Interactive Paper: Past, Present and FutureBeat Signer
Presentation given at PaperComp 2010, 1st International Workshop on Paper Computing, Copenhagen, Denmark, September 2010
ABSTRACT: Over the last few years, there has been a significant increase in the number of researchers dealing with the integration of paper and digital information or services. While recent technological developments enable new forms of paper-digital integration and interaction, some of the original research on interactive paper dates back almost twenty years. We give a brief overview of the most relevant past and current interactive paper developments. Then, based on our experience in developing a wide variety of interactive paper solutions over the last decade, as well as the results of other research groups, we outline future directions and challenges for the realisation of innovative interactive paper solutions.
Further, we propose the definition of common data formats and interactive paper design patterns to ensure future cross-application and framework interoperability.
Towards a Framework for Dynamic Data PhysicalisationBeat Signer
Presentation given at the International Workshop Toward a Design Language for Data Physicalization, Berlin, Germany, October 2018
ABSTRACT: Advanced data visualisation techniques enable the exploration and analysis of large datasets. Recently, there is the emerging field of data physicalisation, where data is represented in physical space (e.g. via physical models) and can no longer only be explored visually, but also by making use of other senses such as touch. Most existing data physicalisation solutions are static and cannot be dynamically updated based on a user's interaction. Our goal is to develop a framework for new forms of dynamic data physicalisation in order to support an interactive exploration and analysis of datasets. Based on a study of the design space for dynamic data physicalisation, we are therefore working on a grammar for representing the fundamental physical operations and interactions that can be applied to the underlying data. Our envisioned extensible data physicalisation framework will enable the rapid prototyping of dynamic data physicalisations and thereby support researchers who want to experiment with new combinations of physical variables or output devices for dynamic data physicalisation as well as designers and application developers who are interested in the development of innovative dynamic data physicalisation solutions.
Paper: https://www.academia.edu/37336859/Towards_a_Framework_for_Dynamic_Data_Physicalisation
Cross-Media Information Spaces and Architectures (CISA)Beat Signer
Research on cross-media information spaces and architectures covering interactive paper, personal information management, data physicalisation, document engineering, gesture recognition, presentation tools, next generation user interfaces and other topics.
From PaperPoint to MindXpres - Towards Enhanced Presentation ToolsBeat Signer
Presentation given at Education Thursday, December, 2014
Related publications:
PaperPoint: https://www.academia.edu/175439/
MindXpres: https://www.academia.edu/7719770/
Smart Crowd Analyzer is a real-time system for indoor crowd analysis. The system is implemented based on a people counter, that detects individuals as well as group of individuals. With bi-directional counting, age and gender determination; as well as regular customer detection system; it proves to be an ideal mechanism for crowd analysis. All these analysis are then reported on a website that provides stats and business insights to its users.
BIM: The Promise of an Integrated Approach to Project DeliveryAWC|WEST
A presentation about (1) The technological and business practice influences that are impacting today’s architectural practice;
(2) The difference between Little-BIM and Big-BIM; (3) The relationship of Integrated Project Delivery in Big-BIM; (4) A practical discussion of resources to implement BIM; and (5) The practical uses for the BIM model
Interactive Paper: Past, Present and FutureBeat Signer
Presentation given at PaperComp 2010, 1st International Workshop on Paper Computing, Copenhagen, Denmark, September 2010
ABSTRACT: Over the last few years, there has been a significant increase in the number of researchers dealing with the integration of paper and digital information or services. While recent technological developments enable new forms of paper-digital integration and interaction, some of the original research on interactive paper dates back almost twenty years. We give a brief overview of the most relevant past and current interactive paper developments. Then, based on our experience in developing a wide variety of interactive paper solutions over the last decade, as well as the results of other research groups, we outline future directions and challenges for the realisation of innovative interactive paper solutions.
Further, we propose the definition of common data formats and interactive paper design patterns to ensure future cross-application and framework interoperability.
Towards a Framework for Dynamic Data PhysicalisationBeat Signer
Presentation given at the International Workshop Toward a Design Language for Data Physicalization, Berlin, Germany, October 2018
ABSTRACT: Advanced data visualisation techniques enable the exploration and analysis of large datasets. Recently, there is the emerging field of data physicalisation, where data is represented in physical space (e.g. via physical models) and can no longer only be explored visually, but also by making use of other senses such as touch. Most existing data physicalisation solutions are static and cannot be dynamically updated based on a user's interaction. Our goal is to develop a framework for new forms of dynamic data physicalisation in order to support an interactive exploration and analysis of datasets. Based on a study of the design space for dynamic data physicalisation, we are therefore working on a grammar for representing the fundamental physical operations and interactions that can be applied to the underlying data. Our envisioned extensible data physicalisation framework will enable the rapid prototyping of dynamic data physicalisations and thereby support researchers who want to experiment with new combinations of physical variables or output devices for dynamic data physicalisation as well as designers and application developers who are interested in the development of innovative dynamic data physicalisation solutions.
Paper: https://www.academia.edu/37336859/Towards_a_Framework_for_Dynamic_Data_Physicalisation
Cross-Media Information Spaces and Architectures (CISA)Beat Signer
Research on cross-media information spaces and architectures covering interactive paper, personal information management, data physicalisation, document engineering, gesture recognition, presentation tools, next generation user interfaces and other topics.
From PaperPoint to MindXpres - Towards Enhanced Presentation ToolsBeat Signer
Presentation given at Education Thursday, December, 2014
Related publications:
PaperPoint: https://www.academia.edu/175439/
MindXpres: https://www.academia.edu/7719770/
Smart Crowd Analyzer is a real-time system for indoor crowd analysis. The system is implemented based on a people counter, that detects individuals as well as group of individuals. With bi-directional counting, age and gender determination; as well as regular customer detection system; it proves to be an ideal mechanism for crowd analysis. All these analysis are then reported on a website that provides stats and business insights to its users.
BIM: The Promise of an Integrated Approach to Project DeliveryAWC|WEST
A presentation about (1) The technological and business practice influences that are impacting today’s architectural practice;
(2) The difference between Little-BIM and Big-BIM; (3) The relationship of Integrated Project Delivery in Big-BIM; (4) A practical discussion of resources to implement BIM; and (5) The practical uses for the BIM model
Microsoft Technology Associate Certification is an entry level professional industry standard certificate for candidate entering the software development field in any industry. The brochure provides a pathways to Microsoft Technology Associate (MTA) Certification in Software Development using Microsoft.
Join us on Wednesday, October 19th, for our webinar, "What Comes After MBSE?" SPEC Innovations President and Founder, Dr. Steven Dam, will discuss the future of our industry. Since 2007, the focus has been moving from document-based systems engineering to model-based systems engineering (MBSE). With our ever-changing industry and the update to SysML V2, we believe there will be a massive move toward more data-driven systems engineering.
Dr. Dam will dive deeper into the past and present of Systems Engineering, and how this will take us into the future of Data-Driven Systems Engineering. He will share how SPEC Innovations is currently moving into this trend using Innoslate and its power of migration. There will be a time in the end for questions, so bring any you may have with you.
Anonymous Assignments: Core product or Customisation?BlackboardEMEA
The Electronic Management of Assessment (EMA) has been defined as a key strategic project by the UK Heads of e-Learning Forum and other national agencies such as the Jisc and UCISA within the UK higher education sector, with the preservation of student anonymity to ensure fairness in the marking process a key requirement for many institutions. The University of York has had a longstanding interest in this assessment domain, and has been supporting anonymous assignment file submission since 2007 through a locally developed building block extension to Blackboard. Blackboard’s introduction of anonymous marking in 2014 (April release) was a welcome contribution to the institutional tool-set and has also offered some important functionality to meet these demands, supporting the continued growth of summative e-submission within the sector.
This session will provide participants with a detailed overview of the ‘end-to end’ workflow currently supported by York’s anonymous assignment toolset, from student submission in Blackboard to distribution of feedback and marks to students via the student records system (SITS e:Vision). The reactions of students, markers and departmental administrators to the increased uptake of EMA will be discussed, with the presentation drawing on detailed evaluation from a range of academic departments, also highlighting areas for further development of the bespoke toolset.
The bespoke approach developed by York will be compared and contrasted with the parallel development of anonymous marking within Blackboard Learn’s assignment tool. We will reflect on our immediate priorities for technical development in this area, given the enhancements in the core product and the promising development work which Blackboard is currently undertaking with SITS Tribal towards a more closely integrated assessment pathway, and will consider the strengths of our locally developed workflow and potential of the core Blackboard tools in relation to our established requirements for EMA. Participants will be invited to consider the pros and cons of both approaches, the implications for the development of assessment and feedback strategies and how Blackboard’s assignment toolset might be developed moving forward.
Indoor Positioning Using the OpenHPS FrameworkBeat Signer
Research paper presentation given at IPIN 2021, Lloret de Mar, Spain.
Hybrid positioning frameworks use various sensors and algorithms to enhance positioning through different types of fusion. The optimisation of the fusion process requires the testing of different algorithm parameters and optimal lowas well as high-level sensor fusion techniques. The presented OpenHPS open source hybrid positioning system is a modular framework managing individual nodes in a process network, which can be configured to support concrete positioning use cases or to adapt to specific technologies. This modularity allows developers to rapidly develop and optimise their positioning system while still providing them the flexibility to add their own algorithms. In this paper we discuss how a process network developed with OpenHPS can be used to realise a customisable indoor positioning solution with an offline and online stage, and how it can be adapted for high accuracy or low latency. For the demonstration and validation of our indoor positioning solution, we further compiled a publicly available dataset containing data from WLAN access points, BLE beacons as well as several trajectories that include IMU data.
Research paper: https://beatsigner.com/publications/indoor-positioning-using-the-openhps-framework.pdf
Personalised Learning Environments Based on Knowledge Graphs and the Zone of ...Beat Signer
Presentation given at CSEDU 2022, Virtual Event.
The learning of new knowledge and skills often requires previous knowledge, which can lead to some frustration if a teacher does not know a learner's exact knowledge and skills and therefore confronts them with exercises that are too difficult to solve. We present a solution to address this issue when teaching techniques and skills in the domain of table tennis, based on the concrete needs of trainers that we have investigated in a survey. We present a conceptual model for the representation of knowledge graphs as well as the level at which individual players already master parts of this knowledge graph. Our fine-grained model enables the automatic suggestion of optimal exercises in a player's so-called zone of proximal development, and our domain-specific application allows table tennis trainers to schedule their training sessions and exercises based on this rich information. In an initial evaluation of the resulting solution for personalised learning environments, we received positive and promising feedback from trainers. We are currently investigating how our approach and conceptual model can be generalised to some more traditional educational settings and how the personalised learning environment might be further improved based on the expressive concepts of the presented model.
Research paper: https://beatsigner.com/publications/personalised-learning-environments-based-on-knowledge-graphs-and-the-zone-of-proximal-development.pdf
Cross-Media Technologies and Applications - Future Directions for Personal In...Beat Signer
Webinar given at icity Lab Talks - The Digital Value Chain
In this talk, I will first provide an overview of the lab’s research on a general data-driven approach for cross-media information system and architectures based on the resource-selector-link (RSL) hypermedia metamodel. We will then have a look at several cross-media applications for personal information management and next-generation presentation solutions (MindXpres). Finally, I will outline the lab’s most recent research on tangible interaction and dynamic data physicalisation.
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming CurriculaBeat Signer
Presentation given at CSEDU 2023, Prague, Czech Republic.
The tech industry is a fast-growing field, with many companies facing issues in finding skilled workers to fill their open vacancies. At the same time, many people have limited access to the quality education necessary to enter this job market. To address this issue, various small and often volunteer-run non-profit organisations have emerged to up-skill capable learners. However, these organisations face tight constraints and many challenges while trying to design and deliver high-quality education to their learners. In this position paper, we discuss some of these challenges and present a preliminary version of a curriculum packager addressing some of these issues. Our proposed solution, inspired by first-hand experience in these organisations as well as computing education research (CER), is based on a combination of micromaterials, study lenses and a companion mobile application. While our solution is designed for the specific context of small organisations providing vocational ICT training, it can also be applied to the broader domain of learning environments facing similar constraints.
Research paper: https://beatsigner.com/publications/codeschool-in-a-box-a-low-barrier-approach-to-packaging-programming-curricula.pdf
Cross-Media Document Linking and NavigationBeat Signer
Presentation given at DocEng 2018, 18th ACM Symposium on Document Engineering, Halifax, Canada, August 2018
ABSTRACT: Documents do often not exist in isolation but are implicitly or explicitly linked to parts of other documents. However, due to a multitude of proprietary document formats with rather simple link models, today's possibilities for creating hyperlinks between snippets of information in different document formats are limited. In previous work, we have presented a dynamically extensible cross-document link service overcoming the limitations of the simple link models supported by most existing document formats. Based on a plug-in mechanism, our link service enables the linking across different document types. In this paper, we assess the extensibility of our link service by integrating some document formats as well as third-party document viewers. We illustrate the flexibility of creating advanced hyperlinks across these document formats and viewers that cannot be realised with existing linking solutions or link models of existing document formats. A user study further investigates the user experience when creating and navigating cross-document hyperlinks.
Paper: https://www.academia.edu/36550753/Cross_Media_Document_Linking_and_Navigation
An Analysis of Cross-Document Linking MechanismsBeat Signer
Presentation given at JCDL 2018, ACM/IEEE Joint Conference on Digital Libraries, Fort Worth, USA, June 2018
ABSTRACT: Physical and digital documents do often not exist in isolation but are implicitly or explicitly linked. Previous research in Human-Computer Interaction and Personal Information Management has revealed certain user behaviour in associating information across physical and digital documents. Nevertheless, there is a lack of empirical studies on user needs and behaviour when defining these associations. In this paper, we address this lack of empirical studies and provide insights into strategies that users apply when associating information across physical and digital documents. In addition, our study reveals the limitations of current practices and we suggest improvements for associating information across documents. Last but not least, we identify a set of design implications for the development of future cross-document linking solutions.
Paper: https://www.academia.edu/36348960/An_Analysis_of_Cross_Document_Linking_Mechanisms
Crossing Spaces: Towards Cross-Media Personal Information Management User Int...Beat Signer
Presentation given at AVI 2018, International Working Conference on Advanced Visual Interfaces, Grosseto, Italy, May 2018
ABSTRACT: Nowadays, digital and paper documents are used simultaneously during daily tasks. While significant research has been carried out to support the re-finding of digital documents, less effort has been made to provide similar functionality for paper documents. In this paper, we present a solution that enables the design of cross-media Personal Information Management (PIM) user interfaces helping users in re-finding documents across digital and physical information spaces. We propose three main design requirements for the presented cross-media PIM user interfaces. Further, we illustrate how these design requirements have been applied in the development of three proof-of-concept applications and describe a software framework supporting the design of these interfaces. Finally, we discuss opportunities for future improvements of the presented cross-media PIM user interfaces.
Paper: https://www.academia.edu/36502958/Crossing_Spaces_Towards_Cross-Media_Personal_Information_Management_User_Interfaces
Designing Prosthetic Memory: Audio or Transcript, That is the QuestionBeat Signer
Presentation given at AVI 2018, International Working Conference on Advanced Visual Interfaces, Grosseto, Italy, May 2018
ABSTRACT: Audio recordings and the corresponding transcripts are often used as prosthetic memory (PM) after meetings and lectures. While current research is mainly developing novel features for prosthetic memory, less is known on how and why audio recordings and transcripts are used. We investigate how users interact with audio and transcripts as prosthetic memory, whether interaction strategies change over time, and analyse potential differences in accuracy and efficiency. In contrast to the subjective user perception, our results show that audio recordings and transcripts are equally efficient, but that transcripts are generally preferred due to their easily accessible contextual information. We further identified that prosthetic memory is not only used as a recall aid but frequently also consulted for verifying information that has been recalled from organic memory (OM). Our findings are summarised in a number of design implications for prosthetic memory solutions.
Paper: https://www.academia.edu/36500351/Designing_Prosthetic_Memory_Audio_or_Transcript_That_is_the_Question
Bespoke Map Customization Behavior and Its Implications for the Design of Mul...Beat Signer
Presentation given at MUM 2017, 16th International Conference on Mobile and Ubiquitous Multimedia, Stuttgart, Germany, November 2017
ABSTRACT: While popular digital maps support an unprecedented number of use cases, new reference map customization tools have been created for purposes for which those maps fall short. With the goal of informing the design of this new class of cartographic tools, we present the first study of naturalistic (“bespoke”) map customization behavior. Through a mixed methods and mixed-media approach involving a survey, the analysis of a corpus of customized maps, and an interview with a power user, we find that bespoke map customization is a relatively common activity and identify frequent use cases as well as map customization strategies. We discuss these use cases and strategies in detail, and propose design implications for future customization tools, such as the use of templates for common use cases, adaptability for various customization styles and the support of multimedia interaction.
Paper: https://www.academia.edu/34977332/Bespoke_Map_Customization_Behavior_and_Its_Implications_for_the_Design_of_Multimedia_Cartographic_Tools
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Analysis and Validation - Lecture 4 - Information Visualisation (4019538FNR)
1. 2 December 2005
Information Visualisation
Analysis and Validation
Prof. Beat Signer
Department of Computer Science
Vrije Universiteit Brussel
beatsigner.com
2. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 2
March 4, 2021
Four Nested Levels of Vis Design
3. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 3
March 4, 2021
Validation
▪ Huge vis design space and most designs are ineffective
▪ Validate choices right from the beginning of the design
process
▪ top-down design (problem-driven work)
- start at top situation domain level
- major challenge at data/task abstraction; mainly use existing idioms
▪ bottom up design (technique-driven work)
- invention of new idioms or algorithms
▪ Validate all four levels of the design
▪ domain validation
▪ abstraction validation (what and why)
▪ idiom validation (how)
▪ algorithm validation
4. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 4
March 4, 2021
Four Nested Levels of Vis Design
▪ Output from upstream level is input to downstream level
▪ errors at upstream levels cascade to downstream levels
▪ highly iterative design process
5. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 5
March 4, 2021
Domain Situation
▪ A domain situation is defined by
▪ target users
▪ domain of interest of target users
▪ data of target users
▪ questions (tasks) of target users
▪ Outcome of design process
▪ understanding of user needs (user-centred design)
- e.g. via observations or interviews
▪ Challenges and risks
▪ users can often not clearly specify their analysis needs
▪ designers make assumptions (rather than engaging with users)
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March 4, 2021
Data & Task Abstraction
▪ Abstract from answers to domain-specific questions
at upstream to a generic representation
▪ questions from different domain situations can map to same
abstract vis tasks
- e.g. browsing, comparing or summarising
▪ Design abstract data
▪ data from upstream is often transformed to something different
▪ determine which data type supports a visual representation that
addresses a user's problem
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March 4, 2021
Visual Encoding & Interaction Idiom
▪ Specific way (idiom) to create and manipulate
the visual representation of abstract data
▪ visual encoding idiom
- create a "picture" out of the data (what do users see?)
▪ interaction idiom
- how do users change what they see?
▪ Design space of the combination of visual encoding and
interaction idioms is very large
▪ data and task abstractions help to reduce the number of potential
visual encoding and interaction idioms
▪ decision about good or bad matches based on human abilities
(visual perception and memory)
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March 4, 2021
Word Tree Example
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Algorithm
▪ Implementation of visual encoding and interaction idioms
▪ can design different algorithms to realise the same idiom
▪ Various factors might impact the choice of a specific
algorithm
▪ computational complexity (performance)
▪ memory usage
▪ level of match with visual encoding idiom
▪ Separate algorithm design (computational issues) from
idiom design (human perception issues)
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March 4, 2021
Threats to Validity
▪ Each design level has their own threats to validity
▪ wrong problem, wrong abstraction, wrong idiom or wrong algorithm
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March 4, 2021
Validation Approaches
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Validation Approaches …
▪ Can perform an immediate or downstream validation
▪ downstream dependencies add to the difficulty of validation
- e.g. poor algorithm design may cause doubt when testing interaction technique
▪ use of mockups for early downstream evaluation
▪ Mismatches
▪ mismatch between the level at which the benefit is claimed and
the chosen validation methodology
- e.g. benefit of new visual encoding idiom cannot be validated by measuring the
performance of the algorithm used downstream
▪ carefully select the subset of validation methods matching
the levels of design where contributions are claimed
13. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 13
March 4, 2021
Domain Validation
▪ A field study can help to validate that we are going
to address real user needs
▪ observe people in real-world settings
▪ semi-structured interviews (e.g. contextual inquiry)
▪ Downstream validation can for example investigate a
solution's adoption rate by the target audience
▪ see what target users do of their own accord
14. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 14
March 4, 2021
Abstraction Validation
▪ Identified task abstraction and data abstraction might
not solve the target audience's problems
▪ Downstream validation includes testing the solution with
members of the target audience
▪ anecdotal (qualitative) feedback whether the tool is useful
▪ field study to observe and document how the target audience
uses the tool in their real-world workflow
- observe changes in behaviour rather than documenting existing work practices
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March 4, 2021
Idiom Validation
▪ Justify the design of the idiom with respect to known
perceptual and cognitive principles
▪ Heuristic evaluation or expert reviews may be used to
ensure that no known guidelines are violated
▪ Downstream validation
▪ controlled experiments in a lab setting (lab study)
- controlled experiments for testing the performance of specific idioms
- measure time and errors for given tasks
▪ presentation and qualitative discussion of results
- show images or videos of the solution to the target audience
▪ quantitative measurement of resulting visualisations (quality metrics)
such as the number of edge crossings for node-link graph
▪ usability studies
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March 4, 2021
Algorithm Validation
▪ Analyse computational complexity of algorithms
▪ number of items in the dataset, number of pixels, …
▪ Downstream validation
▪ execution time
▪ memory consumption
▪ scalability
▪ Correctness of algorithm
▪ does implementation meet the idiom specification
▪ Standard benchmarks might help to compare algorithms
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MatrixExplorer
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MatrixExplorer Validation Methods
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Genealogical Graphs
20. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 20
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Genealogical Graphs Validation Methods
21. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 21
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Flow Maps
Migration from California Top ten states that sent migrants to California (green)
and to New York (blue)
22. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 22
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Flow Maps Validation Methods
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March 4, 2021
LiveRAC
24. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 24
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LiveRAC Validation Methods
25. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 25
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LinLog Validation Methods
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Sizing the Horizon Validation Methods
27. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 27
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Exercise 4
▪ Analysis and Validation
28. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 28
March 4, 2021
Further Reading
▪ This lecture is mainly based on the
book Visualization Analysis & Design
▪ chapter 4
- Analysis: Four Levels for Validation
29. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 29
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References
▪ Visualization Analysis & Design, Tamara
Munzner, Taylor & Francis Inc, (Har/Psc edition),
May, November 2014,
ISBN-13: 978-1466508910