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PROGRAMMING WITH JAVA
Instructor : Neelima Gupta
INTRODUCTION TO JAVA
 What Is Java?
 Getting Started With Java Programming
– Create, Compile and Running a Java Application
2
CHARACTERISTICS OF JAVA
 Java is simple
 Java is object-oriented
 Java is distributed
 Java is interpreted
 Java is robust
 Java is secure
 Java is architecture-neutral
 Java is portable
 Java’s performance
 Java is multithreaded
 Java is dynamic
3
GETTING STARTED WITH JAVA
PROGRAMMING
A Simple Java Application
Compiling Programs
Executing Applications
4
A SIMPLE APPLICATION
Example 1.1
//This application program prints Welcome
//to Java!
package chapter1;
public class Welcome {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
5
ANATOMY OF A JAVA PROGRAM
 Comments
 Reserved words
 Modifiers
 Statements
 Blocks
 Classes
 Methods
 The main method
 The exit method
6
COMMENTS
In Java, comments are preceded
by two slashes (//) in a line,
or enclosed between /* and */
in one or multiple lines. When
the compiler sees //, it
ignores all text after // in
the same line. When it sees /*,
it scans for the next */ and
ignores any text between /* and
*/.
7
RESERVED WORDS
Reserved words or keywords are
words that have a specific meaning
to the compiler and cannot be used
for other purposes in the program.
For example, when the compiler sees
the word class, it understands that
the word after class is the name
for the class. Other reserved words
in Example 1.1 are public, static,
and void. Their use will be
introduced later.
8
MODIFIERS
Java uses certain reserved words called
modifiers that specify the properties of
the data, methods, and classes and how
they can be used. Examples of
modifiers are public and static. Other
modifiers are private, final, abstract, and
protected. A public datum, method, or
class can be accessed by other
programs. A private datum or method
cannot be accessed by other programs.
9
STATEMENTS
A statement represents an
action or a sequence of
actions. The statement
System.out.println("Welcome to
Java!"); in the program in
Example 1.1 is a statement to
display the greeting "Welcome
to Java!" Every statement in
Java ends with a semicolon (;).
10
BLOCKS
11
A pair of braces in a program
forms a block that groups
components of a program.
public class Test {
public static void main(String[] args) {
System.out.println("Welcome to Java!");
}
}
Class block
Method block
CLASSES
The class is the essential Java
construct. A class is a template
or blueprint for objects.
A java program is defined by
using one or more classes.
12
METHODS
What is System.out.println? It is a method: a collection of statements that performs a
sequence of operations to display a message on the console.
 It can be used even without fully understanding the details of how it works.
It is used by invoking a statement with a string argument. The string argument is
enclosed within parentheses. In this case, the argument is "Welcome to Java!"
You can call the same println method with a different argument to print a different
message.
13
MAIN METHOD
The main method provides the
control of program flow. The Java
interpreter executes the
application by invoking the main
method.
The main method looks like this:
public static void main(String[]
args) {
// Statements;
}
14
THE EXIT METHOD
Use Exit to terminate the program
and stop all threads.
When your program starts, a
thread is spawned to run the
program. To terminate the thread,
you have to invoke the exit
method. 15
PRIMITIVE DATA TYPES AND
OPERATIONS
 Introduce Programming with an Example
 Identifiers, Variables, and Constants
 Primitive Data Types
– byte, short, int, long, float, double, char, boolean
 Expressions
 Operators, Precedence, Associativity, Operand
Evaluation Order: ++, --, *, /, %, +=, -=, *=, /=, %=,
^, &, |, +, -,
 Getting Input from Input Dialog Boxes
 Case Studies (Computing Mortgage, and Computing
Changes)
 Style and Documentation Guidelines
 Syntax Errors, Runtime Errors, and Logic Errors
16
IDENTIFIERS
 An identifier is a sequence of characters
that consist of letters, digits,
underscores (_), and dollar signs ($).
 An identifier must start with a letter,
an underscore (_), or a dollar sign ($).
It cannot start with a digit.
 An identifier cannot be a reserved word. (See
Appendix A, “Java Keywords,” for a list of reserved
words).
 An identifier cannot be true, false, or
null.
 An identifier can be of any length.
17
VARIABLES
// Compute the first area
radius = 1.0;
area = radius*radius*3.14159;
System.out.println("The area is “ +
area + " for radius "+radius);
// Compute the second area
radius = 2.0;
area = radius*radius*3.14159;
System.out.println("The area is “ +
area + " for radius "+radius);
18
DECLARING VARIABLES
int x; // Declare x to be an
// integer variable;
double radius; // Declare radius to
// be a double variable;
char a; // Declare a to be a
// character variable;
19
NUMERICAL DATA TYPES (P.33)
byte 8 bits
short 16 bits
int 32 bits
long 64 bits
float 32 bits
double 64 bits
20
ASSIGNMENT STATEMENTS
x = 1; // Assign 1 to x;
radius = 1.0; // Assign 1.0 to radius;
a = 'A'; // Assign 'A' to a;
21
DECLARING AND INITIALIZING
IN ONE STEP
 int x = 1;
 double d = 1.4;
 float f = 1.4;
Is this statement correct?
22
CONSTANTS
final datatype CONSTANTNAME = VALUE;
final double PI = 3.14159;
final int SIZE = 3;
23
OPERATORS
+, -, *, /, and %
5/2 yields an integer 2.
5.0/2 yields a double value 2.5
5 % 2 yields 1 (the remainder of the division)
5.0 % 2 is not defined : modulo is defined only
for integers.
24
NOTE
Calculations involving floating-point
numbers are approximated because
these numbers are not stored with
complete accuracy. For example,
System.out.println(1 - 0.1 - 0.1 - 0.1
- 0.1 - 0.1);
displays 0.5000000000000001, not 0.5,
and
System.out.println(1.0 - 0.9);
displays 0.09999999999999998, not 0.1.
Integers are stored precisely.
Therefore, calculations with integers
yield a precise integer result.
25
EXAMPLE PROGRAM 1: ADDITION
26
public class addition {
public static void main(String[] args) {
// declare variables
int x, y, z;
// Specify values of x and y
x = 2;
y = 3;
z = x + y;
System.out.println("x has a value of " + x);
System.out.println("y has a value of " + y);
System.out.println("The sum of x + y is " + z);
System.exit(0);
}
}
EXAMPLE PROGRAM 2 : DIVISION
27
public class division {
public static void main ( String[] args) {
//declare variables
int x, y, z ;
x = 12;
y = 4;
z = x / y ;
System.out.println("x has a value of " + x);
System.out.println("y has a value of " + y);
System.out.println("x divided by y is " + z);
System.exit(0);
}
}
DOWNLOAD JAVA
 From www.java.sun.com/j2se
 Click on j2se 5.0
 See on your right (popular downloads) ..click
on j2se 5.0
 Click on download jdk 5.0 update 3
 Accept the agreement and continue
 Download the version as per your platform
 For example, for Windows click on Windows
offline installation – this will download the
required file .. This will take a lot of time ..
depending upon the speed of your line ..
Once downloaded ..run this file to install Java
28
COMPILING AND RUNNING A JAVA PROGRAM
 Java source code files (files with a .java
extension) are compiled into a format called
bytecode (files with a .class extension), which
can then be executed by a Java interpreter.
Compiled Java code can run on most
computers because Java interpreters and
runtime environments, known as Java Virtual
Machines (VMs), exist for most operating
systems, including UNIX, the MACintosh OS,
and Windows. Bytecode can also be
converted directly into machine language
instructions by a just-in-time compiler (JIT).
29
FOR EXAMPLE
 Create a file named say .. addition.java
using some editor say wordpad.
 From the command line type the following
– javac addition.java (java code compiled to a
bytecode)
 A file called addition.class(bytecode) is
created,
 Now type
java addition (bytecode being executed by java
interpreter)
And you will get the results
30
NUMBER LITERALS
A literal is a constant value that
appears directly in the program. For
example, 34, 1,000,000, and 5.0 are
literals in the following
statements:
int i = 34;
long l = 1000000;
double d = 5.0;
31
INTEGER LITERALS
An integer literal can be assigned to an
integer variable as long as it can fit into
the variable. A compilation error would
occur if the literal were too large for the
variable to hold. For example, the statement
byte b = 1000 would cause a compilation
error, because 1000 cannot be stored in a
variable of the byte type.
An integer literal is assumed to be of the int
type, whose value is between -231 (-
2147483648) to 231–1 (2147483647). To denote
an integer literal of the long type, append
it with the letter L or l. L is preferred
because l (lowercase L) can easily be
confused with 1 (the digit one).
32
FLOATING-POINT LITERALS
Floating-point literals are written
with a decimal point. By default, a
floating-point literal is treated as a
double type value. For example, 5.0 is
considered a double value, not a float
value. You can make a number a float
by appending the letter f or F, and
make a number a double by appending
the letter d or D. For example, you
can use 100.2f or 100.2F for a float
number, and 100.2d or 100.2D for a
double number.
33
SCIENTIFIC NOTATION
Floating-point literals can also be
specified in scientific notation,
for example, 1.23456e+2, same as
1.23456e2, is equivalent to 123.456,
and 1.23456e-2 is equivalent to
0.0123456. E (or e) represents an
exponent and it can be either in
lowercase or uppercase.
34
ARITHMETIC EXPRESSIONS
35
)
9
4
(
9
)
)(
5
(
10
5
4
3
y
x
x
x
c
b
a
y
x 







is translated to
(3+4*x)/5 – 10*(y-5)*(a+b+c)/x +
9*(4/x + (9+x)/y)
SHORTCUT ASSIGNMENT OPERATORS
36
Operator Example Equivalent
+= i+=8 i = i+8
-= f-=8.0 f = f-8.0
*= i*=8 i = i*8
/= i/=8 i = i/8
%= i%=8 i = i%8
INCREMENT AND
DECREMENT OPERATORS
37
x++; // Same as x = x + 1;
++x; // Same as x = x + 1;
x––; // Same as x = x - 1;
––x; // Same as x = x - 1;
suffix
prefix
suffix
prefix
INCREMENT AND
DECREMENT OPERATORS, CONT.
38
int i=10;
int newNum = 10*i++;
int newNum = 10*i;
i = i + 1;
Equivalent to
int i=10;
int newNum = 10*(++i);
i = i + 1;
int newNum = 10*i;
Equivalent to
INCREMENT AND
DECREMENT OPERATORS, CONT.
39
Using increment and decrement operators
makes expressions short,
but it also makes them complex and
difficult to read.
Avoid using these operators in
expressions that modify multiple
variables, or the same variable for
multiple times such as this: int k = ++i
+ i. Its not a good programming
40
public class assignment_operators {
public static void main(String[] args) {
// declare variables
int x = 10;
int y = 5;
int z = 3;
System.out.println("x = "+x+", y = "+y+", z = "+z);
x++; // x = x+1;
y += x; // y = y+x;
z *= x; // z = z*x;
System.out.println("Now x = "+x+", y = "+y+", z = "+z);
x--; // x = x-1;
y *= x; // y = y*x;
z %= x; // z = z%x;
System.out.println("And now x = "+x+", y = "+y+", z = "+z);
System.exit(0);
}
}
41
public class circle_area {
public static void main(String[] args) {
// declare variables
double radius, area;
// assign radius of the circle
radius = 3.00;
area = radius * radius * 3.14159 ;
System.out.println("The area of the circle of radius " + radius +
" is " + area);
System.exit(0);
}
}
42
public class circle_area_pi {
public static void main(String[] args) {
final double PI = 3.14159;
// declare variables
double radius, area;
// assign radius of the circle
radius = 3.00;
area = radius * radius * PI ;
System.out.println("The area of the circle of radius " + radius +
" is " + area);
System.exit(0);
}
}
ASSIGNMENT EXPRESSIONS AND
ASSIGNMENT STATEMENTS
Prior to Java 2, all the expressions can
be used as statements. Since Java 2, only
the following types of expressions can be
statements:
variable op= expression; // Where op is +,
-, *, /, or %
++variable;
variable++;
--variable;
variable--;
43
NUMERIC TYPE CONVERSION
Consider the following statements:
byte i = 100;
long k = i*3+4;
double d = i*3.1+k/2;
int x = k; //(Wrong)
long k = x; //(fine,implicit casting)
44
TYPE CASTING
 double
 float
 long
 int
 short
 byte
45
TYPE CASTING, CONT.
Implicit casting
double d = 3; (type widening)
Explicit casting
int i = (int)3.0; (type narrowing)
What is wrong? int x = 5/2.0;
46
ANSWER
 Needs explicit type cast
 int x = (int) 5/2.0;
47
CHARACTER DATA TYPE
char letter = 'A'; (ASCII)
char numChar = '4'; (ASCII)
char letter = 'u0041'; (Unicode)
char numChar = 'u0034'; (Unicode)
Special characters
char tab = ‘t’;
48
UNICODE FORMAT
49
Description Escape Sequence Unicode
Backspace b u0008
Tab t u0009
Linefeed n u000a
Carriage return r u000d
APPENDIX B: ASCII CHARACTER SET
50
ASCII Character Set is a subset of the Unicode from u0000 to u007f
ASCII CHARACTER SET, CONT.
51
ASCII Character Set is a subset of the Unicode from u0000 to u007f
CASTING BETWEEN CHAR AND NUMERIC TYPES
52
int i = 'a'; // Same as int i = (int)'a';
char c = 97; // Same as char c = (char)97;
THE BOOLEAN TYPE AND
OPERATORS
boolean lightsOn = true;
boolean lightsOn = false;
boolean b = (1 > 2);
 && (and) (1 < x) && (x < 100)
 || (or) (lightsOn) || (isDayTime)
 ! (not) !(isStopped)
53
COMPARISON OPERATORS
54
Operator Name
< less than
<= less than or equal to
> greater than
>= greater than or equal to
== equal to
!= not equal to
BOOLEAN OPERATORS
55
Operator Name
! not
&& and
|| or
^ exclusive or
TRUTH TABLE FOR OPERATOR !
56
Truth Table for Operator !
Operand !Operand
true false
false true
TRUTH TABLE FOR OPERATOR &&
57
Operand1 Operand2 Operand1 &&
Operand2
false false false
false true false
true false false
true true true
TRUTH TABLE FOR OPERATOR ||
58
Operand1 Operand2 Operand1 ||
Operand2
false false false
false true true
true false true
true true true
OPERATOR PRECEDENCE
How to evaluate
3 + 4 * 4 > 5 * (4 + 3) - ++i
59
OPERATOR PRECEDENCE
 var++, var--
 +, - (Unary plus and minus), ++var,--var
 (type) Casting
 ! (Not)
 *, /, % (Multiplication, division, and modulus)
 +, - (Binary addition and subtraction)
 <, <=, >, >= (Comparison)
 ==, !=; (Equality)
 & (Unconditional AND)
 ^ (Exclusive OR)
 | (Unconditional OR)
 && (Conditional AND) Short-circuit AND
 || (Conditional OR) Short-circuit OR
 =, +=, -=, *=, /=, %= (Assignment operator)
60
OPERATOR ASSOCIATIVITY
When two operators with the same
precedence are evaluated, the
associativity of the operators
determines the order of evaluation.
All binary operators except assignment
operators are left-associative.
a – b + c – d is equivalent to ((a
– b) + c) – d
Assignment operators are right-
associative. Therefore, the expression
a = b += c = 5 is equivalent to a =
(b += (c = 5))
61
OPERAND EVALUATION ORDER
The precedence and associativity
rules specify the order of the
operators, but do not specify
the order in which the operands
of a binary operator are
evaluated. Operands are
evaluated from left to right in
Java.
The left-hand operand of a
binary operator is evaluated
before any part of the right-
hand operand is evaluated.
62
OPERAND EVALUATION ORDER, CONT.
If no operands have side effects that
change the value of a variable, the
order of operand evaluation is
irrelevant. Interesting cases arise
when operands do have a side effect.
For example, x becomes 1 in the
following code, because a is evaluated
to 0 before ++a is evaluated to 1.
int a = 0;
int x = a + (++a);
But x becomes 2 in the following code,
because ++a is evaluated to 1, then a
is evaluated to 1.
int a = 0;
int x = ++a + a;
63
OPERATOR PRECEDENCE
How to evaluate
3 + 4 * 4 > 5 * (4 + 3) - ++i
Lets parenthisize
(3 + (4 * 4) ) > ( (5 * (4 + 3)) – (++i ) )
This is evaluates to
19 > (35 – (++i))
This evaluates to true if the value of i just before
this expression is > 15
64
GETTING INPUT FROM INPUT
DIALOG BOXES
String string =
JOptionPane.showInputDialog(
null, “Prompt Message”, “Dialog
Title”,
JOptionPane.QUESTION_MESSAGE));
where x is a string for the
prompting message and y is a
string for the title of the input
dialog box.
65
CONVERTTING STRINGS TO
INTEGERS
The input returned from the input dialog
box is a string. If you enter a numeric
value such as 123, it returns “123”. To
obtain the input as a number, you have to
convert a string into a number.
To convert a string into an int value,
you can use the static parseInt method in
the Integer class as follows:
int intValue =
Integer.parseInt(intString);
where intString is a numeric string such
as “123”.
66
CONVERTTING STRINGS TO
DOUBLES
To convert a string into a double
value, you can use the static
parseDouble method in the Double class
as follows:
double doubleValue
=Double.parseDouble(doubleString);
where doubleString is a numeric string
such as “123.45”.
67
EXAMPLE 2.2
ENTERING INPUT FROM DIALOG BOXES
68
This program first prompts the
user to enter a year as an int
value and checks if it is a
leap year, it then prompts you
to enter a double value and
checks if it is positive.
A year is a leap year if it is
divisible by 4 but not by 100,
or it is divisible by 400.
EXAMPLE 2.4
COMPUTING CHANGES
69
This program lets the user enter the amount in
decimal representing dollars and cents and output
a report listing the monetary equivalent in single
dollars, quarters, dimes, nickels, and pennies.
Your program should report maximum number of
dollars, then the maximum number of quarters,
and so on, in this order.
PROGRAMMING STYLE AND DOCUMENTATION
Appropriate Comments
Naming Conventions
Proper Indentation and Spacing
Lines
Block Styles
70
APPROPRIATE COMMENTS
Include a summary at the beginning of the program to explain
what the program does, its key features, its supporting data
structures, and any unique techniques it uses.
Include your name, class section, instruction, date, and a brief
description at the beginning of the program.
71
NAMING CONVENTIONS
 Choose meaningful and descriptive names.
 Variables and method names:
– Use lowercase. If the name consists of several words, concatenate all in
one, use lowercase for the first word, and capitalize the first letter of each
subsequent word in the name. For example, the variables radius
and area, and the method computeArea.
72
NAMING CONVENTIONS, CONT.
 Class names:
– Capitalize the first letter of each word in the name. For
example, the class name ComputeArea.
 Constants:
– Capitalize all letters in constants. For example, the
constant PI.
73
PROPER INDENTATION AND
SPACING
 Indentation
– Indent two spaces.
 Spacing
– Use blank line to separate segments of the code.
74
BLOCK STYLES
Use end-of-line style for braces.
75
public class Test
{
public static void main(String[] args)
{
System.out.println("Block Styles");
}
}
public class Test {
public static void main(String[] args) {
System.out.println("Block Styles");
}
}
End-of-line
style
Next-line
style
PROGRAMMING ERRORS
 Syntax Errors
– Detected by the compiler
 Runtime Errors
– Causes the program to abort
 Logic Errors
– Produces incorrect result
76
COMPILATION ERRORS
public class ShowSyntaxErrors {
public static void main(String[] args) {
i = 30
System.out.println(i+4);
}
77
RUNTIME ERRORS
public class ShowRuntimeErrors {
public static void main(String[] args) {
int i = 1 / 0;
}
}
78
LOGIC ERRORS
public class ShowLogicErrors {
// Determine if a number is between 1 and 100
inclusively
public static void main(String[] args) {
// Prompt the user to enter a number
String input =
JOptionPane.showInputDialog(null,
"Please enter an integer:",
"ShowLogicErrors",
JOptionPane.QUESTION_MESSAGE);
int number = Integer.parseInt(input);
// Display the result
System.out.println("The number is between 1
and 100, " +
"inclusively? " + ((1 < number) && (number
< 100))); 79

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a basic java programming and data type.ppt

  • 2. INTRODUCTION TO JAVA  What Is Java?  Getting Started With Java Programming – Create, Compile and Running a Java Application 2
  • 3. CHARACTERISTICS OF JAVA  Java is simple  Java is object-oriented  Java is distributed  Java is interpreted  Java is robust  Java is secure  Java is architecture-neutral  Java is portable  Java’s performance  Java is multithreaded  Java is dynamic 3
  • 4. GETTING STARTED WITH JAVA PROGRAMMING A Simple Java Application Compiling Programs Executing Applications 4
  • 5. A SIMPLE APPLICATION Example 1.1 //This application program prints Welcome //to Java! package chapter1; public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } } 5
  • 6. ANATOMY OF A JAVA PROGRAM  Comments  Reserved words  Modifiers  Statements  Blocks  Classes  Methods  The main method  The exit method 6
  • 7. COMMENTS In Java, comments are preceded by two slashes (//) in a line, or enclosed between /* and */ in one or multiple lines. When the compiler sees //, it ignores all text after // in the same line. When it sees /*, it scans for the next */ and ignores any text between /* and */. 7
  • 8. RESERVED WORDS Reserved words or keywords are words that have a specific meaning to the compiler and cannot be used for other purposes in the program. For example, when the compiler sees the word class, it understands that the word after class is the name for the class. Other reserved words in Example 1.1 are public, static, and void. Their use will be introduced later. 8
  • 9. MODIFIERS Java uses certain reserved words called modifiers that specify the properties of the data, methods, and classes and how they can be used. Examples of modifiers are public and static. Other modifiers are private, final, abstract, and protected. A public datum, method, or class can be accessed by other programs. A private datum or method cannot be accessed by other programs. 9
  • 10. STATEMENTS A statement represents an action or a sequence of actions. The statement System.out.println("Welcome to Java!"); in the program in Example 1.1 is a statement to display the greeting "Welcome to Java!" Every statement in Java ends with a semicolon (;). 10
  • 11. BLOCKS 11 A pair of braces in a program forms a block that groups components of a program. public class Test { public static void main(String[] args) { System.out.println("Welcome to Java!"); } } Class block Method block
  • 12. CLASSES The class is the essential Java construct. A class is a template or blueprint for objects. A java program is defined by using one or more classes. 12
  • 13. METHODS What is System.out.println? It is a method: a collection of statements that performs a sequence of operations to display a message on the console.  It can be used even without fully understanding the details of how it works. It is used by invoking a statement with a string argument. The string argument is enclosed within parentheses. In this case, the argument is "Welcome to Java!" You can call the same println method with a different argument to print a different message. 13
  • 14. MAIN METHOD The main method provides the control of program flow. The Java interpreter executes the application by invoking the main method. The main method looks like this: public static void main(String[] args) { // Statements; } 14
  • 15. THE EXIT METHOD Use Exit to terminate the program and stop all threads. When your program starts, a thread is spawned to run the program. To terminate the thread, you have to invoke the exit method. 15
  • 16. PRIMITIVE DATA TYPES AND OPERATIONS  Introduce Programming with an Example  Identifiers, Variables, and Constants  Primitive Data Types – byte, short, int, long, float, double, char, boolean  Expressions  Operators, Precedence, Associativity, Operand Evaluation Order: ++, --, *, /, %, +=, -=, *=, /=, %=, ^, &, |, +, -,  Getting Input from Input Dialog Boxes  Case Studies (Computing Mortgage, and Computing Changes)  Style and Documentation Guidelines  Syntax Errors, Runtime Errors, and Logic Errors 16
  • 17. IDENTIFIERS  An identifier is a sequence of characters that consist of letters, digits, underscores (_), and dollar signs ($).  An identifier must start with a letter, an underscore (_), or a dollar sign ($). It cannot start with a digit.  An identifier cannot be a reserved word. (See Appendix A, “Java Keywords,” for a list of reserved words).  An identifier cannot be true, false, or null.  An identifier can be of any length. 17
  • 18. VARIABLES // Compute the first area radius = 1.0; area = radius*radius*3.14159; System.out.println("The area is “ + area + " for radius "+radius); // Compute the second area radius = 2.0; area = radius*radius*3.14159; System.out.println("The area is “ + area + " for radius "+radius); 18
  • 19. DECLARING VARIABLES int x; // Declare x to be an // integer variable; double radius; // Declare radius to // be a double variable; char a; // Declare a to be a // character variable; 19
  • 20. NUMERICAL DATA TYPES (P.33) byte 8 bits short 16 bits int 32 bits long 64 bits float 32 bits double 64 bits 20
  • 21. ASSIGNMENT STATEMENTS x = 1; // Assign 1 to x; radius = 1.0; // Assign 1.0 to radius; a = 'A'; // Assign 'A' to a; 21
  • 22. DECLARING AND INITIALIZING IN ONE STEP  int x = 1;  double d = 1.4;  float f = 1.4; Is this statement correct? 22
  • 23. CONSTANTS final datatype CONSTANTNAME = VALUE; final double PI = 3.14159; final int SIZE = 3; 23
  • 24. OPERATORS +, -, *, /, and % 5/2 yields an integer 2. 5.0/2 yields a double value 2.5 5 % 2 yields 1 (the remainder of the division) 5.0 % 2 is not defined : modulo is defined only for integers. 24
  • 25. NOTE Calculations involving floating-point numbers are approximated because these numbers are not stored with complete accuracy. For example, System.out.println(1 - 0.1 - 0.1 - 0.1 - 0.1 - 0.1); displays 0.5000000000000001, not 0.5, and System.out.println(1.0 - 0.9); displays 0.09999999999999998, not 0.1. Integers are stored precisely. Therefore, calculations with integers yield a precise integer result. 25
  • 26. EXAMPLE PROGRAM 1: ADDITION 26 public class addition { public static void main(String[] args) { // declare variables int x, y, z; // Specify values of x and y x = 2; y = 3; z = x + y; System.out.println("x has a value of " + x); System.out.println("y has a value of " + y); System.out.println("The sum of x + y is " + z); System.exit(0); } }
  • 27. EXAMPLE PROGRAM 2 : DIVISION 27 public class division { public static void main ( String[] args) { //declare variables int x, y, z ; x = 12; y = 4; z = x / y ; System.out.println("x has a value of " + x); System.out.println("y has a value of " + y); System.out.println("x divided by y is " + z); System.exit(0); } }
  • 28. DOWNLOAD JAVA  From www.java.sun.com/j2se  Click on j2se 5.0  See on your right (popular downloads) ..click on j2se 5.0  Click on download jdk 5.0 update 3  Accept the agreement and continue  Download the version as per your platform  For example, for Windows click on Windows offline installation – this will download the required file .. This will take a lot of time .. depending upon the speed of your line .. Once downloaded ..run this file to install Java 28
  • 29. COMPILING AND RUNNING A JAVA PROGRAM  Java source code files (files with a .java extension) are compiled into a format called bytecode (files with a .class extension), which can then be executed by a Java interpreter. Compiled Java code can run on most computers because Java interpreters and runtime environments, known as Java Virtual Machines (VMs), exist for most operating systems, including UNIX, the MACintosh OS, and Windows. Bytecode can also be converted directly into machine language instructions by a just-in-time compiler (JIT). 29
  • 30. FOR EXAMPLE  Create a file named say .. addition.java using some editor say wordpad.  From the command line type the following – javac addition.java (java code compiled to a bytecode)  A file called addition.class(bytecode) is created,  Now type java addition (bytecode being executed by java interpreter) And you will get the results 30
  • 31. NUMBER LITERALS A literal is a constant value that appears directly in the program. For example, 34, 1,000,000, and 5.0 are literals in the following statements: int i = 34; long l = 1000000; double d = 5.0; 31
  • 32. INTEGER LITERALS An integer literal can be assigned to an integer variable as long as it can fit into the variable. A compilation error would occur if the literal were too large for the variable to hold. For example, the statement byte b = 1000 would cause a compilation error, because 1000 cannot be stored in a variable of the byte type. An integer literal is assumed to be of the int type, whose value is between -231 (- 2147483648) to 231–1 (2147483647). To denote an integer literal of the long type, append it with the letter L or l. L is preferred because l (lowercase L) can easily be confused with 1 (the digit one). 32
  • 33. FLOATING-POINT LITERALS Floating-point literals are written with a decimal point. By default, a floating-point literal is treated as a double type value. For example, 5.0 is considered a double value, not a float value. You can make a number a float by appending the letter f or F, and make a number a double by appending the letter d or D. For example, you can use 100.2f or 100.2F for a float number, and 100.2d or 100.2D for a double number. 33
  • 34. SCIENTIFIC NOTATION Floating-point literals can also be specified in scientific notation, for example, 1.23456e+2, same as 1.23456e2, is equivalent to 123.456, and 1.23456e-2 is equivalent to 0.0123456. E (or e) represents an exponent and it can be either in lowercase or uppercase. 34
  • 36. SHORTCUT ASSIGNMENT OPERATORS 36 Operator Example Equivalent += i+=8 i = i+8 -= f-=8.0 f = f-8.0 *= i*=8 i = i*8 /= i/=8 i = i/8 %= i%=8 i = i%8
  • 37. INCREMENT AND DECREMENT OPERATORS 37 x++; // Same as x = x + 1; ++x; // Same as x = x + 1; x––; // Same as x = x - 1; ––x; // Same as x = x - 1; suffix prefix suffix prefix
  • 38. INCREMENT AND DECREMENT OPERATORS, CONT. 38 int i=10; int newNum = 10*i++; int newNum = 10*i; i = i + 1; Equivalent to int i=10; int newNum = 10*(++i); i = i + 1; int newNum = 10*i; Equivalent to
  • 39. INCREMENT AND DECREMENT OPERATORS, CONT. 39 Using increment and decrement operators makes expressions short, but it also makes them complex and difficult to read. Avoid using these operators in expressions that modify multiple variables, or the same variable for multiple times such as this: int k = ++i + i. Its not a good programming
  • 40. 40 public class assignment_operators { public static void main(String[] args) { // declare variables int x = 10; int y = 5; int z = 3; System.out.println("x = "+x+", y = "+y+", z = "+z); x++; // x = x+1; y += x; // y = y+x; z *= x; // z = z*x; System.out.println("Now x = "+x+", y = "+y+", z = "+z); x--; // x = x-1; y *= x; // y = y*x; z %= x; // z = z%x; System.out.println("And now x = "+x+", y = "+y+", z = "+z); System.exit(0); } }
  • 41. 41 public class circle_area { public static void main(String[] args) { // declare variables double radius, area; // assign radius of the circle radius = 3.00; area = radius * radius * 3.14159 ; System.out.println("The area of the circle of radius " + radius + " is " + area); System.exit(0); } }
  • 42. 42 public class circle_area_pi { public static void main(String[] args) { final double PI = 3.14159; // declare variables double radius, area; // assign radius of the circle radius = 3.00; area = radius * radius * PI ; System.out.println("The area of the circle of radius " + radius + " is " + area); System.exit(0); } }
  • 43. ASSIGNMENT EXPRESSIONS AND ASSIGNMENT STATEMENTS Prior to Java 2, all the expressions can be used as statements. Since Java 2, only the following types of expressions can be statements: variable op= expression; // Where op is +, -, *, /, or % ++variable; variable++; --variable; variable--; 43
  • 44. NUMERIC TYPE CONVERSION Consider the following statements: byte i = 100; long k = i*3+4; double d = i*3.1+k/2; int x = k; //(Wrong) long k = x; //(fine,implicit casting) 44
  • 45. TYPE CASTING  double  float  long  int  short  byte 45
  • 46. TYPE CASTING, CONT. Implicit casting double d = 3; (type widening) Explicit casting int i = (int)3.0; (type narrowing) What is wrong? int x = 5/2.0; 46
  • 47. ANSWER  Needs explicit type cast  int x = (int) 5/2.0; 47
  • 48. CHARACTER DATA TYPE char letter = 'A'; (ASCII) char numChar = '4'; (ASCII) char letter = 'u0041'; (Unicode) char numChar = 'u0034'; (Unicode) Special characters char tab = ‘t’; 48
  • 49. UNICODE FORMAT 49 Description Escape Sequence Unicode Backspace b u0008 Tab t u0009 Linefeed n u000a Carriage return r u000d
  • 50. APPENDIX B: ASCII CHARACTER SET 50 ASCII Character Set is a subset of the Unicode from u0000 to u007f
  • 51. ASCII CHARACTER SET, CONT. 51 ASCII Character Set is a subset of the Unicode from u0000 to u007f
  • 52. CASTING BETWEEN CHAR AND NUMERIC TYPES 52 int i = 'a'; // Same as int i = (int)'a'; char c = 97; // Same as char c = (char)97;
  • 53. THE BOOLEAN TYPE AND OPERATORS boolean lightsOn = true; boolean lightsOn = false; boolean b = (1 > 2);  && (and) (1 < x) && (x < 100)  || (or) (lightsOn) || (isDayTime)  ! (not) !(isStopped) 53
  • 54. COMPARISON OPERATORS 54 Operator Name < less than <= less than or equal to > greater than >= greater than or equal to == equal to != not equal to
  • 55. BOOLEAN OPERATORS 55 Operator Name ! not && and || or ^ exclusive or
  • 56. TRUTH TABLE FOR OPERATOR ! 56 Truth Table for Operator ! Operand !Operand true false false true
  • 57. TRUTH TABLE FOR OPERATOR && 57 Operand1 Operand2 Operand1 && Operand2 false false false false true false true false false true true true
  • 58. TRUTH TABLE FOR OPERATOR || 58 Operand1 Operand2 Operand1 || Operand2 false false false false true true true false true true true true
  • 59. OPERATOR PRECEDENCE How to evaluate 3 + 4 * 4 > 5 * (4 + 3) - ++i 59
  • 60. OPERATOR PRECEDENCE  var++, var--  +, - (Unary plus and minus), ++var,--var  (type) Casting  ! (Not)  *, /, % (Multiplication, division, and modulus)  +, - (Binary addition and subtraction)  <, <=, >, >= (Comparison)  ==, !=; (Equality)  & (Unconditional AND)  ^ (Exclusive OR)  | (Unconditional OR)  && (Conditional AND) Short-circuit AND  || (Conditional OR) Short-circuit OR  =, +=, -=, *=, /=, %= (Assignment operator) 60
  • 61. OPERATOR ASSOCIATIVITY When two operators with the same precedence are evaluated, the associativity of the operators determines the order of evaluation. All binary operators except assignment operators are left-associative. a – b + c – d is equivalent to ((a – b) + c) – d Assignment operators are right- associative. Therefore, the expression a = b += c = 5 is equivalent to a = (b += (c = 5)) 61
  • 62. OPERAND EVALUATION ORDER The precedence and associativity rules specify the order of the operators, but do not specify the order in which the operands of a binary operator are evaluated. Operands are evaluated from left to right in Java. The left-hand operand of a binary operator is evaluated before any part of the right- hand operand is evaluated. 62
  • 63. OPERAND EVALUATION ORDER, CONT. If no operands have side effects that change the value of a variable, the order of operand evaluation is irrelevant. Interesting cases arise when operands do have a side effect. For example, x becomes 1 in the following code, because a is evaluated to 0 before ++a is evaluated to 1. int a = 0; int x = a + (++a); But x becomes 2 in the following code, because ++a is evaluated to 1, then a is evaluated to 1. int a = 0; int x = ++a + a; 63
  • 64. OPERATOR PRECEDENCE How to evaluate 3 + 4 * 4 > 5 * (4 + 3) - ++i Lets parenthisize (3 + (4 * 4) ) > ( (5 * (4 + 3)) – (++i ) ) This is evaluates to 19 > (35 – (++i)) This evaluates to true if the value of i just before this expression is > 15 64
  • 65. GETTING INPUT FROM INPUT DIALOG BOXES String string = JOptionPane.showInputDialog( null, “Prompt Message”, “Dialog Title”, JOptionPane.QUESTION_MESSAGE)); where x is a string for the prompting message and y is a string for the title of the input dialog box. 65
  • 66. CONVERTTING STRINGS TO INTEGERS The input returned from the input dialog box is a string. If you enter a numeric value such as 123, it returns “123”. To obtain the input as a number, you have to convert a string into a number. To convert a string into an int value, you can use the static parseInt method in the Integer class as follows: int intValue = Integer.parseInt(intString); where intString is a numeric string such as “123”. 66
  • 67. CONVERTTING STRINGS TO DOUBLES To convert a string into a double value, you can use the static parseDouble method in the Double class as follows: double doubleValue =Double.parseDouble(doubleString); where doubleString is a numeric string such as “123.45”. 67
  • 68. EXAMPLE 2.2 ENTERING INPUT FROM DIALOG BOXES 68 This program first prompts the user to enter a year as an int value and checks if it is a leap year, it then prompts you to enter a double value and checks if it is positive. A year is a leap year if it is divisible by 4 but not by 100, or it is divisible by 400.
  • 69. EXAMPLE 2.4 COMPUTING CHANGES 69 This program lets the user enter the amount in decimal representing dollars and cents and output a report listing the monetary equivalent in single dollars, quarters, dimes, nickels, and pennies. Your program should report maximum number of dollars, then the maximum number of quarters, and so on, in this order.
  • 70. PROGRAMMING STYLE AND DOCUMENTATION Appropriate Comments Naming Conventions Proper Indentation and Spacing Lines Block Styles 70
  • 71. APPROPRIATE COMMENTS Include a summary at the beginning of the program to explain what the program does, its key features, its supporting data structures, and any unique techniques it uses. Include your name, class section, instruction, date, and a brief description at the beginning of the program. 71
  • 72. NAMING CONVENTIONS  Choose meaningful and descriptive names.  Variables and method names: – Use lowercase. If the name consists of several words, concatenate all in one, use lowercase for the first word, and capitalize the first letter of each subsequent word in the name. For example, the variables radius and area, and the method computeArea. 72
  • 73. NAMING CONVENTIONS, CONT.  Class names: – Capitalize the first letter of each word in the name. For example, the class name ComputeArea.  Constants: – Capitalize all letters in constants. For example, the constant PI. 73
  • 74. PROPER INDENTATION AND SPACING  Indentation – Indent two spaces.  Spacing – Use blank line to separate segments of the code. 74
  • 75. BLOCK STYLES Use end-of-line style for braces. 75 public class Test { public static void main(String[] args) { System.out.println("Block Styles"); } } public class Test { public static void main(String[] args) { System.out.println("Block Styles"); } } End-of-line style Next-line style
  • 76. PROGRAMMING ERRORS  Syntax Errors – Detected by the compiler  Runtime Errors – Causes the program to abort  Logic Errors – Produces incorrect result 76
  • 77. COMPILATION ERRORS public class ShowSyntaxErrors { public static void main(String[] args) { i = 30 System.out.println(i+4); } 77
  • 78. RUNTIME ERRORS public class ShowRuntimeErrors { public static void main(String[] args) { int i = 1 / 0; } } 78
  • 79. LOGIC ERRORS public class ShowLogicErrors { // Determine if a number is between 1 and 100 inclusively public static void main(String[] args) { // Prompt the user to enter a number String input = JOptionPane.showInputDialog(null, "Please enter an integer:", "ShowLogicErrors", JOptionPane.QUESTION_MESSAGE); int number = Integer.parseInt(input); // Display the result System.out.println("The number is between 1 and 100, " + "inclusively? " + ((1 < number) && (number < 100))); 79

Editor's Notes

  1. First Class: Introduction, Prerequisites, Advices, Syllabus Lab 1: Create a Java Project, Compile, and Run. Show syntax errors Print program Capture screen shots, and save it in Word, and print it. Homework One: Check in the class randomly.