Annotations in Java provide metadata that can be used by compilers and runtime environments to process code in different ways. Common built-in annotations include @Override, @SuppressWarnings, and @Deprecated. User-defined annotations can also be created. Annotations do not affect code execution but provide supplemental information used by tools and libraries. Common annotation types are marker, single-value, multi-value, type, and repeating annotations. Annotations can be used to provide instructions to compilers, for compile-time processing, and at runtime via reflection.
Introduction to Annotations.
What are Annotations➔ Annotations are structured information added to program source code➔ Annotations associated meta-information with definitions➔ They can be attached to any variable, method, expression, or another program element Like comments, they can be sprinkled throughout a program➔ Unlike comments, they have structure, thus making them easier to machine process.
Introduction to Annotations.
What are Annotations➔ Annotations are structured information added to program source code➔ Annotations associated meta-information with definitions➔ They can be attached to any variable, method, expression, or another program element Like comments, they can be sprinkled throughout a program➔ Unlike comments, they have structure, thus making them easier to machine process.
Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.
Generics are a facility of generic programming that were added to the Java programming language in 2004 within version J2SE 5.0. They were designed to extend Java's type system to allow “a type or method to operate on objects of various types while providing compile-time type safety”
The Java collections framework supports generics to specify the type of objects stored in a collection instance.
C is an imperative, procedural language in the ALGOL tradition. It has a static type system. In C, all executable code is contained within subroutines (also called "functions", though not in the sense of functional programming). Function parameters are passed by value, although arrays are passed as pointers, i.e. the address of the first item in the array. Pass-by-reference is simulated in C by explicitly passing pointers to the thing being referenced.
C program source text is free-format, using the semicolon as a statement separator and curly braces for grouping blocks of statements.
The C language also exhibits the following characteristics:
The language has a small, fixed number of keywords, including a full set of control flow primitives: if/else, for, do/while, while, and switch. User-defined names are not distinguished from keywords by any kind of sigil.
It has a large number of arithmetic, bitwise, and logic operators: +,+=,++,&,||, etc.
More than one assignment may be performed in a single statement.
CIS 1403 lab 3 functions and methods in JavaHamad Odhabi
This lab discusses and provides examples of both built-in and user-defined functions. In Java function are referred to as methods. Therefore, in the rest of this lab, the term methods will be used to refer to functions. The lab will cover the type of methods, naming of functions, the scope of variables and recursion.
International Journal of Engineering Research and Development (IJERD)IJERD Editor
journal publishing, how to publish research paper, Call For research paper, international journal, publishing a paper, IJERD, journal of science and technology, how to get a research paper published, publishing a paper, publishing of journal, publishing of research paper, reserach and review articles, IJERD Journal, How to publish your research paper, publish research paper, open access engineering journal, Engineering journal, Mathemetics journal, Physics journal, Chemistry journal, Computer Engineering, Computer Science journal, how to submit your paper, peer reviw journal, indexed journal, reserach and review articles, engineering journal, www.ijerd.com, research journals,
yahoo journals, bing journals, International Journal of Engineering Research and Development, google journals, hard copy of journal
Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.
Generics are a facility of generic programming that were added to the Java programming language in 2004 within version J2SE 5.0. They were designed to extend Java's type system to allow “a type or method to operate on objects of various types while providing compile-time type safety”
The Java collections framework supports generics to specify the type of objects stored in a collection instance.
C is an imperative, procedural language in the ALGOL tradition. It has a static type system. In C, all executable code is contained within subroutines (also called "functions", though not in the sense of functional programming). Function parameters are passed by value, although arrays are passed as pointers, i.e. the address of the first item in the array. Pass-by-reference is simulated in C by explicitly passing pointers to the thing being referenced.
C program source text is free-format, using the semicolon as a statement separator and curly braces for grouping blocks of statements.
The C language also exhibits the following characteristics:
The language has a small, fixed number of keywords, including a full set of control flow primitives: if/else, for, do/while, while, and switch. User-defined names are not distinguished from keywords by any kind of sigil.
It has a large number of arithmetic, bitwise, and logic operators: +,+=,++,&,||, etc.
More than one assignment may be performed in a single statement.
CIS 1403 lab 3 functions and methods in JavaHamad Odhabi
This lab discusses and provides examples of both built-in and user-defined functions. In Java function are referred to as methods. Therefore, in the rest of this lab, the term methods will be used to refer to functions. The lab will cover the type of methods, naming of functions, the scope of variables and recursion.
International Journal of Engineering Research and Development (IJERD)IJERD Editor
journal publishing, how to publish research paper, Call For research paper, international journal, publishing a paper, IJERD, journal of science and technology, how to get a research paper published, publishing a paper, publishing of journal, publishing of research paper, reserach and review articles, IJERD Journal, How to publish your research paper, publish research paper, open access engineering journal, Engineering journal, Mathemetics journal, Physics journal, Chemistry journal, Computer Engineering, Computer Science journal, how to submit your paper, peer reviw journal, indexed journal, reserach and review articles, engineering journal, www.ijerd.com, research journals,
yahoo journals, bing journals, International Journal of Engineering Research and Development, google journals, hard copy of journal
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1. Annotations in Java with Example
In this article, we will learn about annotations in Java with syntax and examples.
Annotations in Java
The annotations represent the metadata i.e attached with the class, interface,
function, or fields to denote a few additional information. The Java compiler and the
JVM use this information during processing.
Annotations in Java provide added information that can be used as an alternative
option for XML and Java marker interfaces.These are not a part of the Java
program, yet they provide access to add metadata information into the course code.
Java introduced the concept of annotations from JDK5.
As mentioned earlier, annotations provide only supplemental details about a
program. It does not affect the operation of the code they annotate.
More on java annotations:
■ They start with the symbol ‘@’.
■ Annotations do not modify the action or executions of a compiled program
like its classes, variables, constructors, interfaces, methods, and many
more.
■ We cannot consider them as mere comments. This is because
annotations change the method a compiler treats a program.
Built-in Java annotations:
2. Before getting into custom or user-defined annotations, let us take a look at the
built-in Java annotations. Some of the below-given annotations are applied to Java
code and the rest are applied to other annotations.
Built-in Java Annotations in Java code:
■ @Override
■ @SuppressWarnings
■ @Deprecated
Built-in Java Annotations used in other annotations:
■ @Target
■ @Retention
■ @Inherited
■ @Documented
Built-in Java Annotations
Let us look at a brief description of the built-in annotations.
1. @Override:
The @Override annotation makes sure that the subclass method overrides the
parent class method. If this is not the case, it throws an error during compilation. It is
easy to get rid of careless mistakes like spelling mistakes by marking the @Override
annotation. It gives assurance that the method is overridden.
Sample program to implement @Overrided annotation:
class FirstCode{
void learnCourse(){
System.out.println("Learn Courses with FirstCode");
3. }}
class FirstCode2 extends FirstCode{
@Override
void learnCourse(){
System.out.println("Learn Java with FirstCode");
}}
class FirstCodeMain{
public static void main(String args[]){
FirstCode fc = new FirstCode2();
fc.learnCourse();
}
}
Output:
Compile Time Error
2. @SuppressWarnings:
This annotation suppresses the warning that the compiler issues.
Sample program to implement @SuppressWarning annotation:
import java.util.*;
class FirstCode{
@SuppressWarning("unchecked")
public static void main(String args[]){
ArrayList al = new ArrayList();
4. al.add("Java");
al.add(C++);
al.add("Python");
for(Object obj:al)
System.out.println(obj);
}
}
Output:
Now no warning at compile time
Once we remove the @SuppressWarning(“unchecked”) annotation, the compiler
shows a warning due to the usage of non-generic collections.
3. @Deprecated:
The @Deprecated annotation denotes that the particular method is deprecated, so
the compiler prints the warning message. It also notifies the user that it may be
eradicated in future versions. Therefore, it is good to avoid such methods.
Sample program to implement @deprecated annotation:
class FirstCode{
void course1(){
System.out.println("Learn Java with FirstCode");
}
@Deprecated
void course2(){
5. System.out.println("Learn C++ with FirstCode");
}}
class FirstCodeMain{
public static void main(String args[]){
Firstcode fc = new FirstCode();
fc.course2();
}
}
Output:
During compilation:Note: Test.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
During Runtime:
Learn C++ with FirstCode
4. @Documented:
It is a marker interface that informs a toll that an annotation is to be documented. As
the annotations are not provided in the ‘Javadoc’ comments, the @Documented
annotation takes care of it. It enables the tools like ‘Javadoc’ to include and process
the annotation that is given in the document.
5. @Target:
It is designed to use as an annotation to another annotation. @Target takes a
parameter that is a constant from the ElementType enumeration. It denotes the type
of declaration to which we can apply the annotation. The constants given in the
below table are given with the type of the declaration to which it corresponds.
6. Target Constant Annotations that can be applied to
ANNOTATION_TYPE Another annotation
CONSTRUCTOR Constructor
FIELD Field
LOCAL_VARIABLE Local variable
METHOD Method
PACKAGE Package
PARAMETER Parameter
TYPE Class, Interface, or enumeration
There is flexibility to mention one or more of these values in a @Targetannotation. In
such a case, we can mention them in the braces-delimited list. Eg: To denote an
annotation that applies only to the local variables and fields, we can mention the
@Target annotation as given below:
@Target({Element.Type.FIELD, ElementType.LOCAL_VARIABLE})
6. @Retention Annotation
This denotes where and how long the annotation is retent. This annotation can hold
three values:
7. SOURCE: Annotations that are retained at the source level and ignored by the
compiler.
CLASS: Annotations that are retained at the source level and ignored by the JVM.
RUNTIME: These annotations will be retained during the runtime.
7. @Inherited:
The @Inherited annotation is a marker that is used to declare annotations. It has
control over the annotations that are used in class declarations. @Inhertited causes
the annotation for a superclass to be inherited by a subclass.
Thus, when a request is made to the subclass and the annotation is absent in the
superclass and annotated with @Inherited, then that annotation will be returned.
@Inherited
@interface FirstCode { }
@interface FirstCode{ }
class Superclass{}
class Subclass extends Superclass{}
Java User-defined annotation:
User-defined annotations or custom annotations can annotate program elements.
These elements include the variables, constructors, methods, etc. They are applied
before the declaration of an element.
Syntax: Declaration of a user-defined annotation:
@interface NewAnnotation
8. Here, NewAnnotation is the name of the annotation.
Rules to declare user-defined annotation
1. AnnotationName is an interface.
2. The parameter should not be related to the method declarations and throw errors.
3. Null values cannot be assigned to these parameters. But they can have default
values.
4. And these default values are optional.
5. The return type of the method must be either primitive, string, enum, an array of
the primitive, class name, or class name type.
Types of Annotation in Java:
The annotations are classified into five main types:
1. Marker Annotation
2. Single-value Annotation
3. Full Annotation
4. Type Annotation
5. Repeating Annotation
1. Marker Annotation:
9. This annotation is no method or any data. The only purpose of this annotation is to
mark a declaration. As it has no members, simply determining if it is present or
absent is enough. @Override and @Deprecated are examples for marker
Annotation.
Eg: @interface NewAnnotation{}
2. Single-value annotation:
An annotation with just one method is known as a single-value annotation. It allows
a shorthand form of assigning a value to a variable. All we need to do is, mention the
value for the data member when we apply the annotation. We need not mention the
name of the data member. But to use this shorthand, the name of the member
should be a value.
Snippet to implement single-value annotation:
@interface NewAnnotation{
int value();
}
Snippet to implement single-annotation with default value:
@interface NewAnnotation{
int value() default 0;
}
Example to apply a single-value annotation:
@NewAnnotation(value=5)
3. Full Annotation or Multi-value annotation:
10. It is the annotation that consists of multiple values, data members, names, and
pairs.
Snippet to implement full annotation:
@interface NewAnnotation{
int value1();
String value2();
String value3();
}
}
Example to implement full annotation with default values:
@interface NewAnnotation{
int value1() default 1;
String value2() default "";
String value3() default "FirstCode";
}
Snippet to implement multi-value annotation:
@NewAnnotation(value1=5, value2="FirstCode",value3="Java")
4. Type Annotation:
We can apply this annotation where a type is present. For example, we can annotate
the return type of a method. These are stated annotated with @Target annotation.
Sample program to implement type annotation:
11. import java.lang.annotation.ElementType;
import java.lang.annotation.Target;
@Target(ElementType.TYPE_USE)
@interface TypeAnnoPgm{}
public class FirstCode{
public static void main(String[] args) {
@TypeAnnoPgm String string = "This string is annotated with a type annotation";
System.out.println(string);
xyz();
}
static @TypeAnnoPgm int xyz() {
System.out.println("The return type of this function is annotated");
return 0;
}
}
Output:
This string is annotated with a type annotation
The return type of this function is annotated
5. Repeating Annotations:
As the name suggests, these annotations can be applied to the same item more
than once. To make the annotation repeatable, we must annotate it with the
@Repeatable annotation as defined in the java.lang.annotation package. The values
in the field mention the contained type for the repeatable annotation. The contained
12. is mentioned as an annotation whose value field is an array of the repeatable
annotation type.
To make an annotation repeatable, we must first create the container annotation.
And we must mention the annotation type as an argument to the @Repeatable
annotation.
Sample program to implement repeating annotations:
import java.lang.annotation.Annotation;
import java.lang.annotation.Repeatable;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.reflect.Method;
@Retention(RetentionPolicy.RUNTIME)
@Repeatable(MyRepeatedAnnos.class)
@interface Words
{
String word() default "FirstCode";
int value() default 0;
}
@Retention(RetentionPolicy.RUNTIME) // Container annotation creation
@interface MyRepeatedAnnos
{
Words[] value();
13. }
public class Main {
@Words(word = "First Course = Java", value = 1)
@Words(word = "Second Course = C++", value = 2)
public static void newMethod()
{
Main obj = new Main();
try {
Class c = obj.getClass();
Method m = c.getMethod("newMethod");
Annotation anno = m.getAnnotation(MyRepeatedAnnos.class);
System.out.println(anno);
}
catch (NoSuchMethodException e) {
System.out.println(e);
}
}
public static void main(String[] args) { newMethod(); }
}
Output:
@MyRepeatedAnnos(value={@Words(value=1, word=”First Course”),
@Words(value=2, word=”Second Course”)})
14. Building annotations in a real-world
scenario:
In reality, a Java programmer only needs to apply the annotation. It is not the task of
the programmer to create or access annotations. These tasks are performed by the
implementation provider. On behalf of the annotation, the Java compiler or the JVM
performs various extra operations too.
Sample program to implement User-defined
annotations:
package source;
import java.lang.annotation.Documented;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@Documented
@Retention(RetentionPolicy.RUNTIME)
@ interface MyAnnotation //user-defined annotations
{
String Developer() default "Programmer1";
String Expirydate();
} // will be retained at runtime
public class FirstCode
{
@MyAnnotation(Developer="Programmer1", Expirydate="01-12-2023")
15. void fun1()
{
System.out.println("Test method 1");
}
@MyAnnotation(Developer="Progammer2", Expirydate="01-10-2024")
void fun2()
{
System.out.println("Test method 2");
}
public static void main(String args[])
{
System.out.println("Learn Java with FirstCode");
}
}
Output:
Learn Java with FirstCode
Uses of Java Annotations:
1. Provides commands to the compiler:
The built-in annotations help the programmers in giving various instructions to the
compiler. For example, the @Override annotations instruct the compiler that the
annotated method is overriding the method.
16. 2. Compile-time instructors:
It also provides compile-time instructions to the compiler that can be later used. The
programmers can use these as software build tools to generate XML files, code, etc.
3. Run-time instructions:
Defining annotations can also be helpful during runtime. We can access this using
Java Reflection.
Where can we implement Annotations in
Java?
We can implement annotations to classes, methods, fields, and interfaces in java.
Example:
@Override
void newMethod(){}
In this example, the annotation instructs the compiler that newMethod() is a method
that overrides. This method overrides (newMethod()) of its superclass.
Summary
This was all about annotations in java. Hope you enjoyed the article.