Security	
  
                               Elas0city	
  
                     Device	
  diversity	
  
                Backend	
  integra0on	
  
    Compliance	
  requirements	
  
                    App	
  provisioning	
  
Redundancy	
  &	
  high	
  availability	
  
          Global	
  users	
  dispersion	
  
                    Master	
  Catalogs	
  
                Content	
  distribu0on	
  
                   Social	
  capabili0es	
  
            Analy0cs	
  and	
  metrics	
  
      Applica0on	
  management	
  	
  
 User	
  and	
  profile	
  management	
  
User-­‐Device	
  coupling	
  handling	
  
4	
  




yours	
  here	
  
5	
  




     Apps that can                                      Apps that can                                       Apps that can
     help you to sell                                  help reduce your                                 differentiate the way
          more.                                              costs.                                       you do business.
(by	
  changing	
  the	
  way	
  you	
  enable	
  
                                                     (by	
  taking	
  advantage	
  of	
  mobility	
     (by	
  innova0ng	
  the	
  liLle	
  ways	
  you	
  
  the	
  field	
  and	
  how	
  you	
  engage	
  
                                                              to	
  do	
  more	
  with	
  less)	
                do	
  business	
  as	
  usual)	
  
           with	
  customers)	
  
                       	
                                                  	
                                                  	
  
1                                  4
    If you make the effort to          The cool factor is what
    build an App make sure that        creates the viral effect via
    you go beyond what is              recommendations. Users will
    available via a browser. If        outsmart change




2                                  5
    you can’t, don’t bother.           management.


    If you cannot create value         Game-Changing Apps are
    for the end user in the form       serious systems that if
    of convenience or any              successful would become a
    other tangible benefit, your       line item in your budget and




3                                  6
    adoption will be low.              grow with success.


    User Experience is not User         Make sure you deliver
    Interface or Graphical              consistent value in small
    Design. User Experience is          increments, so users can
    the sum of all plus coding          be surprised on every
    and infrastructure.                 release to avoid deletion.
7	
  




                                                      in	
  the	
  cloud	
  =	
  ($)	
  	
  




                business	
  apps	
  =	
  $	
                                   users	
  =	
  consumers	
  




enjoyable	
     integrated	
            secure	
     elas0c	
                 content	
          social	
     analy0cal	
  
“Million	
  Dollar”	
  Apps	
                          Extremely	
  Appealing	
                      At	
  $9.99	
  Per	
  Month	
  	
  




  Industry-­‐savvy	
  and	
                            Groundbreaking	
                              Zero	
  CAPEX,	
  highly	
  
  technically	
                                        design	
  elegantly	
                         scalable	
  and	
  truly	
  
  sophis0cated	
  	
                                   assembled	
  	
                               elas0c	
  


Our	
  func0onal	
  span	
  and	
  industry	
  	
     Emboldened	
  with	
  an	
  enjoyable	
      Priced	
  as	
  a	
  u0lity	
  service	
  on	
  
use	
  case	
  depth	
  cannot	
  be	
                business	
  experience	
  to	
  ensure	
     demand	
  without	
  penal0es	
  or	
  
achieved	
  offshore	
  in	
  a	
  few	
  weeks	
      and	
  maximize	
  adop0on	
  	
             outrageous	
  commitments	
  	
  
9	
  




                                                                                         BUS
                                                            IAL                             IN
                                                         SOC ENCE                        AGIL ESS
                                                          LLIG                               ITY
                                                      INTE




❝  Salesfactor	
                             ❝  Socialfactor	
               ❝  Knowledgefactor	
                       ❝  Coolfactor	
  
   ›    Direct	
  Sales	
                       ›  Mystery	
  Shopping	
        ›  Onboarding	
  	
                        ›  Stage	
  Flow	
  
   ›    Retail	
                                ›  Service	
  Ra0ng	
           ›  Training	
  &	
  Coaching	
  	
         ›  Mee0ng	
  Pad	
  
   ›    Wholesale	
  	
                                                         ›  Corporate	
  Communica0ons	
  	
  
   ›    Pharmaceu0cal	
  	
                  ❝  Teamfactor	
  
   ›    Financial	
  Instruments	
  
   ›    Consumer	
  Goods	
  
                                                ›  Expert	
  Link	
          ❝  Decisionfactor	
  
                                                                                ›    Business	
  Indicators	
  
   ›    Automo0ve	
  
                                                                                ›    Business	
  Approvals	
  
                                                                                ›    Business	
  Alerts	
  
❝  Creditfactor	
                                                               ›    Fact	
  Matrix	
  
   ›  Credit	
  Card	
  Acquisi0on	
  	
  
   ›  Microcredits	
                                                         ❝  Paperlessfactor	
  
                                                                                ›  Signature	
  Vault	
  	
  
10	
  




                                                                                                                One-­‐0me	
  ini0al	
  
 As	
  user	
  adop0on	
                                                                                        investment	
  of	
  $25K	
  to	
  
 grows…	
  	
                                                                                                   set	
  up	
  +	
  $25-­‐50K	
  if	
  
                                                                                                                systems	
  integra0on	
  is	
  
                                                                  …price	
  per	
  user	
                       required	
  
                                                                  decreases	
  




     Prepare	
                       Design	
                Implement
                                                                     	
                            Launch	
               Evolve	
  




Ø Alignment	
  	
             Ø User	
  Interface	
       Ø Integra0on	
                   Ø Launch	
          Ø Forward	
  Compa0bility	
  
Ø Feasibility	
  	
           Ø Technical	
  Design	
     Ø Content	
  Produc0on	
         Ø Operate	
         Ø Correc0ve	
  Maintenance	
  
Ø Value	
  Assessment	
       Ø Data	
  Modelling	
       Ø Tes0ng	
                       Ø Measure	
         Ø Func0onal	
  Evolu0on	
  
Ø Resource	
  Alloca0on	
     Ø Content	
  Design	
       Ø …	
                            Ø Monitor	
         Ø …	
  
Ø …	
                         Ø …	
                                                         Ø …	
  
contact@leapfactor.com	
  

Application Adoption Factors

  • 2.
    apps apps   Over 800,000 apps are available at the Apple App Store to approximately 50 million users. The average number of Apps per user is 48. But 98% of apps are discarded within 60 days.
  • 3.
    3   Security   Elas0city   Device  diversity   Backend  integra0on   Compliance  requirements   App  provisioning   Redundancy  &  high  availability   Global  users  dispersion   Master  Catalogs   Content  distribu0on   Social  capabili0es   Analy0cs  and  metrics   Applica0on  management     User  and  profile  management   User-­‐Device  coupling  handling  
  • 4.
  • 5.
    5   Apps that can Apps that can Apps that can help you to sell help reduce your differentiate the way more. costs. you do business. (by  changing  the  way  you  enable   (by  taking  advantage  of  mobility   (by  innova0ng  the  liLle  ways  you   the  field  and  how  you  engage   to  do  more  with  less)   do  business  as  usual)   with  customers)        
  • 6.
    1 4 If you make the effort to The cool factor is what build an App make sure that creates the viral effect via you go beyond what is recommendations. Users will available via a browser. If outsmart change 2 5 you can’t, don’t bother. management. If you cannot create value Game-Changing Apps are for the end user in the form serious systems that if of convenience or any successful would become a other tangible benefit, your line item in your budget and 3 6 adoption will be low. grow with success. User Experience is not User Make sure you deliver Interface or Graphical consistent value in small Design. User Experience is increments, so users can the sum of all plus coding be surprised on every and infrastructure. release to avoid deletion.
  • 7.
    7   in  the  cloud  =  ($)     business  apps  =  $   users  =  consumers   enjoyable   integrated   secure   elas0c   content   social   analy0cal  
  • 8.
    “Million  Dollar”  Apps   Extremely  Appealing   At  $9.99  Per  Month     Industry-­‐savvy  and   Groundbreaking   Zero  CAPEX,  highly   technically   design  elegantly   scalable  and  truly   sophis0cated     assembled     elas0c   Our  func0onal  span  and  industry     Emboldened  with  an  enjoyable   Priced  as  a  u0lity  service  on   use  case  depth  cannot  be   business  experience  to  ensure   demand  without  penal0es  or   achieved  offshore  in  a  few  weeks   and  maximize  adop0on     outrageous  commitments    
  • 9.
    9   BUS IAL IN SOC ENCE AGIL ESS LLIG ITY INTE ❝  Salesfactor   ❝  Socialfactor   ❝  Knowledgefactor   ❝  Coolfactor   ›  Direct  Sales   ›  Mystery  Shopping   ›  Onboarding     ›  Stage  Flow   ›  Retail   ›  Service  Ra0ng   ›  Training  &  Coaching     ›  Mee0ng  Pad   ›  Wholesale     ›  Corporate  Communica0ons     ›  Pharmaceu0cal     ❝  Teamfactor   ›  Financial  Instruments   ›  Consumer  Goods   ›  Expert  Link   ❝  Decisionfactor   ›  Business  Indicators   ›  Automo0ve   ›  Business  Approvals   ›  Business  Alerts   ❝  Creditfactor   ›  Fact  Matrix   ›  Credit  Card  Acquisi0on     ›  Microcredits   ❝  Paperlessfactor   ›  Signature  Vault    
  • 10.
    10   One-­‐0me  ini0al   As  user  adop0on   investment  of  $25K  to   grows…     set  up  +  $25-­‐50K  if   systems  integra0on  is   …price  per  user   required   decreases   Prepare   Design   Implement   Launch   Evolve   Ø Alignment     Ø User  Interface   Ø Integra0on   Ø Launch   Ø Forward  Compa0bility   Ø Feasibility     Ø Technical  Design   Ø Content  Produc0on   Ø Operate   Ø Correc0ve  Maintenance   Ø Value  Assessment   Ø Data  Modelling   Ø Tes0ng   Ø Measure   Ø Func0onal  Evolu0on   Ø Resource  Alloca0on   Ø Content  Design   Ø …   Ø Monitor   Ø …   Ø …   Ø …   Ø …  
  • 11.