Vol1: Managing The Hype - The Reality of Mobile in Canada - AppendixDelvinia
Delvinia’s 2009-2010 study of Canadian mobile behaviours conducted through AskingCanadians™, revealed that most mobile owners don’t appear to be using the more advanced features that mobile providers tout and marketers dream of
fully leveraging. Read more inside...
Multiscreen Email Design: Lessons from the ProsLitmus
Recently it seems as if mobile email has become the new hot topic among digital marketers. Much of this conversation centers around the on-screen experience: What's the best way to design an email so it renders well and drives opens, clicks and most importantly conversions and other desired goals on the tiny screen of a smartphone, mid-sized tablet and larger monitor on a laptop or desktop PC? While certainly important questions to ask, this is only one aspect of an effective mobile and multiscreen email marketing strategy. Before you make over the email message itself, you must first work out many other aspects of your multiscreen strategy.
In this Webinar, Loren McDonald will assemble a team of some of the smartest thinkers in the mobile/multiscreen email marketing design arena. Together they will tackle some of the toughest questions and offer real-life advice for getting multiscreen email right.
Among the specific topics will include the following:
Learning the implications of each major screen size and device
Determining what devices your subscriber base is using and how and where they are converting
Discussing the different types of design approaches, such as responsive and scalable, and which is the best fit based on your resources and expertise
Creating a consistent user experience across email and Web/landing pages
Examples and key best practices
Communicating with your designer and programmer
Testing, learning, optimization and measurement/analysis
Future trends and predictions - where is it all going
PlayFirst Study: Tablet And Smartphone Gaming TrendsPlayFirst
Results of a study that PlayFirst and Frank N. Magid Associates conducted that shows how tablet is emerging as a premium gaming platform. Visit PlayFirst's site at http://www.playfirst.com
Vol1: Managing The Hype - The Reality of Mobile in Canada - AppendixDelvinia
Delvinia’s 2009-2010 study of Canadian mobile behaviours conducted through AskingCanadians™, revealed that most mobile owners don’t appear to be using the more advanced features that mobile providers tout and marketers dream of
fully leveraging. Read more inside...
Multiscreen Email Design: Lessons from the ProsLitmus
Recently it seems as if mobile email has become the new hot topic among digital marketers. Much of this conversation centers around the on-screen experience: What's the best way to design an email so it renders well and drives opens, clicks and most importantly conversions and other desired goals on the tiny screen of a smartphone, mid-sized tablet and larger monitor on a laptop or desktop PC? While certainly important questions to ask, this is only one aspect of an effective mobile and multiscreen email marketing strategy. Before you make over the email message itself, you must first work out many other aspects of your multiscreen strategy.
In this Webinar, Loren McDonald will assemble a team of some of the smartest thinkers in the mobile/multiscreen email marketing design arena. Together they will tackle some of the toughest questions and offer real-life advice for getting multiscreen email right.
Among the specific topics will include the following:
Learning the implications of each major screen size and device
Determining what devices your subscriber base is using and how and where they are converting
Discussing the different types of design approaches, such as responsive and scalable, and which is the best fit based on your resources and expertise
Creating a consistent user experience across email and Web/landing pages
Examples and key best practices
Communicating with your designer and programmer
Testing, learning, optimization and measurement/analysis
Future trends and predictions - where is it all going
PlayFirst Study: Tablet And Smartphone Gaming TrendsPlayFirst
Results of a study that PlayFirst and Frank N. Magid Associates conducted that shows how tablet is emerging as a premium gaming platform. Visit PlayFirst's site at http://www.playfirst.com
In the fall of 2011, the Northern Onondaga Public Library Strategic Planning Committee invited people who live in its service district for input and feedback. We asked for help discerning what the library can do better, what it can offer that would make our libraries more useful, and which areas of service are succeeding.
Many thanks to all 1200 people who responded.
www.nopl.org
OgilvyOne Worldwide's new offering, “Social Selling,” will help companies drive top-line growth through the use of social media, following new research that reveals a “social media adoption gap” exists between salespeople and sales organizations.
Despite its attractive promise, the social media industry is struggling to secure the budgets it thinks it deserves. Building upon recognised planning principles, this presentation highlights where these arguments are being won and lost and the future of social media in business.
The framework : Digital marketing in practice (04/02/2014) by Hugues REY, Chief Executive Officer, HAVAS MEDIA BELGIUM
In 20 years, marketing has experienced a Copernican revolution. Kotler’s 4P’s and Pareto’s law have been put aside in favor of concepts such as the 5C’s, the "long tail", the Cluetrain Manifesto,… Nice theories! But on the practical side, what are the day-to-day challenges for a marketer in 2014?
This is a group project for a Social Work and Technology course. It was created with a collabortive effort by Caroline Duggan, Melissa Hatfield and Kristen Montour. Enjoy! (There is sound on the first slide and the 15th slide, however, it does not work on some computers).
In the fall of 2011, the Northern Onondaga Public Library Strategic Planning Committee invited people who live in its service district for input and feedback. We asked for help discerning what the library can do better, what it can offer that would make our libraries more useful, and which areas of service are succeeding.
Many thanks to all 1200 people who responded.
www.nopl.org
OgilvyOne Worldwide's new offering, “Social Selling,” will help companies drive top-line growth through the use of social media, following new research that reveals a “social media adoption gap” exists between salespeople and sales organizations.
Despite its attractive promise, the social media industry is struggling to secure the budgets it thinks it deserves. Building upon recognised planning principles, this presentation highlights where these arguments are being won and lost and the future of social media in business.
The framework : Digital marketing in practice (04/02/2014) by Hugues REY, Chief Executive Officer, HAVAS MEDIA BELGIUM
In 20 years, marketing has experienced a Copernican revolution. Kotler’s 4P’s and Pareto’s law have been put aside in favor of concepts such as the 5C’s, the "long tail", the Cluetrain Manifesto,… Nice theories! But on the practical side, what are the day-to-day challenges for a marketer in 2014?
This is a group project for a Social Work and Technology course. It was created with a collabortive effort by Caroline Duggan, Melissa Hatfield and Kristen Montour. Enjoy! (There is sound on the first slide and the 15th slide, however, it does not work on some computers).
American kids and their gaming devices - from iPads to Gameboys Dubit
As part of a broader look into American children's online gaming habits, Dubit also investigated what devices they are using and to what extent they are used for gaming.
Mobile Web presence among the Belgian Retail SectorMobilosoft
This presentation gives on overview of the mobile website ecosystem among the Belgian Retail Sector.
- Penetration of mobile website
- Mobile website's performances
- Mobile website's architectures
Conclusions: Belgian Retailers are loosing a lot of opportunities on the mobile area!
Case Study: Launching Your Brand's Game with OpenFeint
Presented by: David Chu, Senior Product Marketing Manager, OpenFeintOpenFeint is the largest mobile social gaming network with over 115 million players and 6,900 games. Keith will showcase how different brands—movies, TV shows, sports teams, musicians, and more—use OpenFeint’s platform and marketing promotions to distribute games and grow brand presence. He’ll share tips for how you can leverage games and partnerships to increase distribution and visibility for your company in the rapidly growing gaming world.
www.bdionline.com
10 Social Media Thoughts for Integrated MarketingBryan McCarty
A presentation I gave at Wartburg College on November 22, 2011 at Wartburg College in Waverly, Iowa. The presentation was an open discussion about social media and integrated marketing.
Dubit & Disney from the MRS Children 2010 ConferenceDubit
Dubit and Disney presented 'Trends in Online Entertainment for Kids - The Rise and Rise of Online Gaming' at the Market Research Society 'Children : Seen 7 heard' conference on 27th January 2010.
Want to learn how to create partnerships with local schools to help shape healthier and more safe communities? This presentation takes you step-by-step through the process of implementing a Shared Use campaign in your community to help keep schools open as centers of activity for families from all walks of life.
Symantec’s 2010 Global SMB Information Protection Survey found that small and midsized businesses (SMBs with 10 to 499 employees) are now making protecting their information their highest IT priority, as opposed to 15 months ago when a high percentage had failed to enact even the most basic safeguards. This shift makes sense as SMBs are facing increased threats from cyber attacks, lost devices and loss of confidential or proprietary data.
The Art of Discoverability (Peter Robinson, CMC 2017)Dubit
Content may be king – but what’s the key to the kingdom when there’s so much available to kids today, across a variety of platforms? Dubit research shows almost 80% of children have trouble finding what they want. They’re overwhelmed by options, without good tools for uncovering what they seek.
Global Head of Research Peter Robinson uses Dubit Trends and other of its quantitative and qualitative research, plus case studies, to look at how kids discover and adopt new content. He presents the "Fanatomy" model for encouraging users to deepen their engagement.
From the Children's Media Conference, Sheffield, UK, July 2017
Kids Can Handle the Truth: A Modest Proposal for the NY TimesDubit
On May 14, 2017, the New York Times ran a special, print-only children's news section, touting it as “kids take over the Times.” My problem with the section, and that claim, is that there was very little child-generated content, and a distinct lack of actual “news” or substantive content. Kids did seem to love the section, but was it a missed opportunity? How could a journalistic organization create an honest, ongoing and interactive relationship with young people, making them lifelong news consumers and contributors?
Virtual Reality: Is this the final frontier for children's entertainment? | @...Dubit
Dubit's Bobby Thandi presented at the Bookseller Children’s Conference in London on 27th September 2016.
His talk was on "Virtual Reality: Is this the final frontier for children's entertainment?"
Dubit's Casual Connect Presentation: Kids and Virtual RealityDubit
An abridged version of Dubit's 'Casual Connect' presentation - "Immersed in Play and Learning: Kids and Virtual Reality."
For a copy of the full presentation, contact stephanie.whitley@dubitlimited.com
CMC2016 - How To Become a Top 5 Global Kids BrandDubit
This presentation from Dubit focuses on how kids are consuming data.
With reference to case studies from Lego, Minecraft and Candy Crush, we look at the 3 commonalities that the top 5 kids brands share in generating content that connects multiple generations.
Viewing Trends: What Do Kids Want? (MIP Jr. 2015)Dubit
For MIP Jr. 2015, Dubit SVP of Global Trends David Kleeman reviewed trends in content themes, brand popularity and video source preferences for various devices. He finished with three of the primary challenges facing content creators and distributors, and recommendations for managing them.
For more information, contact: david.kleeman@dubitlimited.com
To find out more about Dubit Trends: adam.woodgate@dubitlimited.com
It’s stating the obvious to note that kids now have almost infinite ways in which they can consume content, and their favorite brands can be consumed in multiple ways.
The good news is that, if you’re lucky enough to be one of their favorites, kids engage more deeply than ever with the favorite brands and they’ll follow you or chase you across platforms, consume your content voraciously, and share it with others.
So, yes, content is king...but discovery is the keys to the kingdom, and without it you may as well abdicate.
We studied the Kids' section of the App Store to see which price points and monetisation strategies are the most successful. Do games have to be free to be a success?
How Young Early Adopters Find and Share new Entertainment (Children's Media C...Dubit
Our presentation from the 2014 Children's Media Conference looking at how young early adopters find and share new entertainment, with a focus on social media.
An Introduction to games research with children, looking at the theory, best practice, ethics, and putting it into practice.
Presented at UX Scotland 2014 by Claudio Franco (Senior Research Manager at Dubit) and Esther Stringer (CEO of Border Crossing Media).
UX for Gamer Acquisition, Retention and ConversionDubit
A presentation focused on the impact game design can have on the game acquisition, retention and conversion. Subjects covered include freemium design, barriers to acquisition, retention strategies, conversion/monetization tactics, and ethics of freemium design.
Presented at UX Scotland 2014 by Claudio Franco (Senior Research Manager at Dubit) and Esther Stringer (CEO of Border Crossing Media).
Good news for Oculus VR and Facebook! New research from Dubit shows kids not only love to use Oculus Rift but they want to see it used in schools and other areas outside of gaming.
This document is a summary of the findings from a series of focus groups conducted with children on their experiences and expectations for Oculus Rift and virtual reality.
At Dubit we research, build, and launch digital experiences for kids brands.
Whether it’s a book, movie, toy or your secret idea that’s going to take over the world, we can help bring your brand to life online.
Find out more about how we do all in this in this presentation.
This presentation aims to help IP owners assess how children of today want to experience heritage brands in the digital space. Using models developed by Dubit we look at how children are consuming heritage IPs and how this can influence digital adaptations.
The presentation was presented by Dubit in 2013 at the iKids conference in New York, Sheffield's Children's Media Conference and Digital Kids in San Francisco where we were joined by Brad Jashinsky, Director of Digital Media for Summertime Entertainment - the team behind the forthcoming film Legends of Oz: Dorothy's Return.
Research into the cross-media consumption of children's brands. Looking at which media affects the other and how kids first experienced some of the biggest kids' brands.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
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In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
2. ...in the last month by those who
Websites used to play games… play games on a computer, phone or tablet
33% 17%
6%
32% 17%
6%
31% 16% 4%
24% 13% 4%
22%
3. ...in the last month by those who play games
Websites used to play games… on a computer, phone or tablet
Indicates a significant difference 3% 5%
3% 5%
5% 7%
8% 5%
9%
16% 10%
13%
12% 19%
17% 17%
15% 19%
27% 18%
18% 29%
33% 28%
32% 32%
41% 25%
4. ...in the last month by those who
Websites used to play games… play games on a computer, phone or tablet
60% 58%
Disney
50%
Facebook
50%
45%
42% Cartoon Network
43%
40% 38%
Nickelodeon
37%
32%
30% 28% Nick Junior
28%
25%
24%
21%
22% Yahoo
21%
20% 19%
19% 18%
16%
18%
15% Disney XD
13% 14%
13%
13%
10% 13%
10% 8%
9% addictinggames.com
7%
4% 6%
Discovery Kids
0%
6-7 8-10 11-12 13-14
5. Virtual worlds
50% of kids say they have played on
virtual worlds or MMOs in the last month...
...with 65% of computer, phone and
tablet gamers saying this
74%
70% 70%
59% 58%
56%
Boys Girls 6-7 8-10 11-12 13-14
6. The most played virtual worlds and MMOs by
Virtual worlds computer, phone & tablet gamers in the last month are
20% 8% 6%
19% 8% 6%
10% 8% 4%
10% 7% 4%
4%
7. The most played virtual worlds and MMOs
Virtual worlds, by gender by computer, phone and tablet gamers are
Indicates a significant difference 5% 3%
2% 7%
6% 3%
6% 7%
6% 6%
2% 12%
2% 14%
15% 2%
8% 10%
1%
11% 8%
12% 8%
3%
23% 16%
28% 11%
8. The most played virtual worlds and MMOs by
Virtual worlds, by age computer, phone & tablet gamers split by age
30%
Webkinz
30%
26% Club Penguin
25%
23%
Poptropica
20%
20%
18% Neopets
16%
15%
15% 13% 14% Wizard 101
13%
12%
12%
11%
10% 10% 10% Pixie Hollow
9%
9% 9%
9%
8%
7%
7%
6% World of Warcraft
6%
5% 5%
2%
Minecraft
0%
6-7 8-10 11-12 13-14
9. The proportion of players of each of the top 15
Virtual worlds merchandise most played virtual worlds who have purchased
any merchandise or toys from this game
63% 19% 21%
31% 37% 17%
10% 31% 58%
35% 17% 13%
36%
10. The most played Zynga games by computer,
Zynga games phone & tablet gamers in the last month are
17% 7% 5%
10% 6% 4%
8% 6% 4%
Word 3%
8% Scramble
6%
11. The most played Zynga games by
Zynga games, by gender computer, phone & tablet gamers in the last
months are
Indicates a significant difference 4% 2%
4% 3%
4% 5%
2% 8%
6% 5%
2% 10%
6% 6%
8% 5%
8% 8%
8% 9%
13% 7%
19% 16%
12. The most played Zynga games by computer, phone
Zynga games, by age & tablet gamers in the last month split by age are
26% FarmVille
25% 24%
PetVille
CityVille
20%
Words with Friends
15% 16%
15% FishVille
13% 14%
Cafe World
10%
10% 9%
10%
Mafia Wars
9%
8% 8% 8% 8%
7% 7% 7%
7%
Word Scramble
6% 6%
6%
5% 6%
5% 5%
Mafia Wars 2
3%
2%
Treasure Isle
1%
0%
6-7 8-10 11-12 13-14
13. Where the top five most played
Where Zynga games are played Zynga games are played
84
76 77 76
Facebook
MySpace
iPhone
iPad
Android
Google+
36
31 Yahoo
Not sure
22
9 10 8
7 6 8 6 6 7
6 5 6 6 6
4 2 3 2 3 5 3 2 2
4
% 2 0 1 1 1 1 2 2 2
14. Awareness of Zynga
34% of kids who have played a Zynga game in the
last month say they know who Zynga are
46%
37%
32% 32%
30%
20%
Boys Girls 6-7 8-10 11-12 13-14
15. The most played Facebook games
Facebook games by computer, phone & tablet gamers are
16% 4% 3%
7% 4% 3%
5% 3% 3%
I don't play any
4% 3% games on Facebook 59%
16. The most played Facebook games
Facebook games, by gender by computer, phone & tablet gamers are
Indicates a significant difference 3% 3%
3% 3%
5% 1%
3% 3%
3% 4%
3% 5%
3% 4%
3% 5%
6% 4%
6% 8%
17% 15%
17. The most played Facebook games in the last
Facebook games, by age month by computer, phone & tablet gamers are
30% Bejeweled Blitz
28%
The Sims Social
25%
Zoo World 2
Pet Society
20%
Gardens of Time
16%
15% Tetris Battle
13% 14%
Zuma Blitz
10%
10% The Smurfs & Co
8%
8%
6%
7%
6%
It Girl
5% 5%
4% 4%
4% Bubble Island
3% 3%
3% 3%
2%
2% 2%
1%
0% I don't play any
6-7 8-10 11-12 13-14 games on Facebook
78% 69% 51% 38%
18. The proportion of computer, phone and tablet gamers who
Favorite games selected each game as one of their top three favourites
16% 8% 6%
14% 8% 5%
13% 7% 5%
11% 6% 5%
9% 6% 5%
19. The proportion of computer, phone and tablet gamers who
Favorite games, by age selected each game as one of their top three favourites
26%
Webkinz
25%
23%
Club Penguin
21%
20%
Bejeweled Blitz
20%
18%
17% FarmVille
16%
15%
15% 14% Barbie Girls
13% 13%
13%
12%
12%
12% Poptropica
11%
10%
10% 10%
9% 9% Littlest Pet Shop
8%
8%
8% 8%
7% 7%
7% 6%
Pixie Hollow
5%
5% 4% 5%
3%
The Sims Social
3%
3% 2%
Wizard 101
0%
6-7 8-10 11-12 13-14
22. The proportion of those who consider the
game as one of their top three favorites who:
Games also played by family or friends •• Have a family member(s) who also plays the game
Have a friend(s) who also plays the game
• Don’t know anyone else who plays
51% 48% 82%
58% 60% 49%
12% 9% 3%
47% 38% 47%
61% 49% 63%
17% 20% 10%
75% 41% 47%
51% 65% 63%
3% 13% 13%
81% 31% 43%
34% 49% 72%
6% 31% 11%
63%
51%
8%
23. The proportion of those who consider the game
as one of their top three favorites who:
• Told their friends about it face-to-face
Told friends about favorite games • Told their friends about it online
• Did not tell any friends about it
67% 66% 62%
10% 19% 22%
25% 19% 26%
70% 61% 70%
15% 13% 20%
20% 28% 13%
56% 46% 60%
44% 46% 37%
16% 9% 20%
56% 52% 65%
30% 20% 39%
24% 28% 11%
55%
37%
15%
24. Enjoyed aspects of online games
Invite my friends to play 42%
Have pets to take care of 42%
Chat with other players 30%
Have lots of collectible items 29%
Send messages 25%
Have books, toys, stickers, cards
and other things about the game 22%
Send gifts 21%
Access to special areas reserved
for members 17%
Other 10%
25. Enjoyed aspects of online games
Invite my friends to play
60%
54% 54%
53%
49% Have pets to take care of
50% 49%
40% 40%
40% 39%
38% Have lots of collectible items
34%
33% 33%
31% 31%
30% 28%
Chat with other players
25% 25%
24% 24% 24%
23%
22% 22%
21%
20% 18%
Send messages
16%
15% 15%
12%
10% 7%
9%
6% Have
books, toys, stickers, cards
and other things about the
0% game
6-7 8-10 11-12 13-14
26. How important these factors are for
Aspects of Facebook games Facebook gamers to enjoy a game
Mean 4.2 4.1 4.1 4.1 3.9 3.9
5
35% 33%
43% 39% 43%
45%
4
34% 36% 3
37% 32%
37% 38%
2
21% 20%
19% 17%
14% 13% 1
5% 5%
4% 6% 5% 6%
Being invited by Inviting friends to Helping friends to do Sending gifts to Sending alerts Receiving alerts
friends to play new play new games better in their games friends
games
27. Where online gamers find out
Find out about new games about new games to play
My friends tell me face-to-face
when I meet them 52%
My family tell me 41%
I hear about new games on TV 26%
My friends tell me online 24%
I search on search engines 20%
I search on games portals /
websites 16%
I search on Facebook 16%
From magazines that I read 9%
Other 4%
28. Where online gamers find out
Find out about new games about new games to play
70% My friends tell me
face-to-face when
I meet them
60% My family tell me
50% My friends tell me
online
40% I hear about new
games on TV
30% I search on search
engines
20% I search on games
portals / websites
10% I search on
Facebook
0% From magazines
6-7 8-10 11-12 13-14 that I read
29. Payment within online games
59% play online games where it is possible to pay /
buy things (e.g. for membership, buy items within a
game, buy virtual money / credits)
Of these, 32% have paid / bought
something within a game before
[19% of all respondents]
$22.40 is the average
spend per person
on a game
in the last
month
30. The proportion of those who consider the game as
one of their top three favorites who have spent
Payment within online games money on / within the game in the last month
and the average amount spent
NB: very low base sizes for the means
17% 10% 9%
$3.73 $6.76 $8.21
32% 18% 26%
$7.49 $14.92 $12.27
31% 22% 34%
$7.71 $8.97 $4.36
6%
25% 25%
$17.50
$14.61 $11.22
22%
$18.26
31. Why those online gamers who
Payment within online games haven’t paid or bought anything
within an online game haven’t done so
My parent(s) won't let me 68%
Don't want to - the games are
fine without spending money
35%
Not sure how to do it 6%
Don't want to - the games
aren't good enough
3%
Other reason 4%
Don't know 4%
32. Why those who own or use at least one device
Why don’t play games haven’t played any video games within the last month
I don't want to play any
50%
computer / video games
My parents won't let me 25%
Don't have time / at school 16%
They cost too much 9%
I've never come across
9%
any game that I like
Other 3%
33. 98% of device owners / users who
Internet use of non gamers
don’t play games, do use the internet
They use the internet for...
School work 53%
Email 17%
Facebook 17%
Videos 17%
Chat 13%
Specific Websites 13%
Other 20%
Editor's Notes
Q9. From the list below please tick any websites or phone/tablet pages that you have used to play games within the last month.Base: Computer, phone & tablet gamers [772]
UK data – use formatting
Q9. From the list below please tick any websites or phone/tablet pages that you have used to play games within the last month.Base: Computer, phone and tablet gamers [772]; Boys [386]; Girls [385]; 6-7 [195]; 8-10 [195]; 11-12 [195]; 13-14 [187]
Q10. From the list below please tick the online games that you have played recently, within the last month or so.Base: Computer, phone & tablet gamers [772]; Boys [386]; Girls [385]; 6-7 [195]; 8-10 [195]; 11-12 [195]; 13-14 [187]
Q10. From the list below please tick the online games that you have played recently, within the last month or so.Base: Computer, phone & tablet gamers [772]; 6-7 [195]; 8-10 [195]; 11-12 [195]; 13-14 [187]
UK data – use formatting
Q10. From the list below please tick the online games that you have played recently, within the last month or so.Base: Computer, phone & tablet gamers [772]; 6-7 [195]; 8-10 [195]; 11-12 [195]; 13-14 [187]
Q10B. Have you ever bought any merchandise or toys from the multiplayer games you play online?Base: Those who have played the specific game in the last month: Webkinz [153]; Club Penguin [149]; Littlest Pet Shop [93]; Poptropica [78]; Neopets [74]; Barbie Girls [73]; Wizard 101 [69]; Pixie Hollow [65]; World of Warcraft [58]; Minecraft [54]; ToonTown [48]; Moshi Monsters [48]; Buildabearville [33]; RuneScape [33]; FooPets [31]
Q12. Have you played any of these games within the last month? Base: Computer, phone and tablet gamers [772]
UK data – use formatting
Q12. Have you played any of these games within the last month?Base: Computer, phone and tablet gamers [772]; 6-7 [195]; 8-10 [195]; 11-12 [195]; 13-14 [187]
Q12B. Where / how did you play these games? Base: Computer, phone and tablet gamers [772]; FarmVille [135]; PetVille [78]; Words with Friends [66]; CityVille [62]; FishVille [52]
Q12C. Have you ever heard of Zynga? Base: Those who have played at least one Zynga game in the last month [327]Boys [163]; Girls [164]; 6-7 [48]; 8-10 [64]; 11-12 [106]; 13-14 [109]
Q13. Below is a list of games that you can play on Facebook. Have you played any of these games within the last month?Base: Computer, phone and tablet gamers [772]
UK data – use formatting
Q13. Below is a list of games that you can play on Facebook. Have you played any of these games within the last month? Base: Computer, phone and tablet gamers [772]; 6-7 [195]; 8-10 [195]; 11-12 [195]; 13-14 [187]
Q14. You told us in previous questions that you have played the games listed below. Which of these are your top three favorites?Base: Has played an online game in the last month [594]
Q14. You told us in previous questions that you have played the games listed below. Which of these are your top three favorites?Base: Has played an online game in the last month [594]; 6-7 [125]; 8-10 [145]; 11-12 [164]; 13-14 [160]
Q14B. So the games below are your favourites. Why are these your favourites? What is that you like the most about these games?
Q15. Does anyone else in your family or friends play any of these games? Base: Game chosen as one of top three favourites
Q16. Have you told any friends about these games? If so, how did you tell them? Base: Game chosen as one of top three favourites
Q17. Think about the online games that you enjoy to play. How important are these things for you to enjoy an online game? Base: Play online games [722]
Q17. Think about the online games that you enjoy to play. How important are these things for you to enjoy an online game? Base: Play online games [722]; 6-7 [179]; 8-10 [183]; 11-12 [185]; 13-14 [175]
Q17. Think about the online games that you enjoy to play. How important are these things for you to enjoy an online game? Base: Play Facebook games [722]
Q19. How do you find out about new games to play online? Base: Play online games [722]
Q19. How do you find out about new games to play online? Base: Play online games [722]; 6-7 [179]; 8-10 [183]; 11-12 [185]; 13-14 [175]
Q16A. Within the last month, have you spent any money / bought anything on your favorite online games? Q16C. Do you ever spend money / buy anything on any other online games that you play? Base for both: Those who play games where you can pay [594]Q16B. How much did you spend within the last month on your favourite games? Base: Those who spent money in the last month on at least one of their favoritegames [150]
Q16A. Within the last month, have you spent any money / bought anything on your favorite online games?Q16B. How much did you spend within the last month on your favourite games? Base: Those who spent money in the last month on at least one of their favoritegames [150]
Q16E. Why don’t you spend any money / buy stuff in the online games that you play? Base: Those who play online games where it is possible to pay / buy things, but do not pay for anything [403]
Q4. You said that you don’t play any computer games or video games. Why is this?Base: Those who own / use a device, but don’t play games [32]
Q5. You said that you don’t play any computer games or video games. Do you use the Internet? This can be on computer or phone or tablet. Base: Those who own a device, but don’t play games [32] Q6. What do you use the Internet for? Base: Non gamers who use the internet [30]