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Chinese Checker

Dominoes

Game of the Generals

Scrabbles

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The aim of the game is to be the first to player to move all ten pegs across the board and into the triangle opposite. The first player to occupy all 10 destination holes is the winner.

The Chinese Checkers or Chinese Chequers board is in the shape of a six pointed star. Each point of the star is a triangle consisting of ten holes (four holes to each side). The interior of the board is a hexagon with each side five holes long. Each triangle is a different colour and there are six sets of ten pegs with corresponding colours.

colored marbles, also called “pegs,”

Familiarize yourself with the game board. The shape of the board is a six-pointed star, and each point has ten holes inside of it.The inner hexagon portion of the board is also filled with peg holes. Each side of the hexagon has five holes along it.

With most Chinese Checkers boards, each triangular point has a different color. There are also six sets of marbles or pegs, and each colored set corresponds to a colored point.

Choose your starting triangles. The triangles you use will depend on the number of players you have. Play the game with two, three, four, or six players.If playing with six players, use all six triangles.

If playing with two or four players, use pairs of opposing triangles. In other words, for a two-player game, the triangle of Player A should lie directly across from the starting triangle of Player B. For a four-player game, two sets of these opposing triangles should be used.

If playing with three players, play every other triangle. There should be an empty triangle in between the starting triangles of each player.

Preparation

Chinese Checkers can be played by two, three, four or six players. Obviously, for the six player game, all pegs and triangles are used. If there are four players, play starts in two pairs of opposing triangles and a two player game should also be played from opposing triangles. In a three player game the pegs will start in three triangles equidistant from each other.

Each player chooses a colour and the 10 pegs of that colour are placed in the appropriately coloured triangle.

Many rules state that any unused triangles must be left populated with their unused pegs so that they cannot be used during the game. We suggest that the game is slightly more interesting if unused triangles are left empty so that pegs can hop through and come to rest in them, if desired.

Know how many pegs to use. In an ordinary game, you should use the ten marble pegs that correspond to the color of your triangle. Not all Chinese Checkers boards have color-coded triangles, however. In this case, you can choose any colored set of pegs you wish.

While most games are traditionally played with ten pegs regardless of how many players you have, if desired, you can vary the number of pegs based on the number of players. A full six-player game would use ten marbles, while each player in a four-player game would use 13 and each player in a two-person game would use 19 marbles.[1]

Flip a coin. The game typically starts with a coin toss.Flip a coin into the air and predict if the coin will land on its "heads" or "tails" side. Whichever player guesses correctly the greatest number of times is chosen to be the starting player.

You could also use other "luck of the draw" methods to determine who starts. For instance, you could play a game of rock-paper-scissors.

Take turns. After the first person takes his or her turn, the person to that player's left should take a turn next. Continue moving around the board in this matter, traveling to the left until you reach the first player again. The cycle then repeats.There is traditionally no reason to skip over a player's turn. If all the players agree to it, however, you could establish a rule that permits players to "pass" for one turn.

You could create other rules about skipping turns, as well. A common "added" rule to apply is that the first player to get a marble into their target triangle must skip his or her next turn. While common, though, this rule is not an official part of Chinese Checkers.

Move into one adjacent hole at a time.[2] The most basic way to move one of your pegs is to move it into an adjacent hole.When your turn comes, look for empty holes that are next to the marble you want to move. You can move one marble into one empty hole like this per turn, unless you choose to "hop" your peg over another peg, instead.

Pegs can move in any direction: side to side, forward, or backward.

Hop over other pegs. The other way to move your peg is to "hop" over adjacent pegs into a vacant hole on the other side.During your turn, you can move your peg into an empty hole that is situated directly on the other side of another peg. There must only be one peg blocking you from the empty hole, and the empty hole must be directly beyond that peg and in the same direction as the peg itself in relation to the peg you move.

You can only "hop" over a peg during your turn if you have not already moved into a vacant hole directly adjacent to your peg during the same turn.

You can hop over any peg, including your own.

You can hop over pegs in any direction.

Additionally, you can continue to hop over as many pegs as you want during a single turn, as long as you only move one peg. Each peg you hop over must be directly adjacent to your peg's current position. This is the only way to move a peg more than once during a turn, and it is theoretically possible to hop your way across the entire board in one turn using this tactic.

Do not remove your pegs. Unlike traditional Checkers, you do not remove pegs from a Chinese Checkers board once those pegs have been jumped or hopped over.

Aim for the opposing triangle. You can move pegs in any direction across the board. You can even move them into other triangles that are not currently in use. Ultimately, however, you should aim to pile all your pegs into the triangle directly across from your starting triangle.

7

Do not move pegs out of the destination triangle. Once you move one of your pegs into the opposing triangle, you cannot move it out of the triangle for the rest of the game. You can move it within that triangle, though.Pegs that are moved into other triangles can still be moved out.

Win by filling your destination triangle. The winning player is the first person to move all of his or her marbles into the triangle lying directly across from his or her starting triangle.Once a winner has been established, it is your decision whether to stop the game or continue on. Traditionally, the game ends with one winner, and the rest of the players lose. If you want to continue playing until every player has filled his or her destination triangle, though, you may do so.

2

Establish rules governing "blocked" holes. With Chinese Checkers, it is legitimate to "block" a player from winning by occupying one of the holes in his or her destination triangle, thereby preventing that player from filling the triangle first.[3]One rule you can implement is a rule which states that a player who is prevented from moving a peg into a destination triangle can swap that peg with the one blocking it.

Another rule you can use is that, if one or more filled holes in an occupied triangle are filled with other players' pegs, these pegs actually count toward the blocked player's victory. If that player has filled all the non-blocked holes within his or her destination triangle, that player wins.

3

Determine rules about potential forfeits. Even though it is not an official rule, many players choose to enact a rule stating that a player must forfeit the game if he or she is unable to move any pegs during a turn.If this happens, the losing player must remove his or her pegs from the board and sit out the rest of the game.

Acquire a domino set. A standard set contains 28 rectangular tiles marked with between 0 and 6 dots on each end of the face side. The back side is blank and smooth. Most domino sets are inexpensive; many also come with a carrying case for easy transport.

Thrift stores and yard sales are great places to find cheap domino sets. Dominoes last more or less forever, so don't worry about the age of the set.

If you don't have the money to buy dominoes yourself, consider asking friends and relatives if you can borrow a set. Often, someone you know will have an extra set stored away somewhere that they will be glad loan you.

There are also larger domino sets with numbers from 0 to 12 or more, all the way up to 18. The game is played more or less the same way regardless of numbering, but this article assumes you have an ordinary 0 to 6 set.

Pick a place. A game of dominoes requires a flat surface with a decent amount of space. Large tables, such as those found in cafeterias and libraries, are usually a safe choice.

Make sure that you pick somewhere that allows at least a moderate level of noise; dominoes clack when they're set down.

A kitchen table is a fine choice if you are playing with friends. Clear off any centerpieces or dishes first.

Shuffle the dominoes. Turn the tiles face down on the table, then move them around with your hands, being careful not to flip any over. Once the tiles have been sufficiently mixed, scoot the pile to one side so that your play area is clear.

The collection of shuffled tiles is often called the "bone yard," since one of the most common nicknames for dominoes is “bones.”

1

Draw an opening hand. Take seven dominoes from the bone yard and stand them on the table so that your opponent can't see their faces.

Decide the order of play. There are a few ways to do this; choose whatever method you and your partner can both agree on. The most common methods are as follows:

Each player picks one extra tile from the bone yard. The player who draws the tile with the highest total value goes first.

Each player reviews his or her hand and reveals the tile with the highest total value. Whoever has the highest number goes first.

Each player reveals a double (a tile with the same number on either end) from his or her hand, and the player with the highest double goes first.

One player flips a coin and the other player calls it. Whoever wins the flip goes first.

Lay the first domino. It is customary for the first domino to be a double tile (a tile with the same number on both ends), if possible; otherwise, any tile may be used. The orientation of the domino doesn't matter.

4

Take turns adding dominoes. Using your hand of seven tiles, add one domino to either narrow end of the first domino. You can only add a domino to the board if it has a number that matches a number on one open end of the domino board. For example, if the first tile is a pair of 4s, you can only play a domino that has one end marked with a 4. Place the dominoes together end on end to show that they are matched.

Once the end of a domino has been placed on the end of another domino, those ends are closed and no further dominoes can be attached to them.

There are never more than two ends open anywhere on the board. These are always the outside ends of the domino chain.

If you can't play onto either end of the board, you must pass your turn.

If you are placing a double tile, it is customary (but not necessary) to set the tile perpendicular to the tile you are playing onto. Regardless of orientation, only one side of the double tile (the side opposite the touching side) is considered free.

If you run out of space, it is acceptable to play a domino onto the appropriate side of the open tile so that the line of dominoes turns. This has no strategic value, and is only done to save space.

End the round and award points. Whoever plays all 7 of his or her dominoes first wins the round, and receives points equal to the total of all the dots on the opponent's remaining tiles.

If neither player is able to finish, both players reveal their hands and add up the total of tiles in each one. Whoever has the lowest total wins the round, and receives points equal to the difference between his or her total and the opponent's total.

In the case of a tie, the victory goes to whichever player has the tile with the smallest sum total.

Whenever a set number of total points (usually 100 or 200) is reached, the game is over.

Tips

Learn some simple variants to spice up your play:

Draw dominoes is the same as block dominoes, except that players must draw from the bone yard if they can't make a play.

Muggins is a game of dominoes where points are scored every time a play makes the total of both open ends add up to a multiple of 5.

Many other variations can be found in books or online.

it is really fun to play dominos with your kids to keep them entertained. Plus it is easy to play!

Find more people to play against. Dominoes is essentially a social game, and many people know how to play it. Bring your domino set with you to school or a reunion to find new players and make friends.

The objective of the game is to eliminate or capture the Flag of your opponent. You may also win by successfully maneuvering your own Flag to the opposite end of the board. THE PIECESThe player's set of pieces or soldiers with the corresponding ranks and functions consists of the following 21 pieces:

- 1. Lesson 2 Board Games Imelda C. Grado
- 2. Instructions; Identify and write the missing letter on the space provided 1.C_in_se C_e_ke_ 2. _om_n_ 3.G_m_ of t_e _en_ra_s 4.S_ra_b_e 5. _o_ rd 1.Chinise Checker 2. domino 3.Game of the Generals 4.Scrabble
- 3. Board Games Board Game is a game that involves counter or pieces moved on placed on a pre-marked surfaced or board according to a set of rules. Games can be based on pure strategy or chance (like rolling of a dice) or mixture of two
- 4. A.Chinese Checkers The objective of this game is to race ones pieces across the hexagram-shaped game into “home” (the corner of the star opposite the starting corner) -This is played by two, three, four or six people -The game uses single-step move or moves with a jump over other pieces. -The player who completes one end first wins the game. -the pieces here make use of marbles
- 5. You will need •2 to 6 players •Chinese Checker Board •10 colored pegs per player
- 6. Winning and Losing http://www.wikihow.com/Play-Chinese-Checkers
- 7. D.Dominoes The dominoes or dominos refer to the collective gaming pieces making up a domino set(sometimes called a deck or pack). It is also referred to any rectangle formed from joining two congruent squares edge to edge. Each domino is a rectangular tile with a line dividing its face into two squares ends. Each end is marked with a number of spots, also called (Pips) or one or both sides is blank The numbers are 0-6 spots, considered to have the highest value piece has 6 pips of spots on each end. Some domino sets have larger numbers like double 9 or double 12 but rarely used. The set has 28 pieces The winner is determined when the player is first to finish his pieces . The rest is allowed to finish in order of the cards remaining
- 8. Game of the generals ,also called GG or the Generals, is an educational war game invented in the Philippines by Sofronio Pasola Jr. in 1970 Players set of pieces or soldiers with corresponding ranks and functions consist of 21 pieces B. Games of the Generals
- 9. Consist of 8 rows Consist of 9 columns Arrange your pieces in the first 3 rows There should be 6 random spaces in your formation
- 10. http://ggsalpakan.weebly.com/rules.html
- 11. Object of the Game The objective of the game is to eliminate or captured the Flag of your opponent You may also win by successfully maneuvering your own Flag to the opposite end of the board The Flag should be at least two square of any opposing piece in order to win
- 12. The Soldiers Flag (1) The flag can be eliminated by any piece including the opposing flag: a flag eliminates the opposing flag when it takes aggressive action by moving into the same square occupied by the other flag. Eliminates any lower ranking officer: the private & the flag. 5 Star General (1)4 Star General (1)3 Star General (1)2 Star General (1)1 Star General (1) Colonel (1) L.T Colonel (1)MajorCaptain (1)1st Lieutenant(1)2nd Lieutenant(1)Sergeant(1)Private(6)Spy (2) Eliminates all officers (from the rank of sergeant up to the five (5) Star General & the Flag
- 13. THE MOVEMENT
- 14. • A higher rank soldier eliminates from the board a lower rank soldier • If both soldiers are equal rank both are eliminate • A spy eliminate all officer from 5 Star down to sergeant • A Flag can be eliminated by any pieces including the opponents Flag.
- 15. • Only the Private can eliminate the spy
- 16. D.Scrabble Scrabble is a favorite game of a family. It is a game that is enjoye worldwide, too. To Determine who will begin the game ,each player picks a letter an whoever gets the highest equivalent number starts to form his word. Each player gets letters. When tiles are consumed or used up , the player gets tiles to maintain 7 tiles a the time until all tiles are taken. To start the game, the players with a seven drawn letter tiles from words on the game board. The next player forms or connects another word and all other follow The score is earned by adding the corresponding numbers on each tile of every word formed. If words cannot formed anymore at the end of the game, then players count the remaining tiles with their equivalent number and deduct the number from their score.
- 17. Activity Make your own Board for Games of the Generals. Use Recycled materials. Be ready to submit this.
- 18. Get the book answer page 325
- 19. Assignment Advance reading for the next topic Reference: MAPEH on the go 8 Page 326

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